Syrup Town

by NoodleJacuzzi

Uncensored Windows Linux Mac Android
Versionv11
EngineHTML
Released2026-05-31
Updated2026-05-31
LanguageEnglish

Syrup Town is a game inspired by comfy titles built off of an upgraded engine I use for my other games such as Hentai University. You've won a free home in an idyllic town populated by animal folk, but really you're here to spread your human pheromones around the town and trigger a breeding season! Make friends, find cool collectables, and have sex with as many lust-addled villagers as possible! The game includes both male and female villagers, however characters with and without dicks can be disabled from the very start for a completely meat-free or sausage-fest experience. This game focuses on anthro and furry characters, but has a non-furry version you can download or toggle if you're playing online which replaces the art with non-furry shortstacks. Please note this is purely a cosmetic change for people who dislike looking at furry art. AI Disclaimer Spoiler This game's assets were made using AI generation tools! This isn't a secret, the games I've made, including this one, Human Alteration App, and Hentai University, are not meant to piggyback off of the works of other artists, they are just the results of my limitations as a programmer and a writer trying to produce fun content. This content is available entirely for free anywhere, if you appreciate my games for the art or clips they use, please support artists instead of me!

v11 New Content: - 4 New Scenes involving Cayenne - Added the new Star-Crossed Cherry artifact with 4 scenes - Added 2 new Denial Pills scenes - Added 3 public indecency scenes for if you walk through Pinecone Plaza naked. One for Angelica, one for Helena, and one for Khanna/Sharly. - Added Subscriber Batch 5 Jiggies (Between 70~80 total) - Added the Grotto - An explorable location that can appear during the diggy minigame. The number of events included depend heavily on your enabled fetishes. Removed Content: - Nutmeg and Cinnamon have been removed from the official copy of the game - The Holofuta magazine and several jiggies have been removed from the official copy of the game Other changes: - Updated the Content Restoration Mod - Added full mod support available via the title screen, compatible with both desktop and mobile versions of the game - Added in-game mod creation tools accessible via the museum's Technology Wing - Added a scene for players with far too much money which rewards you with boobies and Lightning McCrocs - New Cheat: infinity - Toggles inventory and money caps - New Cheat: boobies - Instantly triggers the too much money scene without needing $1000 - Separated magazine jiggies into their own categories - Added 800 more images to the random jiggy pools - Added more music tracks to the game's playlist - Increased the amount of jiggies obtained via the diggy minigame - Increased the grid size and amount of treasure that appears in the diggy minigame Bugfixes: - Fixed a missing image involving Tink - Resized the Pleated Skirt to fit properly on the player's body - Huge swaths of code needed to be restructured for the sake of mod support, which probably both fixed and introduced lots of bugs Upcoming: - Actual content involving the Sphinx in the grotto - A continuation to Helena's training - More content relating to the Star-Crossed Cherries - An update to the Technology Wing's stable diffusion guide - More progress on the non-furry version - A new tellyvision show starring an emo girl investigating weird critters. - More monster fucker permit usage. - Adding the Plap Pal cards to the game proper. Link to the content restoration mod can be found here: As always, sorry the update took so long! Adding in mod support was an absolutely massive amount of work, and I bet it still needs a lot of polish. And in retrospect deciding to add the grotto, a whole new massive mechanical addition to the game, was probably a very silly idea. This update took so long I ended up finishing over a hundred new jiggies (only seventy to eighty of which of could be included in the game). I really should think up a second minigame to take advantage of the huge amount of them. I'll just note that idea down for later... Plenty of things still need a lot of work. I'll probably spend a lot of May polishing up the modding engine, though a few scene ideas proved to be too complicated to include in v11, and will need to wait until v12: - Scenes with Lamy the Sphinx, since her size difference makes coming up with sex positions hard. - Behind Lamy was meant to be a room where you'd collect and assemble pieces of The Horny One, a buildable statue based on a certain Forbidden One. - A tentacle trap scene, one of those where you fall halfway into a pit and tentacles go at your lower half. Getting