Shuffle Me
by SifaGames
2DCG
Ahegao
Anal Sex
Animated
Big Ass
Big Tits
Corruption
Female Protagonist
Futa/Trans
Futa/Trans Protagonist
Group Sex
Handjob
Male Protagonist
Masturbation
Oral Sex
Spanking
Stripping
Teasing
Transformation
Trap
Turn Based Combat
Card game with a very deep Avatar Customization and engaging Card Battle mechanics. The game is fully original. Everything is made by hand. Sometimes we add references to Anime Shows and other TV Series that we like the most. Ah, and yeah... EVERY SINGLE ACTION IS ANIMATED It's a Rogue Like, Deckbuilder game. So don't expect pages filled with text. It's about Card Battles Gameplay and Transformation Linux version can be downloaded on patreon. And you can find the game on itch.io and play in browser.
Screenshots
Shuffle Me v0.3.4
Added help tooltips for card stats and effects-- hopefully you won't need the "effects info" help menu anymore.
Opponents in the Floors campaign are fixed and had their progression improved.
Added lots of new unique items:
new Tops
new Goth items
new Camo items
and some other stuff here and there
Removed many "simple" recolors of existing items
Reworked internal item IDs again-- saves should load, but may reset the clothing & cosmetics you had equipped (and possibly some enemies too)
Rebalanced clothing stats... again...
Added a "preview TF" button to the character creator (slow automatic transformation)
Stress and arousal are now reset to 0 if you lose combat from full TF.
Stress & arousal "loss cards" no longer do TF damage, the consequences after are enough
other small tweaks and adjustments
Shuffle Me v0.3.3 Patch
Fixed 'heal' option in gender upgrade trees adding XP rather than subtracting (d'oh!)
Fixed genders of all legwear items; added new effects for 'unique' legwear items
Renamed "The Gauntlet" campaign to just "Floors"
The final fight of Floors is now the
final
fight, win or lose.
Added "non-fem" card drop event to the new "Floors" campaign, so you can replace unwanted Female cards. Triggers if you win the first opponent after advancing.
Increased the price of gender upgrades to 30 XP each (and healing to 60)
"Supply" card effects now correctly take place after other "end turn" (opponent) card effects
Opponent "loss" cards only show if all of their normal cards are not playable (rather than
any
normal card being not playable)(so it's a bit easier to win)
Improved performance of character creator (probably?)
Fixed 'camo' enemy being named 'NPC'
Removed "total" loss TF endings from other (old) campaigns
Shuffle Me v0.3.2 hotfix
Improved look of gender upgrade trees, added lines between "required first" upgrades
Removed broken arrow emojis
Possibly fixed issues with robots' campaign choice events (those are still work-in-progress with campaign reworks)
Shuffle Me v0.3.1 hotfix
Fixed the game builds so it works now
Shame one me XD
Shuffle Me v0.3.0
Added Gender upgrades system
All cards grant a specific kind of gender XP, which can be spent on upgrades in special events
Reduced most body parts' maximum TF, but can be regained with upgrades
Reduced stress and arousal caps, but they can also be upgraded
Added new systems for campaign construction, and reworked all campaigns to use it
Added a small optimization to background load future events earlier
Added "The Gauntlet" campaign
with 4 new enemies, each with a different set of cards and look
Added 7 new enemy cards with some visual effects
Becoming fully transformed does not end this campaign
Avatar improvements
Reworked Legs (though you won't notice the changes xD)
Added legwear as a new clothing category, with 4 distinct items + recolors. Including Transparent items
Added 12 unique "goth" clothing/cosmetic items
Added a bunch of other unique recolors
Fixed internal issues with clothing item IDs
Save data has less redundant info about clothing items now
Improved character creator:
Body tab has text boxes for precise number input
Added ability to save/load character presets
Added 'starting upgrades' tab (kind of a cheat, though). Can be used to start the game with any body proportions
Camera
Fixed camera movement between "menu" events (no more random camera jerking)
Camera now "Remembers" the setting and returns back to it after events
Improved look of opponent's "fade out"
Added sound effects for some basic UI actions (e.g. clicking buttons, playing cards...)
Shuffle Me v0.2.8
Added "upgraded" versions of all 53 player cards
Card upgrades are unlocked instead of "whole theme" upgrades, using the same experience system as before. Using more cards of a theme will give you upgrades for that theme more often.
