Scuffed Dungeon

by Enlit3d

Uncensored Windows
Versionv0.301
EngineOthers
Released2026-07-07
Updated2026-07-11
LanguageEnglish

...beat up some girls inside a scuffed dungeon....​

v0.301 Added hide_set. Added "Show Damage Numbers" under Options -> Content. Added a new experimental card import flag ("Change UnitId") to allow switching UnitIds as long as the body models match. Fixed .camera.defaultKeyFrames overriding player camera controls during grabs. Fixed player party members being too passive. Fixed the "dripping ass" problem when using poses (pose_1, pose_2, etc.). PhysicSim now properly supports multiple grids/chains. Fixed a bug that prevented other parties from starting combat with the player. Fixed an issue when entering the 2nd+ floor of the dungeon. Fixed an issue with AI parties starting fights when the other party couldn't enter combat. v0.300 Changelog: implemented new weapon type: Pistols implemented new projectile .hitScan flag where bullets reach the target instantaneously, but with a delayed particle/tracer effect implemented potion-throwing moveset implemented throwable consumables implemented customizable status effects; added the first two: Poison and Regen implemented new potion types that utilize customizable status effects: Regen Potion and Poison Flask, purchasable from the Alchemist implemented a new debug shop option (accessible via the bottom-right bug icon) with all items available for purchase implemented a quick access bar with 8 slots improved text for certain keys; for example, key "1" is now displayed as "1" instead of "_1" implemented a quick access screen when entering a new location, providing access to characters and points of interest without opening the map implemented combat auto-resolver/simulator implemented an auto-resolve option for the player on the encounter decision screen with expected losses, expected loot, etc. implemented combat between NPC parties via the auto-resolver weapon swapping and item pickup are now possible while moving expanded the PartyTemplatedData generatedChar section; roaming parties may now feature a "leader" unit removed legacy pistol-related assets (not used in base game) bounties are now cleared every in-game hour (work in progress) directly dropping weapon models is now an HR2-only feature parties no longer recover while engaged in combat on the world map added health percentages to party descriptions (e.g., Player (75%)) AI: now runs toward targets instead of always walking AI: now has improved (re)targeting behavior AI: can now side-strafe occasionally AI: is now generally more aggressive AI: now initiates ranged attacks from a longer distance "can'tDie" units with less than 10% max HP are now instantly defeated upon entering the downed state fixed player projectiles sometimes not firing in the direction the player is pointing fixed some unresponsiveness with ranged weapon controls fixed an issue where opening the character editor and adjusting materials could softlock the game fixed incorrect rendering problems with trail particles fixed NPCs sometimes losing dialogue options after leaving the map fixed scrolling not working on the trading screen fixed an issue where closing a dialogue choice could result in the character attacking immediately fixed a bug that caused AI units with ranged weapons to engage targets at a much shorter range than intended fixed issues where the currently selected weapon was not being saved properly fixed an issue causing unwanted attacks when exiting dialogue
RneroBBC (Hindi+Eng) 2026-02-25
My Honest take on test 2 -> save game doesn't work -> gyatt and tits slider reset when I try a Dungeon -> Unable to use cheats even with right commands no cheat command works it shows activated but isn't activated. -> Broken Fighting scene in the Hub with the girl unable to fight back -> Bow physics are dogshit the right click sometimes doesn't even return detected like it never happened or something -> Tested On Threadripper 9980x and RTX 5090 with 128GB DiddyR5 RAM -> Still loaded slow even in a SATA SSD and Gen5 Nvme SSD too from samsung -> Goofy ahh fighting physics on bat. -> Face could be improved gng by alot -> when butt sliders and tits increased or maxed out then Labcoat, Nurse coat, Witch Skirt, Leggings (Works Fine) and these are the ones that just like the gyatt comes out of for no reason specified whatsoever. -> Played all dungeons and quit game with the quit button game didn't save. -> would absolutely love cheats on it
FakeRneroBBC (Hindi+Eng) 2026-02-25
