SlaveGirls Rising
by KavenBach
2D Game
2DCG
Adventure
Animated
Combat
Corruption
Cosplay
Fantasy
Female Protagonist
Graphic Violence
Horror
Humiliation
Monster
Monster Girl
Puzzle
Rape
RPG
Turn Based Combat
Vaginal Sex
Vore
Features hard vore by large rats, soft vore by giant rats and plants, rape and hard vore by Ratites (male humanoid rats), spider webbing, and on hinted statue transformation. This game features a variety of kinks, most if not all angled toward women in peril, and the vore will be of women by various monsters and plants.
Screenshots
v1.4.3
A few minor bugfixes. Added one more option when inspecting the statue of Sleethe's brother. Added a story-relevant conversation at the end of 1.4.2 content, in Teleport Tower. Added the option to re-visit Faerie Village thereafter, with a couple of new games to play, though there is still a lot more eventually planned. Added one more onahole-transformation location in South Tagero somewhere.
v1.4.2d
Fixed a visual bug in the Wescravon underground, where you could turn yourself human but the monsters still thought you were a zombie; fixed a slight possibility of the zombies in the graveyard or underground disappearing in very specific circumstances; changed drop rates for the "Pound of flesh" item from zombie females; fixed Sleethe eventually giving you a screen lock if you inspected his brother's statue a few times without choosing to take his challenge.
v1.4.2
-You can now continue from the basement of the Wescravon Temple. You can go through the secret passage, pass the graveyard, descend into the underground facility, and eventually conclude the storyline portion of South Tagero.
-Added a re-fight of the Lizardman champion. Inspect the statue of Sleethe's brother in the female Viperia Garrison.
-Added "Flaccid" mode. Activated using the "Ice Cold Water" in key items. Makes all enemies have only 5% HP and greatly reduced damage. For those areas that are wayyy too tedious due to too many enemies or enemies that are just tougher than they should be. I f you wish to see the battle interactions, with Flaccid Mode on you probably won't; you can turn it back off using the "Via-Grow" that appears in the key items after using the Ice Cold Water.
v1.4.1e
N/A
v1.4.1
N/A
v1.3.9c
The new content begins inside Viperia Garrison. Head to the east area to start it.
I have yet to add new content to the Medusakin Crossing; I'm thinking that's what I'm going to start now for 1.3.9a... assuming 1.3.9a isn't an emergency mass-cleanup bugfix. For now, we have the event inside the Garrison, the return to Ludenska, Alanna being all Rambo-ie, and then a large-scale battle. The large battle should be an easier one this time... despite it not looking that way at first glance. After that, you now have full access to all of South Tagero, and should see a few differences here and there. Please let me know if by some chance you spot things that have popped up prematurely throughout the game. I did a test run to find any of those, but even now I remembered a couple I missed in Estaraba. I hope it's not a disappointment! Enjoy!
Corrects mostly minor glitches with images in the Farm and Army infiltration areas, as well as an infrequent but deadly bug with the Purify spell when fighting the Crystallisk. Also corrects the somewhat more problematic bug that accidentally returned Beatrice and Lepara to the party if you pass through the Medusakin Crossing.
Yeah, so I'd missed two out of three of the locations where Beatrice and Lepara are spontaneously returned to the party in the Medusakin Crossing. Should actually be fixed this time!
Fixed my fix de-fixing the actual fix.
v1.3.8e
bugfix
v1.3.8d
bugfix
v1.3.3a
N/A
v1.3.1
-Modified some events in the STIGSS, so you can replay Alanna's playful but potentially dangerous "pretending" scene after she learns the "Shocking Dance" skill.
-Added a few more rooms and events to the "friendly" Medusakin Crossing, though it is by no means complete.
-Modified the final Goldman Battle in the STIGSS to more accurately reflect Alanna's desperate situation with him. People may hate me for it, but do remember that a handful of the LightningStones you find all over the STIGSS will slaughter him in 4-5 active turns.
-Added the first half of the underwater crossing at the east end of the STIFFF island.
v1.2.8a
-Fixed some glitches in the Defense of Arkheva battle.
-Increased the gate's resistance in the Defense of Arkheva from 300 to 450.
-Added 4 "booby-trap" uses to the Defense of Arkheva battle, to target enemy units 1-4 with extra damage. You're free to use it, or not.
v1.2.8
-Made small changes in the STIGSS (Goldman fortress) to fix a game-breaking bug in the Archives room. If you have an older version, only read the books in that room while "running," or you won't get the key you need for the chest there.
