Paradise Overlap
by Paradise Overlap
2DCG
Animated
Big Ass
Big Tits
Fantasy
Male Protagonist
Mobile Game
Monster Girl
Sandbox
Sci-Fi
Teasing
Vaginal Sex
You play "Barman" a bartender who work at "Paradise" a seaside bar in the city of LOS STELLA, a cyberpunk metropolis full of many types of people! Live your live in a cyberpunk metropolis where you may interact with the girls, serve them drinks and take care of these monster girls, would you?
Screenshots
Android
v0.6.9 V.I.P
N/A
v0.6.1.1 V.I.P
Added new NSFW Tina Maid Cafe scene)
Added Tina's Maid Uniform to the shop
v0.5.5 V.I.P
N/A
v0.4.2 Public
Added 3 new NSFW scenes (Mio Amusement park, Helen Amusement park, Tina Summer festival)
Added Mio's casual outfit, Helen's casual outfit, Tina's kimono to the shop
Added 2 new locations (Amusement park and Summer festival)
Minor bugs fixed
fixed typo error
v0.4.0 V.I.P
- 19 Characters, 14 Girls
- 26 animated NSFW scenes
- 25 cocktails to mix
Latest change log
Added 3 new characters (Lin Fei, Mesa, and Tomoe)
Added Chloe's Swimsuit to the shop
Added “Second Heart” for Crystal so you can reach further relationship.
Added 5 new NSFW scenes (Lin Fei, Mesa, Tomoe, Chloe pool party, Crystal2)
Added
cm/kg measure for height and weight.
The game are now use WebGPU renderer if device supported, which usually improves performance.
Changed Helen's Spine2d sprite, so she now looks more like her original sprite.
v0.3.1 V.I.P
Added 2 new characters (Crystal and Sophia)
Bug fixed where Tina’s second scene shows a black screen
Added 6 NSFW animated scenes (Lilith&Lilia, Crystal, Helen, Margaret, Sophia, and Yuuri(pool party))
Added Yuuri’s bikini to the shop
Added “Second Heart” for Lilith&Lilia so you can reach further relationship.
Added “Second Heart” for Helen so you can reach further relationship.
Added “Second Heart” for Margaret so you can reach further relationship.
Added 5 more different questions that girls will ask you when you talk to them.
Changed “Lilith” to “Lilith&Lilia”
Changed all girl's sprites to Spine2d animated sprite
Changed some UI elements
v0.2.0 V.I.P
Added visual novel dialogue for all NSFW scenes
Added 2 NSFW animated scenes (Monya and Tina)
Added “Second Heart” for Monya and Tina so you can reach further relationship.
Added City map, Some locations will be available once you reach the girl’s second heart.
Added more character sprite expressions.
You can now click or tap on ingredients instead of drag and drop (drag and drop is still working)
Fixed typo errors
Bug fixed where sometime you can’t enter fullscreen mode
Bug fixed where sometimes version numbers don’t show correctly
Bug fixed where you can use 2 Nebulalyze instead of 1 Nanosyne
Bug fixed where Mio and Helen's affection point can go above 100
And many minor changes
v0.15.0
- 14 Characters, 9 Girls
- 9 animated NSFW scenes
- 25 cocktails to mix
Latest change log
Added “girl profile” where you can look up information about a girl you've already met.
Added 2 characters (Mio and Helen)
Added 2 NSFW animated scenes (Mio and Helen)
Added daily sales report scene
Added “Tip” system
Added more character sprite expression
Fixed typo errors
Bug fixed bug where you can click on choices before they appear
Bug fixed where character sprite didn’t work as intended
And many minor changes
v0.1.0 V.I/P
- Unlocked all paid features (not available in the "public" version)
v0.1.0 Public
Initial Release
- 12 Characters, 7 Girls
- 7 animated NSFW scenes
- 25 cocktails to mix
Complete disappointment. Don't waste your time... Yet anyway. Art is great. It could have potential but only if they implement better game design choices. The problems: - No way to improve sales/profit (adding this would be worth a full star) - NO GALLERY IN PUBLIC BUILD - Sex scenes progress though clicker mini game that takes too long - Takes 25 successful interactions to max out girls, 3 interactions attempts per drink. (so minimum is 9 days) - Interactions include guessing height and weight with no way to see profile while bartending. - Some girls can be taken to bed before 100% it doesn't explain that. - taking a girl home for the night immediate ends the night/profits. - Very generic dialog and no variety between questions - Can't change protagonist name, stuck with dumb title "Barman" TL;DR Without a gallery (and unlocked hack) this isn't worth downloading at all BUT if that ever changes download for quick fap to the great art
TLDR: Just play Demon Speakeasy (if you want to wank) or Valhalla (for the gameplay) I got excited when i saw another bartending game, but turns out this is just an extremely cheap copy of Valhalla and Demon Speakeasy. Its obviously from a cursory glance that the dev simply tried to copy paste without any effort. ● Barebones 'gameplay' that gets extremely boring. ● Dialogue that feels like it was written by 2022 Chatgpt. ● For a game that depends on conversations to advance, they sure are painfully monotonous. The same questions are repeated over and over. ● The game is extremely grindy if you want to buy anything. The dev obviously wants to artificially inflate the playtime. ● No hint of a story or a plot. ● The h scenes are decent. ● The art is good. ● Appreciate the variety in girls.
