Sombionic

by Sombionic

Uncensored Windows
Versionv0.3.11.1
EngineUnity
Released2026-04-09
Updated2026-04-10
LanguageEnglish

Shoot monsters and have sex with them during combat! In Sombionic you play as a female scientist fighting monsters and genetically engineered humans, harvesting their rare genes and organs for your own inventory. Once pristine habitats are now overrun by genetically enhanced species, their presence transforming these landscapes into biopunk arenas of rivalry. Spoiler: Game Trailer https://slushe.com/video/sombionic-monsters-n-sex-combat-game-trailer-230975.html

v0.3.11.1 (Easter Event) Highlights Easter Skin Returns to the Store New Grab & Struggle System Lab (Gallery) Mode Fully Reworked New Mini-Games System Improved Enemy AI Gameplay Added a new Grab System. Enemies can now attempt to physically grab Melany when in close range instead of relying on damage-based triggers. Reworked interaction flow: enemies must now be near the player to initiate grabs, eliminating cases where interactions triggered from unrealistic distances. Added “tension-based” grab logic. Staying close to enemies increases their likelihood to attempt a grab. Frequently moving in and out of range accelerates this buildup. Implemented Grab Priority System: Light attacks can be interrupted and transitioned into a grab. Heavy attacks and ultimates (e.g. Kryth’s jump attack) cannot be interrupted and always take priority. Added Global and Local Cooldowns for grabs: Enemies that grab enter a local cooldown before attempting another grab. Nearby enemies are affected by a shorter global cooldown to prevent chain grabs. Added Struggle Mini-Game System. When grabbed, players enter a short interaction phase that allows them to resist and escape. Moved all mini-games (except Control Fight) out of animation scenes and into the Grab System. Removed rhythm prompts and score requirements from animation scenes. Added 2 grab animations for Kryth and Myrmidalus. NPCs now pick attacks based on priority, including Light, Heavy and Ultimate attacks. Damage varies by attack and heavier attacks are less likely to be selected frequently. All NPCs now use the new and more advanced AI system. Reworked the Lab game mode Miscellaneous Updated Melany’s skin shader to support liquid effects, with upcoming implementation in animation scenes. Added setting to disable the Control Mini-Game. Turning it off will persist across all animation scenes. Pick a song from the animation scene. UI Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it. Added a simple operating system UI in the Lab scene. Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes. Fixes Fixed typos in dialogue during Level 2 (Slime dialogue) and Level 3 (Emergency Landing cutscene). v0.3.11c •Added arms_big blendshape to the bra •Fixed a bug where the cursor was locked if you go to the menu from lvl3 •Fixed dialogue typos during lvl1 v0.3.11b •Fixed a bug where the nipple piercings were not adjusting their position for large tits. v0.3.11a Highlights •Melany Ultimate Ability •New Animations: Melany x Kryth/Artilor (Climax) •Goth skin •Hairstyles: Ponytail & Pigtails •Nipple piercing •Creampies •Controls for lipsync ──────────────────────────────────────── Romance Added a new climax animation for Melany x Kryth/Artilor, featuring dedicated controls that allow both characters to climax. This replaces the previous 2D X-Ray system. The climax meter is now always displayed during animation scenes, eliminating the need to switch to a secondary menu. Added animation camera lock: pressing F during animations in free camera mode now locks the camera, preserving a fixed viewing angle. Character Creator Added the Genepunk skin to the in-game store, a biopunk goth rebel outfit set including boots, thigh-highs, pants, and a top. Added new hairstyle system for Melany with individual part customization (scalp, ponytails, bangs, and more), including two new hairstyle models: Ponytail and Pigtails Added a new customization category: Navel Piercing, featuring three new models available in the store. Added a metallic slider for item and character customization. Gameplay Added “Forced Evolution Ultimate”. It lasts for 6s with three stages: Ascend (Melany evolves with wings and an organic arm weapon), Fly & Shoot (fires 3 AoE explosions in bursts), Descend (slams down at cursor location dealing AoE). Added hit processing rules for enemies to control damage from abilities. Bosses and certain enemies now take reduced damage from ultimates, with specific multipliers applied based on attack type (e.g., Melany's rockets or Descend slam). Damage scaling may also vary by game mode. Added Gravity Zones that pull Melany downward during her ultimate flight, so players have to dash through obstacles instead of freely flying. Added timescale management for gameplay, cutscenes, dialogues, animations, debugging and more, allowing each to be paused or sped up separately. Press ESC to pause the game. Added new emotes: Bend Over (Touch Toes), Warm Up and Col Miscellaneous Updated Melany’s model and added 17 facial expressions. Those will be used during dialogues with voice acting and during animations. Added support for selling item collections (e.g., skins) for in-game currency instead of unlocking them via click. The splash screen displays all rewards for the Genehunter, Bioweapon and Immunity tiers. Added a rewards system that permanently unlocks certain tier rewards for supporters even after a one-time pledge. Expanded Stash Inventory: +500 slots for supporters. Optimized save system to reduce disk usage. Inventory data is now saved in a single location instead of per checkpoint (potentially cutting total campaign save size from ~240MB to ~5MB if all checkpoints and slots are used when the game is fully released). Optimized Animator Any State transitions for animation scenes and emotes, improving overall performance, because the Animator is not checking every frame if a specific animation scene or emote is playing. Audio Added new firing sounds for Melany’s combat rifle. Audio system updated to allow independent control of background music and sound effects, enabling background audio to pause while SFX continue (used in the pause menu). UI Improved the abilities UI and cooldowns. Improved the navigation in the Emotes UI. Improved Patch Notes UI. Improved the customization UI headers and prepared them for localization. Fixes Fixed and issue where you have unsaved changes message was fired when the pause UI was opened for a first time, now its fixed. Fixed a bug where onomatopoeia (comic-style SFX) did not display correctly in animation scenes. Fixed a bug where characters were not properly grounded during animation scenes. v0.3.10a Highlights: •3 New NSFW Animations: Melany x Kryth/Artilor •Melany climax + VFX •New Campaign Level 2 (25% completed) •New Recovery Level •Customize eyebrows