Snake:Byte

by Grove Dev

Uncensored Windows
Versionv1.0.7
EngineRPGM
Released2025-07-19
Updated2026-04-09
LanguageEnglish

'Snake:Byte' is an NSFW F/F/M centric, maze-like action game, pitting you against a shady corporation. Hack and "Intrude" into their virtual regions, steal valuable Bytes and Data Logs, all whilst avoiding security programs and other unsavoury entities eager to claim you for themselves.​

v1.0.7 - Fixed tyr suit auto-equipping when starting region 03 v1.0.6 - Added Analysis Frame Marking - WorkSpies now have a scan cooldown + teleportation back to their initial position if the player gets caught. - Fixed Byte resetter console being one use for the entire run. - Fixed players being able to boost mid-TP, causing the player to remain in a perpetual invis and no-clipped state. - Fixed soft-lock caused by Marking Warning screen when attempting to exit out of intrusion chair menu. - Fixed Tyr suit overlapping with the base Datasuit when switching on and off. - Fixed Tyr description missing information (Suit does not prevent marking buildup). - Fixed Tyr activation messing with High-Sec boss endings due to attempted teleport, potentially causing two capture scenes to run in sequence and cause a game-over. v1.0.5 - Marking system reworked to apply a marking once a player has been grabbed by the same enemy type twice, or knocked out. - Added scanner marking. - Added Ending CGs to the gallery and credits. - Added user profile UI to Interfacer Chair UI. - Reduced intensity of flashes for Boss 01 scenes. - Added enemyFreeze redundancies for player Hit Event. - Added speed reset event to BOSS 02 pheremone chamber to prevent lingering speed boosts. - Added enemy freeze and projectile dodge states to player when interacting with an exit beacon. - Scanner marking is applied when the player runs into one three times in a single Intrusion attempt. - Removed redundant KWK spawn in Region 02 Unders. - Fixed gallery scenes playing the marking variant if the player already had a marking applied. - Fixed Region 01 uppermost camera not responding to player presence. - Fixed Region 03 turrets from hitting the player when teleporting. - Fixed Intermission 01 'play it safe' route not running the correct ending dialogue. - Fixed player sprite having 0 opacity in certain situations upon spawn. - Fixed Tutorial camera teleport leading to the next area of the tutorial. - Fixed PAX boss firing before final grab dialogue plays. - Fixed intermission 01 playing music during IZ scene. - Fixed instances where Avisu's introductory chat can be seen before intended during the evening. - Fixed Avisu Gallery images lingering if specific choices are selected. - Text formatting fixes throughout. v1.0.4 - Fixed Marking removal screen retaining image and gallery state if player does not have enough bytes. - Fixed missing boot-up screen. - Fixed missing package.json name update. v1.0.3 - Added save transfer guide to files. - Added preview window to maggie's marking removal service. - Added missing people to credits. - Added MacOS instructions to game directory (thank you Onyxias!) - Added missing 'marking applied' post force exit message for when you are marked. - Added option to skip boss intro upon first viewing (separate options for marked and non-marked). - Added VA toggle option to game intro and console top right corner. - Added camera indicators for Region 02. - Added camera pan for Lower Level Region 02 switch to better indicate gate operation. - Added region 03 gallery unlock message to appear after the end of Boss 03. - Added ending titles for clarity. - Added double shot to boss 03 on HARD mode. - Reapplied config file for controls - NOTE YOUR AUDIO SETTINGS WILL BE RESET! - Adjusted Codex and log collection functionality to immediately check codex condition upon collection of a log. - New message notification included for better clarity upon Codex entry unlock. - Adjusted Boss 02's attacks to fire a shot trajectory visual indicator alongside the tar shot for easier off-screen counter-positioning . - Reduced frequency of Boss 02's attacks on NORMAL mode. Speed unchanged on HARD mode. - Added two additional HP packs and a single EN pack for Boss 02 on NORMAL mode. - Reduced speed of Region 02 High Sec enemy on NORMAL mode. Speed unchanged on HARD. - Increased amount of time required for Region 02 High Sec enemy to begin charge on NORMAL. - Reduced the time between flashes for Boss 01 from 8 seconds to 6 seconds on HARD mode. - Adjusted behaviour of Q.Syphoner to no longer aggro when player is in stealth. - Adjusted tutorial hand grab respawn to teleport player to a pre-set location. - Added several event-only blockers to Region 02 to prevent potential soft-locks. - Added force set tp condition to Region 01 entrance TP to prevent mid-tp respawn setting. - Disabled first time knockout tutorial message if triggered in Boss 01 fight. - Fixed missing starting seconds for Boss 01, leading to an instant double flash. - Fixed Bounty failure exits still causing a day to pass. - Fixed Bounty 01 cameras not being affected by camera cooldown. - Fixed Cargo Maniuplator arm having a small chance to cause super-speed due to conveyer eventing. - Fixed redundant Huntress pre-hit checks (as High-sec enemies are always one-hit exits). - Fixed WorkSpy (roomba fella)defeats not dropping logs and codex entries. - Fixed Q.Syphoner logs / codexes not dropping from usage of core abilities. - Fixed Punch Core not stunning Q Syphoner. - Fixed Stealth Core interaction