version 7.2 rating: 4/10 in its current state. TLDR: This type of game lives and dies on its dialogue and worldbuilding. The obvious comparison is Valhalla. This game is currently terrible compared to Valhalla, and the shortage is entirely on those two aspects. If it was Renpy i'd go ahead and make an example mod, but alas, i REALLY don't feel motivated to buy and learn rpgm. Longer: A good dialogue-driven game NEEDS something akin to the flag-and-queue or flag-and-bag dialogue organization method. Basically, you need dialogue that responds to the situation, especially what the two characters speaking know about and have already discussed. See: Any Supergiant game. The Last Sovereign uses a simpler method, but to similar effect. While world-building and char writing issues can be grown/fleshed out over time ("tech demo" you say), the fact the dialogue system is a plain totally random ask/response is really not doing the tech-demo service. Would've been just as well to just have a "talk" option and a placeholder/"Nothing much happened recently." Would've actually been fine not having the talk button at all, and just have the char say what they want to after getting the drink, then we first respond to that, and then we eventually get the option to invite or whatever. NOT scope creep, and in fact less scope-problematic than the ask/response while getting better bang to boot. In any case, placeholder should be marked placeholder and not have random shitty thing crammed into it; game dev good practices. Occasionally the ask/response almost feels decent, but when it fails it crushes any kind of immersion you might have, and the worse questions are sincerely terrible. For "tech demo" purposes the best would be a handful of stories told one time with a low weight in the bag so there's only a chance they replace the standard convo. It'd be even better if there was another talk button to retell/remind you of a particular convo or story, with flags for this set by seeing the convo in the past - but that's pretty severe scope creep. Some of the dialogue could also use another proofread pass, some dropped words REALLY don't work. Again, the game could use some shiver (disco elysium) segments on the world, when transitioning between phases, and it NEEDS the chars to actually act and interact in events, but since it's still a 'tech demo' i'm not harping on it excessively. The events being tied to money and circumventing the affection system is an "interesting" choice to say the least. Finally: Include shortcuts in your tutorial page. Double-click ingredient adding is critical to know to not turn the game into a slog. Finally finally: consider giving the guys some love too. An excellent 'slot' for adding worldbuilding and indirect characterization. Again, there's no placeholder marker, so I'm assuming the current state is the end goal.
My favorite game to ever exist. It contains everything that makes it simplistic, yet still engaging! The scene are also very well done and art is god tier. I really like the selection of characters, there's a lot of girls and scenes that can get basically everyone stimulated. Paradise Overlap has basically every well known fetish added to the game currently, except the morally bad ones. The bar aspect like I explained earlier is a very good mechanic, there's a guide on how to make every drink, and memory isn't required or some niche option to progress further in the game. Building off of the scenes, the girls are very well made. I'd say none of the girls are similar at all, they have their own story and character to them, overall they feel like real people other than just girls made for gooners. The gameplay outside of the work hours is also nice as well, you have options to spend the money you made during the day, do special events with girls you progressed with, and even unlock some scenes you can't normally. Lastly, I also really love the invite feature which guarantees the girl you pick shows up the next night. Only problem I'd have is how it takes a long time to progress each individual character, you need to memorize every character's details and be quizzed. Doing so will give you a small amount of a love bar which gets a little repetitive after a while. Aside from that, I really love Paradise Overlap. Its always been my favorite game ever since its release and I'm hyped at the potential the project has moving forwards!
