Shogun Trainer
by DraxlerHsk
VersionCh.1
EngineRen'Py
Released2026-06-20
Updated2026-06-20
LanguageEnglish,Spanish,Chinese,French
2D Game
2DCG
Corruption
Groping
Male Domination
Male Protagonist
Mind Control
Multiple Endings
Oral Sex
Parody
POV
Puzzle
RPG
Simulator
Teasing
Trainer
Welcome to Shogun Trainer , a fangame based on Genshin universe and Raiden Shogun as protagonist. In this game, you will take on the role of the Chief Administrative Officer of the Shogunate, while using the Talisman of Eternal Courtesy to bring Raiden under your control. Through daily activities, training sessions, and strategic decisions, you will shape how Raiden responds to you and how the relationship evolves.
Screenshots
Win/Linux
Changelog Chapter 1
-The CG for touching Raiden’s breasts has been improved; levels 2 and 3 now have a new animation.
-The sex CG with Yae has been completed and added; it’s now repeatable.
-A CG of Yae and Raiden alongside the protagonist has been added.
-A secret CG has been added if you choose the correct option during the event while you’re sleeping.
-Raiden route final event was added.
-Secret route involving Ei was added.
-Translations into Spanish, French, and Chinese have been added.
Changelog 0.2.2
-The bug that caused an error when entering the Patreon code has been fixed
-The stats screen now displays Raiden's emotionless version
-The handjob scene now has sound
Changelog 0.2
-Yae highlight was improved again
-Handjob scene with Yae was created
-Special Thanks to Patreon members have been added
-Sleeping CG have been added (Ask Yae for more info)
-The size of Raiden's sprites has been fixed
-Patreon exclusive cheat menu have been added
-A new mood “Emotionless” has been added
-Emotionless training options has been added
-Sex AP cost was fixed
-Anal Sex AP cost was fixed
-"First time" mini events has been added (All Raiden training events)
-Yae talisman upgrade event music was changed
-5th event of corruption was added
-Yae sex scene (WIP) was added
-Music bug on talisman minigame was fixed
-Mobile version was made
-Last minute bug that restarted the final battle music was fixed
Beta v0.1 - Initial Release
-Fixed prices at the store
-Touching breasts CG finished
-Quantity of items held, added to the store
-Discount day added
-Discount system and visual added
-Buy item sound added
-Small explainatory text to mood button added
-Raiden expressions on hub added
-Grabbing ass CG was finished
-Grabbing ass CG variations was finished
-Raiden Skin color was adjusted to look more like canon Raiden
-Status window was added
-Second event of increasing control was added
-Grabbing ass CG was added to the game
-Third event of increasing control was added
-Blowjob CG was added to the game
-Miko dialog lines was added
-Return button was added to every training option
-Music bug at loading saves was fixed
I would like to preface this first with a few details: First while i played genshin in its time and got to the third region and did the story bla bla bla, i left the game shortly after that (no more main content at the time, plus game was feeling unrewarding). I have always been in the dark and completely out of the loop as to HOW OR WHY people seem to love shogun so much, I legit do not understand whats her appeal, so theres that. However, regardless that I may not find her to be this apparent form of "amazing" doesnt mean i am unable to enjoy a good game with her at the focus. I know this is a demo and that gamedev is quite a lot of stuff to juggle so I apologize in advance cause I feel certainly sure i will likely be a bit.. annoyed as I describe a bit my experience and what i got out of the game in its current state (beta 0.2.2). I think is best to go over the things that are good first since i dont have much commentary on those and there clearly is effort put into this so i would hate to depreciate it: First and foremost, the art, absolute top notch, the style of the characters certainly looks pretty similar and well realized, following that of the original game. There are a couple sprites that deviate a bit and I would love seeing those being overhauled so they appear more like the in game (particularly speaking about the scenes and dialogue sprites). Either way, that is more a nitpick than anything else, the chibi art is cute, the sex scenes are overall well realized even if the animations may be simple. The dialogue and overall feel of it seems natural or at least within the expected from the characters and feel in world. Also throughout the game you are presented with many options for main progression in terms of story. Unlike most games around here that go by with a four times of day (morning, noon, afternoon, night), the game is just like "is always daytime until you ran out of energy" which is great since you can get to choose how to spend your time with little limitation, also in the shop you are sold 2 upgrades for extending your action points by 5 each to a total of 15 (some actions cost more than one point so choosing at times might be needed but mostly is not, more on that