against Q syphoner. Players will now teleport out after impact. - Fixed instances of map music fading out for the duration of an intrusion due to player safety TP function. - Fixed Avisu intro chat from running mid intrusion. - Fixed issue where Q.Syphoner enemy would continue firing upon return to the third Region due to reset event not disabling activation switch. - Fixed issues where purple coloured bytes were not appearing on certain maps. - Fixed some weird clipping visual issues on the TAR markings. - Fixed bytes and Worker Mask enemies unexpectedly moving after activating final Lower Level Region 02. - Fixed region 03 top right turrets not halting fire after player exits from area via teleport. - Spelling and formatting fixes. v1.0.2 - Fixed region 02 lower conveyer not returning player back. - Fixed gallery progress unlock due to redundant switches (note that you won't be able to revert unless you delete your persistent save file - Fixed skip switch from appearing in Boss fight 01 v1.0.1 - Added unlock blurb for CODEX entries and Gallery content in their respective menus. - Added better signposting for Region 02 holes. - Added /5 \ /25 log requirement amount to the console for better clarity. - Added chat-log cancel redundancy to prevent chat messages from running whilst you are in an intrusion. - Added 'Quota Complete! Extra days: x' text to the interfacer chair window for when players have extra days remaining. - Added additional projectile pass-throughs for Boss 02's capture scenes to prevent scene overlapping. - Added ability to remove Breast+ / Thigh+ ailments via maggie's marking removal menu. - Adjusted interaction with level 3 access key in Region 02 to better communicate underground location. - Adjusted Bounty 10 hit tiles to be beneath the player for better clarity. - Changed name input to movement-based input due to buggy keyboard input method. - Improved clarity of a certain middle platform in Region 02. - Adjusted ending 01 message to be a little clearer that there's more to the game. - Simplified region 03 wall trap from complex and redundant parallel scanning event to a simple 4 tile high ground trap (why didn't I think of this before?) - Should fix instances of infinite lag + byte softlock due to core usage in area. - Should fix indestructable wall traps as you simply need to hit the beam. - Turning on switches beside Q.Syphoner now grants player 2x logs + associated codex entries if not yet collected. - Defeating a WorkSpy 'roomba' will now grant all codex entries as enemy does not provide logs. - Fixed incorrect game over message for running out of time during an Intrusion Trace / Boss fight. - Fixed missing Region 03 gallery unlocks if you finish the true ending (will need to replay the true again ending and get to the credits in order to trigger this unlock) - Fixed bomb getting stuck if player stands above during the first stage of Boss 02 - Fixed Region 03 wall trap interfering with other events due to redundant eventing left in. - Fixed post-capture dialogue leaking into the apartment after player's HP runs out. - Fixed Region 01 Boss not resetting switches if player progresses past first stage (Exiting out of an intrusion resets all switches on that map, but as the fight is a multi-map affair, previous maps are not reset). - Fixed post-boss checkpoint save window from not showing up. - Fixed tutorial exit teleporter solidity. - Fixed new quota checkpoint save appearing before the previous quota bossfight has even been completed. - Removed extra 'exit unlocked' message from final Boss 01 stage. - Text wrapping and formatting fixes. - Replaced instances of [player] with correct player name. *Disclaimer: We mentioned 20+ enemies in the past. This was a mistake due to counting duplicates, and the true amount is 19, apologies!* *Missing things: - Marking staying on in some gallery scenes - Endings aren't in gallery yet - KWK speed change* v1.0.0 Initial Release
Silverveil 2026-02-02
So, I've played it, got the endings, loved it. If you love bondage and hypnosis, and don't mind furry stuff, this game is perfect. when it comes to the story, it's honestly quite straightforward, with a small twist at the end, which can change depending on what you choose to do at the end. I do not think that enjoying the lewd scenes changed which ending you can get at the end of the game, which is both good, and rare.
1qqq1 2025-10-29
one of the popular and small engines about quotas and traps, I see 3 such a game, this one turned out to be quite good, variety, style, art, a lot of features, the only one is furry, but it doesn't really catch my eye, but it's a good game, I liked it, there is a tutorial on how to play. At first I didn't understand how to get to the next level, but then I realized that the game is not stressful, you can play it, as well as the possibility of buying costumes, the only drawback is if you have a different costume or a buff on your body, the pictures don't change much, so it's a pity that they didn't finalize it
ViperJ 2025-08-09
A fairly fun game. It's not very long though (it's a 5 dollar game, so not meant to be long) Pros: +Includes a bunch of fun kinks +Gameplay is okay for a small game like this +Parts of the level design is actually fun. Which is rare for hgames +I dig the art Cons: +Some reported performance/stutter. (I loaded the game with different versions of nw.js for testing. Seemed like the game does run slower on certain nw.js and hardware. Unsure why. But it ran smoothly on an older nw.js for me.) +Fairly short. Gameplay is a bit shallow +'Marks' don't do much, so the corruption/hypnosis/etc element matter little
