Shuffle Me is a hand-made card game by SifaGames, built in Godot. It plays as a rogue-like deckbuilder centered on card battles and transformation, with deep avatar customization and animated actions throughout. The game is fully original, though it occasionally references anime and TV series. Its adult content is 2D animated and includes themes of corruption and a futa/trans protagonist.
The current public build is v0.4.9, released October 10, 2026, and development is ongoing. It is English, uncensored, and available on Windows, Linux, and Android. Linux and Android public builds are offered through Patreon, with an itch.io browser version also mentioned. The latest update improved avatar technology, added unique recolors, adjusted avatar proportions across masculinity levels, fixed cosmetic card posing, split textures for compatibility, and enhanced other animated characters. It also improved saves: slots can be renamed, copy/delete controls appear per slot, copying creates a new slot, and saves are sorted by newest timestamp.
Developer's description
Card game with a very deep Avatar Customization and engaging Card Battle mechanics. The game is fully original. Everything is made by hand. Sometimes we add references to Anime Shows and other TV Series that we like the most. Ah, and yeah... EVERY SINGLE ACTION IS ANIMATED
It's a Rogue Like, Deckbuilder game. So don't expect pages filled with text. It's about Card Battles Gameplay and Transformation
Linux and Android public builds can be downloaded on patreon, click the banner. And you can find the game on itch.io and play in browser.
Shuffle Me v0.4.9 Changelog:
Updated avatar with tech improvements:
Accidentally added a few unique recolors
Adjusted boobs: at full masculinity it's a big masculine chest, then it becomes smaller, then it becomes more feminine till you have big boobs (bigger than before)
Fixed fingernail cosmetics' cards being posed in a way that hid the nails (whoops)
Split avatar's textures into smaller chunks to improve device/web compatibility (hopefully)
Slightly improved visual quality of other animated characters
Save system improvements:
Added ability to "rename" save slots
Save slot "management" buttons (copy, delete...) are available for each save
"Copy" button now always copies to a new save slot
Saves are now listed according to "last saved" time (newest first)
Save timestamps show in your device's time zone rather than UTC
Probably fixed infinite loading issues on Android (If you still have issues, try restarting your device)
Worked around an issue with Spine writing to memory it shouldn't have
Should improve stability a bit on other platforms too
Avoid redundant background loading of resources that are already loaded
Reduced the size of card artworks to more closely match their in-game size, without losing quality
The game is now only about 80 MB instead of 200 MB
Initial load time is much faster
VRAM usage is much lower (~500 MB less)
Updated Godot to 4.7.2
Shuffle Me v0.4.8 - Changelog:
Added new Action Card Event - "try out the card" addition
You can use the selected card straight away
Training Dummy NPC will help you with that
Based on your appearance and the type of the card you selected you get somewhat different results
Reworked "Upgrade a card" event
After upgrading a card, you also get a mini-event where you perform the action and then get some bonuses based on how well your appearance matches the card
Added about 10 new modules to Campaign Builder, mostly about checking player's appearance and the last added/upgraded action card.
Prevented items you're already wearing from being "dropped" by some events
Shuffle Me v0.4.7 Changelog:
Sex Change
The last penis upgrade in female upgrade tree now changes player sex
Penis size can be changed only via upgrade tree (not TF points)
Added strap-ons to animations in case of small/missing penis
Public Build improvements
Opponents in Public build now can be transformed normally
Each player's body part can be transformed by 50% of max TF
Reworked Avatar once again to utilize new Slider constraints
All the body transformations now work using sliders
State changes like aroused/calm now happens through sliders
All the animations were adjusted to use sliders for some small movements
Save system rework
Save files from older versions are ignored by the new system
Settings and character creator saved presets are carried forward, though
New save file format: safer to load/share, save file sizes reduced by about two-thirds (roughly 18 KB -> 6 KB each)
Used for both character creator preset saves & actual game saves
Tech settings (screen resolution, audio volumes, etc) are now saved in JSON format (safer)
Added ability to create & manage multiple save slots; added new save/load menus
"Manual" saves are only allowed at particular 'safe rooms' in campaigns
Game keeps 1 backup copy of every save slot and generally works "safer" while saving
Main menu loads other menus & the main game in the background; less likely to see loading screens
New campaign modules were added but aren't used in the game yet
Appearance check (how fem/uni/male you look in general)
Gender check of specific item worn in a slot
Forced item replacement
Item destruction
Miniskirts are now removed for certain animations like all the other bottom clothes, for tech reasons (might get them back later)
Updated in-game roadmap
Shuffle Me v0.4.6 Changelog:
All Human x Human animations have audio!