color and lipstick •Naval and Nose piercing •Collectables & Secrets •Melany solo shower in Level 2 Full Notes •3 New NSFW Animations: Melany x Kryth/Artilor. •Melany climax + VFX: Melany now uses the same climax framework that male characters have. During animation scenes, players can trigger her climax through an interaction prompt. •New Campaign Level 2: The second campaign level continues Act I’s desert theme, but expands it with tall rock formations, dried riverbeds, denser vegetation, and new environmental hazards. •New Recovery Level (Level 0): A new introductory level that explains how the player arrives at Level 1. This level includes key storytelling, early gameplay guidance and a few hints about the larger narrative. It introduces themes that will be expanded later in the campaign. •Level 1 Intro Rework + Cinematic: Level 1 now begins with a cinematic and dialogues. The opening terrain has been updated with new cliff models. •Eyebrow Color + Lipstick Customization: Players can now visit the Store > Customization section to modify Melany’s eyebrow color and lipstick. •Naval and Nose piercing: New items in the store. •Collectables & Secrets System: A new collectables framework has been added. Secrets are the first collectable type and they are hidden across each level and reward players with higher level score. The scoring system will be expanded in upcoming updates. •Melany Solo Shower (Level 2 Secret Animation): A hidden shower scene can now be discovered in Campaign Level 2. •New Emote: Sit on a chair with crossed legs. •Organ Failure Notification: Organs now decay over time. Once an organ becomes damaged, it will begin to negatively affect the player. A new monitoring system alerts players when an organ reaches a decayed state. •Hotbar Scale Customization : A new accessibility option under Settings > Accessibility allows players to scale the hotbar size. •New Achievement: “Human Enough”: A new achievement tied to the new Recovery (Level 0) area. Completing key dialogue interactions in this level will unlock it. •Leech mini-boss. •Auto-Pickup Loot: Players can now enable automatic loot collection under Settings. This includes categories such as currencies, organs and more. When activated your character automatically picks up the selected item types upon proximity. •Menu UI Redesign: Multiple sections of the main menu have been visually updated for consistency and readability. •Recovery System for Lost Items Between Versions: A backend system that restores potentially missing items when loading old saves into newer game versions. •Inventory Organ Slot Fix: Fixed an issue where organ items could not be properly equipped because the slot shapes were not loading in the correct order. •Actor Name Display in Dialogues: Dialogue boxes now display character names using their assigned actor IDs. This includes new references in the Recovery level, such as Melany’s father. •Level 2 Puzzle: A new environmental puzzle has been added to Level 2. Blinking Control: Characters can blink at varying degrees, as seen in the new animation where Melany’s eyes are partially closed. •New Desert Vegetation Models: Rocks, cactuses, trees and additional desert vegetation. •Virtual GPU Compatibility: Improved support for users running Windows through virtual GPUs, such as Windows on Mac. This resolves several graphical issues reported by players using VM environments. •GPU Error Display in Splash Screen: If the game detects an unsupported GPU, an error message now appears during the splash screen. The message includes troubleshooting tips to help users get the game running. •Emote Localization Support: All emotes now support localization. •Main Menu Weapon + Head IK Fix: Resolved a bug where Melany’s gun sometimes appeared in the main menu and her head IK failed to activate correctly. v0.3.9c Bugfix: Wristbands in the shop now cost the standard currency (not premium) and everyone can purchase them easily. v0.3.9b The hugger can now make you pregnant (bugfix) v0.3.9 (Summer Event) Highlights •Summer Event + exclusive skin •3 new animations •Climax system •Audio added to animation scenes •New underwear category with Bra + Panties set •Accessories: 3 bracelets, 1 necklace •Cinematic camera mode Full Changelog •Summer Event: A limited-time seasonal event featuring a new skin. •3 New Animations: Added three new scenes featuring Melany x FBL-Ø (Flesh-Binding Larva: Origin) . One of these includes the very first climax and post-climax sequence. •Climax System: This new system allows any character in Sombionic to reach a climactic state during certain animations or scenes. Once the character reaches their climax threshold , the player has an option to transition to a special animation, which contains “Climax” and “After-Climax (resting)” animations. •Cinematic Camera + Saved Angles: Animation scenes now default to a cinematic camera that automatically switches between multiple angles, creating a movie-like experience •Save Camera: Players can now pick and save their preferred camera angle: cinematic, fixed angle or fly, then it will automatically be loaded in future animation scenes. • Bikini Shop + Equipment: A new bikini category has been introduced to the store and inventory. The first models include matching bra and panties. • Multi-Purpose Slots (Mirror Items): Items that can be worn on multiple sides of the body, such as bracelets or rings, now use shared slots. The system automatically assigns the equipped item to the correct hand or side (e.g., left or right wrist). •Shop Clutter Removed: Mirror or opposite items are no longer displayed as duplicates in the shop. Instead of listing every individual variation (e.g., all ten finger rings), a single entry now represents all possible variants, which can then be equipped into any available slot. This reduces unnecessary clutter. • Underwear Shop + Equipment: A dedicated underwear category has been added to the inventory, complete with its own equipment slots. The first items include bras and thongs, with additional pieces like socks planned for future updates. •Item Overlap System: Equipped items now dynamically conceal smaller items beneath them. For example, larger gear like boots will automatically hide socks when worn together. •Liquids (Experimental): An early implementation of liquid effects during animation scenes. •Dynamic Foot Adjustment: The character’s feet now automatically raise or lower depending on the type of shoes equipped. •Combat and Background Music: High-energy punk tracks now play dynamically during combat, while horror-themed ambient music sets the mood outside of battle. • Audio Control: Expanded audio settings with new adjustable categories, including Ambience, Combat, Animation Scene Music, Female/Male Voice, Female/Male Animation Voice, Combat SFX, Romance SFX, Environment SFX, Living SFX, Common SFX, and UI SFX. •Clothing State: Certain