the player overlay for those sorts of shots right is really hard, and I also need to do gender and skintone variants for it too. As for how to actually unlock the version's new content, there's an orb in the grotto which will display what events you haven't unlocked yet, and the cherry is a gold-chest treasure just like all the other artifacts. Beyond that, the public nudity scenes actually pay off the many ways the game strips you nude, just walk around Pinecone Plaza without clothes to trigger them (after becoming friendly with the relevant characters of course). Finally, in version 9 or 10, I introduced a bug that was giving some players multiple trillions of muns for selling treasures, so I finally implemented a cap on them. After you have 1001 or more (or use the 'boobies' cheat) muns, a new scene will trigger asking if you want to cap your money in exchange for a sweet pair of Lightning McQueen Crocs. It's your choice to accept or not, but if you don't please don't blame me if the trillion-zillion dollars in your wallet causes issues. I hope you all enjoy, and please let me know what you think! If there's any remaining issues or bugs, I want to quash them quick! And if you could perhaps support me, I'd very much appreciate anything you can provide v10 Content - Added 4 new scenes for Nutmeg and Cinnamon each, starting with being invited to their home. - Added 3 new petting scenes with Bluebell (make smalltalk and ask to pet her, then purchase the new scenes) - Added 3 new repeatable scenes with Helena. - Added another repeatable and a wallbutt scene for Khanna. - Added almost 40 new jiggies, obtainable via digging as subscriber batch 4. - Added 4 new short commercials for the Tellyvision. Other changes - Added a toggle in the preferences menu to disable rimming/anilingus. I added this just before finishing, so apologies if I miss tagging a scene/jiggy. - Each subsciber batch and the Syrup set of jiggies now has their own collection trophy. - Jiggies no longer have a completion trophy, instead the categories will display a crown at full collection + completion. - Tweaked a number of important morning events to increase their priority. Bugfixes - Included all v9.1 bugfixes, such Cayenne's petting scene producing the wrong images. - Disabling urethral sounding now properly disables Marlow's bathtime morning event. - Nutmeg now uses the 'girls with dicks' preferences toggle, instead of the male characters toggle. Upcoming - More Cayenne scenes - An update to the Technology Wing's stable diffusion guide - Updating the logbook to show a journal-style summary of each character's story so far. - Lots more jiggies, I have something like 50 in-progress ones almost done, so subscriber batch 5 might be hyuuuge. - More progress on the non-furry version - I'm several drafts into v9 of my generative model, so expect an update to the guides in the technology wing. - A new tellyvision show starring an emo girl investigating weird critters. - More monster fucker permit usage. - Adding the Plap Pal cards to the game proper. See, I remember saying I'd try and do a small update. I'm pretty sure that's just impossible for me at this point. Hopefully I didn't let any bugs slip through. I even did a full playthrough, unlocking all 170 of the game's scenes, it took several hours! The game's gotten real big y'all! I'm still making progress on the non-furry version too. Though: - Some characters will need every single one of their images cleaned up due to some error in the model, like Khanna generating with stripes on her face, hair, hips, and/or thighs - I won't be as much of a stickler about it as much as I am with the furry version, but I do want the backgrounds of images to match at least somewhat. Riley's house seems to change color between having beige, green, and pink walls every other images, so those will need to be corrected. - Any image where I did custom work/details, like the time stopwatch scenes, I'll basically need to start from scratch on those. v9.1 Misc changes: - Replaced the old single achievement for collecting jiggies with ones for each batch. - Completing the every jiggy in the Syrup category or any subscriber batches will unlock the random and custom jiggy that used to require every single jiggy in the game to be beaten. - Individual jiggy categories will not have completion trophies, instead completed categories will now have white text and a crown. Bugfixes: - Fixed a bug where a number of characters would still have their repeatable petting scene locked after asking to pet them. - Fixed a bug where petting Helena or Marlow would prevent you from petting Mary-Lou. - Fixed a broken image for an old Sorbet outfit - Fixed many many bugs and typos found by users such as R08013r and OrangeMaestro v9 Content: - New Character pair: Nutmeg & Cinnamon - Added a repeatable petting scene for Angelica, Cayenne, Sorbet, Mary-Lou, Marlow, Riley, and Helena - You can now visit Khanna's church - Added the DQ and Holofuta magazine images as jiggies Other changes: - Reworked the jiggy game to make more interesting shapes - Misc jiggies are no longer required for the jiggy completion achievement - Changed the way the collection room's code functions, so it should autosave after completing jiggies. Bugfixes: - Replaced an image in Bluebell's meaty magazine where she had a pusspuss - Fixed the missing bar jiggy Upcoming: - With all core characters being added and using their new avatars, I can finally get the ball rolling on the non-furry version. - I'm several drafts into v9 of my generative model, so expect an update to the guides in the technology wing. - A new tellyvision show starring an emo girl investigating weird critters. - Multiple scenes and jiggies are already finished, but I didn't have time to finish/test them. So expect another update soon. - More monster fucker permit usage. - Adding the Plap Pal cards to the game proper. V8 Content: New Fanmade Character: Tink, by EvilCrucifix New Portal Onahole and Time Stopwatch scenes for Sharly New wallbutt, and Denial Pill scenes for Marlow You can now visit Marlow's house New Threesome scene with Jasper and Garnet New short morning events for Sorbet and Marlow New jiggies and magazines obtainable via digging Added the Monster Fucker Permit, obtained by bringing a worm from the wilderness to the foxes Added new fuckable critters: Lurm and Fooba Added compatibility with Aranom's animated images mod Other changes: Added new expression sets for Sorbet and Sharly Grouped old jiggies to make collection easier Added new content toggles for unusual insertion, all the way through, and weird content (weird toggle only appears after you've brought the unknown worm to the foxes) Individual jiggy categories now show obtained and completed counts. Replaced the trophy images for collecting all tarot cards and pocketmanz cards. Bugfixes: Fixed a bug affecting Riley, Sharly, and Bluebell which caused werid dialogue stuff. Fixed fetish settings not appropriately being set. Fixed Angelica's alternate outfits not having expressions. Fixed the jiggies easy mode button not appearing. Fixed Riley showing haircut options too early, and not appearing at all. Fixed random jiggies showing just a question mark block. Fixed a bug where digging in carnivore mode would freeze the game. Fixed some clothes being impossible to remove. Fixed the deity and fox jiggies not being obtainable. Fixed the tan skin option not matching the hyper dick or the default female face. Fixed a bug where the result images from the fire trio jiggy wasn't displaying. v7.1 Fixed some characters like Riley having things like sp fashionista; in their dialogue Fixed a bunch of bugs involving the preferences menu genderswapping characters Fixed Mary-Lou appearing for carnivores Fixed the easy mode button disappearing from the jiggy menu (I did have to move it to the bottom though) Fixed a number of scenes like Bluebell's onahole and Riley's haircut scenes breaking and showing nothing Properly named the images folder in the upgrade packs this time v7 Content: - New Character: Khanna, the Tiger Nun - New Artifact: Tellyvision - New Tellyvision shows: Bitch Medicenter - The Catgirl & Futa Fight - ROOBY - Added a bunch of new Tellyvision commercials - New scenes for Jasper and Garnet - New Mimic encounters while digging - 40+ new jiggies available via digging - 3 full new outfits available via digging, with special collage jiggies for collecting them all - Replaced the old placeholder collectables with new ones (sex-able collectables will be coming later) Other changes: - Added a quick shortcut to your last location in the morning. - Overhauled the player's expressions across all three skintones to make them more distinct. - Added category buttons to sort the jiggies. - Moved a number of the v6 jiggies into chests so you collect multiple at once. - Changed the collectables categories to "Fruit, Critters, and Treasures". - You can now actually collect the treasures obtained via digging. - You can now use fruit from the inventory directly to restore stamina. - All old placeholder items have been deleted. - Added a mailbox to the player's home, mostly for updates and news. Bugfixes: - Several unobtainable jiggies such as Gobbo supremacy are now properly available. - Fixed a bug where Helena would appear on the carnivore route. - Fixed broken images in the fetish select menu. - Fixed getting the wrong items when starting a carnivore and vegetarian save. - Fixed the fetish menu breaking in the collection room. - Fixed Riley showing his haircut scenes even if you haven't triggered their starting event. v6 Content