63 audio effect files
25 main files
38 additional alternatives for the main files
56 voice tracks (moans and similar)
36 main files
20 additional alternatives for the main files
Enabled vocal feminization (pitch changes), tied to chest TF for now
Cutscene choices with an XP cost now display that cost, and it looks better
Shuffle Me v0.4.5 Changelog:
Audio system that supports voices, effects, music, randomization and voice feminization (not everything implemented yet)
Sound effects for a good chunk of animations, about 1/3. Including voices.
Main menu soundtrack
Improved The Last Fight event. It won't end the game if you lose, the consequences of loosing are harsh though
New item: Pleated skirt (with simple recolors)
QoL: temporary added choice prices on buttons (doesn't look great though)
Adjusted the CREEEEDITS (there is a reason why I hate it...)
Shuffle Me v0.4.4 Changelog:
Added a new choice based complex event where you can spend gender EXP and restore some TF
Featuring 3 more animations with HOP NPC (flying robot) taken from Robots campaign
Added new module type for Campaign Builder - check TF level
Added some recolors for Tank Tops
Added new stockings
Tank tops' genders were changed to Male
Shuffle Me v0.4.3 Changelog
Added new complex choice-based events when losing combat due to stress & arousal in the Floors campaign
Improved animations and undressing rules of Screen Events and used them in Floors campaign (loss events)
3 unique animations for "arousal" loss
3 unique animations for "stress" loss
Rebalanced several cards
Submission cards now lean towards masculinity more (shock xD)
Added campaign builder module: Highest/lowest gender XP check
so "floor advance" events have been reworked to detect the highest XP correctly
Shuffle Me v0.4.2 Changelog
Added ability to adjust skin tone of human characters (including your avatar)
Everyone can pick from a "basic" skin tone at start of campaign, and "full" character creator has a color picker too
Reworked card upgrade events in Floors:
Pick from your "top two" card themes (by usage/experience)
Shows animations of an upgraded card after upgrading
Added unique NPC that helps with some animations (during Upgrade events only for now)
Reworked post-battle rewards a little, mostly their chances to appear + some tiny QoL
Added "UI sounds" volume slider for menu buttons & card sound effects. (This is a new subgroup of SFX, though we don't have other SFX audio added yet.)
Added more internal controls for displaying decorations/objects in the level background and foreground. Not much done with that beyond "floor #" decals in the Floors campaign.
Added systems to handle animation-driven SFX, voices, and their pitch in the game (though we haven't actually added audio to animations yet.)
Fixed minor issues with "skip" button in some cutscenes/choices
Fixed "bare" walls of the level background
Shuffle Me v0.4.1 Changelog:
complex choice-based Item Reward event
complex draft of a choice-based Healing event
body transformation statistics in Examine Self window (aka Character Details)
added one more layer of player equipment - underwear without legwear
fixed a bug during the short intro when you choose masculine clothes
micro-cutscene "reward box" in different colors to highlight the gender of the reward
Gender XP values now can be seen on the Top Bar.
some other quality of life adjustments and bug fixes
updated the way default action card stats being generated, though it's mostly a technical update
Shuffle Me v0.4.0 Changelog
Added Bra and Undies items (finally!) with 3 variants of each gender, and a bunch of recolors.
