Orcslayers

by Rexx

Uncensored Windows
Versionv5A
Released2024-03-28
Updated2026-04-09
LanguageEnglish

A scene viewer where you can switch between 3 elven models and 2 orc models. (Placeholder)​

v5A First, the update adds a few more characters, including the winner and second place of the last poll. They can be found under the side menu. Was also adding Jaheira from BG3 but she needs more time to cook. Two new animations have been added and a few missing ones were returned to the list. Playground has gained save slots. 13 to be exact. You can now save any scenes you build out. Slot 1 is the base load and will load on map opening, so just leave it blank if you always want it to be clear. The slots work individually per map and save between loads, including restarting. The menu has gained some new functions and improvements to make it easier to build. It can also now overlap with the photo mode. In the playground mode, the only way to enter a "scene" is through going into the edit mode using T and clicking on the characters. The reason I removed the loading process during the walking mode is due to how buggy it was and it just felt more consistent. Think of edit mode as what you want to use to make a scene or view a scene while walking mode is more for just enjoying the scene outside of it. Oh, and just for fun I added a sort of fly camera that is independent of the photo mode. It's very basic right now but can enter using Q while in walking mode. Hit Q again to go back. Remember you can also hit C to go into different character camera modes, like FPS, Third Person, and Top Down. (Just for fun) The rest I guess you will have to just check out. v4 Know it took awhile, but the new build is finally ready to try out. To make up for the delay I spent a good chunk of the day practicing my UMG and made a little menu so people no longer have to always toggle through characters or animations. Just head to the top left to open when you want to change something. CONTROL CHANGES The UI allows you to pick and choose which character and animation you want to load directly. You can also control the speed of the animation using the small scroll bar next to the title, or hit the CUM button to play my cum code from previous builds. Next to the character headers are four little icons which control hair, outfit, skin, and eyes. Be aware that NOT ALL CHARACTERS HAVE OPTIONS, so it's not broken if you keep hitting the skin button and nothing actually changes. If you want total freedom, pick the CUSTOM character, who has (almost) all the options as standard, though be prepared for some MAJOR issues like clipping and such. Still need to copy morphs over to most of the clothing. Other then the UI, I moved most of the toggle options over to the number pad, so if you still want to toggle through the old way, you can. 123 controls the female character, hair, and clothing. 456 does the male characters options. You can hit 0 to toggle through animations and the plus and minus button can alter speed. Lastly, I have added an experimental body preset changer. You can alter the female body shape by hitting PAGE DOWN and the male body shape using PAGE UP. There are four preset pure shapes and the rest are just the character shapes, which you can mix into the existing characters shape to change it up a bit. This function is still experimental. KNOW BUGS Due to the change to the way I load characters, a few other actors types lost their bodies. I removed the cinematic actors for the time being while I properly retrofit them, but one I totally spaced on was the playable model in the playground. You now are just disembodies clothes. As I didn't notice this till I was uploading, I won't be able to fix till next build. Some of the sound mixing isn't the best. Been trying to figure out a way to level out all the sounds as some sounds are great and others sound great when testing only to be either too quiet or too loud when put into the scene. Anyways I am tired so I am getting some sleep. Hope the new build is enjoyable. v3 N/A v2 New Map : Prison Can be reached through the new door. While I get it developed, I made the doors themselves have no collision, so you can just walk through them to go inside each cell. New Animations and Characters Though still rough, I added a few more characters to the build and some rough animations. Check them out using the functions from the last build. Photo Mode Improvements While not much has changed, I made it so when you exit photo mode it will save your settings in the game itself. This allows one to customize the feel of the whole game. Sadly does not save between levels yet, but I am trying. Style Presets Just hit the =/+ key to cycle through a few styles. It's mainly previous styles I have considered before landing on the current one. Figures people would enjoy the options. Edit Mode While in the playground area, hit the (T) key for a special RTS camera mode. This allows you to right click and move the actors in each scene somewhere else. This is a limited system right now, and can be buggy. If it does not like picking up or letting go, try to use clear double right clicks. It also has no boundary, so try not to fly off the maps. Unlockable Characters Each map has a lock sitting around somewhere. If you find a lock, stand almost on top of it, and hit (E), you will unlock a character. The characters are Samira, Miss Fortune, and Ahsoka Tano. This function does save between levels but does not save on closing, so you will need to unlock again when you start up. Hope to fix that someday soon. A few other small things. Changing characters now has a little name pop up. It's just a for fun thing. When in Viewer Mode, press (HOME) to change between the three levels. Press (U) to switch your location in the level to one of six or so preset spots. When inside a scene, whether in the Playground or Viewer, you can make the male cum by hitting (H). It's a simple system so don't expect a lot, but it was something a lot of people wanted. The view of the character in the Playground now defaults to first person. You can still switch to third person or top down using (C). The shackles on the characters are now disabled by default, as I need to figure out a better way to attach them. You could turn them back on by hitting (I) if you really liked them, but there will be some bad clipping on some animations. Oh, and for those that really don't like the music, hitting (END) will turn it off. If you want it back on just hit (END) again or go back to the main menu. For most previous control keys, check out the post for the previous build. v1.7 Alpha Initial Release
thesandsnakesruinedgot 2024-03-31
This game has potential, but is a bit of janky mess at the moment. Animations are good but of low variety as of now. Some group/anal animations would be fun, but Rexx tends to steer clear of both and he is welcome to only put in what he wants, so it wouldn't be fair to expect them. This game could easily improve as it sees continued development, though.
T4t0rt 2024-03-31
Until now one of the best updates. The return of the chain appearance, the save system (almost 13 scenes), and the new customization options make it worthy of hours of scenes planning. Definitely a sandbox worth of a shot. Looking forward for the next updates.
Druidelord 2023-12-06
So I never review anything but this game has so much potential that I felt compelled to. First up the art style and the animations look very nice and all the models (animate and inanimate) look very good too! My one concern and the place where these games often fall apart (for me at least) are the facial expressions and sounds of the characters. Since this is an early preview build I will not deduct it from my rating but I wanted to say something on the matter because I would love for the game to turn out excellent. Facial expressions should always reflect what is going on in the rest of the animation and should be believable. Most of the time in games like these the facial expressions need to be a bit more pronounced because of the lack of other feature like micro expression that would be present in a human. The moaning and other sounds a character makes should be reflective of whats happening as well aka when a character seeds up the moaning should change etc. These things are very important (at least imo) because you can have the cleanest nicest animation but if the character just stares into nothingness with almost no expression and has monotonous moans it completely runs it. That all said I do get that this is hard and I know that the creator probably knows all of what I just said but I really would like for this game to not just be good but be great and that is why I felt compelled to say this. Keep up the good work!

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