New Character: Marlow the Sissy Squirrel (NOTE: To get his second scene, investigate the note in your house a second time. It's easy to miss since you have to scroll down to see it, I'll fix that in the future) Added a new digging minigame in the ruins and wilderness with Anomaly Vault-inspired artifact rewards New Artifact: Time Stopwatch New Artifact: Denial Pills New Artifact: Portal Onahole Added a new random encounter to the forest wilderness Added 11 new jiggies as rewards from the digging minigame as subscriber appreciation Added new clothes as rewards from the digging minigame, including the Rose outfit Added new clothes and a hammer to Bluebell's shop Updated the art of most Pocketmanz cards. Updated the art of the argent science, dragon, goblin supremacy, and hentai university reference jiggies. Other changes Added a 'Misc' category to the gallery. New fetish toggle in the preferences menu: Ballbusting (not available for vegetarians). New fetish toggle in the preferences menu: All-The-Way-Through (TEMPORARILY not available for carnivores). Added new models for Marlow and Bluebell. Added a new tab to Bluebell's store for when you have an unidentified artifact. Added a shelf in the player's home to store artifacts and count artifact-related scenes. The random pocket jiggy option will now choose from the Plap Pal card set. Updated the Stable Diffusion and Syurofluff Lora guides in the museum. Bugfixes Adding, removing flags and changing trust will no longer trigger in the gallery. Resized several ill-fitting clothes. Fixed a broken image with the Cow accessory. Reworked the way clothing previews are displayed to fix thighhigh-nutsack conflicts. Fixed the fetish menu breaking in the collection room. Fixed broken images in the fetish menu. Fixed a bug where changing the color of an accessory would affect the original accessory. Upcoming Three more artifacts have introductions finished, they'll be added in the future once I have content written for them. Re-checking the color sets for clothing. Adding the Plap Pal cards to the game proper. Getting invited to Marlow's home. Adding Khanna to the game. Saving progress for the minigames so I can play events inside them and then return to gaming. Adding treasures and fruit to your inventory proper so I can finally replace the current placeholder items. Rewards from the foxes for collecting things. The non-furry version will be delayed until I've finished the new models for the remaining cast. These are: Khanna, Nutmeg, Cinnamon, Sorbet, Sharly, Garnet, and Jasper. v5 Content: * New Character: **Mary-Lou** the Cow Girl * 3 New scenes for **Riley** * 2 New Scenes for Helena, and you can now visit her house * 22 New morning microscenes across the whole cast (don't appear in gallery!) * Added 5 new jiggies. 1 was added to the pocketmanz card collection rewards, 4 were added as random obtainables. Other changes: * New character models and expressions for Cayenne and Riley * New preferences menu added in the settings, currently allows you to toggle vegetarian/carnivore modes, and separates carnivore mode so people who don't like femboys can still have dickgirls * Added selectors for the system character genders to the new preferences menu * Music and sound now use volume sliders instead of buttons Fixes: * Changed the app logo to ST instead of the old SV * Fixed Helena's logbook checking the wrong character Known issues: * Toggling feral content in the preferences currently does nothing, since it's meant to work with the new cards I haven't implemented yet. * Some content (like the foxes) is still reliant on carnivore/vegetarian mode, instead of the more specfic fetish toggles in the preferences menu. I'll need to rewrite the scenes which use those checks for v6. This update ended up being way more veggie-heavy than expected due to Mary-Lou. Because adding the pregnancy-focused character without any pregnancy content would have been very silly, I completed not only her intro but all the way to being invited to her house. Since some peeps can't access subscribestar I'll copy the info here: Upcoming content: * Bluebell needs a new model the most of the remaining old model cast, so she'll probably be one of the main characters of v6. * The new cards and card system need more work, so I reverted back to the old Pocketmanz cards. All the new palcards are in the game files in the neocards folder in the images. * I want to have future Helena scenes take place on a second tour of the town, but that's a fair bit of work to actually fill out what you'll do when touring around with her. So she's got a few scenes waiting for me to implement them. * I worked up a prototype of the digging minigame from pokemon gen 4 and have been brainstorming exactly what to have you find in them: v4 Content: * New Character: **Helena** the