-Added a few "overworld" goldmen to the South Tagero Island, so Alanna has to be careful even outside of the STIGSS if nearly turned to gold.
-Fixed various typos.
-Added a few encounters in the Ancient Temple Playroom. I will have to start correcting things soon so that you don't meet creatures in the playroom that you haven't actually encountered in-game yet.
v1.2.6a
-Fixed a game-breaking bug in one of the Water Medusan rooms, which occurred after Alanna took a shower in the waterfall in the lower right of the Medusakin main area.
-Added the "decoration" crystals in more places and around more rooms in the Medusakin Village. Once you find the password in the final area of the Medusakin Village, during replays or from earlier saved games you can enter said password to try out more combinations of Medusakin Appreciation and Alanna petrification levels.
v1.2.6
-Added the Medusakin Village and all the events therein.
v
1.2.4a
-Fixed the issue where the screen faded to black forever when leaving the Arena by the front gate, after the events in Arkheva.
-Added optional grid markers for the Battle of Arkheva. You can turn them on or off if you ask for a status report.
-Added some helpful guards and a signpost in Arkheva to give directions.
v1.2.4
- Added the Battle of Arkheva, and progressed the story to the situation in the aftermath.
-Modified things so that after the Battle of Arkheva, you can freely wander all the main areas you've previously visited: the Library Temple, Port Sudvara, and Sudvess Arena (both the dungeon refuge and the arena itself). NOTE: as of this release, there is a bug if leaving the main gate. You need to leave by the dungeon escape passage. This will be corrected in a bugfix release 1.2.4a very soon.
-Added six encounters in the Library Temple Play Room.
-Properly added the Game Over scene for if Alanna allows all her charges to perish (or worse) during the desert escort quest.
v1.2.3a
-Added saves during the escort quest from Sudvess Arena to Port Sudvara, after every leg. Also shortened the time for each leg and
corrected the issue wherein the girls sometimes started a leg as moving statues. I think. Also hopefully reduced the occurrence of game-freezing bugs?
-Fixed the glitch wherein you could head downstairs and outside during the "Monsters Released Failsafe" part of the arena.
-Added a bit of code to Optionally remove lesser versions of the RapeBuster and Kick skills at the beginning of the Desert escort quest.
-Corrected the issue wherein the Medusakin in the Sudvess Arena invasion are correctly vulnerable to anti-reptile weapons.
v1.2.3a
-Now the game ends in Port Sudvara, after escorting women from Sudvess Arena to the Forest Village.
-Finally fixed the coloring of the Gold Slime when it has Alanna in its clutches. Still needs to be adjusted a bit possibly. Also added another sprite for when it successfully takes over her mind and body.
-Added the escort quest from Sudvess Arena to Port Sudvara.
-Fixed some discrepancies from the previous release; characters in two places at once, or strangely not aware of events they have lived through, etc. Also fixed some typos.
-Added an instant Game Over in the Trophy Room of Sudvess Arena, only triggered under the right circumstances when it has been invaded by monsters.
-Added some scenes after the escort quest, at which point the game ends for the present version.
v1.2.1a
N/A
v1.2.0
So... six and a half months since the last release... here is another release of SlaveGirls Rising. Version 1.2.0 Includes, amongst other things, the opening of Chapter 2. Not very much has been added since release 1.1.9, except mostly exposition scenes; as I had forewarned, I had gotten sidetracked with other things. And while said other things are still going on to some extent, I can honestly say I've gotten more progress done on SGR in the last week or so than in the last several
months
before that.
It's been so long since the last update, I honestly don't know what I may have changed in the parts of the game that were there before this. I know I changed a few details; some corrections to text and displays in the SandStone Prison scenes and fights, and modifying things so that the scenes at the end of the last release happen at night now.
This release essentially just adds a few different expositionary scenes (is that a word? hee hee), with essentially nothing added in terms of dungeons or battles. I had gotten stuck, with writer's block as well as my other distractions, until recently, until inspiration struck rather randomly at 4:30 in the morning when I was actually in bed and trying to sleep. Now I do believe I can resume progressing the game.
Expect something big in the next release after this one, both in terms of story and in terms of game play. If things work the way I hope, it's going to become rather epic in the next couple of months. I really hope!!!
v1.1.9
TBD
v1.1.8
-Lessened the HP of the Tentacle Mass boss (second incarnation) by 3,000 HP and increased the odds of "Break Free" from 50% to 70%.
v1.1.7
-Added Port Sudvara and its actual population this time.
-Added a couple of spontaneous game overs in Port Sudvara, and an optional Game Over when fleeing Donall's Inn.
