Spooky Starlets: Movie Maker
by Wallimog & Friends
2DCG
Animated
Creampie
Group Sex
Handjob
Management
Mobile Game
Monster
Monster Girl
Oral Sex
Sex Toys
Titfuck
Vaginal Sex
Voiced
Spooky Starlets is an erotic deck-building porn studio simulator that tasks you to work alongside sultry monstergirls. Unlock new cards, develop strong relationships, and work your way to the top of the adult film industry!
Screenshots
v1.5 Remake
What started out as a series of simple changes and facelifts to address some player feedback has ended up expanding in scope as we found more things we felt we can improve with the game. The end result is something I'd like to think can be effectively considered a "remake". However, we wanted to make sure everyone who owns the game could access these changes for free, and that this version of the game takes its place as the current "definitive" version of the game so far.
That being said- IF YOU LIKED THE GAME PRIOR TO THIS UPDATE, YOU CAN STILL PLAY THAT VERSION!
If you click the gear across from the game's launch button, go into properties, then build branches- you can opt into the "legacy" build which is the previous version of the game, with all of your save data intact. Achievements should be untouched and compatible between versions. Big changes are scary, and we want to make sure we aren't taking away what you already own or enjoy. However with that cleared up, let's get into an overview of what's new!
UPDATED CARD GAMEPLAY:
Even after 1.0, we repeatedly heard back from players that the card gameplay was confusing and that they didn't quite understand what was going on. We revisited the card gameplay to make the goals more clear, to make the feedback to the player's actions more obvious, and to hopefully make the gameplay loop all around feel more rewarding and fun- while still keeping the "low stakes," feel of the original.
UPDATED STORY PROGRESSION:
Previously, if you wanted to advance a starlet's story, you would have to draw her card and earn stars with her. Now instead, stars are a general currency that you can use to unlock the various stories. This should hopefully help create a more consistent gameplay > story > gameplay > story flow that improves the game's overall pacing. Additionally, the new map screen is also where you can choose to take on upgrades/enhancements that give you more options in how to approach the card based gameplay.
UPDATED VISUAL PRESENTATION:
We worked with Hasselnut on getting a couple of new & improved assets in, such as the various stage backgrounds, which have been brought in line to be more consistent with the art style in general. A big one however are the brand new, hand-animated, frame-by-frame animations used in the card gameplay section. Many folks had complained about the quality of the previous "puppet" animations. We originally wanted to allow for more mixing and matching of characters, but we have not been satisfied with a method that both allows us to keep things modular, but also looks good within a 2D animation pipeline.
Thus, the card gameplay animations are, we feel, much improved, but only feature the generic ghost guy/girl characters. This is the compromise we've reached, given that each unique character already has their own animated story CGs. We would like to revisit a proper modular system at some point, but we feel that is only possible with 3D models- and thus it is something we will be exploring more in
Spooky Starlets 2
. (More on that at some point in the future, but it is being worked on and this update has been vital in us exploring what can be done with the game's design space.)
QUALITY OF LIFE:
We've also gone ahead and done our best to add more options and features to the game where possible- such as text speed configuration. We've received a lot of feedback with the original game on things that players wanted to have access to, so we've tried to include as much of it as we can.
All in all? We sincerely hope you like these changes & updates. We are still open to feedback and of course, will be keeping an eye out for the next couple of week to address any bug reports that crop up. While we've done our best to thoroughly test things, this has been an absolutely huge endeavor and having some extra eyes pour over this new version of the game will help us continue to refine it even more!
While there are many big, broad, sweeping changes here- at the end of the day we want to make sure the version of the game we are providing is the best possible version that is the most enjoyable for the most people- please let us know what you think and we will do our best to take your input into consideration!
v0.3.1
N/A
v0.2.2 Hotfix
Howdy everyone! We've gone ahead and fixed a couple of issues that have popped up on the technical side of things- mainly issues that have continued to be reported with the gallery. Hopefully things work a bit smoother now!
Be on the lookout for another hotfix coming in the future which should help with some of the game balance to make some of the new mechanic changes feel better!
GENERAL:
fixed: issues with gallery unlocks, should hopefully be solved
improved: cards now get larger on hover in the shop
fixed: deck no longer highlights/moves up when draw is clicked
improved: retroactive unlocking for save compatibility
v0.2.1 The F.I.R.S.T. Update
Good news- we have a bunch of cool content to show you guys!