Hyena * 6 New scenes for **Angelica** (with sex variants) * Wallbutt scene for **Madame Sharly** Other changes: * Overhauled how Angelica's chat system works. * Overhauled the images for random encounters. * Overhauled the images for the tarot cards. * Added alternate tarot card art for if the player has vegetarian mode active. * Re-did Angelica and Helena's model from scratch to use a new paperdoll system similar to the player's. * Added more expressions for the player. * Replaced a number of trophy images that just used the character's standing or nude sprites. * Added a trophy explaining how to unlock wallbutts. * Changed the formatting of save titles, new saves now display things like scenecount. (All are still backwards compatible) * Added a new Tan skintone that looks closer to the old dark skintone. * Added items to Bluebell's store that let you change your skintone and bodytype. * Replaced Mary-Lou's magazine to reflect her upcoming design. Bugfixes: * Fixed an issue where the png and webp versions weren't loading the other formats as backups. * Fixed an issue where a number of trophies were missing images. * Fixed a number of clothes that didn't fit on the female model. * Fixed a large number of mobile styling issues. * Fixed a number of bad images and typos. v3 Content Regenerated 800+ game CGs for each of the main cast using a new model with the Illustrious checkpoint. This includes most of the game's jiggies, magazines, and pog coins, but not collectable cards. Some scenes and magazines have either had extra images added or were heavily changed (magazines still use the old covers though). 7 Total new wallbutt scenes unlocked via Cayenne, with sex variants for Angelica, Cayenne, and Bluebell. Other changes Completely re-did the player model and all outfits in SDXL. Upscaled and polished all location images with SDXL. Fleshy version has been disabled and is on haitus in preparation for a complete overhaul. Added references to Sharly and Sorbet's mothers in their homes. Added a vegan mode gag ending for enabling both Vegetarian and Carnivore modes at the same time. Bugfixes Fixed yet more style issues on mobile Fixed a bug where the encounter text would shift between huge and tiny Fixed multiple bugs & typos. v2.5 New Content Added new costumes for the entire cast for both furry and non-furry versions, each costume has a full expression set. Added a non-furry set of tarot cards for the non-furry version of the game. Added 1 new morning scene for Riley, Sorbet, and Sharly. Each triggering after becoming friends with them. Added a new repeatable scene for Sorbet. Added non-furry images for all of the v2 content and the bonus scenes above. Other changes Goodra is now a card found in lavender lane, the flashing merchant now sells you a set of three new vertical cards Added new random jiggy options if you've completed all jiggies or have the "even the funko pops" cheat enabled. Added a second chance to start collecting the cards in Sharly's house if you chose to discard the tarot card. Fixed a few weird images found by Kyupon like the fem fairy scene. The museum now checks if you've ever had an item, rather than if you currently have it in your inventory. Added a sell-all function to Bluebell's shop. Angelica is now visibly excited when you've met her progression requirements. Added a new type of pocketman frame used for the new pocketmanz cards. Added code to automatically replace <3 in text with a heart. Replaced the old pog-coin tails sides to match the new SDXL art style Bugfixes Fixed a bug where the PNG version magazines were broken. Fixed a broken image in Sharly's first repeatable scene. Fixed a bug where the male lopunny image was broken. Fixed a bug where gathering and hunting in the forest wilderness was causing a softlock. Fixed a bug where horizontal rules were accompanied by empty text bubbles. v2.1 Furry New content: Switched to the SDXL model PrefectPony, every single one of the game's ~500 CGs and every single character's outfits and full expression sets were redone in the new style. Every event image, every pocketmanz card, every tarot card, every vein on Angelica's blue balls. Everything (except for the pog coins which I forgot uwu). New character: Madame Sharly, the Mystical Black Cat 2(-ish, his teasing is spread out over several days) new scenes for Riley New scene for Angelica & Bluebell (images & some text differ based on sex) New scene for Jasper, Garnet, and Sorbet You can now enter a character's house after becoming friends with them, leading to repeatable scenes Added 5 other pocketmanz cards and 2 new jiggies which can be obtained from gathering anything anywhere. The final new pocketmanz card is available from a new gathering spot in the forest wilderness Added a special new triad jiggy, obtained by collecting