-Added two dungeons, both short: Port Sudvara Pit and Jovan Forest.
-Added seven enemies. Some are rehashes, some are not. Added one transformation type.
-Added the first scenes with a new mysterious woman.
v1.1.5D
- increased the damage dealt by special attacks and spells.
- gave Alanna a larger critical hit chance.
- changed the opening wall-of-text to make it a little less generic feeling.
- added a bit of a scene to the very first fight with a Ratite, showing that the girls are physically enjoying the situation even though they shouldn't be...
- added the first glimpse of Tagero's surface, a desert, and the scenes relating to the first visit to the Oasis Inn.
v1.1.5
-Modified the Water Snappers (due mostly to the lore behind them, unknown to player or characters yet) so that you can use Mana Drain to substantially replenish your MP... as long as you're willing to spend a few turns being digested.
-Modified the "CombatGasm" system so that you have more leeway to act before Alanna or Beatrice get incapacitated one turn by orgasms in battle, but so that unfortunately they will hit said orgasms eventually despite using the AntiSex spell. This gives you more leeway for equipping gear and still being able to act; essentially, better gear wiill mean better stats but more CombatGasms as a trade-off.
-Added some skills up to nearing Level 20.
v1.1.4
-All Ratites from Sudvess Arena are now vulnerable (1.5 X damage) to the lightning element.
-Added a background for the Water Snapper fights in the Sudvess Arena Catacombs.
-Added a knockdown effect to the "Shockwave" and "Wind Gust" skills. In relation, set thing up for some battles so that knocking down some foes can be helpful for breaking free of a rape... or can be detrimental to you instead. And of course, some monsters can't be knocked down.
v1.1.3
-Reduced the MP cost of the " Purify" spell from 10 to 5.
-Corrected the fact that Alanna already has "MiniHeal" against Camdon when she fights him at the unloading dock. Using it would make the unwinnable fight unnecessarily long.
-Corrected the Guillotine challenge at the start of the second Sudvess Arena match so that you can still win it even if you never beat Beatrice or got the weapons from the last room of the first arena match. Or got a random Small Hand Axe drop... :/
-Corrected an issue wherein you couldn't get the key to enter the last room of the first arena event if Beatrice got there first. -_-
-Modified some fights so that in some specific circumstancces there are odds of earning much better gear.
-Alanna now knows the skill "GIVE UP." This reduces all characters' HP to 1 and sets them all into "Surrender" status. This will not automatically give you a special Game Over; it's just a way to quick-kill the characters for easy defeat, if you want to see if there is a Game Over Scene or not. I will attempt to put in more such special scenes in future, including in some of the older fights.
v1.1.2
-Modified the Arena so CombatSlaves randomly help you in battle for the first half of the first arena event; also changed the first time delay from 5 to 6 minutes, and the last section's time delay from 5 to 6.5 minutes.
-Added the second event in the Arena.
-Added a feature so that in boss fights, at least, LoreCheck allows you to see how much HP the enemy has left.
v1.1.1
-Added the first event in the Arena.
-Corrected an issue with leg gear having been set as an "accessory" and vice-versa.
v1.1.0
-Modified the training fights in the Gladiatrix training section of Sudvess Arena so that they don't mess with the walk/run dynamic, and so that the player can no longer bug up the game by switching between walk and run during the discussions.
-Changed the scene with the Minotaur just a smidge, just so that Alanna can be SEEN holding the sword when she back-stabs him.
v1.0.9
-Corrected bugs with Running/Walking in the Gauntlet making the caves give extra keys or not give them when they should.
-Added several scenes in the Sudvess Arena, including several character sprites and battler sprites, and progressed the story.
-Added an image on the opening page, graciously offered by MadBirdCZ.
v1.0.6
-Changed things so that most enemy groups freeze after you run away from one, at least in areas where there is the potential for large numbers of monster groups swarming you.
-Changed Alanna so that she gains much better escape skills much sooner in the Gauntlet. She will be able to escape being swallowed or penetrated more easily than the other girls, which was supposed to be the idea: she's several cuts above them, so to speak.
-Weakened the damage effects of the spiders' poison. Instead of 10% of total HP lost every turn, it's now 4%.
-In theory, fixed the error which slowed messed up the Running/Walking dynamic whenever the girls got pulled into a cave in the Gauntlet.
-Added Tutteerielle (Tuttee) to the end of the second Well Passage, where she drops the usual cryptic warnings, in this case about whether or not you picked up an item that can save you against the boss.