Added a few variations of existing card effects
Rebalanced cards with upgrades in mind
Adjusted starting deck
Gender XP won't trigger any upgrades, for now
New set of effects around boosting the first card in hand ("plan" theme)
New cards' drop rates are now completely random (they were tied to TF points before)
Removed the ability to "continue" from main menu after completing or losing a campaign. You finished that run; start a new game!
Fixed animation system causing a crash from trying to interact with an enemy that doesn't exist any more (i.e. ended combat, but had a lot of queued animations from using cards).
These crashes happened after combat, often in the "pick a card/item" selections, depending on how quickly you picked stuff there.
And as always, miscellaneous fixes & balance adjustments.
Shuffle Me v0.2.7
Added theme (& gender) upgrades system
If you play enough cards with the same theme/gender, you get an option to upgrade cards of that theme for the rest of the campaign!
All 10 themes and 3 genders are now can have up to 3 upgrades.
New unique recolors: added 7 new bottoms & 1 new top
Rebalanced clothing cards:
The (default) starting clothes and cosmetics are no longer usable in combat (the only exception is Hair)
Most clothing card effects have been changed to "supply" effects (applied each turn). Should be better motivation to stay dressed
Better description for clothing cards explaining "reshuffle" of enemy cards. Later this effect won't be presented on clothes only, and not on all the clothes probably.
Made post-combat events in Rise of the Machines campaign more consistent with those in Arena.
"Get a new clothing item" choice events have been removed since you can get a new item after every combat now. Other events are more frequent now.
Arena Opponent rebalanced
Cards have a bit more powera
Cards don't reduce player's stress/arousal as much.
Losing due to high stress is not as bad.
Butt jiggles less when it's flat, and jiggles more when it's curvy now
Masturbation cards are accessible in Arena campaign again.
Rebalanced some cards that were converting Shield into something else. Now they are not as strong, but still useful.
And as always, miscellaneous fixes & balance adjustments
Shuffle Me v0.2.6
5 new cards with the unique artworks
Motivating Slap
Present
Hold Hands
Get Support
Awkward Silence
3 new synchronized animations
1 new solo animation
new effect that adds stress/arousal until the end of combat
"Supply: +X Power to next card" effect on some unique items is replaced with something that works
other minor adjustments here and there
Shuffle Me v0.2.5.1 Fixes:
Fix issues related to Arena opponent trying to update visuals used in earlier fights
Fix issues when winning vs. Arena opponent using a card that plays a looping animation (e.g. the naughtier ones). Shouldn't crash anymore
Removed "restart" button in pause menu
Fix naughty bits having the same color as worn bottom clothes
Fix animation for "Handle It" card
Shuffle Me v0.2.5
Theme System for Cards (diamonds in upper right)
10 themed suits, with 5-6 cards in each theme
Old suits are gone. Mechanics stay, just no more seemingly-random +1s to combat stats, what you see in the description area should be what you get, now.
Added 4 Player cards that can trigger Synchronized animations (these cards are not in Robots campaign for now)
Get a Kiss
Handle It
Close Assistance
Don't Look Back
New card effects that boost other card's power based on theme
New card effects that temporarily adjust stress & arousal costs of other cards (often target specific themes)
Rebalanced all player cards
Power Boost from Flow (blue arrow) effect is temporary now (lasts till the end of turn)
"Natural" cosmetics are no longer usable in combat
Player's deck size is now 12, up from 8.
Internally reworked how enemy save data works to better support different kinds of enemies.
This breaks past saves; sorry about that.
Internally rework how body TF works and is saved for use w/ future opponents and difficulty controls.
Probably also breaks past saves but a little less
Player's base HP is reduced by about half.
Arena Opponent's HP is increased by about half
Fixed a bug where Opponent are not being transformed visually during combat
Updated "Effect Info" window (help text)
several other small fixes and adjustments
Shuffle Me v0.2.4
Nose Transformation
Eyes Transformation
Player Avatar in Character Creation is now bigger
Updated menus/template plugin:
Nicer/more consistent looking menus & popups
All options are available from the pause menu
Shuffle Me v0.2.3 Skirts
Added 2 types of skirts (with full animation support)
regular skirt with simple recolors and related cards
mini skirt with simple recolors and related cards
Opponent progression in the Arena is now pretty and feminized (including skirts)
Fixed a bug where losing combat via stress/arousal would allow you to continue a run even when fully transformed
Updated roadmap
Several other small fixes, UI adjustments, etc.