later). There is also a scene with Yae, which while it wasn't anything mindblowing I actually quite enjoyed it, specially since i actually DO like Yae over shogun (for that matter I feel all the female characters of the region are way more attractive and appealing than shogun, adding to my confusion as to how is she so popular). Ok now i think we can delve into the less pretty side of things: Alright first off the part I got annoyed the most was that, in the events for gaining more control over shogun you go through a series of dialogues and if you don't follow the very precise route the game will end but thats not the worst part. Once all the dialogues are right you are faced with a quick time event that you need to click at the middle of the bar at the right moment "for your control to win over her will", the issue isn't much the QTE itself as the very VERY narrow margin of error/success you are provided, the area in the middle is not just awfully tiny the indicator on screen (at least in my experience) was off by like 2 or 3 cm, so I always have to click just before it and still there is no consistency of the timing. I don't know whats at play causing this, either the renpy update time, the graphic, the logic, but SOMETHING is clearly not working great, and to combine it with a very difficult target is just a recipe for frustration, each event i have to rollback the dialogue to try again due to this on each event, so it takes me like 6 attempts to get it more or less. That said I still hold to what I said before, i understand gamedev is hard and you juggle a lot of stuff so i can understand the developer felt the need to add something to it so it feels more interactive or "gamey" but I think this is just not good addition, specially by how many ways you can fall into a wrong decision and at times have to reload the save and go through all over again or rollback the dialogue, and again, the difficulty of the target is too strict, and this difficulty spike contrasts a lot with the rest of the gameplay. Speaking of which, while at first it was pretty tolerable the loop of working talking a bit etc, at some point everything feels too repetitive. I feel more like I am just filling checklists and going through the motions just to get to what I actually intend or between enjoyable parts of the game. At first the idea of action points instead of time slots was great, as it also provides with a way to let the player feel progress down the line and have "more time" or options before needing to go to sleep. However something that becomes apparent quickly is that, due to this lack limitation, or idea of time in the day, each "day" is meaningless. The sleep button is more like a "give me AP again", as nothing changes day to day, you aren't being pressured with time in any form or otherwise. You could literally press sleep 20 times in a row and nothing will happen, so at some point during this mindless loop of grinding gold I was just asking myself why even have AP and a sort of "calendar" and not being a part of the gameplay? maybe it has to do with some internal variables for progress or something but other than that, in the experience is completely ignorable and I even forget it existed, it was just a means to have my actions back to keep at the grind so I could see the next dialogue. The progress (particularly in the beginning) feels very slow and like the game will be a total grind, particularly for the control %, the mora too but then you buy the pill of wealth (or whatever is called) and you will always get 100 extra gold for working. At first this is great, now when you do normal work you get double the money, so using 2 points for hard work should be better right? no, you get a fixed amount of 100 and 200 for the second level pill, thats it, so the more efficient way to use it (and get money fast), is always do regular work to not waste energy and as each work action would give you 200 in total (or 300 full updated) the strategy is painfully obvious as well as tedious because you start to just click a lot and do the same thing over and over and over again. At some point money is trivial and then the game really just gets stripped to its basics which is in most cases either interact with shogun with small sex acts that all 3 versions have the same animation to it (soft, rough and hard), talking only available once per day and try to get the control up, usually by continuously asking for "motivational rewards due to the hard work". I really loses the luster of the scenes very quickly and these become less of a thing you enjoy and more like a chore just to keep advancing. So in short you end up hating the very thing that should be the most enjoyable part of the game. I managed to get to 80% control and by that point I was just tired and didn't have fun, what was left? a possible sex scene or two but after all the clicking, the repetitiveness just wore me out and realized that I just don't care anymore. Ultimately everything just felt... average, i don't feel I can highlight anything besides the scene