S51imon 2025-07-22
It's an exciting game, very well made, but there are problems with the full-screen mode, but I liked it anyway. The balance between gameplay and... well... the rest of the advantages of the game are well maintained, as for me.
OsklivyT 2025-07-15
I like it a lot. The game is about colecting data and avoiding dangers and if you know how RPGM movement works/feels then cosider 50% of the game olready won. Even on Hard dif. I manage to win whit out too much struggling. 5/5 stars looking foward to the next game.
DaraenofCinder 2025-07-11
A step in the right direction, they put a lot in this one short story and it's going to benefit the following games of the studio. Story 5/5 Gameplay 4/5 Scenes 5/5 Try to not ragequit against the third boss and you are Golden.
Sargash 2025-07-10
My only possible complain is that the 'scenes' are all a little short. A paragraph at most for each. Though they call it a M/F game, it's almost entirely F/F or F/Object. or F/Creature. Plenty of latex and bodage themes if you're into that sort of stuff, more than I typically like.
Shade @w@ 2025-07-06
Basically windows defender bondage with a hint of sesbian lex, simpler gameplay compared to the other games from the same dev (get hit = h scene till 0 HP) & actually a full game release with around ~20 different enemies with H scene (+ even more if you count the variants)
Gyglov 2025-07-06
I completed the game in about 3 hours, where I was able to see almost the entire content, with the exception of a couple of captures and one ending. The game has a time mechanic, but if you don't lose "Currency" and complete bonus missions, then after the first mission it will no longer be a problem. There is a Journal where you can learn a little more about y our capture and its consequences, and there is also the ability to impose an enemy's "Mark" on yourself, which will slightly or greatly change the sprite of your main character. As for me personally, I can note the following as disadvantages: Few changes to the main character or, as for me, more could be done, especially with the captures of the maximum level of alarm. There is no NG+ or the ability to continue after the final mission/ending. And the short duration of the game, although it cannot count on more content.
Playfulpetfox 2025-07-06
Each project released is worse than the last. The core gameplay is more akin to a throwaway one-off puzzle than anything engaging. You walk around with no sprint, collect currency, and extract in yet another garbage take on the extraction genre. If you want porn? Punished. If you want to see the game over scenes? Prepare for disappointment. If you want writing? There's less than ever with lower quality than ever. They're finding new peaks for these impressive valleys, and it's only downhill from here. Everything is simply worse than in previous """""finished"""" or abandoned projects. The proportions are frequently skewed whenever female genitals are involved, the writing for even the bigger game-overs amount to just shy of two paragraphs, and the images are frequently scant or reused. The gameplay is mindnumbing tripe not even mobile games do now, and it refuses to let you enjoy lewd content. Again. The story is too bad to make it stand out as a story driven game, the porn is too scarce to stand out for jacking it, and the writing is so bland that it sure as hell doesn't get points for trying. It feels utterly devoid of passion. Scenes feel like rushed placeholders rather than finished pieces intent on lighting a fire in your loins. Quickest example of what you'll be getting can be seen in the first level. One enemy has a single image with a single sentence to accompany it. The most common enemy type, which are just security cameras you have to wait to walk through, have a whopping THREE images in total...that then loop over and over despite having the implication of corruption...but going practically nowhere with it. The big boss if you don't extract in time? Three WHOLE pictures! Isn't that AMAZING?! WOW. And because I am vindictive as fuck, I counted the SENTENCES. For what is supposed to be a big game over that implies MANY things (and then has absolutely no consequences other than a loss of your time), you get.... Twelve sentences. 16 if you count messages such as "Intruder captured." For a large event typically accompanied by multiple detailed paragraphs in their own comparable work, you get twelve very lackluster sentences. They're not descriptive, they're not erotic, they simply state what happens and imply things that never will. Oh, and did I mention the fUCKING TIME MECHANICS. BECAUSE EVERYTHING. Everything. IS FUCKING TIMED. You have a deadline to meet to PROGRESS. You have a deadline to avoid in the LEVELS. You have a limit to how much you can even progress in a fucking in-game DAY. E V E R Y T H I N G HAS A LIMITATION. And it's all done in such a gloriously awful, unfun, braindead way! AMAZING. It's just not good. It's not terrible, but it is bad. The UI while playing is honestly really nice. Functional minimap, aesthetic enough design that doesn't eat up TOO much of the screen, and some fun ideas with the suit. But, as with all of these projects, nothing is ever utilized. It's just a neat idea here and there that's left to rot. It gets 2 stars because some of the art is very nice, but that's it.

You might also like