Shuffle Me v0.2.2
Added camera zoom slider (mostly for combat)
Added Hide UI (screenshot mode) button in combat (a bit rough atm)
Item cards are moved into a separate Phase of combat
Opponents get more "lewd" cards
"The stick between legs" now works properly when using certain lewd cards
Fixed a bug with "next card bonus," now the effect is applied once
Updated to the latest Godot engine
...and other small adjustments
Shuffle Me v0.2.1
7 difficulty settings (just a plain bonus to cards' power)
4 new unique tops
Direct TF effect (bypassing Shield, used on some new items, if you're lucky to get them)
Shuffle Me v0.2.0
Added The Arena campaign
Two men enter, at least one woman leaves...
New enemy that can be TF'd like the player, with a full suite of enemy cards and animations.
Progress screen between Battle Phases
Avatar X Avatar system
Undressing mechanics for the Opponent and for both at the same time
New interactions (solo and together), aka Cards
Body transformation for the Opponent
Almost linear progression for the Opponent
Progression when you win
Progression when you lose due to high Stress
Progression when you lose due to high Arousal
Loss when you lose due to max TF
Added a few unique clothing items.
Added "Examine Self" button -- get a closer look at your character, optionally undress them.
Reduced the amount of walking between events/encounters/etc, and removed camera jerk when loading a new one.
Made the pause menu buttons bigger.
Removed need for separate .dll/.so-- game is just one .exe file now!
A bunch of other technical improvements
v0.1.0
on Godot Engine
Avatar with 9 body parts that can be transformed non-linearly. Dozens of different clothes and styling options.
All the equipment takes part in the Battle Phase. You can use your makeup, hairstyle, pants. Or just flirt, talk, etc. It's up to you.
Every single action is animated. That means that every card, every choice, has its own animation. Sure some animations are reused for different cards, but still there are a lot of stuff.
Everything is responsive to Player's state. So if you have boobs - you have them in all the animations. If you have a ponytail - you have it everywhere. If you're wearing a crop top - you wearing it in all the scenes (unless you undressed it, though it's still your choice)
Exposure system. Now you can undress or be undressed during the Battle Phase or in some events.
NPC progression. They become stronger, but not like before. No more hundreds of HP. They stay almost on the same power level, but still can make you cry sometimes.
You can lose now. And you will. Probably a lot. Again, partly because of poor balance. Still, the game was designed to make you lose. Because losing a battle isn't the end, it's just the beginning. So stress/arousal are now very important.
v0.0.9 - Small Update
added a new card
fixed legwear
some other stuff
MOVED TO GODOT, so releasing Sigma version for free. And also to fix the confusion with the versions change the version of JS Shuffle Me to 0.0.9. So version 0.1.0 is made on Godot
v1.2.2 - Small Update
Technical Avatar Rework
1st and 2nd boob stages now also grow in size, so it takes more time to get boobs
the whole structure for the avatar is reworked for better long-term use
simple-to-use system for single-color items (and probably more recolors for clothes)
fixed some visual bugs, like tank top were rendered above pants, or avatar were becoming small on last groin stage
Fixed a rare bug with errors after the battle
v1.2.1 Bug Fix:
switch cards now actually switch xD
v1.2.0
Added Masturbation mechanics
penis reflects arousal (hard/soft)
3 states for penis - normal, caged, ruined
3 variants of stimulating Penis for each penis State (so 9 artworks in total)
3 different end-turn cards to match Penis State
each penis state has a different Arousal Threshold, after which player can cum
all new penis mechanics also added to Avatar
Added Switch effect. A card with such effect changes if the requirement is met.
Added a new special Event, where player can get new masturbation cards. It appears only after player's came several times.
Added a mini-quest after player's got caged.
Direct TF enemies now have one card for Arousal, and another one for Stress.
Rebalanced most of the cards.
Fixed a bug with Healing when resting (this time it seems actually fixed).
Fixed some wrong names, and some other small bugs and adjustments.
