Predation
by HornedLizardStudios, Veronika Repo
2D Game
2DCG
Adventure
Anal Sex
Animated
Combat
Female Protagonist
Furry
Groping
Monster
Monster Girl
Oral Sex
Platformer
Rape
Sci-Fi
Side-Scroller
Vaginal Sex
I go by the name of Sephra, and I'm creating an 18+ Furry Platformer style game that features adult art and detailed pixel animations, both adult and otherwise; My hopes are to make a game that can stand on its' own as a fun, entertaining platformer from the days of old, while also giving the option of a more... -ahem- steamy way to play through it!
Screenshots
v0.2.8.2
N/A
v0.2.7.3
-Added one new, and one old but previously inaccessible animation to the
gallery! The new animation is still WIP and has no audio yet!
-Expanded the intro sequence up until the meeting with RJ! Now it's also
obvious when the testbuild ends!
Now onto the smaller things:
-Updated the engine version (4.3)
-Re-worked the dialogue system to use animated sprites for dialogue instead of the much more inefficient “AnimatedTexture” resource
-(Thanks to Sephra) Made sure all dialogue textures face the same direction, making it much easier to position future characters on either side
-Reworked the Map loading system, so that it can be used with the save system that’s in the works
-Laid the foundation for the Input remapping system
-Added zoom / focus mode for the camera: The camera can/will now focus on important things during dialogue dynamically
-Switched the Physics engine to use Jolt
-Fixed an issue where the transition didn't get enabled properly after coming back up from the platform
-Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform
-Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate
-Fixed the player falling through the world after going back down to the platform a second time
-Fixed the lighting the second time the player went to the platform
-Fixed CanvasLayers having incorrect or inconsistent numbering, leading tomost GUI draws appeared on the wrong layer.
-The Player can no longer sprint if, during a cutscene, the player object is moved through code, and the player holds down the Shift key.
-Replaced the alarm sound with a much better one after the explosion, with echo included to make it sound more believable.
-Reworked the credits a bit, moved the sound attributions there.
-Improved the train-passby event in terms of audio.
-Added some extra dialogue to amber to explain why she was out for a bit
-Re-wrote a few dialogues with RJ to make sure they all fit in the dialogue box
-Lowered the volume of the dialogue typing sound
-Added a light occluder to the entrance after explosion while in the dark to make sure light doesn't leak through the wall in an odd way
-Added a version label to the pause menu, clicking it will copy the version number
-Added the "Train will arrive" display to the dark, after explosion area to fix continuity error
-Lowered the music in RJs room a bit
-Fixed inconsistencies with RJs room and dialogue
-Made the pictures fade in instead of just quickly appearing
v0.2.7.2
-Fixed an issue where the transition didn't get enabled properly after coming back up from the platform
-Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform
-Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate
-Fixed the player falling through the world after going back down to the platform a second time
-Fixed the lighting the second time the player went to the platform
v0.2.7.1
-Added one new, still work in progress animation to the gallery!
-Added one old, but thus far secret animation to the gallery, so it’s freely accessible now.
-Temporarily removed the 2D and 3D apartments for some “renovations” coming very soon! Stay tuned!
-Laid the groundwork for the upcoming save system! Backtracking is now possible in a limited sense in the first 2 areas, but please report any bugs, and things might not work right now.
-More or less completed the intro sequence all the way up to RJs security room!
- Fixed a bug where the dialogue box would stay on screen even after the player quit to the main menu or changed maps.
-Reworked some of the manager classes for easier and faster development down the line, namely: Camera manager, Player manager, Screen manager, which also unified a lot of functions. (Tech talk aside: I can do certain stuff easier now!)
-Removed some old, unused code.
-Fixed a bug that would cause screenshots to fail if no “SpecialFolder.Pictures” was found, especially on Non-Windows systems (Tested on Arch Linux btw)
-Added a new “special flags” system. These are small flags that will be set / changed based on player actions, there’s one already implemented in the intro, where Amber might say something slightly different based on if the player tried to leave at the start of the game or not!
