Predation

by HornedLizardStudios, Veronika Repo

Uncensored Windows Linux
Versionv0.2.8.2
EngineOthers
Released2024-12-15
Updated2024-12-15
LanguageEnglish

About Predation

Predation is an 18+ furry sci-fi platformer made by HornedLizardStudios and Veronika Repo, using an engine listed as Others. You play a woman in a game built around detailed pixel animations and adult artwork. The creator presents it as a standalone old-school platform experience that also offers a steamier way to play.

The current build is v0.2.8.2, released on December 15, 2024, and development is still ongoing. It runs on both Windows and Linux in English and is uncensored. The latest detailed update notes, from v0.2.7.3, added two gallery animations, one new and one previously hidden, lengthened the opening until RJ appears, updated the engine to 4.3, reworked dialogue and map loading, started input remapping foundations, and added camera zoom/focus.

Developer's description

I go by the name of Sephra, and I'm creating an 18+ Furry Platformer style game that features adult art and detailed pixel animations, both adult and otherwise; My hopes are to make a game that can stand on its' own as a fun, entertaining platformer from the days of old, while also giving the option of a more... -ahem- steamy way to play through it!​

Download Predation v0.2.8.2

Changelog

v0.2.8.2 N/A v0.2.7.3 -Added one new, and one old but previously inaccessible animation to the gallery! The new animation is still WIP and has no audio yet! -Expanded the intro sequence up until the meeting with RJ! Now it's also obvious when the testbuild ends! Now onto the smaller things: -Updated the engine version (4.3) -Re-worked the dialogue system to use animated sprites for dialogue instead of the much more inefficient “AnimatedTexture” resource -(Thanks to Sephra) Made sure all dialogue textures face the same direction, making it much easier to position future characters on either side -Reworked the Map loading system, so that it can be used with the save system that’s in the works -Laid the foundation for the Input remapping system -Added zoom / focus mode for the camera: The camera can/will now focus on important things during dialogue dynamically -Switched the Physics engine to use Jolt -Fixed an issue where the transition didn't get enabled properly after coming back up from the platform -Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform -Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate -Fixed the player falling through the world after going back down to the platform a second time -Fixed the lighting the second time the player went to the platform -Fixed CanvasLayers having incorrect or inconsistent numbering, leading tomost GUI draws appeared on the wrong layer. -The Player can no longer sprint if, during a cutscene, the player object is moved through code, and the player holds down the Shift key. -Replaced the alarm sound with a much better one after the explosion, with echo included to make it sound more believable. -Reworked the credits a bit, moved the sound attributions there. -Improved the train-passby event in terms of audio. -Added some extra dialogue to amber to explain why she was out for a bit -Re-wrote a few dialogues with RJ to make sure they all fit in the dialogue box -Lowered the volume of the dialogue typing sound -Added a light occluder to the entrance after explosion while in the dark to make sure light doesn't leak through the wall in an odd way -Added a version label to the pause menu, clicking it will copy the version number -Added the "Train will arrive" display to the dark, after explosion area to fix continuity error -Lowered the music in RJs room a bit -Fixed inconsistencies with RJs room and dialogue -Made the pictures fade in instead of just quickly appearing v0.2.7.2 -Fixed an issue where the transition didn't get enabled properly after coming back up from the platform -Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform -Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate -Fixed the player falling through the world after going back down to the platform a second time -Fixed the lighting the second time the player went to the platform v0.2.7.1 -Added one new, still work in progress animation to the gallery! -Added one old, but thus far secret animation to the gallery, so it’s freely accessible now. -Temporarily removed the 2D and 3D apartments for some “renovations” coming very soon! Stay tuned! -Laid the groundwork for the upcoming save system! Backtracking is now possible in a limited sense in the first 2 areas, but please report any bugs, and things might not work right now. -More or less completed the intro sequence all the way up to RJs security room! - Fixed a bug where the dialogue box would stay on screen even after the player quit to the main menu or changed maps. -Reworked some of the manager classes for easier and faster development down the line, namely: Camera manager, Player manager, Screen manager, which also unified a lot of functions. (Tech talk aside: I can do certain stuff easier now!) -Removed some old, unused code. -Fixed a bug that would cause screenshots to fail if no “SpecialFolder.Pictures” was found, especially on Non-Windows systems (Tested on Arch Linux btw) -Added a new “special flags” system. These are small flags that will be set / changed based on player actions, there’s one already implemented in the intro, where Amber might say something slightly different based on if the player tried to leave at the start of the game or not! -Added an entirely new light pattern system that I made based on Valve’s implementation! I put up a small demo of it on my Twitter account ( ) -Reworked the way maps are loaded, potentially making load times faster in some cases. -The camera will now focus to certain points during conversations or when showing a hint to the player. -Fixed the player being unfrozen in certain cases when they should stay frozen. -Reworked the dialogue system to support Godot 4.3 (Animated Textures got deprecated v0.2.1.0 Gallery Fixed a crush that occured sometimes when entering Amber's apartment a second time Fixed a bug that crushed the game when leaving and re-entering the apartment Fixed the radio picker being slightly too small to display all items Fixed the animation picker on the terminal cutting off the last item Fixed the animation picker not having a proper scroll bar Fixed some of the incorrect mouse position calculations when picking an animation in the menu Fixed the x-ray toggle in the options menu not actually toggling the x-ray sprite Fixed some of the tooltips displaying incorrect info in the options menu Increased the animation's size in the gallery by 2x Added an option to pick either 2D or 3D gallery General Added small sound effects for certain actions Added the credits in the menu Disabled a few options until their functionality is either fixed or properly implemented v0.2.0.7 Fixed a crash related to pausing during a starting cutscene Fixed a crash related to pausing during the bossfight Fixed a crash related to old saves being used (we’ll make sure saves are compatible before we release Level 2!) Fixed a few minor graphical glitches or incorrect / missing sprites Fixed a crash related to saving and loading games under very specific circumstances Removed the Syringe gun from the hard-to-find saferoom, and moved it close to the ending of the tutorial, to make sure players don’t miss it The Syringes will now also heal some infection Replaced the “new game” button to “start game” in the main menu to make it less confusing Added a new button to the main menu that will take you to a small demo of the new Player combat and movement we’ve been working on, complete with more sprite frames, better transition between states and a completely new block mechanic! Also added a new OST to this a v0.2.0.6 hotfix -Fixed the crash that happened at the very end of the game after the last cutscene -Fixed a few sprites for the dialogues appearing way too small for Amber -Fixed the player being pushed inside objects by disabling the AI’s push back object, will find a better solution soon -Added a simple version checking system. If the game is online when in the main menu, it will check if the game is the latest version or not. If it is, nothing will happen. If not, it will inform the player that a new version is out and offer them the ability to open our website to get the latest version. v0.2.0.5 Added a new adult animation, the pause now actually pauses the game, and I fixed a bunch of bugs, but if you find any, feel free to report it to me and I'll get to it asap! v0.1.2.2 This build is ONLY the gallery and one hidden area. The full version will release this month if everything goes smoothly, but we wanted to give the community something after such a long wait! v1.0 TBA v0.09 New content: -The tutorial has been partially added. -The intro was added. -Ms.Pharma has her second lust animation. -Chef is now in the game, but lacks mature animations. -Cafeteria was added back and now holds chef. Bug fixes: -You can no longer fall through the train tracks -There is a noticeable drop for the train tracks now. -The hatch was fixed and properly works now. -The top of the ladder will no longer grab the player and break their controls. -You can now crouchkick the vent. -Goldies pathing has been fixed. - You can backtrack through most doors now. -Ambers attacks are faster -A huge number of fixes during bugtesting -A bunch of coding work -A large amount of texture fixes v0.05 Alpha - C to Block - Punch combo moved to 2 punches; still buggy, pressing Z twice at the right tempo will cause a combo attack; if you get stuck press the C key or jump, or something of that nature xD -Pause Menu implemented properly, press ESC to bring up Amber's phone AKA the pause screen -Fullscreen mode now available - Dynamic screen sizing, AKA drag on the window to your heart's content! -New Enemy, L1M2, the 'tutorial enemy'; 2 attacks implemented, text intro -Fixed various enemy AI problems, though a few remain of course -Fixed hitboxes in most circumstances -New KO animation for Amber becoming infected, triggerable by losing to the Golden Retriever's sneeze attack! (no CG yet) - Myriad improvements and tweak to help with stability - Fixed issue that causes game crash with a log that has 'Light Controller' listed in it - Game now pauses automatically when the window loses focus to another or is minimized - Music can now be turned on or off via the pause menu -There's more besides but I can't quite recall currently, those are the main ones though