Also updated NPCs to wear new underwear
Animated Avatar Rework
Added Lips body TF & related perks (including for NPCs)
Reworked the Body Transformation visual range. Certain parts now can be bigger than before.
Many meshes were adjusted and optimized.
Added new "Condition" card effect (checks a stat and adds effects if high/low)
Mainly used to add effects to cards at high arousal, for now
Reworked Floors campaign with new choice based "Advance to the next Floor" events (and other refactoring...)
Used Flying Drone HOP unique NPC there, and some cutscenes and animations
Forced Body Feminization (you can't avoid upgrades in some situations)
Undressing reworks:
Human NPCs now undress items when the player does
Removed certain cards that "swap" due to your state of dress/arousal
Instead, card animations that require undressing do so automatically while the animation needs that
Rebalanced the remaining cards that "swapped" to undress with "Condition" effects
Improved Campaign Builder (internal)
Added sub-campaign system that allows creating small parts of a campaign and use it several times in different places.
Added some technical modules for better navigation and branching, like a randomizer module, or requirement module.
Masturbate-themed cards may now show up in "regular" card drops (previously were 'event' exclusive).
Added 2 new loose crop top recolors
Small changes to the introduction
Added an idle animation selector to the character creator
Made height of icons in text consistent across cards, help text, etc.
Updated engine to Godot 4.7.1 and Spine 4.3 (& misc plugin updates)
Better names for most of the Perks in Body Transformation Tree
Updated the in-game Roadmap
and I believe there are some more things that I don't remember about because I want to sleep xD
Shuffle Me v0.3.9 Changelog
3 new cards:
Neutral variant of Talk (no theme)
Apologize (Submission Theme)
Getting Through (Relax Theme)
Added new Combat Stat "Pressure" that improves Opponents' Card Power
Added another upgrade level for most cards (3 variants of each card on average, basic + 2 upgrades)
Updated help dialog to use the same help text as tooltips
Bump "base" card theme XP by 1 (previously, 'common' cards gave no XP for upgrades)
Themed card upgrades are now skippable, but you still "pay" XP even without accepting an upgrade
Clothing supply effects now run after combat win/loss checks (no more free infinites from a -TF clothing item)
Debug menu: Moved deck editor to its own window rather than having the editor "in world"
Reworked internals for campaign graph to support future content
(probably breaks saves though, sorry)
Shuffle Me v0.3.8 Changelog
This release includes Android builds (APKs) for mobile devices.
Tweaked layout of menu bar to avoid cramming buttons into screen corners
Added a global UI theme
Default font size is bigger
Pop-up windows are bigger
Removed a lot of redundant UI elements & data that now belongs to the theme
More visual tweaks to come...
Improved debug/cheat menu:
Added controls to adjust max stress & arousal
Added controls for adjusting theme XP
Shuffle Me v0.3.7 Changelog:
Added new "Submission" card theme
4 new cards: Kneel Down, Kiss Feet, Stepped On, Lick Boots
3 new animations
Added system to change Stress and Arousal with card upgrades; testing with new Submission cards with 3-4 upgrades on each.
New idle animations for Camo and Goth opponents
Refactored card themes system for easier use in future content
Shuffle Me v0.3.6
Campaign Builder
Added a new complex Cutscene module that allows triggering animations and written dialogue with choices (up to 3)
Reworked most of the introduction in "Floors" campaign to use the new dialogues.
Added a bunch of cutscenes into Introduction. Some are small reactions, some are bigger actions.
Reworked shield mechanics
Shield now decays by half every turn
Action cards that give shield now give twice as much
Shield now also blocks many animations, replacing them with other animations
Introduction is more complicated now, with more possibilities to lose. It's not a problem though, it just opens new horizons.
Fixed possible softlock in early introduction fights at higher difficulties-- those enemy cards raise arousal now, so you can eventually lose if you have no damage output.