-Added an entirely new light pattern system that I made based on Valve’s implementation! I put up a small demo of it on my Twitter account (
)
-Reworked the way maps are loaded, potentially making load times faster in some cases.
-The camera will now focus to certain points during conversations or when showing a hint to the player.
-Fixed the player being unfrozen in certain cases when they should stay frozen.
-Reworked the dialogue system to support Godot 4.3 (Animated Textures got deprecated
v0.2.1.0
Gallery
Fixed a crush that occured sometimes when entering Amber's apartment a second time
Fixed a bug that crushed the game when leaving and re-entering the apartment
Fixed the radio picker being slightly too small to display all items
Fixed the animation picker on the terminal cutting off the last item
Fixed the animation picker not having a proper scroll bar
Fixed some of the incorrect mouse position calculations when picking an animation in the menu
Fixed the x-ray toggle in the options menu not actually toggling the x-ray sprite
Fixed some of the tooltips displaying incorrect info in the options menu
Increased the animation's size in the gallery by 2x
Added an option to pick either 2D or 3D gallery
General
Added small sound effects for certain actions
Added the credits in the menu
Disabled a few options until their functionality is either fixed or properly implemented
v0.2.0.7
Fixed a crash related to pausing during a starting cutscene
Fixed a crash related to pausing during the bossfight
Fixed a crash related to old saves being used (we’ll make sure saves are compatible before we release Level 2!)
Fixed a few minor graphical glitches or incorrect / missing sprites
Fixed a crash related to saving and loading games under very specific circumstances
Removed the Syringe gun from the hard-to-find saferoom, and moved it close to the ending of the tutorial, to make sure players don’t miss it
The Syringes will now also heal some infection
Replaced the “new game” button to “start game” in the main menu to make it less confusing
Added a new button to the main menu that will take you to a small demo of the new Player combat and movement we’ve been working on, complete with more sprite frames, better transition between states and a completely new block mechanic! Also added a new OST to this a
v0.2.0.6 hotfix
-Fixed the crash that happened at the very end of the game after the last cutscene
-Fixed a few sprites for the dialogues appearing way too small for Amber
-Fixed the player being pushed inside objects by disabling the AI’s push back object, will find a better solution soon
-Added a simple version checking system. If the game is online when in the main menu, it will check if the game is the latest version or not. If it is, nothing will happen. If not, it will inform the player that a new version is out and offer them the ability to open our website to get the latest version.
v0.2.0.5
Added a new adult animation, the pause now actually pauses the game, and I fixed a bunch of bugs, but if you find any, feel free to report it to me and I'll get to it asap!
v0.1.2.2
This build is ONLY the gallery and one hidden area.
The full version will release this month if everything goes smoothly, but we wanted to give the community something after such a long wait!
v1.0
TBA
v0.09
New content:
-The tutorial has been partially added.
-The intro was added.
-Ms.Pharma has her second lust animation.
-Chef is now in the game, but lacks mature animations.
-Cafeteria was added back and now holds chef.
Bug fixes:
-You can no longer fall through the train tracks
-There is a noticeable drop for the train tracks now.
-The hatch was fixed and properly works now.
-The top of the ladder will no longer grab the player and break their controls.
-You can now crouchkick the vent.
-Goldies pathing has been fixed.
- You can backtrack through most doors now.
-Ambers attacks are faster
-A huge number of fixes during bugtesting
-A bunch of coding work
-A large amount of texture fixes
v0.05 Alpha
- C to Block
- Punch combo moved to 2 punches; still buggy, pressing Z twice at the right tempo will cause a combo attack; if you get stuck
press the C key or jump, or something of that nature xD
-Pause Menu implemented properly, press ESC to bring up Amber's phone AKA the pause screen
-Fullscreen mode now available
- Dynamic screen sizing, AKA drag on the window to your heart's content!