with Yae, the progression feels slow, the "mind control" theme feels more like a kind of excuse for things to work out rather than something more.. meaty due to the very nature of the character itself which is a portrayal of eternity and stagnation. My advice would be to get rid of the QTE entirely, is only there for frustration, make the progress more rewarding and palpable, give more options to advance rather than going "yeah ok let me just bounce your boobs because I need that 2% progress so i play a simon game". While I understand is a "demo" it feels like most of the base and core gameplay loop is kinda cemented and is not great really, there needs to be more meaningful ways to interact with her if she is going to be the sole focus of it (maybe the talk option could be used more than only once per day for other stuff). I would also suggest rethinking the idea of the AP points and how time works. Give some form of weekly objective like (work hard 3 times) or something to create a feeling of urgency and having to keep up with something, else the days just feel like trivial arbitrary way of measuring how many actions can you make before having to go through the animation of going to sleep for the next day. Another idea would be to expand a little the scope and be able to walk around the mansion or key places, like having to go to the forest to send an urgent letter or randomly a situation will happen between each action taken that gives 2 or 3 options which can affect the progress based on what you choose (like with dialogue), or maybe even get random bits of money or a herb for tea, a random chance for the work to be "excellent" and receiving more money. All this last stuff is just off the top of my head as to give a bit of variety through each day besides her mood, cause when that is the case i can just ignore her, work all day, sleep if I feel lazy or just straight up bypass it with tea. I am not saying the tea mechanic and mood idea are bad, quite the opposite they are an interesting concept and I think these could be better explored and add more depth to it. I hope my feedback finds you well and be able to take it, the effort can be seen here but I think this still needs some polishing and maybe getting back into the workbench and tinker with ideas and options. Also btw, on the "exploring or moving around" doesn't have to be anything fancy, something as simple as just a change of background and maybe the option to find a character related to the region (like Ayaka) would go a good distance i feel. Best of luck
Honestly, quite enjoyable on multiple levels! The corruption is gradual and rewarding, the conversations feel like they make sense for the characters and the art is absolutely beautiful. I'll definitely be following this one!
I genuinely enjoyed this game demo. It's not long and the characters from an already established media seem to have dialogue that sounds as close to in-character as they can get in an 18+ game. Shogun Trainer is simple and smooth. Not every game needs to be incredibly complex and confuse itself trying to be different. If a game doesn't know what it is neither will the players. Shogun gets a plus from me there. Some times players just want a simple trainer game where they can point and click for an hour or two with an attractive heroine. There was nothing in this game that took away from that experience. What would make it 5/5 for me is the other two teas getting some unique content with them. Also if the future sex scenes could be a nice variety of different scenes with different positions all with written dialogue instead of just 1 or 2 scenes with a soft, hard, and rough setting. Not that 1 or 2 would be bad I just want more content with these characters because I liked it so much. Maybe a generic Raiden sounding moan or two inserted as well. The foundation here is solid already and overall I'm happy. It's not often I wanna support someone on Patreon but this is one of the few times I really wanna see a project grow & succeed. Thank you for this gem game dev
Review for v0.1 Really solid work for a demo, the presentation knocks it off the park. I have some gripes with some of the systems, though: 1) Working hard is a scam, it consumes 2 energy while only paying 50% more. Maybe it's rng? The game doesn't make it very clear so a menu hint/tooltip about the payoff for doing it at all could be good. Further more the item that increases your money earned adds a flat amount, making working hard even more of a scam, as you just earn twice the bonus for working normally twice instead of working hard once. 2) The path at which you unlock interactions feels very stiff. You go kiss -> grope boobs -> grope ass -> blowjob -> sex and each step is unlocked through an event, makes the % increases which don't really alter dialogue much, feel quite pointless. The progression rate should probably be a little more spread, with events instead allowing you to kiss and grope hard and then cross that line towards blowjob/sex etc. 3) There is zero point to choosing any option other