Shuffle Me v0.3.5
Added a new complex introduction to the "Floors" campaign
Added a bunch of new campaign modules:
"Simple" choices and dialog events:
Binary choice with "dialogue"
Choices with XP costs
"Dialogues" without choices
Awards of specific action cards, items, stats, and even perks
Different campaigns can now have different starting equipment sets
Default difficulty is now set to "Easy"
Enabled display support for aspect ratios wider than 16:9 (e.g. "ultrawide" screens, web version, smartphones eventually)
i.e. no more black bars on sides (pillarboxing) for unusual window sizes. "Portrait" window sizes may still show black bars above/below (letterboxing).
Fixed most UI views to work better with varying screen sizes, though we don't always utilize the full display that well.
Updated all 3rd party plugins to their latest versions
Fixed incorrect text on results screen after winning certain campaigns
Shuffle Me v0.3.4
Added help tooltips for card stats and effects-- hopefully you won't need the "effects info" help menu anymore.
Opponents in the Floors campaign are fixed and had their progression improved.
Added lots of new unique items:
new Tops
new Goth items
new Camo items
and some other stuff here and there
Removed many "simple" recolors of existing items
Reworked internal item IDs again-- saves should load, but may reset the clothing & cosmetics you had equipped (and possibly some enemies too)
Rebalanced clothing stats... again...
Added a "preview TF" button to the character creator (slow automatic transformation)
Stress and arousal are now reset to 0 if you lose combat from full TF.
Stress & arousal "loss cards" no longer do TF damage, the consequences after are enough
other small tweaks and adjustments
Shuffle Me v0.3.3 Patch
Fixed 'heal' option in gender upgrade trees adding XP rather than subtracting (d'oh!)
Fixed genders of all legwear items; added new effects for 'unique' legwear items
Renamed "The Gauntlet" campaign to just "Floors"
The final fight of Floors is now the
final
fight, win or lose.
Added "non-fem" card drop event to the new "Floors" campaign, so you can replace unwanted Female cards. Triggers if you win the first opponent after advancing.
Increased the price of gender upgrades to 30 XP each (and healing to 60)
"Supply" card effects now correctly take place after other "end turn" (opponent) card effects
Opponent "loss" cards only show if all of their normal cards are not playable (rather than
any
normal card being not playable)(so it's a bit easier to win)
Improved performance of character creator (probably?)
Fixed 'camo' enemy being named 'NPC'
Removed "total" loss TF endings from other (old) campaigns
Shuffle Me v0.3.2 hotfix
Improved look of gender upgrade trees, added lines between "required first" upgrades
Removed broken arrow emojis
Possibly fixed issues with robots' campaign choice events (those are still work-in-progress with campaign reworks)
Shuffle Me v0.3.1 hotfix
Fixed the game builds so it works now
Shame one me XD
Shuffle Me v0.3.0
Added Gender upgrades system
All cards grant a specific kind of gender XP, which can be spent on upgrades in special events
Reduced most body parts' maximum TF, but can be regained with upgrades
Reduced stress and arousal caps, but they can also be upgraded
Added new systems for campaign construction, and reworked all campaigns to use it
Added a small optimization to background load future events earlier
Added "The Gauntlet" campaign
with 4 new enemies, each with a different set of cards and look
Added 7 new enemy cards with some visual effects
Becoming fully transformed does not end this campaign
Avatar improvements
Reworked Legs (though you won't notice the changes xD)
Added legwear as a new clothing category, with 4 distinct items + recolors. Including Transparent items
Added 12 unique "goth" clothing/cosmetic items
Added a bunch of other unique recolors
Fixed internal issues with clothing item IDs
Save data has less redundant info about clothing items now
Improved character creator:
Body tab has text boxes for precise number input
Added ability to save/load character presets
Added 'starting upgrades' tab (kind of a cheat, though). Can be used to start the game with any body proportions
Camera
Fixed camera movement between "menu" events (no more random camera jerking)
Camera now "Remembers" the setting and returns back to it after events
Improved look of opponent's "fade out"
Added sound effects for some basic UI actions (e.g. clicking buttons, playing cards...)
