Tentacle Realm Escape

by Shimomura Tsutomu

Uncensored Windows
Versionv0.1.3
EngineHTML
Released2026-03-24
Updated2026-04-09
LanguageEnglish

Hey everyone! This is my very first game ever – like, my baby, my debut, my virgin release lol. I decided to drop it on itch.io as a pure gameplay slice, and yeah, it's completely free, so please be gentle with me (´・ω・`) It's basically a super rough, bootleg version of Dead by Daylight… but with some XCOM flavor thrown in. The core rules are dead simple: You control 4 survivors, repair/fix all the objectives, and then haul ass to the exit gate. The big twist (unlike DbD) is that you actually have some serious firepower. You can straight-up delete any boss that's pissing you off… but every time you kill one, it comes back.​

v0.1.3 In this update we added two brand new OC characters! Kaya — a super agile catgirl dancer! She’s all about movement: blink herself, blink allies, blink enemies… just like Sun Tzu said: “Attack him where he is unprepared, appear where you are not expected” (≧▽≦) Nerena — a shy little dragon girl with almost no friends… but she has a 3-meter-tall golem bodyguard! You can summon him to follow you, smash anyone who bullies Nerena, and yes… you can even make him self-destruct for her (;´Д`) Making the summon system actually work took me FOREVER, my brain almost exploded… but it’s done!! (´・ω・`) Also!! This is the first time we added a Story Mode! Right now it’s still very simple (just the opening radio broadcast), but we already know that something BIG happened on Nolava Island (roughly the size of Australia). The island is now completely sealed off… and things are getting… weird. (⁄ ⁄•⁄ω⁄•⁄ ⁄) We also updated some sound effects! The super important walking footsteps are finally in! And… those “unspeakable” sex sounds you know what I mean (⁄ ⁄•⁄ω⁄•⁄ ⁄) More audio will keep coming in future updates~ v0.1.2 1. Music Glow-Up! ♪ 1 dreamy menu BGM to vibe with 4 battle tracks that change depending on how the fight is going: → when you're dominating (advantage mode~) → when it's even (neutral tension) → when things are getting tough (disadvantage panic music hehe) 2. 8-Person Party Complete! ✧ We finally have a full 8-member squad! Now you can do real 4/4 tag-team switches mid-battle, just like the classics~ Click the Unit icon (top-left corner) anytime to see your bench and swap whoever you want! 3. Team Skills (Work in Progress Edition) ☆ Reserve units now give Team Skills to support the ones fighting on the field! Right now only two characters have actual skills implemented — the rest are cute little placeholders while we finish designing the whole system (´ω`) v0.1.1 Player Controls & Quality of Life Improvements: - All characters now have waypoint movement! No more clicking tile by tile like before~ - When one unit runs out of AP, the game automatically switches to the next movable character. Smooth as butter now! New Mechanic: Assassination If a unit has at least two enemies in their vision that only they can see, they enter "assassinatable" state. Weapons with the Assassination tag have a chance to one-shot them. Assassination works on both sides, but right now only our units have the skills for it~ Bosses have some resistance… but if you're lucky, you can still instantly delete half their HP—no matter how tanky they are! New Mechanic: Queen's Blade Victory condition changed: Just get the unit carrying the Queen's Blade to the exit and you win! Defeat condition: If the unit carrying the Queen's Blade falls (gets corrupted), it's game over. This means the match can flip in an instant—total chaos and hype! Balance Changes: - Fallen state now requires more stacks, which means… you get to enjoy the spicy CGs for way longer~ - QTE difficulty has been greatly reduced—perfect for one-handed play. You're welcome. Brand New Characters (3 of them!): - Violetta: Mistress of the shadows and the main user of the new Assassination mechanic. She thrives in the dark~ - Moyu: Eastern dragon girl straight out of Arknights vibes. She buffs allies and refreshes weapon/item uses. Super useful! - Bonnie: Cowgirl adventurer who crossed into the kingdom. Gets random buffs and deals super unpredictable damage—pure chaos in the best way. Team Building System: You can now adjust your lineup order! The first 4 of your 8-unit roster will deploy. A total of 32 survivors will eventually be added, so get ready for some serious deck-building fun. Stay tuned~! v0.1 initial zone release
Fakedrone115 2026-03-26
genuinely an innovative game. I have some requests for more unique enemies, art, secondary objectives, but im leaving this review as of march 26 so its still plenty early in this games life span. if this game continues to innovate and have such interesting content, I am absolutely looking forward to still playing.
Lycorii 2026-02-12