Bad news- we're restaffing a writer, so we're breaking this update into 2 parts, but the next part should arrive within the next month or so!
Without further ado, enjoy the Fixing Initial Release Enjoyment Things update!
STORY CONTENT:
One of the implied Claire scenes has a brand new CG & some updated dialogue!
GAMEPLAY SYSTEMS:
New currency: Inspiration- used to play event cards.
Draws now require Bones (formerly Coins)
Game over state- run out of bones, begin a new round (and start tasks over from beginning, supposed to add more of a "roguelike" element to progression)
Deck Builder- on game over you can customize your base deck.
Improved- upgraded Unity for performance and stability benefits.
Shop Overhaul- cards you buy only stay in your deck until you get a game over.
Shop Character- shop is staffed by a brand new, animated, character- Rae Rumms! She'll get dialogue and story content later. She's a lesbian though, so no dickings!
Got rid of the Destroy functionality on cards, since deck builder gives you deck control.
GALLERY:
NEW CG: Claire follow up BJ scene
Fixed: Lucy & Francine CG unlock not being unlockable
Improved- Gallery is now accessible in Main Menu and City View.
Improved- Starlet XP display - the current XP number won't exceed required XP amount when starlet level cap is reached
Improved- Gallery now retroactively adds previously missed story event gallery unlocks based on the current starlet level. So those who missed the Lucy or Redd unlocks will now get them assuming the starlets are of appropriate level.
Improved- Scaling of main story icons on mouse enter.
UI:
New icons! Not fully implemented everywhere yet.
New card back visuals! No more ugly plain backs, now have cute lil sex ghosts!
COMING IN PART 2-
We've got some more content on the way still- another Claire CG, some updated writing, card effect balancing, and updated card frames to go with the new icons and UI elements we added!
v0.1.3 Hotfix
Howdy everyone! We're continuing to work on addressing some of the initial things brought up from player feedback!
Why the skip from 0.1.1 to 0.1.3? Internally we had a 0.1.2, but we rolled that into a larger hotfix release with some additional fixes on top of that. So this update is 2 hotfixes rolled into one!
Major game content updates will be coming in February instead of January- but this is to allow for some additional content not originally planned- namely a new character with some animated artwork! Until then, enjoy these bug fixes which should make the experience that we have so far more smooth for many of you!
GENERAL:
fixed: Soft lock in the intro tutorial with draw button being interactable when it shouldn't
improved: Shop sequence logic. This should solve the shop card sometimes not spawning or deck cards disappearing between rounds for a small percentage of players.
improved: Reset Deck button now calls a confirmation popup that explains the functionality of it with an option to also dismiss it.
improved: Upgraded Unity for performance and stability benefits.
GALLERY:
fixed: Lucy CG unlock not being unlockable
improved: Gallery is now accessible in Main Menu and City View.
improved: Starlet XP display - the current XP number won't exceed required XP amount when starlet level cap is reached
improved: Gallery now retroactively adds previously missed story event gallery unlocks based on the current starlet level. So those who missed the Lucy or Redd unlocks will now get them assuming the starlets are of appropriate level.
improved: Scaling of main story icons on mouse enter.
OPTIONS:
fixed: Screen resolution reset that happened every time the options menu was entered.
improved: Vsync is now force enabled - this should improve or resolve GPU spikes some users experience.
improved: Options settings such as audio sliders are now fully saved and loaded between sessions.
v0.1.1 Hotfix
Howdy everyone! We got a lot of good feedback in recently about a couple of bugs currently in the game- we've gone ahead and done what we can to fix some of the issues some of you have run across.
Major game content updates will be coming in January, but for now enjoy these bug fixes which should make the experience that we have so far more smooth for many of you!
CHANGES-
Added "reset deck" option in shop
Starlet level caps at max levels
Save Data refreshes game when used
FIXES-
Fixed Gov't Bailout card
Fixed Censorship card
Fixed roadmap link
Fixed some starlet scenes not unlocking
2020-11-13
v0.8 Beta
- Redd & Francine Scenes:
There is a second scene you can unlock for Francine & Redd by ranking up Starlets by increasing their fame levels. These scenes include new sex CGs.