Shuffle Me v0.2.8
Added "upgraded" versions of all 53 player cards
Card upgrades are unlocked instead of "whole theme" upgrades, using the same experience system as before. Using more cards of a theme will give you upgrades for that theme more often.
Added a few variations of existing card effects
Rebalanced cards with upgrades in mind
Adjusted starting deck
Gender XP won't trigger any upgrades, for now
New set of effects around boosting the first card in hand ("plan" theme)
New cards' drop rates are now completely random (they were tied to TF points before)
Removed the ability to "continue" from main menu after completing or losing a campaign. You finished that run; start a new game!
Fixed animation system causing a crash from trying to interact with an enemy that doesn't exist any more (i.e. ended combat, but had a lot of queued animations from using cards).
These crashes happened after combat, often in the "pick a card/item" selections, depending on how quickly you picked stuff there.
And as always, miscellaneous fixes & balance adjustments.
Shuffle Me v0.2.7
Added theme (& gender) upgrades system
If you play enough cards with the same theme/gender, you get an option to upgrade cards of that theme for the rest of the campaign!
All 10 themes and 3 genders are now can have up to 3 upgrades.
New unique recolors: added 7 new bottoms & 1 new top
Rebalanced clothing cards:
The (default) starting clothes and cosmetics are no longer usable in combat (the only exception is Hair)
Most clothing card effects have been changed to "supply" effects (applied each turn). Should be better motivation to stay dressed
Better description for clothing cards explaining "reshuffle" of enemy cards. Later this effect won't be presented on clothes only, and not on all the clothes probably.
Made post-combat events in Rise of the Machines campaign more consistent with those in Arena.
"Get a new clothing item" choice events have been removed since you can get a new item after every combat now. Other events are more frequent now.
Arena Opponent rebalanced
Cards have a bit more powera
Cards don't reduce player's stress/arousal as much.
Losing due to high stress is not as bad.
Butt jiggles less when it's flat, and jiggles more when it's curvy now
Masturbation cards are accessible in Arena campaign again.
Rebalanced some cards that were converting Shield into something else. Now they are not as strong, but still useful.
And as always, miscellaneous fixes & balance adjustments
Shuffle Me v0.2.6
5 new cards with the unique artworks
Motivating Slap
Present
Hold Hands
Get Support
Awkward Silence
3 new synchronized animations
1 new solo animation
new effect that adds stress/arousal until the end of combat
"Supply: +X Power to next card" effect on some unique items is replaced with something that works
other minor adjustments here and there
Shuffle Me v0.2.5.1 Fixes
Fix issues related to Arena opponent trying to update visuals used in earlier fights
Fix issues when winning vs. Arena opponent using a card that plays a looping animation (e.g. the naughtier ones). Shouldn't crash anymore
Removed "restart" button in pause menu
Fix naughty bits having the same color as worn bottom clothes
Fix animation for "Handle It" card
Shuffle Me v0.2.5
Theme System for Cards (diamonds in upper right)
10 themed suits, with 5-6 cards in each theme
Old suits are gone. Mechanics stay, just no more seemingly-random +1s to combat stats, what you see in the description area should be what you get, now.
Added 4 Player cards that can trigger Synchronized animations (these cards are not in Robots campaign for now)
Get a Kiss
Handle It
Close Assistance
Don't Look Back
New card effects that boost other card's power based on theme
New card effects that temporarily adjust stress & arousal costs of other cards (often target specific themes)
Rebalanced all player cards
Power Boost from Flow (blue arrow) effect is temporary now (lasts till the end of turn)
"Natural" cosmetics are no longer usable in combat
Player's deck size is now 12, up from 8.
Internally reworked how enemy save data works to better support different kinds of enemies.
This breaks past saves; sorry about that.
Internally rework how body TF works and is saved for use w/ future opponents and difficulty controls.
Probably also breaks past saves but a little less
Player's base HP is reduced by about half.
