SYMBIOTE PROJECT

by Klergames

Uncensored Windows Mac
Versionv0.0.1 HF3
EngineRPGM
Released2026-08-09
Updated2026-08-09
LanguageEnglish

Determined to uncover the truth behind her mother's disappearance, Raven follows a trail of clues to a facility where humanity tampered with forces it could not control. After becoming host to a mysterious symbiote, Raven finds herself caught between two worlds. As she explores the remnants of a fallen research complex and the secrets hidden beyond it, she must decide what kind of future awaits her—and whether the creature within her is a curse, a weapon, or something far more dangerous, as both her body and mind slowly succumb to its lust… Spoiler Symbiote Project is a story-driven RPG featuring exploration, puzzle, corruption, multiple paths and obviously, lots of sexy content. Uncover hidden secrets, encounter unique symbiotes, forge relationships and shape Raven's fate through the choices you make.

Prologue v0.0.1 HF2: Changed the standing picture key to q (rather than a) Fixing doors than teleport to wrong room Fixing room with no light Fixing pubic hair showing over clothes Prologue v0.0.1 : Full prologue story 3 Main quest 9 hidden files (Optional) 7 Scenes (34 CG) 2 Clothes (Casual + Lab Coat) 1 Underwear (Plain White) Pubic hair customization 8 Unique pose for dialogue
Mercedes 2026-08-09
Hmm, I’ve played for 10 minutes and have already considered quitting in frustration at least three times. On the ground floor of the school, there’s a marked cabinet containing items, but you can’t reach it because the path is blocked. The obstacle is nothing more than a medical privacy screen, so it really ought to be movable. On the first floor, I fell through the floor multiple times. There’s no way to spot these traps, so you have to keep retracing your steps. After the seventeenth attempt, I finally stood before the final door—only for all 45 defective floor tiles to be revealed automatically. It’s an incredibly annoying and completely unnecessary sequence. (By the way, you find a map on the second floor.) The avatar obscures potential paths. On the ground floor, I walked all the way to the right to see if there was anything there. Finding my way back was difficult because I got stuck behind an obstacle I couldn't see. Basement level, left room: a dead end. If you just click somewhere to the left within the room, the main character walks along the walls because the collision detection is flawed. Collision detection is poor in other rooms, too. You find the first dead body, but not in the order intended by the developer. Consequently, the commentary triggered by the action (finding another body) is incorrect. There should be an option to turn off the flickering lights. And finally, if you go through the wrong door, you get stuck because you can't run the decontamination process again. Aside from a ton of mazes, I’ve seen hardly anything that would allow for a proper assessment of the content. Based on what I’ve seen so far, it would warrant a 7/10. However, after factoring in the actual gameplay experience I’ve had, I can currently only give it two stars.

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