- Redd Voiceacting:
Redd's intro scene also has voice acting for the newly introduced sex CG, enjoy those lovely dulcet moans!
- Event Cards:
New card types which allow you to have better control over your deck.
- New Gallery System:
There might be some issues with it, but we're tying the story scenes to unlocking images & story segments in the gallery mode.
- Updated UI:
We're getting more UI elements incorporated & functional
- Bonus Starlets Removed:
Temporarily taking out the cross-over Starlets. Working on polishing them up more and finding a better way to reintroduce them into the game.
v0.7P
- New Animation:
Handjob is in! All of the animations are in the game now!
- Voice Acting:
All of the four Patreon exclusive girls have voiced intros now!
- Drusilla Intro Scene + Voice Acting:
Brand new scene for Drusilla, fully voice acted!
- Redd Story Arc:
You can level up Redd and access her second and third scenes now
- Updated UI Overhaul:
We're getting more UI elements incorporated & functional
- Event Cards:
There are now cards which let you draw or discard cards!
- Optional Game Intro:
You can now skip the intro with Claire!
- - - KNOWN BUGS - - -
- Lucy's Intro is done and voiced, but it doesn't seem to be triggering
- Temporarily disabled the starlet button
- The new skip scene button in the upper right doesn't work yet
- The bonus girls are missing upper left icons for the time being
- Card count & money count not updating based off of board state yet, other currencies are
v0.6
- New Animation:
Moneyshot! A classic.
- Sex Sounds & Voice Acting:
For all of the starlets except for the crossover ones!
- Drusilla Intro Scene + Voice Acting:
Brand new scene for Drusilla, fully voice acted!
- Francine Intro Scene + Voice Acting:
Added voice acting to Francine's scene!
- Redd Intro Scene + Voice Acting:
Added voice acting to Redd's scene!
- Rella Intro Scene:
New intro scene for Rella! No voice acting yet.
- Updated UI Overhaul:
We're continuing to tweak and improve aspects of the UI!
- Enlarged Animations:
We got rid of some dead space and put more focus on the action!
- Optional Game Intro:
You can now skip the intro with Claire!
v0.5P
- New Starlet:
Baguette Girl! Comes with all of the implemented animations!
- New CG:
Baguette Girl giving a breadjob(?)
- New Animation:
Groupshot! Spunk lovers rejoice!
- New Voice Acting:
Susie's animations and intro VN sequence is now fully voiced! More moans, gags, and voice lines on the way for the other girls!
- Expanded VN Functionality:
New emotion/pose artwork for Claire worked into her dialogue! Coming to the other starlets soon as well!
v0.2
New Character: Camellia! Voice acting, CG, group service skin
New Animation Added! Group Service, available to all starlets
New Songs! Taking It Slow - Lights, Camera, Hustle - Squeaky Clean
Fully Voiced Intro! Claire Casey and the game's intro is now voiced
New Background Theme! Swords & Sorcery theme now has a new background
Starlet Costumes! The main four starlets all have alternate costumes for scifi, while Susie and Redd have alternate costumes for all themes!
v0.0.9
Added new intro sex scene when you start the tutorial
Updated tutorial to feature the new tutorial character
v0.0.8
All Patreon-Exclusive Starlets have been given their unique positions! Unique positions unlocked once you buy the Starlet Spotlight upgrade for that Starlet.
Alicia from Crisis Point Extinction has been added to the game, with voice acting from Diana Lockheart!
Fixed bug where starting a new game after getting the good end would lead to an auto-end.
v0.0.7
Rella and Lucy have been given their voiced select lines
Vivian and Blibby have been added to the game, along with their CGs
Drusilla's ability should now work as intended, though the UI makes is a bit confusing still.
v0.0.6
Tutorial Covering Core Gameplay Added
Lucy Lovette and her CGs have been added to the game and gallery!
v0.0.5
Added Rella's new unlockable CGs to the game
Added a quit button
v0.0.4
Added unlockable CGs for purchasing a Starlet's perk.
Added a gallery mode for viewing unlocked CGs.
Fixed minor UI issues and errors.
Stars exchange out at a rate of 15 gold per star for the time being.
v0.0.3
Added increased starting money and time.