clothes are unequipped during the scene and once the scene ends they are automatically equipped again. •Decals Projector: A system for projecting textures onto objects like for example the logo displayed on the back of the new Lifejacket item. •Boss War UI: Better UI for Boss War game mode. •Shader Cutout Fix (Unity Update): The cutout shader has been updated for the new Unity version. This shader is used to hide body parts underneath clothing, ensuring that skin no longer clips through equipped outfits. •Localization Update: The animation scenes UI and customization UI are now integrated with the localization system. Currently, only English is supported, but adding additional languages is now much easier. v0.3.8d Added lower quality fog for low end PCs to avoid crashing v0.3.8b Fixed an error message (and game freeze) when you click on "customize AI" v0.3.8a v0.3.8a •Support more screen sizes in the menu. •When you preview the Easter outfit, it's going to unequip pants models. Highlights: New Enemy - FBL-Ø (Flesh-Binding Larva: Origin) NSFW Animation with FBL-Ø (Flesh-Binding Larva: Origin) Accessories in the item shop Fertilization X-ray (v0.1) Sexy Emotes Major Engine Update Full Changelog: •FBL-Ø (Flesh-Binding Larva: Origin): A leech-like insect that deploys flesh-nests which detonate on proximity, damaging enemies. Its AI is built to disrupt positioning and dominate control zones. •New NSFW Animation: Engaging FBL-Ø or taking damage from one of its flesh-nests will trigger a new animation scene. •Accessories Group: A new inventory category for individually equipable items has been added. Supported accessory types include hats, necklaces, earrings, lip piercings, arm-up bracelets, regular bracelets, nipple piercings, ankle bracelets, and rings on both ring fingers. •Accessories Added: The first batch includes 5 collars, 3 rings, 1 earring, and 1 wristband. •Unlimited Shop Slots: The shop now supports unlimited items. The Sell tab now shows your full stash instead of just 5 items. •Fertilization X-ray (v0.1): A static X-ray now appears upon successful fertilization. Zoom in and out is supported. This is the first iteration and an animation will be added in the next build. •Emotes Update: Added 3 new sexy dance emotes. The Emotes UI now includes a “Tier” tab and categories like motions, dances, NSFW, and more. •Currency: Default currency has been changed from Sucrose to Spores. Enemies now have a chance to drop coins on death. •More Supporter Rewards: With the new currency change, supporter rewards have been increased. View them on the Membership page. •Animation Navbar: Hover the top navbar during animation scene for on-screen instructions and guidance. •Global Character Save: A new save system allows character progress (including pregnancy) to persist across the lab and all game modes. •Tier-Based Item Customization: Item customization is now available starting from lower tiers. Only legendary items (coming soon) will require higher tiers to customize. •Pregnancy Achievement & Localization: A new achievement related to in-game pregnancy mechanics has been added – get pregnant to unlock it. Additionally, all achievements have localization support, ensuring that players across supported languages can view and understand achievement names and descriptions in their native language in the future – This has to be done early on to avoid extra development cost in the future. •Melee-Only Critical State: This mechanic only works on some of the melee-based characters, they enter a “Critical State” upon reaching 0 HP. While in this state, they become temporarily stunned and require one final blow to be fully eliminated. •Accessories UI: A new shop button opens a dedicated UI for rings, earrings, necklaces, bracelets, and more. •Preview Items in Shop: Players can now preview individual items directly within the in-game shop before making a purchase. •Unity 2022 Update (Final version for Sombionic: Chapter 1 ): The project has been fully migrated to Unity 2022, which will be the final engine version for Chapter 1. This upgrade brings improved atmospheric fog and unlocks access more VFXs and other tools. v0.3.7 (Easter) Highlights: Easter Bunny outfit Fertilization animation 3D plaps during animation New organ: Liver Item stats and detailed descriptions •Limited time Easter BNY-1 skin: Unlock it now and use it all the time. The skin returns only once per year around the Easter holiday. •3D Echo System: A new "Echoes" system has been introduced to enhance the visual feedback of in-game animations. When characters perform actions that produce sound such as impacts, explosions, or footsteps - corresponding onomatopoeic text like "PLAPS" or "BOOM" is now displayed in 3D space. • New organ: Liver: A new organ - the Liver has been introduced. When health drops to critical (currently at 15 HP), the Liver has a chance to trigger an instant regeneration effect based on its tier: •Tier 2 – Strain Liver Restores 60% of maximum health Chance: 100% Cooldown: 15 seconds •Tier 3 – Non-Human Primate 44 Restores 100% of maximum health Chance: 100% Cooldown: 10 seconds This organ provides a powerful reactive boost, giving players a second wind when facing near-death situations. •Item stats: A long-requested feature has now been implemented. Item attributes are now displayed directly when hovering over them. Players can view precise statistics such as numerical values, descriptive text, or other effects in a clear and consistent manner. The system has been built with full localization support. Previously, items like the Heart would only show vague descriptions such as "Gives a moderate boost to max HP," requiring players to estimate the actual benefit. This update eliminates the need for guesswork by showing exact values. Items with more complex effects, such as the Lungs or Adrenal Gland, now provide significantly clearer information about their impact. • Icons for empty equipment: When no items are equipped, all the equipment slot icons are visible (but grayed out), so that it is easy to identify which item belongs to each equipment slot. Transparency Customization : You can now adjust the transparency of select items such as the bunny suit, scientist top, and glasses. This feature is limited to specific items and won’t apply universally. • Inventory backward compatibility: The inventory system now supports loading older saves, allowing for retroactive customization updates to previously existing items if needed. • Shops improvements: More items added in the Store under Organs section and added support for unlimited items in the shop. • Supporter notifications: After placing the required text file in the game's data folder to unlock tier rewards - Genehunter, Bioweapon, and Immunity - a confirmation popup will appear before the splash screen. This message will confirm that the rewards have been successfully