Updated "planned content" and "content warnings".
v1.1.3
Added 3 more fitness cards
Added 1 more Ordinary Enemy card (about something white and creamy)
v1.1.2
Added 1 more fitness card - Energized
New event - Status Card Roll
it's a simple draft, in next update it will be related to player's playstyle
Status cards are excluded from "After Battle" rolls, so can be found only in Status event
Bug fixed - rerolling salon were leading to shop event
Balance adjustments
A bit more variety of artworks for non-battle events
v1.1.1
Added 1 more fitness card - Sweaty
Focus can be used to reroll items and cosmetics
Salon and Shop were added to Rest event
Start the loop with 2 focus
v1.1.0
Random Transformation takes effect during the battle (was taking effect in bulk after the battle)
Added new Regular enemy "Cheerleader"
Fixed issue where only Feminine cards can be collected during the game.
Added Tank Top (bra slot) with recolors
Added Sports and Slim panties with recolors
Added 2 more burst cards (7 more were added before)
Burst now decays by half if you use a card of another type (was resetting completely before), also decays by half at the end of turn.
Rebalanced most of the cards and enemies, changed effects of some cards
Card Drop Rates are now dynamic and get higher the further you advance in the loop
Rest now heals 20TF +20% of missing TF
Fixed bug where Brows, Lips and Eyes were not affected by Direct TF
Changed starting Deck
Temporary removed half of Hairstyle recolors so hairstyles are not that frequent in "Salon" event
v1.0.2
Added 7 new cards in Fitness theme, focusing on Burst mechanics
added new undies type for avatar
small balance changes
Character Creation is now in the lobby (until I add meta-progression)
v1.0.1 Bug Fix
Fixed Tutorial. Now it should work fine
Fixed a bug with Shin's card "Creamy Inside"
Added "Avatar Randomization" with some cool options in Cheat Room
v1.0.0 Release
N/A
It's absolutely unacceptable that a game in this forum is paywalled. Like, do you know where we are? This game should be posted fully, without any sort of pay wall. It's trully a shame to learn that this is paywalled, as I wished to play it some day. But in this state, it's a one star, solely because of the pay wall.
This is not really a video game, its more of a vertical slice of one like what devs would show to investors before they begin development on a full game before getting a green light and funding from publisher/investors, even then it feels more like a fidget toy than an actual video game. The mechanics are over complicated and nothing is really explained clearly, while I do like the idea of a card game with transformation effects and visible changes, it feels directionless you roll and play cards for actions that feel pointless you just change your avatar's features and clothing, I understand its supposed to be like a "journey" to having the boy avatar become the opposite sex slowly and get railed at the end but nothing really happens, or nothing WORTH happening happens, until the very end. I feel like there are inklings of a good game or at least a concept here but at this state I'm not feeling it. I don't wanna just sit here and shit on the dev but I think there are some cool, unique ideas here that could be used to make something worth playing. Something like simulating a male avatar character being inched slowly by outside forces towards giving up his manhood so he can become a "surrogate girl" through a card game works as a cool concept on paper but it needs work. Despite all this, I want to see it finished just so I can see what its supposed to look like at the very end because I do think the dev has a cool vision but its just not very well realized atm. Also the game is very much paywalled, ads are plastered everywhere for the Patreon. I'd say give it a chance if you like the topic (It's not a very good card game so don't play it for that) and see if you can find anything good yourself. LATE EDIT: I forgot to mention this is NOT the Patreon version I am reviewing, it is the public demo (available on the page here on f95). The Patreon version NEEDS to be paid for to be accessed as the devs are on this site and will NOT (presumably) allow it, and I do NOT pay for a game unless I think it deserves its weight in gold.
Game dev is allergic to game balancing, simple instructions, consistent mechanics and progress that isn't just visual (or corruptive). Game balance: terrible. Chance events, everything is a trade-off, overpowered enemies that (hopefully a bug. not design) don't use their own energy, cards not in starting deck provide less value. Simple instructions: wrong. Why choose simple "boosts attack" or "more draw" when you can have convoluted, multiple values for that. Then there's meta-game TF element values from cards. Consitent mechanics: quite the opposite. The cards you have can (basically) randomly transform, changing their values, effects, the possible changes aren't shown until they happen. Progress: trade-offs only. Already described changing your cards or equipment for alternatives that aren't actually better. Only body parts change and even that is random (maybe indirectly tied to the TF bar or enemy attacks) Out of 2 games, the only consistent thing are TF themes and not making any sense. Perhaps if it were simplified and rebalanced from the ground up, it might resemble a game you can make choices in. Maybe.