Changed the way the coffee with caseworker perk works, less stars traded for less time, more per star value however.
Added a preview of Rella, black silhouette, which links back to the Patreon
Added clarifications that the game is currently a first initial progress build
v0.0.1
Added Rella Rotten, her special ability, and her favorites to the game. Her unique position and voice line will be coming in the near future as our team works on those aspects of her.
Made the player's overall budget, stars, time, etc more visible from Newgrounds version.
Attempted to make earning money from a movie more intuitive and easy to understand.
Added some additional tooltips, changed styling of existing tooltips.
Improved feedback of various interactable buttons.
ALL LINKS ARE PROVIDED BY THIRD PARTY UPLOADERS. The developer is unable to officially endorse unauthorized distribution of the game.
Their involvement in the thread is to ensure information is accurate, answer any questions the community may have, and to document feedback from users. If you enjoy the game, please consider supporting the developer by buying an officially sanctioned copy on Steam or GOG.
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this game is repetitive, but a lot of fun, while sometimes the dialogue is bad, I find it more than makes up for itself with the art. if you love monster girls then please check this one out. I am very fond of the zombie girl and her backstory. I hope everyone who worked on this game moves on to create even better things, it seems like everyone has a lot of potential here and I'm looking forward to seeing what else they can come up with
there really is a story here, and for a game set in hell, it's pretty damn wholesome. but i came for the art, and then well, i came for the art. the animations are a little rough, but there are a wide variety of monster girls here, and they do a lot of different things, and in a few cases, each other. the game changed at least once while i was playing it, but honestly.. it's just something to pass the time between content drops. the final version gives you a few ways to win a round, and you just have to figure out which goals are easy, and which are statistically impossible: the over/under point goals are your best bed, the suit matching goals are almost pointless. it's been a year since I played, and I still remember almost all of the characters fondly. that says a lot about me i guess, but also the game too.
The event art may be decent, but the regular animations and the fact that most times the UI bugs itself into not being able to play anything, cards stuck in the air... just makes me want to chop off my hands. Needs some reworking, otherwise, an interesting concept
Edit: oh hey its "completed" and nothing has improved at all. It's still all really bad and low effort. The cg animations are still like 4 or 5 frames and just unpolished, the card game wasn't improved at all, and it still feels like you have literally no power over what happens and are just along for the ride. Overall it just feels clunky and terrible. This game has gone through several different concepts and it still feels like they're barely figuring out what they want to do with it. At one point it was a huniepop puzzle game and now its like a deck builder visual novel where everything seems to clash. The UI is fucking awful with two hands of cards at the bottom that is a pain in the ass to play with because they're pushed so far to the left due to buttons needed on the bottom right which makes selecting cards annoying. They're constantly moving around when you're trying to select something specific and the tutorial doesn't really do much to help you understand how the game actually works. It basically forces you to play specific cards and tells you to go nuts not even really explaining the different styles and such. Still it's relatively easy to pick up once you start but overall the actual gameplay comes out as pretty boring. Play characters, play random positons to achieve specific goals for the shoot, done, now go do some visual novel shit with no skip button, to my knowledge. The actual card part of the game is a mess. Its entirely RNG if you get what you need and the only cards you can draw are event cards that affect your actual hand of playable cards, all while juggling a limit amount of time required to play every card and draw extra events. You might need to play a lusty combo but literally never get any lusty cards, or need to play a classy starlet but oops they just literally never come up. With no way to control your deck you're basically just throwing things against the wall and hope it sticks while you're strapped with event cards that do literally nothing for you. As for the VN part I don't entirely care but thats my own personal problem rather than the VN itself being a problem. Visual novels these days are dime a dozen so unless it really grabs me I always want a skip key so I can skim the story a bit faster and piece it together but currently there isn't one that I know of making it just a pain mashing left click. As for the content itself it can be hit or miss depending on your tastes. The starlet part is all flash puppet type of animation similar to that of legend of krystal and such. The VN portion uses CG to which the art style is nice. Both have their merits but they all come together in a mess of a game that is still trying to find itself. I don't really have much hope for this game given how old the concept is and how it took so long to get where it is now and still feels like they're trying to buff out the details.