Player reviews

Player rating 4.0 / 5 · 8 ratings
Written reviews 8 · avg 3.9★
Positive (4–5★) 75%
Latest review 2025-01-30

What players say

Mostly praised for NSFW animations, but bugs, controls, and missing saves lower its overall appeal.

5★ 3
4★ 3
3★ 1
2★ 0
1★ 1

Players like

  • NSFW animations are attractive and detailed
  • Simple platformer gameplay is straightforward
  • Gallery is easy to access
  • Animations remain appealing on repeat viewing

Common complaints

  • Bugs and glitches interrupt play
  • Combat and controls feel clunky
  • No save system exists

Best for players who enjoy animated furry NSFW and tolerate bugs.

Summarised from 8 written player reviews.

no_one_in_particular 2025-01-30 ★★★★★
one of my favourite nsfw games the animation with golden retriever and rat worker is amazing and I just keep coming back to it and can't get enough of it. I really hope there are more stuff coming in the…
Deleted member 5234960 2023-03-15 ★★★★★
I've never seen animations so hot. Excellent work. It turns me on even on second view as it did at first. Opened gallery is great. Although, it needs optimization, game are too slow for its view, but, again - animations…
Hunterop6969 2021-12-19 ★★★★★
The only reason im not giving a 5 star is because I want to see the full game to make sure, also I played the demo long time ago and the game was very short but is was a demo…

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