all pocketmanz cards, let me know if you like or dislike this new type! Added full SDXL and Easyfluff installation and usage guides to the museum's technology wing. In the future I'll have guides for other topics too, like img2img or how to make expression sets. Other changes: Morning events and random encounters will now have a chance to repeat after a certain amount of time instead of restarting immediately after refreshing the game Added names to the accessories so you can see which square is for which item and if they're enabled or not Characters will give tours of their houses which is now how you unlock their clothes for personal use Bugfixes: Fixed the broken styles (persona, lobotomy, and vaporwave) on mobile Fixed a bug where the encounter tabs in the basic style were missing some styling Fixed a bug where Garnet's pog coin was broken online Stopped the train noise after arriving in town Fixed a bug where the PNG version magazines were broken. Fixed a broken image in Sharly's first repeatable scene. Fixed a bug where the male lopunny image was broken. Fixed a bug where gathering and hunting in the forest wilderness was causing a softlock. v1.5 Release The first non-furry version is officially released! All costumes and expressions Logbook images Gathering encounter images Random encounter images Pog coins Magazines Angelica's scenes Bluebell's scenes Cayenne's scenes Fox twins scenes Sorbet's scenes And Riley's scenes v1 Release - Initial release. Added Angelica, Bluebell, Garnet, Jasper, Sorbet, and Riley for a total of 23 scenes. 109 collectables, 48 types of clothes, 20 cheat codes, 19 locations, 12 achievements.
Elenir666 2026-02-22
I'm not a huge fan of AI art, but the cute caracters, and the writing makes up for it, its a great cosy game and not very attention demanding... I'm looking forward to it, the completion (in order to 100% it) is a bit tedious, but its still rewarding
Arta.umb 2026-01-06
version 8 . love this game not only it contains cool and cute characters it barely gets boring somehow and got your delicate preferences wish there was like more solid animated h scenes but well cant be helped even though it is AI it is well made and through the story is engaging as well looking forward for more improvement
Bammlander 2025-11-05
Not usually a fan of AI, but this is honestly one of the best Animal Crossing porn parodies I have ever played. Excellent character design and writing. Really hard to find furry porn games that have the "cute AND sexy" vibe I love so much
MassCDP 2025-10-08
When AI image generation first hit the mainstream and became popular enough to start popping up in porn games, I made it a "Personal Rule" to never play anything that used AI images. Not because I disagreed with the ethics or anything, that would make me a hypocrite because I've been an AI hobbyist for a few years now (I use free tools and don't monetize the generated products). I just generally think it's a trashy practice and signifies the quality (or lack thereof) of a game. Syrup Town, I've found, is a notable exception. Noodle Jackuzzi is already a well-established semi-solo game creator, known for hits in the past like Rainy Dayz , Anomaly Vault , and (who could forget?) Hentai University , so you can generally trust the quality of their games. Both the writing and mechanical aspects. Artwork has always been the biggest limiting factor in making games, especially as a low-budget solo creator. You'd either have to use already-existing hentai imagery, sometimes to the chagrin of their artists, OR you'd use bog-standard porno stock footage. What a bore! So, as much as it pains me to say the tired old line... AI, in this case, HAS made artwork more accessible. It's pretty damn good quality, too. Nothing like the common AI shovelware you'll see elsewhere. NJ takes great care in ensuring every generated image meets their exact specifications, even going so far as to carefully micro-manage prompts and edit the pictures themselves to ensure their quality. They don't want to make out Syrup Town as being another common tramp for AI. For me, the writing definitely carries Syrup Town, above all else. Definitely worth a try if you like reading casual smuttiness with some great imagery. Even if it's made in large part by a machine.
Troll111011 2025-09-26
This is the first game that actually made me write a rating. Saying shortly its game about talking and fucking cute Animal Crossing like characters (and Jigsaw Puzzles) Even I, the person that dont look keen on AI art of any form, this one make a begger difference with amount and CONSISTANCY of art, by that I mean, every cg doesnt morph in ways so it would appear at some different character or in any innaturale way. It really looks great, with likeable characters and fun exploring village aspacts.