unlocked and provide instructions on how to claim them in-game. • Supporter rewards: More organ rewards added for tiers: Genehunter, Bioweapon and Immunity • Unity 2022 update progress: A new branch of the project has been created to fix all bugs related to the the unity 2022 upgrade and finally it’s been closed meaning all issues are fixed and the main project is ready for an update in the near future. v0.3.6 v0.3.6.a a small patch went live, adding support for multiple time zones for each checkpoint, because in some cases it caused errors if you are using 12-hour format +more info about the pregnancy system in the UIs Highlights: Pregnancy (Optional) X-Ray (Optional, currently during pregnancy) Solo animation scenes support Melany masturbation scene – 8 animations + NSFW dialogues Climax system Companions Let’s take a closer look at... Climax System: Throughout most animation scenes, including penetration, a value gradually increases from 0 to 100 over about 90 seconds. When it hits the maximum, both characters experience a climax, which is visible through an x-ray view. In the case of pregnancy, it’s triggered once the climax occurs. There’s a 10-second cooldown before it can happen again. Companions: Companions are spawned after pregnancy to assist you in combat. They inherit their father’s traits, including colors and attack types. If you stray too far, they will disappear but can be resummoned. Each attack they make costs them 10% of their health to keep them balanced (that's up for a change after testing). NSFW animation UI update + added Kinks Customization - You can customize skin color with a color picker instead of just presets, so it will be similar to eyes / clothes customization. Loot - Introduced different types of loot that can spawn across the map. Some loot can only be collected once, while others can be looted multiple times when replaying the same slot. FPS Cap – cap the FPS to 30, 60, 120, 144, 160, 165, 240, 360. Universal inventory system - at checkpoint your inventory gets saved and it will be the same as the one you see in the menu. You can also load your inventory at any checkpoint. Cinematic - tutorial on how the animation game mechanics work in the first level. Notifications - I’ve finally made a system to display notifications for a limited time at different parts of the screen. The systems above show notifications, which you can turn on / off from the settings. Settings - Saving your settings will display “You have unsaved changes” message. Engine update - This is a preparation for a bigger update, finally on the latest version of this one, which allowed me to update navigation and audio systems for better features and performance. Checkpoints - Added more checkpoints, so you don't have to restart the level if you die. Audio & Navigation systems updated for better performance and my ease of use. +many more bugfixes, smaller features and systems to make the game feel more polished v0.3.5 Highlights: Character Creator: Big breasts, Small breasts, Big butt, Wide hips, Big arms, Thin eyebrows, Long nails, Stomach bulges. New H-Animation. Emote System: Express yourself during gameplay with a variety of emotes, from yoga poses to dances and more. Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding. Stun Enemies: When you shoot enemies, they glow, play a unique stun animation, and enter a hit state loop, enhancing the gunplay experience and making combat more dynamic. Skin wetness. New organs. And more… Photo System: This allows you to control the camera's rotation and movement, giving you the ability to closely view the animations while the player controller is active. The feature is used for the Emote System. New effects: Enhanced the gunplay experience with the following effects: -Tracer: A yellow line that appears with each shot. -Impact Effect: A small yellow explosion upon bullet impact. For organic targets, like enemies, this mixes with blood, while shots that hit non-organic surfaces show a standard effect. -Bullet Holes: I've refined the effect for bullet impacts on non-organic surfaces for added realism. Smart parasite target detection: Your parasite ability will now target enemies in front of it at first and if none are found after 1 second, it will increase it’s sensors to 360 degrees, therefore targeting enemies behind it. In prior builds, you might have noticed that sometimes the parasite will start chasing targets behind you when you want to throw it on those in the front. Boss War Cinematic: Short into cinematic with a few dialogue lines to explain to you what to do during the boss war game mode when you enter it for a first time (could also be seen on the image above). Maw: In the Boss War game mode, the Maw creature now has its own model and animations that activate during feeding. Hair Physics Organ upgrade – Brain: The brain organ will increase your weapon’s damage, from 24 to: -Tier 1(Common) – 36 damage -Tier 2 (Rare) – 48 damage -Tier 3 (Legendary) – 72 Damage New organ – Adrenal Gland: This organ will take the task of the brain prior to this update – making your gun shoot bullets faster, but also it will stun enemies, based on the tier of that organ. The adrenal glands, located on top of each kidney, play a key role in regulating the production and release of adrenaline. Stunning enemies: Added a “light hit state” for enemies, triggering a brief hit animation when struck. During this state, enemies will temporarily stop moving or attacking. These hit animations can be chained multiple times before a cooldown kicks in. The more “Adrenal Gland” items you carry in your inventory, the higher the chance of triggering the stun effect. Additionally, the cooldown between chains will shorten, allowing more consecutive hits to land before the enemy can recover. Inventory Restrictions: Added a system to limit the number of specific items that can be added to the inventory. For example, the torso allows equipping a maximum of two adrenal glands to prevent the player from becoming too overpowered. At the moment, this is the only organ with such a restriction. Improved UI for when you hover over organs: Now it can show pretty long descriptions now and soon the item stats will be visible as well. Better & more optimized enemy spawner: During the Boss War, where waves of enemies are spawned and after awhile it got a bit complex, so I had to rewrite some parts of that system and now it gives me more flexibility to start and stop waves as well as kill all the enemies of the current wave. Item Descriptions: Added missing item descriptions for hair, shirt, shorts, boots, and glasses. The character customization system has been integrated with the NPC customization system, allowing for shared use and the ability to customize every material property, including color, wetness, metallic effect, and more. Audio issues fixed: When you start the first level of the