YKW this is gonna be the first thing I post on this site. I mainly lurk like many others do on this site, but I had to review I've played both games that the dev posted and they were alright for basic demos, this rebrand/rework of the game was usually better than the last. Moving from HTML to Godot was... a interesting decision, but felt right to move from a framework that will support the game better. I don't mind the idea of paywalling content that will be implemented into the game. The Ideal is how the dev at Course Of Temptation handles there Patreon/paid content. Realisticly that wont happen to every game/project, but I believe that all game devs should strive for that ideal. HOWEVER, for this game there is literally nothing here for the free version, only a framework of a game. The only things that dev is paywalling is the MEAT OF THE GAME. At the games current state there should not be ANYTHING behind paywalls. Once the game is actually a game or a chapter 1 demo you can start paywalling some content. Otherwise this "game" will feels a cash grab for people who LOVES this type of games.
This developer's arrogance is immediately apparent. He thinks his game is something wonderful and beautiful, but the gameplay here are just pictures of a poorly drawn character. If you're looking for a plot, there isn't one. Gameplay: The gameplay is practically empty and indistinguishable from his previous game, EP Backrooms. There are still some minor changes, but that's it. The game is nothing more than that. The worst part of the game: he's a developer who's clearly lost his mind and genuinely believes an HTML5 game should sell for $10 on his Patreon, where he also tells pirates to go to hell. If you want to try it for free, then please, he won't give you any art at all; just sit and stare at his "wonderful" text.
If we evaluate this game simply as a card game, I would consider it decent and give it a 3*. The problem is that it's not just a card game, but a porn card game, and as a porn game, it disappoints me greatly. As for sexual content, the game only has photos from the card game and two porn videos upon defeating bosses. They don't take into account the player's status in a porn card game focused on TF. This game has no story, no consequences (for a TF game), and the erotic content is lacking. Literally most of the content is what you can see in the photos and one of the two videos is in the third photo, with the protagonist lying in bed while licking the boss's ass. As a card game 2.5*, as a porn game 1* because I can't put 0*
Absolute junk, a reskin of their other game, everything is locked behind a paywall, and the dev is shady as fuck about it and uses AI generated crap. They were so lazy about reselling their last game (which was the same damn game) that they didnt even CHANGE THE TITLE in the first version. 0/10, avoid, burn it, ban it, get rid of it.
The free version is one star, if not zero. Don't play it, period. The paid version I give two stars- it's also bad, but it's not NOTHING. The premise of a card game with TF mechanics is novel, and could be interesting. There are a few problems here. One is the UI- it's a huge pain to understand what exactly cards do, even when their effects are in fact very basic and mostly boring. The fights themselves are just stats going up and down, there is no art or animation associated with the battles. There's also no change mid-game: enemy portraits don't change to reflect low health, the TF doesn't occur until the fight is over, etc. Not great. The loop is an improvement from the previous version of the game (EP:Backrooms) in that it FUNCTIONS, but it's very boring. You fight and that's it. No progression between runs, nothing to do between runs, and during runs it's just fights. No currency, no items to buy. In other words, the old version was so busted that stripping everything out has made it better, making it simply Nothing instead of Actively Annoying. Not exactly a credit to the game. The art is improved, straight up. It looks decent. There's clearly work to be done but credit where credit is due, alright-looking game. It's a mistake to take that for granted in the era of AI trash. I have seen some accusations of AI on this one but it doesn't look like AI to me, and I haven't seen any evidence to back this claim up. If I see some reason to actually believe this, I'll update it. But not all art you dislike is AI, folks. Sometimes you just don't click with the art style, and that's fine. For me, this art style is alright. Its second biggest problem is the TF stuff. It's a TF game where TF-ing is the loss condition. ...Sorry, what? It's not just that getting TFed makes you weaker, it is literally your HP bar. If you get fully TFed the run is over and you are reset to normal. It's such a blaring contradiction in the premise and concept of the game that it's staggering. You can switch on that changes to your lower genitals won't be reverted if you regain "HP" but you can't do that for any other body part. Stupid. Just blatantly bad design. So what's its biggest problem, then? It's that this is NOT a new game, it's a continuation of EP:Backrooms as mentioned, and so this is a project two and a half years in with such huge huge problems at the most basic level. This could be made into something cool- and don't get me wrong, game dev takes time and effort that people CONSTANTLY underestimate. But for the time spent, progress seems slow, and more troubling, doesn't seem to be addressing the game's issues. Hard to be optimistic. tl;dr free version is literally not worth touching, if you ~somehow~ get your hands on the paid version, there's potential but it feels very unlikely it'll ever be reached. What's here is pretty bad.