JustePeachy 2025-09-01
Incredible work put together to make a really nice game. I found myself enjoying all the content and really appreciated being able to pick and choose some of the options. The author of the game responds regularly to questions and criticism in a polite and respectful manner. There's a lot of content in the game to enjoy. And the generations dont have a whole lot of errors that I caught. Really solid experience!
Playfulpetfox 2024-10-07
Better than a slew of other AI 'assisted' games on here, but it's not a very high bar to beat. It has a good arrangement of neat ideas for a rather straightforward scene collector, but the AI art has its typical flaws while also being paired with incredibly juvenile writing. Lots of AUUUUUUUUGHHHH!!!!! And CUUUUUM!!!!!! That type of thing. You know, the great quality you'd expect. As for the flaws with the AI art, it's not the sort involving horrible fingers. The renders are actually nice, albeit simple and far from impressive. No, the issue is that they are incredibly detached from events. Due to their very nature, you're almost always just an observer or using toys. There are a few scenes where a cock is present, but that's the end of the line. Disembodied cock. That's you. Despite people's ability to now make full on character-on-character renders, that takes a lot of work that most AI..."""artists""" just aren't willing to commit to. This game is no different, meaning 90% of the renders are you looking at a cock or ass and not much more. You get to look, not touch. If this game had actual art and a writing class or two thrown in, it may very well be a lovely little game. Simple, not taking itself too seriously, and rather cozy in design. But alas, such things are not to be.
brad159357 2024-10-05
Decent game! I enjoyed the art and concept. The characters are really cute. I was skeptical of the AI art at first since it's usually sloppy low effort garbage with glaring errors, but it was surprisingly good. Picking Syuro to base the AI art off was a good choice. I like their style, but the content is usually too hyper for me. Also it was nice to share a detailed guide on how to generate it. The little side jigsaw and collectables are cool. More characters, and more story would be good. Right now in v2 it feels too short. I played for 4 hours, but 80% of that time was doing the side jigsaw puzzles.
KL-001-A 2024-10-02
Absolutely really early in development, but what's here is kinda cute I guess. It's a bit of a VN-ish sandbox where you just wander around a town full of "Animal Crossing"-themed furry characters (male or female, your pick) and get into sex shenanigans with them while finding/unlocking random collectables all over the place. I like changing their "outfits" to make them all pregnant. Anyway, not much to say for now, sorry for the short review. (EDIT: also I forgot to mention that the game is REALLY heavy on anal. The dev's definitely got an anal fixation of some kind as a very large chunk of the game's content is anal as far as I've seen. Big puffy assholes everywhere, which is a real waste since picking the male MC and female townspeople, you'd think all the content would be vaginal, but nah.)
aradinfinity 2024-09-28
This game is like, illegally cute. There's not a ton of stuff to do yet, but what's there is real good, the smut is fun, and the art is super consistent for AI generated. I also like the collectables, particularly the Jiggies. Looking forward to seeing what happens with this one!
Torusorus 2024-09-07
Outside of the use of art and all the ethical issues one would suspect from that the quality of every other aspect of the game is pretty great. The writing is decent, the CGs are great, and most aspects of gameplay are pretty competent for a project so early in development. Definitely giving bonus points for it being of good quality for something pretty early in development.
Planthero2000 2024-09-01
Writing is good, Art is nice and stylish and the scenes are very good (especially Riley and Cayenne.) The scenes are easily obtainable and doesn't really require a good amount of effort like (ex. Encode encore and working wife in sex city.) it's simple it's good and it's a rare instance where AI is used correctly and properly. overall just a pretty solid game looking foward to 2.0 and 2.5
Excessive_Perversion 2024-07-08
As per usual, NoodleJacuzzi's writing is very enjoyable, which is crucial to a HTML game, but the decision to go with legally distinct Animal Crossing short stack characters is interesting and one that I personally enjoy, and I will mainly be talking on the furry version of the game. The use of AI-generated images is a bit iffy, but understandable, since the artstyle only hits a niche within a niche compared to live pornographic material or anime as with the dev's previous projects. I can only hope that they worked out a deal with the artist and both parties came to an agreement. With that being said, these are by far the best execution of AI-images in a game. The generations are consistent between images of the characters and devoid of any anomalies. The art style remains consistent all throughout and very visually pleasing. Something that I think could be better is that the environment images with AI's signature lack of shading and variation make navigation slightly confusing. All in all, the next entry of NoodleJacuzzi games looks extremely promising, and combined with the dev's track record, I have nothing but the highest expectations for its future.