campaign, you can hear a loud noise of enemies spawning, this has been fixed. v0.3 Highlights: Boss War – New Game Mode +1 new map. New adult animation scene with Melany x Kryth and Melany x Artilor. Buff system – more info below. Hotbar update – Pick up consumables from the ground and see them displayed above your health bar. Items like syringes and pills will help you heal. Scoreboard to show your and enemy stats. Updated the parasite ability of Melany to deal additional damage on impact and spawn a damage zone for 5 seconds, which will hurt enemies nearby. Better spawn effects to all enemy characters More customization options for Melany like transparent clothes. And more… New achievements. Adult animations now support props (like chair, bed etc). Added medkits that drop from enemies. Myrmidalus added to the database (ESC – Dataset) of enemies. Consumables picked up from the ground will now go directly into the Hotbar instead of the main inventory, eliminating the need to manually move them. Buff system: You can pickup buffs that last a certain duration and could change anything from player stats to visuals like applying VFX. Currently, you will see that during the Boss War game mode when you pickup the yellow buff, your gun will glow yellow and your damage will increase while attacking the enemy boss for a certain duration. Effects can be applied to the camera to create dramatic moments, such as making the camera shake when a boss lands a hit during combat.-Random music is picked during adult scenes. Updated the rhythm game and it’s UI during animation scene. Improved target selection for enemies: When an enemy attacks, it will choose the nearest available target point. Melee AI will prioritize positions in front of you to stay directly in your path, while ranged enemies will select target points on your sides to maintain distance. Characters can be made to look in different directions, which is primarily useful for point-of-view (POV) cameras during animations or cutscenes. Victory and Defeat screens Loot rewards screen when you finish a level Helpful notifications when you first enter an animation scene, introducing you to the UI. Target Selection System: Currently in the early stages, with full implementation planned for v0.4. The AI will be able to select targets based on an interest rating, which can increase depending on factors like the amount of damage the target has inflicted on the AI or other variables, such as prioritizing the player or specific enemies. Improvements to the animation system include assigning a unique ID to each character based on their animation. This will be particularly helpful when managing animations with multiple characters of the same type, allowing me to identify which character is playing a specific animation—such as assigning them a different look-at target. Better loop drops system with item min / max amount, drop percentage and more customization. v0.2 Highlights • New H-Scene • Enemies can romance you during combat [read more about in the Steam's community hub] • Customize your character’s equipment – equip and unequip individual items: hair, glasses, gloves etc etc.. [read more about in the Steam's community hub] • New Character type – Mutant. • New Character type – Slime. • Navigation System – Compass Points of Interest. And much more… Week 1: • Skippable prologue (while playing it and from the menu). • Checkpoints are now working correctly. • Hold ‘E’ is converted to just Press ‘E’ in most of the cases, where it’s still hold, you will see a UI popup letting you know you should hold. • The shooting range tutorial has only 1 task, which is a combination of the static & dynamic targets. • The shooting targets count for the tutorial is reduced from 30 to 10 (but its repeatable if you wish). • Enemy difficulty is toned down during the first level. • If you break the collision in the cave level you won't fall down, but be teleported inside the cave again. • Saving your progress after the level has been completed is fully working. • Fixed full screen and windowed mode not switching. • Small localization errors were fixed. • Fixed small bugs in the UI. Week 2 + 3: • A new AI that stays in place and attacks – it will be used for tentacles and tanky characters that are optional to kill, but drop a decent loot. • A new AI with low health, low movement speed, and a small target detection radius – Oh, am I making this guy weak on purpose? Exactly! This will be used as a pretty much lvl 1 creep that you can easily kill to heal yourself and it won’t be required to be eliminated in order to progress the level. I thought this could be much better than just spawning a lot of health packs you can freely pick. • Added a default inventory when you first start the game – Melany’s Pigtails + Lab Girl’s outfit + M4 Rifle (+ A UI Update) – This will prepare it for v0.3 when you will be able to customize each individual item from your inventory and take it off. • Pressing the “I” key opens the inventory rather than pressing ESC and then opening it manually. • Updated the controller’s physics to be more consistent – should solve some going through walls issues while dashing. •Changes to the romance scenes ability UI. Week 4: • Enemies can drop items that heal you upon interaction. • Limit the amount of enemies and enemies of the same type that can attack you concurrently. • Default crosshair, which is always visible even if you don’t aim with a gun. You can turn it off from the game settings, if you don’t want to see it. • The player camera was moved to the right to give you a better view and going from non-ADS to ADS mode easier. • Changes to lvl 1 in the Campaign's combat during quest 'Find the Lead' - added health pickups, decreased the amount of enemies on wave 3 and spawned more lower health creeps that drop health pickups when killed. v0.1c Skippable prologue (while playing it and from the menu). Checkpoints are now working correctly. Hold ‘E’ is converted to just Press ‘E’ in most of the cases, where it’s still hold, you will see a UI popup letting you know you should hold. The shooting range tutorial has only 1 task, which is a combination of the static & dynamic targets. The shooting targets count for the tutorial is reduced from 30 to 10 (but its repeatable if you wish). Enemy difficulty is toned down during the first level. If you break the collision in the cave level you won't fall down, but be teleported inside the cave again. v0.1a -You can now skip the prologue or jump right into level 1 -Shooting range practice is much easier to compelte Known issues: Tasks don't properly save on a check point and working on a fix. v0.1 Initial Release
alan4 2025-12-13
This game is still basically unplayable. Bugs, crashes and terrible performance ruin every session. The controls are absolute trash, unresponsive and frustrating. After all this time, nothing feels fixed.