Arena Opponent's HP is increased by about half
Fixed a bug where Opponent are not being transformed visually during combat
Updated "Effect Info" window (help text)
several other small fixes and adjustments
Shuffle Me v0.2.4
Nose Transformation
Eyes Transformation
Player Avatar in Character Creation is now bigger
Updated menus/template plugin:
Nicer/more consistent looking menus & popups
All options are available from the pause menu
Shuffle Me v0.2.3 Skirts
Added 2 types of skirts (with full animation support)
regular skirt with simple recolors and related cards
mini skirt with simple recolors and related cards
Opponent progression in the Arena is now pretty and feminized (including skirts)
Fixed a bug where losing combat via stress/arousal would allow you to continue a run even when fully transformed
Updated roadmap
Several other small fixes, UI adjustments, etc.
Shuffle Me v0.2.2
Added camera zoom slider (mostly for combat)
Added Hide UI (screenshot mode) button in combat (a bit rough atm)
Item cards are moved into a separate Phase of combat
Opponents get more "lewd" cards
"The stick between legs" now works properly when using certain lewd cards
Fixed a bug with "next card bonus," now the effect is applied once
Updated to the latest Godot engine
...and other small adjustments
Shuffle Me v0.2.1
7 difficulty settings (just a plain bonus to cards' power)
4 new unique tops
Direct TF effect (bypassing Shield, used on some new items, if you're lucky to get them)
Shuffle Me v0.2.0
Added The Arena campaign
Two men enter, at least one woman leaves...
New enemy that can be TF'd like the player, with a full suite of enemy cards and animations.
Progress screen between Battle Phases
Avatar X Avatar system
Undressing mechanics for the Opponent and for both at the same time
New interactions (solo and together), aka Cards
Body transformation for the Opponent
Almost linear progression for the Opponent
Progression when you win
Progression when you lose due to high Stress
Progression when you lose due to high Arousal
Loss when you lose due to max TF
Added a few unique clothing items.
Added "Examine Self" button -- get a closer look at your character, optionally undress them.
Reduced the amount of walking between events/encounters/etc, and removed camera jerk when loading a new one.
Made the pause menu buttons bigger.
Removed need for separate .dll/.so-- game is just one .exe file now!
A bunch of other technical improvements
v0.1.0 on Godot Engine
Avatar with 9 body parts that can be transformed non-linearly. Dozens of different clothes and styling options.
All the equipment takes part in the Battle Phase. You can use your makeup, hairstyle, pants. Or just flirt, talk, etc. It's up to you.
Every single action is animated. That means that every card, every choice, has its own animation. Sure some animations are reused for different cards, but still there are a lot of stuff.
Everything is responsive to Player's state. So if you have boobs - you have them in all the animations. If you have a ponytail - you have it everywhere. If you're wearing a crop top - you wearing it in all the scenes (unless you undressed it, though it's still your choice)
Exposure system. Now you can undress or be undressed during the Battle Phase or in some events.
NPC progression. They become stronger, but not like before. No more hundreds of HP. They stay almost on the same power level, but still can make you cry sometimes.
You can lose now. And you will. Probably a lot. Again, partly because of poor balance. Still, the game was designed to make you lose. Because losing a battle isn't the end, it's just the beginning. So stress/arousal are now very important.
v0.0.9 - Small Update
added a new card
fixed legwear
some other stuff
MOVED TO GODOT, so releasing Sigma version for free. And also to fix the confusion with the versions change the version of JS Shuffle Me to 0.0.9. So version 0.1.0 is made on Godot
v1.2.2 - Small Update
Technical Avatar Rework
1st and 2nd boob stages now also grow in size, so it takes more time to get boobs
the whole structure for the avatar is reworked for better long-term use
simple-to-use system for single-color items (and probably more recolors for clothes)
fixed some visual bugs, like tank top were rendered above pants, or avatar were becoming small on last groin stage
Fixed a rare bug with errors after the battle
v1.2.1 Bug Fix
switch cards now actually switch xD
v1.2.0
Added Masturbation mechanics
penis reflects arousal (hard/soft)
3 states for penis - normal, caged, ruined
3 variants of stimulating Penis for each penis State (so 9 artworks in total)
3 different end-turn cards to match Penis State
each penis state has a different Arousal Threshold, after which player can cum
all new penis mechanics also added to Avatar
Added Switch effect. A card with such effect changes if the requirement is met.