-New Enemy, L1M2, the 'tutorial enemy'; 2 attacks implemented, text intro
-Fixed various enemy AI problems, though a few remain of course
-Fixed hitboxes in most circumstances
-New KO animation for Amber becoming infected, triggerable by losing to the Golden Retriever's sneeze attack! (no CG yet)
- Myriad improvements and tweak to help with stability
- Fixed issue that causes game crash with a log that has 'Light Controller' listed in it
- Game now pauses automatically when the window loses focus to another or is minimized
- Music can now be turned on or off via the pause menu
-There's more besides but I can't quite recall currently, those are the main ones though
one of my favourite nsfw games the animation with golden retriever and rat worker is amazing and I just keep coming back to it and can't get enough of it. I really hope there are more stuff coming in the future
I've never seen animations so hot. Excellent work. It turns me on even on second view as it did at first. Opened gallery is great. Although, it needs optimization, game are too slow for its view, but, again - animations are too good for me to not give this 5/5 points. I think devs need better marketing, game was hard to find.
The only reason im not giving a 5 star is because I want to see the full game to make sure, also I played the demo long time ago and the game was very short but is was a demo so... Animation is great and the fact is pixelated make even great. Gameplay is basic of every side scroller, walk, KILL, jump, crouch. But I like a good basic intead of a bad and complicated one so that not a problem for me at least.
On one hand, this game is really clunky to control, there's no option to save, and some of the animation is glitched (looking at you, disappearing tail doggo). On the other hand, all of the sprites and sex animations are attractive, very detailed and well done. Also, an animated, straight furry game is a rare breed, especially with a female protagonist. Thankfully, you don't need to finish the game to access the gallery, so the good stuff is pretty easy to access. All in all, with some more polish and content the game has the potential to be amazing, but as it is I can't recommend it for much more than it's (again, excellent) scenes.
Story : Average "infection/containment" breakout (in the form of a gas) that turns people into horny fuck machines. Basic stuff Gameplay: A simple platformer with light melee combos and moves, plus the usual struggle move to free yourself from enemies. In addition, you have a stamina meter that is used for basic moves, like jumping or punching and kicking. When the bar is depleted, you'll become exhausted and won't move for a bit. The action button does most of moving forward the plot (entering a door, interacting with an NPC, etc). In terms of actually playing the game though, it's pretty standard, albeit very buggy. You can get soft locked in some places very easily, and there's no actual saving system due to the game being very, VERY short. You can complete it in about half an hour or so, and the enemies aren't really threatening since they only increase the usual lust bar and not deplete your HP bar. Breaking out of a bond is easy too, just bash left and right repeatedly. Aside from that, pretty basic stuff Graphics/H-Content: To be honest, I was a bit surprised to see a decent handful of these animations that were actually not that badly done (more in that later). The approach for a more setting-based game helps with the presentation, as well for the pixelated style of the game and the intro sequence. Of course, it's mostly anthro stuff but it gets the job done. In terms of the animation, however, they're both admirable and clumsy at times. The animation reminds me of Anthophobia levels of movement. The scenarios are more complex and lively than usual, but it looks clumsy due to how they're played out. For example, between transitions, they look weird and awkward due to the movements the characters must make. It's a minor nitpick of mine, though, not a deal-breaker really. Conclusion: Overall, not the worst I've played, but damn sure the shortest. Has some really good potential, if the backgrounds and gameplay were fine-tuned, but it's not bad the way it is. Bravo, HornedLizardStudio.
[v1.2.2] I had to reload it for ~10 times because I got stuck inside a hatch, wall, roof. There is no save points (Well. the game is short, so it is fine). Also, fighting the dog emnemy is a pain. Because it charges at you and flees after that... Well. You can even run through everything without fighting, except the boss. If there were no bugs it would be a great short game.
This could be great, but is very very buggy. Falling endlessly through the floor, doors that go back to the wrong places, locked doors that you can crawl through before getting the key. But hey, got fucked by a dog. So three stars.
This game has great potential as a well paced platformer which combines a narrative along with the gameplay expected of the genre - with that excellent addition of, to quote the developer, "a -ahem- steamy way to play through it".
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