My Honest take on test 2 -> save game doesn't work -> gyatt and tits slider reset when I try a Dungeon -> Unable to use cheats even with right commands no cheat command works it shows activated but isn't activated. -> Broken Fighting scene in the Hub with the girl unable to fight back -> Bow physics are dogshit the right click sometimes doesn't even return detected like it never happened or something -> Tested On Threadripper 9980x and RTX 5090 with 128GB DiddyR5 RAM -> Still loaded slow even in a SATA SSD and Gen5 Nvme SSD too from samsung -> Goofy ahh fighting physics on bat. -> Face could be improved gng by alot -> when butt sliders and tits increased or maxed out then Labcoat, Nurse coat, Witch Skirt, Leggings (Works Fine) and these are the ones that just like the gyatt comes out of for no reason specified whatsoever. -> Played all dungeons and quit game with the quit button game didn't save. -> would absolutely love cheats on it
Devon9099 2025-07-16
For my personal preference I enjoyed it. Infact its a random choice I've come back to and enjoyed. For me its a five as I've oddly spent more time with this one than most. I enjoy the fem dom in this game. But if I was to rate the quality of the game itself it might not hit a five. I guess I'm just bias.
GobbleGobble 2025-05-24
So much better than HR2. And its only really just a demo. Needs a lot of improvements, like better controls, UI, and the ability to restart a run. But right now, the concept is exactly what I like. Its a male domination fantasy where you can go into an RNG dungeon, beat up monster girls and have sex with them. Its amazing. Watching this one with a lot of interest.
Abe Bee 2025-05-23
Editing this almost a year later for V2. Last year was rough for HR2, but it at least made it clear what the developer was working on - audio. And even though it broke for a version or two, including the original V1 of this demo - by now it's mostly fixed and vastly enhanced, which is an undeniable plus. Given how mod-plagued the game is, and how it's intended to be mod-plagued(there's a difference between Workshop\Vortex\ModIo implementation and having to lurk around discords, patreons and LL for manual installations), and how the developer doesn't have any idea where to take it other than what people would pay for(and he's apparently accepting requests here, hit him up!).... I don't have a lot of hopes for HR2 or SD. Or money or geopolitical means to have a voice enough to suggest actually relevant and kinky ryona content. At best it will be yet more tasteless, worthless, just absolutely podunk wrestling nonsense. People, for christ's sake, there's terabytes of purely free content available both on adult websites and anime\hentai designed specifically around the tasteless wrestling. Why do you need it in a badly-animated video game? Shouldn't games be about physics and interactivity? But I detract. I have already mentioned that HR2 is going nowhere and, frankly, I would consider *it* to be a template, and not this demo. Because while HR2 is a tasteless modding hell that "just works" until it doesn't - this game, just like Heroine Rescue Team - are practical implementation designs that have potential, instead of infinite monetization or modding. The problem, of course, is whether the developer wants to realize that potential, or whether he's just looking for a reason to bait people to subscribe. I can't say that the game is in a working state. It was WORSE before, but even now the scripts are bugged(returning to the hub makes your companions go berserk, and they go berserk on every vendor in any dungeon), characters can be animation-stuck in the wall, completely locking your progress. Scaling is unclear, and requires teleporting out mid-dungeon to somehow apply the stats. Read-only prevents any changes to be made to save, and it's better to disable it both for the folder and for the save file at AppData\Roaming\enlit3d And there is no way to actually change your moves. They are generated randomly, including the multi-target belly-punching move, which is frankly the only thing this game is good for. When V1 was leaked - I was completely skeptical of it, because it was far too basic, and HR2 was in a bad state. But now I'm actually more interested in this demo getting... to at least a playable state, like HR2. But I also can not deny the aforementioned facts of both the condition of this demo and the chances that the developer would not abandon it before HR2.

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