-Added the scene in the Slave Cart.
played 2 hours for 3 scenes , terrible game. Someone must be delusional to be a rating higher than 2 stars, combat awfull, EXTREMELY grinding, history the least worst aspect so about a 3/10 and FOR SOME reason in this extremelly linear game, theres an WALKTHROUGH ... WHY???
I don't know if I'm playing a game to enjoy or to SUFFER TRYING TO. The game started off really well: normal combat, a good story, and great transformation fetishes too. But everything goes to shit when you get to chapter two and it starts to piss you off: MANDATORY KILLING MORE THAN 46 BUGS. A PAINFUL ESCORT MISSION, A CRAPPY FIRE EMBLEM, AND EVEN PAINFUL ESCAPE MINIGAMES. What was the creator thinking? The game supposedly started to make you interested in its lore and gameplay, but as it progresses, the gameplay gets worse and worse. I know he's not going to fix it, so as far as I'm concerned, and I'm sorry, it deserves 2 stars for having some really annoying gameplay moments. Edit:1 star because the next dungeon is an incredible pain in the neck.
This game is a total waste of time. The mechanics are boring and the progress feels slow. I am very disappointed because it offers no fun at all. Save your Time and play something better than this! Dont Download this
Clearly, somebody sank a lot of time into this. A summary which could be best described as 'charitably enthusiastic' applies to this game right here. If I had to use memes to describe this it'd be, 'It's magic I don't have to explain shit', 'Don't care, still don't care, didn't ask', and lastly 'Oh my god, who the hell cares'. Tedium for the sake of tedium & I couldn't be fucked to find out the rest of the story. Artwork is take it or leave it, you'll probably just be playing this to see where it leads although I'd recommend playing any other generic anime CGI laden rpgmaker games for the same level of porno logic world gambling this kind of genre has to throw at you. I wanted to like it but I was falling asleep by act 1 and didn't care where the story was heading after that. Sue me. The only reason why I'm not giving it one star is because as I said earlier, someone did put effort into this which is more than I can say for devs outside of their scope.
Really good story !! I like the pixel art animation in the map. The combat pixel art is not my favorite, but good. the thing that caries the game is the story! oh and the gender change is interesting too.
This game is great! It isn't perfect, but i gave it 5 stars due to if you get used to the graphics you will love the story, the writing and worldbuilding is all i wanted from a Game Over Rape game, even has vore and clever situations like being fucked until you are cursed to be trapped as a statue, stuck in an eternal orgasm. Honestly highly recommend to anyone that loves getting Game overs and lewd situations, you will get used to the art ^-^
1.3.3a honestly the game could be so good. but it isn't. the graphics are absolutely terrible. the best art you see all game is the main picture for the game where medusa holds her. the problem is, there is no movement anywhere, not even shaking effect. just that still picture for anything. everything is drawn in paint(no joke). very badly. like if i started to make a game, this is how i would draw it exactly. and i nearly failed high school due to art class (got mark2 in the end. mark 1 is fail mark 5 is best) but since the mainline story was quite creative and interestingi thought halfway i would still give it 5/5 despite the worst drawing ive ever witnessed in any H-game ever. but around halfway the grind is crazy. and very boring. and luck based. you can easily die any time if you miss some hits (random) or you lose some turns (random) in a row due to enemy debuffs or your own debuffs i dont want to spoil. i think i killed more than 500monsters. not sure. i was resilient up to a point. and you have to kill them cuz you will be underleveled and will suffer even more. then after i killed all those mobs and im relatively strong, i got to another medusa type (it's like now the 4th type with all being different color... that's it. "stronger" but everything same except color) which is all luck based. it gives you a debuff where you die in 3 turns. she can keep applying it to you, you can keep removing it. you need like 7-8turn to kill her if you could freely attack her. but most of your turns will be applying buffs to yourself and removing debuffs then healing. but all very luck based. if you miss 1-2 turns (can happen with relatively high chance) you die and gameover. and this is after hours and hours and days of grind. of the same enemy. and NO H-animation at all. only some enemies have some extremely basic sex art about them. even that has no consequence. you are a slave so you get raped all the time anyway. honestly i should give this garbage game 1 or 2 rating, but i really really liked the main story cuz it's unique. you expect what the game will be then it throws you a curveball. then another one. so it starts to get interesting but the grind is unplayable. the art is unfappable. so here we are. a creative person making a game in the worst possible way so nobody can enjoy it. might as well written a book about a story, more people would have enjoyed it than this garbage. oh and did i mention no skip button? you have to spam space/enter to continue the dialogue, which sometimes you have to watch A LOT of again, if you failed a boss. i still give it 3 just for the story.