SunBoots 2024-06-22
+ AI art, but stylistic and subsequently high 'finish', if a bit inconsistent + Fun, decent writing + Nice bg music, though maybe the transition is a bit sudden + Neat characters + Jigsaw puzzles (with an ezmode in case it's too annoying) + Collectibles for bonus 'assets'. + Trophy* catalogue as tips for progressing characters - Still early in development and missing a lot of useful details - Collectibles are neat, but poorly organised for visibility/access. - Collectibles are also not particularly interesting to collect. Feels like just a thing that happens on the side while you ignore it. - Occasionally some of the art will be a bit jank and it's a little bit of a killjoy. ~ Seems like a smaller game than previous titles. Whether or not this means more content per character, I don't know, but it would be fine even if not. -------------- I'll revise and update this as more goes on. I was a fan of the previous game by this person, so I may have some bias, but it's a simple experience.
Eepy Poss 2024-06-20
As it currently is this game is a nice little proof of concept of a simple sandboxed based html game. While it does use Ai for the art elements I can at least respect the fact that they try to keep the art consistent so a blond character isnt vaguely 2 other hair colored characters or something. Not to mention openly admitting its AI and even having a link to the artist they're using as the base of the style. You go to an animal crossing like town where you can fish and catch bugs daily and interact with what little characters there currently are and get some scenes here and there. Since its a sandbox it's about what you'd expect from one having an endless loop by design. Do little chores, talk to characters, get some fuck, repeat. Not a lot of content currently but its a decent start that could go either way.
Deleted member 7557600 2024-06-19
other than having to put together ai generated puzzles (for bonus content only) phenomenal time, i really hope more comes out of it! im absolutely going to check out some other games by them. the coin, magazine, and bootleg pokemon cards are very fun
FurLuver 2024-06-19
Game is so good, Although I wish there were videos but with ai I know that's hard, I love how there is a mode for gay people or straight people :3 Keep up the great work! I can't wait to see more from you
MusicWolf 2024-06-18
It's a really good start! Game is in early development stage, so there's a lot of placeholders and visually unappealing things, but I love the core idea. Pros: AI art: developer in pretty clear about his use of AI, mentions original artist AI is trained on and aknowledge AI as a tool. Also gives a guide how it works! As lurker nerd this is big thumb up from me. Writing: I like it, the main plot is basic but has a solid ground and dialogues between characters are lively. Also high amount of jokes. Web: it's web, no need to download. Cheats: if you want to, you can use cheats, always love when you are not forced to get everything to watch scenes. Content selection: you can choose if you want to see male only, female only content. Also can change genitals on some characters. Cons: UI: needs overlook BG: characters sprites are good, but BG looks bad rn Art consistency: cards, bg, sometimes characters have problems with design consistency. Still nothing Photoshop can't solve. Scenes: too short. I want to see how this develops, good luck NoodleJacuzzi!
Kingo11 2024-06-18
I have played almost every game that this developer put out, and I must say that they make pretty enjoyable games, and this one is no exception. It's still early to say much, but the idea itself seems pretty good, and this is one of the few games that use AI that I find nice to look at. I personally enjoy many of Dagasi's artwork, so this game was a pleasant surprise to me, and I wish the developer good luck with this game.
paulinha771 2024-06-18
the concept alone deserves 5 starts . A mostly good time with a great deal of content. The game has its share of flaws, but they're overblown as far as the reception is concerned. I highly recommend playing it for yourself to see how you feel. I also enjoy the fact the much of the art has been unified under a single artist. Just really smooths things out and makes it look nice.

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