Nothing but a patreon advert for a game that got reskinned. Don't waste your time, the demo is stripped of pretty much everything. There is no real public version, just an intentionally shitty version to make players frustrated and want to buy the full version. It is not worth it.
If this really is just a rename of Backrooms then it not only requires a patreon paywall to unlock the features, but a second different patreon account to unlock the uncensored art. Calling the gameplay engaging is a stretch, and possibly insulting to the concept of stretching.
Shuffle_Me_v1.2.1_Alpha.zip ~ pixeldrain After playing the public version, I wholeheartedly agree with the comments in the reviews. To be honest, it's not even as good as some game demos. I've never seen a public version that cuts out so many of the game's main features. So... I found a strange file on a strange website. I had no idea what it was, but I downloaded it anyway. That's all Incidentally, in my opinion, the reason why the public version has been stripped of a significant amount of core content is that once you have played the paid version, you will realize that the current version is not worth supporting. Therefore, he hides the core content behind a veil of requests for support, allowing those who pay to believe that everything is worthwhile before they actually see the core content.
This is an ad. Not being hyperbolic - everything is locked, and there's screens with literally 5 ads/links/mentions of patreon. It's probably the worst case of a cashgrab I've seen on this site, and we all know how low that bar is.
As many others have said, the paywall is bullshit. I can't test a game and decide if I want to support a creator if everything worth checking out is locked out. If a dev wants to make a game that people want to play, they need to make a game people are able to actually play and not just a glorified demo with none of the exciting features actually available. Plus this is just a card battle game. You're making a card battle game about transformations with most of the transformations locked out? It feels scummy.
Like all the other reviewers are saying, the vast majority of features for this game are locked behind a pay-wall. The sheer arrogance of this dev to post his own game on a pirate website while pay-walling the features should get them kicked off this platform in my opinion. They are only interacting with this community for the purposes of advertising. Lets juxtapose this. When the Star Knightess Aura dev found out about their game being posted here they made a statement against the piracy of their product and then proceeded to not only allow their game to stay posted but actively provided updates and support to the pirate community. The outcome of this was a patreon over twice the size of this shmuck's and a genuinely innovative H-JRPG instead of glorified HTML grift. tldr: game is bad, dev is greedy, avoid.
once non-patrons get to see the transformations this game will be great, I like the loop and the two different stamina bars with the transformation health. Hoping non-patrons get some more cool stuff soon but bills don't pay themselves. Cool concept, wishing all the best.
Everything is locked behind the paywall. Transformation art itself is locked behind pay wall, everything you want from these type of games is available in patreon version only, nothing for us peasants. Buy it if you want to see if it is really worth it.
everything you would actually want to do is locked behind patreon, and everything else is mid. "game" is essentially a massive patreon ad, and also rebranded of his old game. while still not really a concept super delved into, i swear something about card games brings out the worst in devs, this has potential if he can fix the story, gameplay, and absurd patreon walling (basically all the porn and character creation is patreon locked) like, jeez dude
a mediocre card battler by a leech developer. all the porn features are exclusive to patreon. i have supported sifa in the past, for that other game he made, it's not worth it. the UI is mid, the story is mid, nothing here can carry the expirience.
I thought for a long time, but even so I don't know how to describe this. Basically it's just that's developer previous game, but for some reason labled "1.0.0" (maybe developer doesn't know about meaning of this) As the previous game, this is a paywalled card game advertising for their Patreon. Developer argued that there is a direct link somewhere (didn't find where), that leads to a patreon version of the game (includes character creation) which is meant to be free. But in reality, only public version is accessable on their Patreon for free, in order to download Patreon version you should sign up for a paid subscription
Without the View on the right its just a lazzy card battler with lewd intent. Therefore a not so good porn game. The Card battle mechanics are shallow. You cant have specific builds. its just random effects that hopefully are stronger than that of the enemies. So therefore also its a boring game where even the view on the right cant save. Also its about principle. Dont put stuff behind paywalls.
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