Excellent ideas with acceptable graphics completely ruined by unbearable dialog. I hate games where you need to sit around tapping space for minutes on end just to see something happen. The combat with the giant rat dragged on. There are no options to change the screen size so you're playing with the resolution of a post card, there is a weird overlay of a naked woman for some reason and enemy healthbars aren't showing.
The author has made noticeable improvements compared to the previous installment in the series. Both in terms of their custom art and in terms of game programming with every chapter more often than not throwing a new sort of challenge or mechanic for the player to learn and beat. The game is quite long as well with new content being added each chapter, as stated before, and keeping the enemy and bad end variety fresh. (even at its current stage in development there is quite alot in terms of things to do and see). What may be a turn off to many folks is its linear story telling and game play, only allowing some spots in the game with what I would consider wiggle room. But this in no way should be seen as a negative, as it allows the author to focus on the story and characters. Which I must say, is a strong point with well written characters and a story that is...while needing a suspension of disbelief (this is an h-game after all), keeps me invested and even encouraged me to push through some odd patches of the game I may have found a little grindy. All in all, the game shows great promise in the future and is one I would highly recommend. Or at the very least, keep an eye on. tl:dr; A game with custom artwork, gameplay mechanic variety, and characters you can actually come to enjoy and care for. On top of the developer noticeably improving over time in art, programing, and story telling.
CONS 1) The game is really sick. Heavy gore, vore, stone transformation, brainwashing, fuck to death, etc. 2) CGs are only pixel fuck ranging generally from very bad to not-so-bad. 3) Text-heavy without an option to skip. 4) Difficulties for the sake of difficulties--in gameplay, battles and story. 5) The story itself is rather blatant and predictable. Another Chosen One 6) The battles are extremely dangerous and tiring. Luckily, two thirds of the battles can be skipped by running away. 7) Grinding to get to a healspot and back (especially in the midgame as of 1.2.3 version). 8) Primitive battle system, where a player needs to pray RNGesus so the heroine is not stunlocked by the enemies. 9) Almost zero lesbian content in the women-bloated world. One and a half text scene for 20 hours of gameplay. 10) Bugs, most notably in the escort quest by the end of 1.2.3 version. (still, 10/10 at the second attempt! suck it!) HOWEVER , after managing to keep your gag reflex and rage down, the game gives an imperceptible feeling of an old-school JRPG with unique characters, NPCs' small talks, storytelling naïvety, deus ex machina, and so on... In my opinion, this would have been a masterpiece if all slavery, sex and gore have been changed into something PG13. Looking forward to the completed version of this game (in several years, though ) TO THE DEVELOPER: Wishing you to stay diligent, and good luck!
Surprised by this one, and was thinking hard how much stars to give. There's some evident flaws but there's also some rough gems in the package as well. Other review mentioned the art style, to me this is always a developing choice and a taste more so. I don't think it is bad at all. I like the premise a lot, a band of women have to stand strong and together to fight the monsters to go out of gauntlet. The monsters both eat them and rape them, if they are unsuccessful. I like original ideas and this' definitely one of them. The combat system on the other hand isn't something I liked. I thought the fights lasted for too long, the healing potions were far and in between, and besides the MC, the rest of the girls felt useless on about the same level whether they had a proper weapon and an armor, or were nude hitting the monster with a fist. Lastly I'd prefer if there were in between animations, having to lose to open and trigger them weren't always easy, and the combat itself felt a bit repetitive. In short: I really like the idea and the premise of the game, I picked up and liked some humor as well, the animation quality and style to me is okay and pretty good. I don't like the combat system as it's slow and tedious, and more lewd scenes during the fights would be better then having them hidden behind losing the battle everytime. Would have given this 3.5 but as I can only give full stars, then 3.
tl;dr at end of post OK, this is actually better than the previous game by the same author. The artwork has progressed from 'goddamn awful' to 'not great'. The basic theme is 'game over vore' / 'game over rape' and there is a lot of content. The gameplay is decent, but this brings me to my first gripe. There is no 'submit' option or 'self destruct' skill. This means if you want to see a particular ending you have to work hard to die from it. Take the Ratite. Basically rapey rat furs. They have very poor attacks and if you want to see their game over you will have to spend a long time of turn after turn of doing pointless things while they slowly wear you down. Are we having fun yet? There is a fixed maximum XP you can gain playing the game, and it's quite possible to avoid some of the fights. However, some of the fights are quite challenging. So if you skipped earlier battles you may find yourself stuck unable to progress past a certain point. On the other hand if you get all the XP you will find it harder to see the game overs. tl;dr Surprisingly decent, if flawed, game over vore / rape game.
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