IonDistorter 2025-11-17
don't even know how to properly write a long creative review for that one... this game lacks, on everything, there is not even "I see a potential thats why i won't 1 star" because potential on that is doubtful. character creation are kinda right, but your character is the same through the story, you can't change the name or be the protagonist, so it sounds quite goofy looking drastically different from what the npc thinks you are Gameplay: does not take 10 minutes to finish btw, you walk some bridges, use parasite, kill some enemies and done, i won't speak about the campaign as the campaign clearly is unfinished for now, but enemies variations sounds offensive, there's just 3 on total, the spider boss, these humanoid dudes and the obligatory "facehugger" enemy, which does not attack you by themselves. totalizing 2 enemies, and don't tell me "B-but it's 6 ACTUALLY" because the other 2 are variants of the same humanoid dude, except one shoots and the other just facetank your shots, and the last serves more like a trap and don't even interact with player but serve as damaging zone (the tentacles). the combat is eh.... your ammo is infinite, you deal a lot of damage, there is no other weapons or mechanics, the game tries to sell you some kind of live service since there's currencies on it, and on top of that it seem's like a multiplayer, since you can open leaderboards, (so i assume it gonna have either a PVP or pve multiplayer, RP whatever), which sounds like live service maintaned. (edit, it seems this game is supposed to PVP as well, since there is a team based death match, issue is that this mode is ass, there is no other maps, you just kil the same enemies over and over since there's no players, feed a maw and continue playing) the combat overall just... does not work, at FIRST i were alleviated it wasn't some weird visual novel or generic sidescroller, however "Generics" does not mean it is bad, and if something isn't that generic... it does not mean it's good either. what my problem is?... there is barely combat, there is nothing to differ of a TPS you make in like 1 hour of tutorial on unity, you just walk, press m2 + m1, repeat, the parasite skill does NOT innovate either, it's simple as tossing grenade, the only reason the game extends long enough, is because you are like a idiot walking for 1 straight minute into these stupid crawling sections that makes you enter and go back 2 times of nothing but staring at your character ass. Visually: it's OKAY actually, if those aren't asset flips, visually this game is good, what isn't good is the map being literally a big bridge of sand and the remaining of the world is a enormous pitfall for some reason, but the humming ambiance and the desert-mixed-metal blended well. Music: Personal nitpick.... I gonna admit, this game ambiance is calm, but the music transition's awful, imagine a calm hum of ambiance, and suddenly the strongest eletronic sounding like something you hear as no copyright music on youtube blasts your ears for some reason and then it's gone. put even more when the game blast the aggressive electronic, then a silly jazz of romance because a enemy suddenly started to make sex with you... l-like... what the hell was that rollearcoast?. the developer did mentiooned it should play like Doom, but Doom have dynamic music for a reason, they build up bridged and connected into one another. problem does not lies on the music, but on how they connect so abruptely. Optimization:... i'm shocked my computer that can run heavy games like RE4Remake but for some reason my GPU dies trying to launch the MENU, that's BLANK, this game is a tutorial of how not optimize your game, feels like dev just tossed code on top of each other, and instead of sorting and putting each on their place, they just... tossed it scrambled, and pray it works. i even tried running my CPU intrgrwted, no luck, unless it is AMD incompabilities. Sex: naturally i would speak about animations here, but since the game actually introduces sex as genuine gameplay mechanic other than punishing player, there's some mini-games when doing sex with enemies, but apologies... it's just off putting. i mean, you are shooting your enemies to death, and suddenly a character just... sexs you?, and it isn't like some complex attack where you struggle, no no, its casual, consensual sex and all enemies freezes waiting your mini game to end. of course you can end it abruptely, but if you don't end, you gonna receive currency for doing so. it's very... very anti climatic, but hey, at least they involved some "gameplay" into the mini-game right?. i gonna uh, put just a personal bonus for having female pov, not because it's special or whatever, it's just that i find weird FPov is such a "taboo" genre other developers for some reason hate making despite your character being you know... female?. TL;DR. I Won't judge the developer to be honest, just that the "arena" mode to grind money sucks since you are just killing the same 3 humanoids dudes, and the spiders adds nothing to the combat since they also walk at you and attack without extra or whatever, feels like you are eating a pie with all flavors of the world, but it's sized of a cupcake. who knows when bots Added, the developer do include better maps design. and when i said "potential" i didn't exactly meant this game gonna "FAIL, DEV SUCKS, BLAH BLAH UNFINISHED", but rather... even if it gets good, it gonna be just a generic shooter gameplay wise, there isn't much identity, on it, the mechanics per se, are not horrible, just lacks execution. not every game needs to innovate to be good, but if you aim to base yourself on something, you gonna need to improvise it. some people say so much about the 0.3.7 and above, but they reall didn't added anything meaningful, which makes me believe people are oddly overglazing this game and does not even justify it. i can understand the hype, but good it isnt yet. but HEY i will not 1 star it, because considering the Dev IS communicative with the community, makes the potential that the dev won't just quick patreon grab and leave so this i can appreciate to know the DEV IS being communicative with plans and active development for everyone, so who knows, it eventually gonna become a good game, it isn't just now. Update: i will admit a error of mine to judge early the game about the Live on service stuff, as much sketchy thr menu looks, the developer had confirmed it gonna be against AI like old valve games when making singleplayer servers.
torolatorre 2025-09-20
I like the game. Nice graphics yet not to heavy on my old pc Nice to see a combat game where the animations can be both trigger both by the player or the enemy. Developer is quite involve in the forum winch is a big added bonus
B201T 2025-07-17
I played v0.3.8d Impressive tech, but very early in development. This version seems more like a tech demo to me. No real story, and the gameplay didn't really hook me on its own. Worth keeping an eye on, though, imo.
Maikas 2025-06-29
I spent a long time thinking about what to write about this game and what rating to give it (0 or 1). In the end, the optimization alone deserves at least 1 point. Other than that, there is nothing in this game that would justify a higher score, for one simple reason — this is NOT a game, and not even early access, but a prototype someone is trying to sell. There’s no content, no nice animations or features — all it has is 4 enemies and 5 adult-only (18+) animations. That could be forgivable if the gameplay were at least interesting or enjoyable. But it’s not. The shooting is clunky (some sort of "laser"), the enemies are brain-dead, the animations are repetitive, and the environments are so dull it looks like they were generated by an AI prompt like "Mars with broken geometry". Then there are these ridiculous obstacles, like: "a huge chasm — what now? Oh right, pull a lever and get teleported by a hornet!" It doesn’t even carry you — it just teleports you! And why does the bug appear just because the main character pulls (or mentally toggles) a lever? Force fields? Again, disabled with a basic lever. Pseudo boss fights? Easily beaten by simply jumping onto a high ledge. And in this state, they have the nerve to charge money — not just 5 bucks, but a whole 25! For nothing more than a camera angle option during erotic scenes?! Not to mention, my GPU heats up to 80 degrees just from launching the game. Wouldn’t be surprised if there’s a miner hidden in the background. I’m 90% sure this will stay in early access forever — no content, ridiculous price. Don’t waste your time on this.