The art is pretty good, but there's no animations in the cut scenes (two or three frames doesn't count as animation). The gameplay is barely worthy of being called a game. The "story" is totally disjointed and it's difficult to follow. This is an interesting concept, but very poorly executed.
For version 0.7p This is a cool concept. there are nice smooth sexy animations, pictures with nice art and a good selection of girls. Problem is that there is no real goal and its too random. the card thing is really cool and i can see a lot of potential in it but its also a problem as the scenes are based on the "Luck of the draw" and its kinda annoying if you want to see a specific girl doing specific things.
The art is this game is great, but unfortunately that's all it has going for it. Gameplay is dull, and the game is unfappable. There is potential though. The game could be great in time if after filming you actually got to watch the film you created, with animation, and the positions and starlets you chose. The "films" should then be added to the gallery for re-watching. As for gameplay, the starlets having favorite positions basically takes any choice away from you as a player. Honestly, the game should forget about "losing" and just make the game about finding the fastest and most efficient ways to make money, that can be spent to hire new girls, unlock sets, costumes, etc. I'll check it out again in 6 months. Hopefully it will be more interesting then. I like the art and the concept, but definitely needs polish.
I have to change my review because the latest version of the game have gone way down hill. I'm honestly pretty disappointing because the earlier versions seemed like it had a lot of potential. The art prominently featured on this game's page wasn't even in version 0.7, except for the gallery at the beginning. Instead there was a bunch of super low quality sex animations- which were glaringly bad. I've seen flash games form the early 00s with better animations. Even if the management elements of the game were phenomenal, and the story line somehow managed to be super interesting I wouldn't bother because I know I won't be able to look forward to quality artwork.
This review is based on my experience trying to play the game on my Samsung Galaxy Note 9. Rating system explained: ⭐⭐⭐⭐⭐ - excellent, adds to the playing experience greatly. ⭐⭐⭐⭐ - good, adds to the experience. ⭐⭐⭐ - average, does not add but does not subtract from the experience. ⭐⭐ - bad, subtracts from the experience. ⭐ - terrible, subtracts from the experience greatly. Categories explained: Art - what I see when I play the game. Story - the progress of events during gameplay, what I learn from playing the game. Audio - what I hear in the game Mechanics - what I do during gameplay. UI - how I'm able to do the things in the game. The interface in front of the mechanics. Fun - how I feel when playing the game. The review Art - ⭐⭐⭐⭐⭐ From what little I could see the art is original and clean, good use of colors and lines to create distinct separations and characters. Story - ⭐⭐⭐ Did not get enough story in game to make a decision on this, has potential but the UI issues prevented me from being able to dive deeper into the story. Audio - ⭐⭐⭐⭐⭐ Sounds effects sound clean and original, professional level sound design and implementation in the gameplay. Mechanics - ⭐⭐⭐⭐ I was not able to grasp the entirety of the mechanics due to issues with the UI, that said the concept is cool enough for me to say it's above average. UI - ⭐⭐ I had severe issues when trying to play this game on my phone, the entire game is cut off making it impossible to play, as I don't have access to buttons to progress. That said the interface holds promise if that gets fixed, the buttons and overlays are clean and understandable. Fun - ⭐⭐⭐ I was excited to play the game and would probably have lots of fun if it actually worked on my device. Overall I'm rating this ⭐⭐⭐⭐ The game has great potential, original character design and unique gameplay, with good audio. I really hope that the mobile experience is fixed so I can revise my rating to the five stars that this deserves.
v0.0.5 review One of the most entertaining porn film games I've played. The graphics are very nice, cutesy and just a little sexy. The gameplay, while not very well detailed in the current version is very solid once you understand the mechanics. That means a lot to me to have a game that actually has game mechanics. As you play and figure out how the game works you'll find yourself trying to maximize profits and then curse bad die rolls or cheer when a long shot pays off big. The unlockable CG scenes seem to have little to do with your actions, but as I was playing, I didn't really mind overly much. I may have missed something obvious about unlocking them as I was focusing on getting my business rolling. Of course, being an in development game there's points where you find 'coming soon' and have to just clench your jaw and keep going. But over all I think that this was an enjoyable way to blow through half an hour of game play. I'll look forwards to future updates. Overall? Very tight little game.
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