than the one that increases favor with the shogun, during dialogue. For events I understand, since it's a check of how well you understand how to suck up to her and/or distract her, but since the setting is like "only you can save Inazuma and soften the Shogun's heart" it'd be nice if you had to balance pleasing her to increase your control vs working towards the objective of changing her mind. 4) I'm sure this will change and get more varied and/or matter more but her mood changes are just a "buy tea to not lose favor" check to force you to spend money. This is fine because the game needs money sinks but, it'd be nice if bad mood had more of a nuanced effect in gameplay like changing the dialogue option for the day, or if there were more/other moods that had other effects like a "distracted" where she's not very responsive and you don't lose but don't gain approval from the regular actions or even a "sleepy" with much the same as described above but which might also trigger the sleep event/mechanics that the dev seems to be building towards (not implemented yet in current version) 5) Might be just me but the "click at the correct timing" minigame felt really finnicky. I know it's just to make the progression feel interactive but I was dreading every time I had to do it. This is just a suggestion out of left field but I think it could be interesting if this game borrowed the psyche-locks system from Ace Attorney in which you have to face a series of dialogue choices where you must choose every option correctly to get her to open up. It would feel satisfying because, okay, I understand the point of this game is mind control, I see the tags - but the framework so far is basically gaining the shogun's trust towards persuasion and making her more susceptible to your opinions... through persuasion. The mind control aspect seems to mostly relate to the sex aspect - so a test on how to correctly persuade the shogun to really lower her barriers would fit like a glove in a game like this. Maybe make it timed or requiring information from the talks to properly proceed, to differentiate from the rest of the visual novel formatting. Sorry to the readers for spitballing a suggestion mid review but tl;dr I really don't like how the milestone events boil down to an easy to fail timing test which you'll just reload as many times as you don't get it. Again the artwork and presentation is knocking it out of the park, but I really think this could be a really special game if more love gets poured into it, I hope the dev takes his time with it and I'll be looking forward to future updates as they release
I said that in my previous reviews to other games that they are the best and blah blah.. But this one is even better, i really enjoyed gameplay, plot is pretty good and not stupid, NSFW scenes made me hard, i like them, even tho i usually only like really thicc women I think Genshin fans will genuinely love this game Author really putted some real good work into it, im glad that there still people who actually love their work, art Btw music pretty cool too, especially at event with timing, its pretty chill and suits game's style Thats my favorite eroge game so far, i recommend everyone to try it
One of the best Genshin-based games so far, I hope to see more of it in the next updates. If you want to support one Genshin fangame, this one is worth of your time. The art is great Scenes are all right The plot is simple but fine in the Lore context the game game wants to put the player. Farming to get items is short and easy, it took me 1-2 hours to get all the content, something you don't see that often in a "trainer" game. Personally I'd like to see more of the Mind control aspect in the future, but putting that aside, even as a Beta, the game is good, so I think people should give it a try.
#8/3/2026 Still in early development, pretty good art too, and easy to understand gameplay, love it. Can't wait for more CQ and characters, so far it's only Raiden Shogun. Hopefully will get more characters as development goes, such as Yae Miko which already have her sprite in-game, and Kujou too. The story also pretty tame, and that's not bad, I really like it so far, and maybe eventually MC will meet Ayaka and Kokomi too. There's multiple bad end, and that's given with the lore and situation I guess? Still hope for more unique ending in the future!
It looks really good for a demo. I honestly didn’t feel like it was lacking or anything like that. I enjoyed playing it during the short time I tried it. I’ll definitely play it when they add more updates. Although I’d also like them to add a bit more story. It feels like there isn’t much context between the actions, and it’s almost like there’s a timeskip.
Pretty awesome game, even if it's still just kind of a demo it's still pretty good! way to go for the new up and coming devs. Recommended for those that want to control and train raiden from Genshin! Absolutely all made by humans as well, I kind of hate Ai so this is excellent!
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