VA-11 Hall-A with none of the charm. The art style is great, of course, but that's the only nice thing I can say about this. There are no true animations, just 2.5D, up-and-down, penis sliding in and out of a vagina garbage. There's no challenge or fun to making girls drinks, and then they ask you completely pointless and random questions. "Hey, do you remember my favorite hobby?" Uh... no? We haven't actually talked. At all. They never hold an actual conversation, of course. Just questions, completely at random. I've gotten the same question three times in a row, I've gotten questions I had no info on like the example above, and I've had girls ask me what the first drink I made for them was... literally seconds after I've made it. This game isn't even worth downloading.
Animations are very basic, no bulges, no x-ray, no consequences, no choices of where to cum, sex scenes aren't interactive at all, annoying clicking to progress the scene, very, very basic game, all scenes unlocked straight away so no point even playing the actual game (and if sex scenes aren't rewarding, what's the point).
This game has good potential, but right now its gameplay is boring. Plot: unassessable The backstory is that you're just an ordinary bartender who makes drinks for guests (mostly girls), there's no story here. Art/Animation: 4/5 (Just good) Gameplay: 3/5 Music: 4/5
Please allow me to disable guys... I don't want to make drinks for them... especialy for that silverhand... Girls are cool but dialogues are repeating too often... There is no much that can be said about this game... Simply pick recipe that girl ( or boy... ) want, drop right items and give it to her... she gives you money and You can talk with her, if u talk much enough You get sex scenes... Barely can be called a game... but kinda game?... I'm giving 3 stars only for girls, gameplay deserve only 2... Making drinks is not bad, but more for minigame of actual game... Either add some more stuff to do, Or add enough many dialogues that they will not repeat over and over again... and srsl... "whats my favorite color"... kindergarten... Questions like "my favorite color" "my age" etc. guy who made these dialogues i think never talked to girl xD "What's my favorite color?" "Pink... i guess?" "What's my favorite drink?" "Bleach... i guess?" "What's my job?" "Being stupid... i guess?" If game is based on dialogues with girls... please make them at least little interesting
Hell yeah cyberpunk game. So far the game is very simple. Make drinks - grind points - unlock scenes. Hope the gameplay will be expanded in the future. Since the project is still early in development i will give it a pass. Art 3.5/5 (love succubus sisters) Story - so far its just backstories of girls 3/5 Gameplay - 3/5 Fapability 3.5/5 Music 4/5 Originality 5/5
It's got good art. That's about all I can say about it. But, if you want good art, why not just go look at hentai images or a doujin? It's clearly a parody of Va-11 Hall-A, but lacks any of the interesting dialogue, instead having a 'dating sim' style similar to early 2000s hentai. It feels a grind to get to the H. I want to actually enjoy the game itself.
First things first, this game very well made for being so early in its production. Paradise Overdrive is a pleasant, relaxing experience. As for the rest: The Good: The art is excellent, as well as the overall aesthetic both in and out of the sex scenes. The game possesses a very strong tone and personality, something many similar projects sorely lack this early in their development. The dev has a clear direction they want to take this project. Each of the girls is very different from the others, so there will be plenty of options to enjoy or skip at your leisure if a certain girl doesn't spark your interest. The clearly defined areas and options for the game look promising, although they are nothing concrete as of yet. The menu music and the short looped track that plays when bartending is very good. The in-game gallery makes sense and isn't a pain to use . For the most part. The 'Bad': The 'dating sim' portion of the game is very repetitive, likely owing to being in such an early stage of development. RNG can and will bite you in the ass as there is a chance to miss out on certain characters showing up for a long time, or get a full in-game day's worth of male characters showing up to the bar. The gallery forces you to replay the mini game integrated into each scene, which determines the pace of what is happening. It is easy enough to not become tedious, although adding a way to scale the speed with the press of a button or click of the mouse would be a nice addition. The Ugly Once you are done seeing all the game has to offer for now, you will be left wanting more. Overall, Paradise Overlap is very good and worth the time of playing through it once... or a couple dozen times. The only 'bad' things are all minor quirks that will likely be addressed in future updates. While it is still very early in development, the current high amount of polish on this game is very indicative of a project that will only get better as time passes. This is definitely a project worth following to see where it will go.
Reviewed Version [ 0.1.0 V.I.P ] Paradise Overlap is quite a good-looking game. The character designs look pretty nice, and for some reason I especially love the drink designs. The cyberpunk aesthetics really fit with the theme of the game and world, and with the name of the drinks, for example "Matrix", "Thunderstorm" or "Silver hand" (hmm... I wonder what the reference for this name is?) One thing that kinda disappoints me is the animation, tho it could look way worse. Nevertheless, due to the game being an early build, there is not much to do yet. Which makes me give this game 4 stars.
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