Added a new special Event, where player can get new masturbation cards. It appears only after player's came several times.
Added a mini-quest after player's got caged.
Direct TF enemies now have one card for Arousal, and another one for Stress.
Rebalanced most of the cards.
Fixed a bug with Healing when resting (this time it seems actually fixed).
Fixed some wrong names, and some other small bugs and adjustments.
Updated "planned content" and "content warnings".
v1.1.3
Added 3 more fitness cards
Added 1 more Ordinary Enemy card (about something white and creamy)
v1.1.2
Added 1 more fitness card - Energized
New event - Status Card Roll
it's a simple draft, in next update it will be related to player's playstyle
Status cards are excluded from "After Battle" rolls, so can be found only in Status event
Bug fixed - rerolling salon were leading to shop event
Balance adjustments
A bit more variety of artworks for non-battle events
v1.1.1
Added 1 more fitness card - Sweaty
Focus can be used to reroll items and cosmetics
Salon and Shop were added to Rest event
Start the loop with 2 focus
v1.1.0
Random Transformation takes effect during the battle (was taking effect in bulk after the battle)
Added new Regular enemy "Cheerleader"
Fixed issue where only Feminine cards can be collected during the game.
Added Tank Top (bra slot) with recolors
Added Sports and Slim panties with recolors
Added 2 more burst cards (7 more were added before)
Burst now decays by half if you use a card of another type (was resetting completely before), also decays by half at the end of turn.
Rebalanced most of the cards and enemies, changed effects of some cards
Card Drop Rates are now dynamic and get higher the further you advance in the loop
Rest now heals 20TF +20% of missing TF
Fixed bug where Brows, Lips and Eyes were not affected by Direct TF
Changed starting Deck
Temporary removed half of Hairstyle recolors so hairstyles are not that frequent in "Salon" event
v1.0.2
Added 7 new cards in Fitness theme, focusing on Burst mechanics
added new undies type for avatar
small balance changes
Character Creation is now in the lobby (until I add meta-progression)
v1.0.1 Bug Fix
Fixed Tutorial. Now it should work fine
Fixed a bug with Shin's card "Creamy Inside"
Added "Avatar Randomization" with some cool options in Cheat Room
v1.0.0 Release
N/A
Player reviews
Player rating1.0 / 5 · 20 ratings
Written reviews20 · avg 1.4★
Positive (4–5★)5%
Latest review2026-04-12
What players say
Most reviews are one star, criticizing paywalled content and weak gameplay, with few positive impressions.
5★0
4★1
3★1
2★2
1★16
Players like
Transformation card game concept
Visible avatar changes
Common complaints
Core content is Patreon paywalled
Game feels like a Patreon advertisement
Mechanics are unclear and poorly balanced
Best for players who enjoy transformation card games and tolerate Patreon paywalls.
Summarised from 20 written player reviews.
OHomemSegredo2026-04-12★★★★★
It's absolutely unacceptable that a game in this forum is paywalled. Like, do you know where we are? This game should be posted fully, without any sort of pay wall. It's trully a shame to learn that this is paywalled…
SuperDude642026-01-28★★★★★
This is not really a video game, its more of a vertical slice of one like what devs would show to investors before they begin development on a full game before getting a green light and funding from publisher/investors, even…
Fidzius2025-12-27★★★★★
Game dev is allergic to game balancing, simple instructions, consistent mechanics and progress that isn't just visual (or corruptive). Game balance: terrible. Chance events, everything is a trade-off, overpowered enemies that (hopefully a bug. not design) don't use their own…