MrCharismo 2025-05-03
Ignore past reviews. I played version 0.3.7 and everything worked fine. So about the game, it's a 3rd person shooter with sex mixed into the combat. The sex combat does have a mini game, but it's optional, so you can play it whenever you want, or just enjoy the scene. The MC is pretty hot, there's some customization options, there's upgrades as well, but they kinda don't serve a purpose yet, because there's not a whole lot of content yet. The game runs pretty smoothly as well. Big potential on this project. Just needs more story and obviously more enemies, but this should happen in due time. Overall, I enjoyed my time with the game so far. Nothing really negative to say
elmicho 2024-12-14
Review 0.3.5 - I know 2/5 looks bad, but sadly it is, the tunnel part where you have to crawl around, it glitched twice for me forcing me to start ALL OVER since the game has no check points, unless it has and they're hidden or something! And that tunnel needs some light, maybe couple more torches! - I think those octopus arms you encounter at the tunnel entrances are useless, I believe they're the main reason I couldn't interact with tunnel entrance to start crawling through cause they keep flailing around. - Aiming and Shooting is a little buggy. - Can't change the protagonist hair color for some reason, no matter how I try, I even copied and pasted hex code to change the color, but nothing works. - Nail color isn't working too, the moment I pick nail color, click the check mark, then go to main menu so I can play a game, nail colors turn to default. - All in all he game is okay for an in development beta, it has lots of potential, and the protagonist kindda remind of the protagonist from (Sorceress Tale) by Mithos, so that's a big PLUS! Best of luck dev! EDIT! During sex scenes there is a little game when we have to press "SPACE" at certain moments, I've no idea why this game is even implemented, it very distracting and annoying to have something like that during a sex scene. It's a useless and annoying feature, we can switch scenes or try different poses without the need for that mini-game.
Abe Bee 2024-12-01
Okay, I don't even. I start the game. I test boundaries, fall down - no checkpoints, restart is from the main menu. I approach a mob, it hits the character - no animations, no reaction, NO VOICE. At a random point the character goes into some kind of grab animation, again - no voice, no movement, nothing. I see only buttons for some camera movement and some "take control". Which turns out to be an EXTREMELY protracted timed clicker minigame. Not difficult, no, but such things need to be 3, 5 seconds TOPS. 10 seconds is already a point at which no SANE person would ever do it twice. This one goes for almost a minute. The reward? No, it's not a hentai break free minigame. It's not some kind of overpower to dominate an enemy. It just gives you... points. And you exit this... scene?.... with a button. So I exit it and run to the objective. Another enemy runs to me, doesn't hit me, the same animation starts. I click exit, it insta-hits me, I die. No checkpoint. Exit game, waste of 4 gbs on mega, and here I am.
Arkanae 2024-09-26
[Version 0.3a] I know the first version got released recently and this is very early, but... right now this is a complete mess. Game start that ignores my resolution command line args, configuration menus you can't get back out of because there is no return key or button, iconography optimized for 16K screens (is that an icon, or road signs for ants?), screeching loud noises out of the blue, and that's before I even hit "play". And the gameplay itself is a whole ball of "whut??" Like... what am I supposed to do again?
Jake333555 2024-09-25
v.03b Review The game is alright. From technical standpoint it's optimized poorly . My RTX 2060 Super was consistently on 90% of usage with FullHD 165 FPS. For cameraperson, that's almost as Ghost of Tsushima on combination of Medium and High settings. The gameplay itself was mediocre. I liked dashing, but shooting itself gave no satisfaction. This game is filled with your classical implementation of H-scenes in this type of games. You wound the enemy and either him or you can start an H-scene . It has some basic minigame within itself but you can as well ignore it for now. Enemies drop loot in similar to Fortnite style, and all of it is basically healing items. That's true the game rarely saves , but enemies not even that challenging. Anybody that at least played any game before where he hold a gun will swiftly go through all of the stages. Just use your dash or simply jump away to avoid the hits. Game does not take even an hour to complete . It's more like a proof of concept for now, and it has some potential for a pretty decent game. As for the lore I cannot really say anything. It is there, but it feels more like stopping in the middle of the fight to read a letter , rather than something that's giving this game any value. It would be so much better if they would at least have dialogues for the most important parts. For now it could as well not exist. The H-Scenes itself are really basic. It's not a bad thing , but it's just isn't something that would make you stop what you were doing to watch it. You may as well do that in the "Lab" mode of the game which is just a fancy word for H-scenes Gallery. In contrary to watching scenes on field, no one will try to instantly kill you after you exit it. Also, there is supposed to be a "Boss" mode for this game, but I did not completely grasped what am I supposed to do there. The objective is simple: To kill a boss within a time limit. But you have no means to do any damage except for a small skill with a too high cooldown to make it on time. In conslusion : All parts of the game needs polishing. From combat system to animations. You can have fun if you play it right now, but you need to expect it to be a bit clunky to do anything. The current state of this game is still at the stage to just let you know what's going on.
MAE356 2024-09-25
Since this game lacks a fundamental manual save system, and will set you back way beyond a reasonable previous point it is unplayable for me... Not to far into the game, I didn't make a jump . So the next best thing from the game was to set me back to the start since it didn't have any checkpoints. This is udderly disapointing, if I want to play "Getting over it", I play "Getting over it"... I hope this changes and I will occasionally look back at this game.
Mike17723 2024-09-24
Uhhh, in the future this will probably be a 5/5 but currently it's not ready at all. Mainly due to perfomance issues, lack of directions on where to go and not very interesting gameplay. I give 2 stars only for the hard work the dev puts into this project, and not mess around with RPG Maker.
cupycake 2024-05-16
Finally a game with game mechanics not another VN or daz asset flip. The main character is very sexy and the way sex combat is done is something I see for a first time. More enemies and animations please! This is great and I gave it a wishlist.
instatount 2024-05-13
Gameplay aspect: All the enemies you encounter there pretty much boring copy of eachother, who only run to you and try to hit you with long-hit animation, meaning there is no individual counter play to each other of them, just hit and run/shoot and run gameplay. That wouldn't be a problem if they had less hp, but infact, they have pretty much enough to eat all 2 of your magazines individually. Additionally, none of them have at the very least 2 attack types, like longer one/slower one/faster one, for you to adapt, forcing you to take them out by very slow pace. +Unnecessary long locations. If only that was worth it. Example: going back-and-forward again and again just to bring a rope, which gets you BACK to the place you've got there from. Half the meantime you spend in the **Location**, is you boringly crawling to see NOTHING, get the egg and place it in legitimately shit, running half the way back to spawn. Long-talk, BASIC tutorial you have to pass through in order to progress plot/storyline, which teaches you to walk with "WASD", shoot 50 STATIONARY TARGETS, whom spawn one-after-one only after you kill them (Taking you about 10 minutes just to do that). Note that this rating I placed for this game is the first game I wanted to rate, after a year being silent member of this community. Overall, the game is good, but gameplay aspect hurts you so much, you cant just ignore that, but have to suffer through.
mattrixatp 2024-05-10
A lot of things in this game need to be addressed. Starting with the good: Graphics and animation The bad: Hold E to interact - wasting time Long empty levels with nothing to do - more waste of time You can use the dash ability 3 times in a row but if you use it once after a few seconds it gets blocked and you need to wait for it to reset. Enemies can attack while I'm in the inventory menu If I die I lose the rifle and can't get it back I cannot light the first torch leading me to believe I'm not supposed to but I can light all the others and there's an achievement if you light a specific one And the worst of all: starting the game with unskippable text on a black screen and chinese narration...
