Orchid Rain Mission 07
by DorumekaGamedev
Lewd first person shooter daring to explore the sexual possibilities of the FPS genre. Featuring playful erotism and cartoonish violence, Orchid Rain will let you choose your playstyle by giving you non-lethal, as well as more dangerous weapons. With a coming vast selections of weapons and equipment in the future, this game will strive to give you huge replayability value with a sandboxish environment where you can hangout and unlock lewd content to play around at your own pace and taste.
Screenshots
V. 0.9.X.X
V. 0.9.1.1
Updated Secret Outpost map
Improved performance
You don't need to updated the whole game to see improvements
Bug fixes
Fixed the new stockings textures. The toe caps are colored appropriately now
Fixed an issue that affected the Doru suits for the stored characters which prevented boots to be deactivated on spawn
Fixed a visual issue that made head accessories not be deactivated in the Customization panel in the Character Management terminal
V. 0.9.1.0
Implemented secondary fire mode for the Plasma Rifle: concentrated plasma beam
High ammo cost
High damage
Short range
Small area damage
Created new map: Secret Outpost
Fixed many bugs
V. 0.9.0.2
Two new accessory sets
Beach Doru set
High waist one-piece body suit (patron request)
Swim skirt
Beach sandals
Beach sun glasses
Beach hat
BDSM Set
Corset (patron request)
Half bra
Strapless bra
Thong (patron request)
Stockings (patron request) with and without thong
Long gloves (in both pantyhose and fishnet materials)
Neck accessory for the corset
Mouth accessory for the corset (with muffled voice effect)
V. 0.9.0.1 (wrong version number displayed in game)
New weapon added: Plasma Rifle
For player and NPCs
Can be equipped to stored characters
Weapon sway effect added to the player arms
V. 0.8.X.X
V. 0.8.1.3
Made a new map
.
Updated the Map Editor project with
some new additions
Timer Receiver
Counter Receiver
Counter Trigger
Added an option for the Kill Trigger that enables its activation when the NPC is taken out non-lethally
Fixed bugs and implemented minor improvements/changes for the new map
V. 0.8.1.2
Fixed one bug that prevented trapped enemies to be picked up after using the Dart Gun's secondary fire mode.
V. 0.8.1.1
Fixed bugs, mainly:
Accessory mods are working correctly again
Resolution dropdown in the settings menu displays properly now
Looking straight down doesn't prevent interaction with ragdolls now
Mission end music doesn't overlap with level music anymore
V. 0.8.1.0
Weapons can be assigned to captured characters in the Character Management terminal at the Institute
For now all weapons are unlocked, but in the future weapons will be unlockable using Tech Points.
Improved AI detection checks to make a better combat experience
Added resolution and windowed options
V. 0.8.0.5
Added both Doragon and Crossbow Gun weapons for the NPCs, with animations
The Crossbow Gun will only fire Sedate arrows when an NPC has it equipped.
Updated
the
Map Editor project
with a new option for the Weapon Spawner
Ammo Type will let you determine the ammunition type a weapon pick up will spawn with. This only works for the Crossbow Gun at the moment.
V. 0.8.0.4
Added one animation and particle effects for the Poison non-lethal take down of the Crossbow Gun
Added arrow colors to better identify the Crossbow Gun different arrows
Fixed arms animations being buggy when switching weapons
Added menu list items for the new weapons
V. 0.8.0.3
Added two new weapons
Doragon
Primary: automatic fire
Secondary: proximity mine
Crossbow Gun
Primary: semi automatic fire
Secondary: switch ammo type
Sedate arrow: Stuns enemies making the pass out
Lethal arrow: high damage arrow that kills enemies
Poison arrow: makes enemies sick, leaving them unconscious but alive
Body Detonation arrow: injects a unknown substance in to the body that produces a rapid inflation of the skull, followed by an explosion
Neural Implant arrow: overrides the mind control of an enemy, making them be your ally and fight for you
The new weapons won't work with the NPCs yet
V. 0.8.0.2
Added some effects for the Heavy Mecha's weapons
Improved UX for the Ai Battles
Spectator mode
Toggle between Spectator mode and the regular camera with Escape
The reinforcements counter works when not in Spectator mode
Z key now hides the Spectator mode UI, letting you see the action with the character list blocking part of the view
Fixed a bug that prevented the detection of the right Heavy Turret weapon
Fixed a bug that made the knocked put characters not be able to receive more damage
V. 0.8.0.1
Added colorization for vehicles according to their pilot's faction
Orchid Rain: purple
Cruz Institute: orange (temporal)
None: dark grey
Added a new vehicle secondary weapon: Heavy turret
Added models and textures for the remaining vehicle weapons
Made explosions work correctly
The SMG grenade explosion will be further modified in next updates
V. 0.7.2
V. 0.7.2
Added a new costume: Underwear
Simple re-skin of the Naked costume
Due to some internal changes I had to make, there's a one time only occurrence that makes your previously stored characters' costumes to be offset by one index, meaning that your characters will have the wrong suit equipped. Just change to the correct one a single time to fix it.
Added new accessories
Gas mask
Muffles voice sound
Fashionable henchgirl neck piece and top
Skimpy short skirt
High heels boots (untextured)
Maid shoes
More stocking variations
Fixed bugs
High heel's height correction offsetting sex poses position
Special long-range SMGs not working in Dam
V. 0.7.1
V. 0.7.1
Implemented Reinforcements system
Press G while in game to throw a Doruball and spawn one of your combat ready characters
Added new accessories
Thigh high pantyhose
Fishnet
2 types of glasses
Fixed some bugs!
V. 0.7.03
Added a new set of accessories: Bunny suit
Leotard
Cuffs
Collar
Bunny ears
Bunny tail
High heel shoes
Pantyhose
An excellent homage to the arcade-y shooters of the Golden Eye era. The current version is a bit limited in terms of the available maps, but the core gameplay is already quite solid and its components were, at least for me, quite thrilling. Options exist for both non-lethal and lethal combat in most maps, though it can be quite hard to completely avoid any deaths. A dildo can be used on enemies taken down non-lethally, and they can be captured and "flipped" to either serve as your own agents or assigned to home base (where they're available for sex). There's some gore, but nothing too overtly cruel or disturbing (or crueler than what you'd see in a late 90s shooter; gibs, decapitations, and so on are depicted, but they're pretty cartoonish). Do note that if you do bring them on a mission, their deaths are permanent if you complete it (aborting or restarting prevents this from happening if you lose one of your favorites). The developer has unfortunately disappeared, but hopefully they're alright and will make a return at some point. I'll definitely be awaiting the day that I can throw some money at new builds. The sex animations and AI are pretty simple at the moment, but get the job done. The low number of available maps is the game's biggest hurdle to cross at the moment, and eventually the available sex positions can get a bit old. Hopefully more "tools" will become available to spice things up if the dev returns. One thing I'd really like to praise is the extensive modding documentation and the fan-produced maps that emerged from this effort. They're the best content that exist for the game right now, and I hope the community further blossoms.
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