EtheriumDiggrap 2024-05-10
So, first build out of the factory for Sombionic. Frankly I never even gotten out of the first half of tutorial mainly because of some issues. Some of these may seem like a skill issue on my side, but having to go through an unskippable cutscene of an intro, stuck afterwards with strictly timed dialogue, then dealing with 30 or so enemies spawning every other second (that implies completing that singular section alone TAS-perfectly takes at least a whole minute pausing and shooting), then doing that again with moving enemies just absolutely kills any semblance of pacing. As if that wasn't bad enough, it doesn't even bother to autosave (or even offer a manual save) when you start the tutorial, so if one has to leave the game... well, you'll have to trudge through all that again. And my dosh in a fist, why is it so slow ? I could run MGSV and Far Cry well enough past the 60-frames point and this one is chugging at 20! sometimes even dipping into 5s in particularly bad sections; I do suspect a rather unstable handling of graphics at that point. As it is right now, I'd rather say to either let this cook or go find some other games first, it's not worth support as of yet; if the first build was any better, then investing into this one may very well be worth, but alas. P.S. for review readers: does anyone want to check the traffic network for this game??? UPDATE: In the very least the dev seems willing to trudge through all the bad stuff said here and make changes here and there. Will update this review once I can re-justify downloading this.
Malik177 2024-05-10
I have to say the game itself is really interesting, my only problem is that combat it feels really janky and kinda hard to understand it took me while to understand it lol. Anyways the reason why I'm giving this a two stars is because majority of the content inside is locked and lmited. Again I don't like paywalled stuff and im pretty sure others will agree on this. I hope in the future the game won't be paywalled fully.
Tyrene 2024-05-10
My review is going to be a follow up of Matrixatp's review as the stuff he stated, I noticed too, but I would like to add on to his list of problems. Loading the game for the first time, you are greeted by very loud menu music. when adjusting the in game volumes, I noticed none of the volumes changed anything until I created a save file. This meant that in order for your settings to take place, you need to go through the lengthy (un-skippable) intro until you reach a checkpoint (auto save). During this intro, as Matrixatp has mentioned, it is started off with a comic-type screen that you need to mouse click and drag to go through (which is a bit buggy). You're then you're met with a black screen that has mostly no voice lines, asides from the Chinese voice line, the rest is just played out by subtitles at the bottom of the screen. All of this in the intro for the tutorial is un-skippable. The second lever you pull to get across the gap is covered in a slime, this is a misleading part as you get no text or prompt telling you to head back so a cutscene can play revealing your first weapon. As you walk through the level, all there is, is background music (which I prefer to play without) so everything is just silent. This is until you go inside the cave, followed by another un-skippable cutscene, in which you will encounter your first real enemy in a short cutscene. As the game had been completely silent up until this point with me playing without music, as soon as that enemy cutscene had ended , I was jump scared by battle music that could not be turned off. Having to constantly hold E on prompts, just to crawl through a dozen tunnels, made me lose my interest quickly as it then told me how slow paced and boring the experience was going to be. And now for the H-content, the first scene you come across is in the tutorial stage. This part confused me the most as its not exactly clear what you do in these scenes, it seems like its integrated as a type of fight mechanic. you have a few positions, rhythm matching and struggle mechanic to do along with two abilities you can use in this situation. The animation is fairly decent but as this content is what we're all here for, I can say that its not worth getting your hopes up for until further updates. With all that said, I believe there is room for improvement as it is only Version 0.01. If the Dev decides to stick with this project instead of abandoning it after 3 update like other games I have seen then I think this would be a decent project to keep an eye on and support.
amgwtfover 2024-05-10
Reviewed for 0.1 first release I'm sorry but this is just not the intro you want to something with this much potential. I'm sure the game itself is good and I'd be excited to see the sex battles, but I just never waited to get there. I may be being a bit too impatient, but I also don't think the f95 crew are particuarly interested in a 0.1 alpha demo introduction like they would be if they were starting baldur's gate or far cry, expecting to sink hours into it. 5 minutes of unskippable story and mostly fluff "she's dying, she's still dying! Don't die! We need to stop her dying! She's not dead, we did lots of tech stuff". Should not take as long as it did. Finally, got the implant and into the tutorial. Again this could not be more long-winded...anyone and everyone knows that R reloads in these kind of games, or a simple R key prompt, it does not need two sentences to explain this, we know how shooter games work with RMB aim etc. Ok, on with the game right? Nope, now stand there and shoot 30, yes THIRTY stationary target dummies that only spawn once every 6 seconds, this could have been 5 enemies...what are you trying to teach the player by having this take so long? At this point I just closed the game. Maybe I would have stuck it out longer if it didn't keep saying "Just so you know, this is a preview" "seriously, does not represent the final product" "this option IS here!....but it's not in the game yet..." on 80% of things. So i didn't see the point in sticking it out just for a 5 minute glimpse of the very first H animation in a basic shooter package. This is the equivalent of someone doing a presentation, constantly apologising that it doesn't have much, keeps saying what WILL be in the presentation, but you won't be seeing it in this presentation, and then having everyone sit through reading a full T&Cs about the presentation before getting to it.
GanjiangMoye 2024-05-09
The history of the game actually is pretty good like really. Graphic on unity used ? pfff the best i ever seen on this motor since the creation of unity. We need like 5 minutes to understand the combat scene its really nice and unique again. Unfortunately its a master class for me

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