I kind of like this game. It's something new compared to all the VN games (that are usually harem games), AI mobile phone style NTR games and RPG maker games. I really hope the game will keep getting updates and not end up abandoned like many others. For the creator of the game, these are my suggestions if you don't mind Each "Killer" has a unique mechanic/gimmick which each girl has a unique sprite for. See below for a list of killers and a corresponding gimmick as examples that you might be interested in implementing for real. Girls having a torn clothes (can progress into going naked after enough hits) state after getting hit as well as a soiled state after getting rescued from being hooked/picked up. Also a downed state and a corrupted state after being fully corrupted. Also unique hooked/carried art for each girl, for each killer (unless you're going to tell me each killer looks the same. To fit the previous points, Fallen Dragon General having unique art for carrying girls and a unique gimmick (that includes a unique art for each girl. e.g. could be a roar that inflicts a panicked/submissive state on nearby girls.) aside from his current leaping after a while gimmick. Also his minions should have a unique art too unless the minions will be the same regardless of the boss you're fighting against Sex stats for each girl (just for fluff)? How many times she's been penetrated, how many times she's been hooked, how much semen has been in her? Maybe impregnation which forces her to be unplayable next game (or just make it a fluff event that happens in between games, also option to reset stats and pregnancy). Also include lots of random fluff about them like their 3 sizes and maybe their likes and dislikes which get corrupted the longer they spend captured Since you've given everyone stats and abilities which scale off stats, are you going to add the ability to upgrade the girls? Game difficulty settings. I don't think the game and the DDR minigame are particularly hard (at least until the pleasure starts stacking), but seeing some complaints about the game's difficulty, you might want to add difficulty settings so people can enjoy it being easier. Also possibly make an auto resolve (random between normal, success and great success) for non corruption mini games. It gets tedious to do several minigames in a row when making everyone struggle or purify crystals. Or option to spend more than 1 AP at once when struggling/purifying I suppose. Add bushes. Maybe. Killer Ideas Toxin based killer inflicts aphrodisiacs which makes all girls look horny in their sprite. Parasite/Tentacle killer infects the girls, whether it's mind control or trying to grope/penetrate their bodies. Doll based killer trying to put strings on the girls to control their bodies (another way to put mind control gimmick) Legally distinct Hypnos the hypnotizing killer who is another option for mind control Incubus killer which charms girls and forces them to walk to him (and could be insta carried if not interrupted). Kidnapper killer which subverts the game play by instead capturing a girl immediately and then running around the map and making you chase him instead to rescue the kidnapped girl (by killing him) before she gets corrupted. A secondary boss and/or lots of mobs will try and block you from rescuing her. Mirror match with futa shadowy versions of your team, might require a lot of pictures though especially if you make a variant for every possible shadow girl x girl combination. A blind killer that relies on hearing while magical hands or dildos or something try to stimulate girls and make them orgasm (which obviously will make the killer chase them) Swamp like killer which covers the place in mud/slime or whatever substance you want which gets onto the girls No killer but instead there's just goblins. A lot lot lot of goblins. There's a main camp where an endless number of them spawn while the hooks are mini camps guarded by a squad of them. Take too long and goblin champions start spawning and the game becomes something like Goblin Slayer without the Goblin Slayer Werewolf furry bait killer which... well... you could make a blood gimmick or a knotting gimmick... P.S. The enemies enter a passive(?) state once you destroy 4 crystals. They stop attacking you. Is that intended?
Jerry90210 2026-02-09
I really enjoy this game so far it has a challenging gameplay to it, combat is interesting and the cgi's are pretty good as well. I kinda did wish they were animated but for how early the game is right now its not bad at all. Very enjoyable.
ZombieBoss 2026-02-08
(Reviewing the version v0.1.1) Wow! A dead by daylight inspired turn based game!? Now that's a unique concept, Currently the game has 8 CG's, they're good and all but if you wanted to play this to jerk off I'd personally recommend not, unless your the type to like text based games where you use the information the game provides to fantasize the porn in your head. When it comes to the gameplay portion it's quite mixed, I personally like it greatly, but there are quite a few glaring problems. First the things I love about it: 1: the difficulty of the QTE events is very good in my opinion, getting a great result takes either luck to get an easy combination, or good reaction time. 2: I like the fact there are 7 characters in the game, (a team consists of 8, but each group is 4? I'm currently a bit lost on this as it says "active roster max 8" while only having 7 characters, but when you enter a round you only get 4 of them, it doesn't seem totally random but I don't really know how it works, I'd just recommend only putting 4 in the active roster that you want to use) allowing you to make a team that fits your playstyle, you like beating everything to death? Make a team consisting of Vara, Moyu, Bonnie, and Violetta. Or if you want to be more stealth oriented you could go for the starter team with a little variation like Muyo instead of Kael for more buffs and resource recovery instead of high action points and damage. 3: The game is quite forgiving for being based on dead by daylight, as "falling" can be recovered from, which is one of my favourite things in porn games, aka "soft" game overs, where you can continue playing after "losing" This is the first version so there isn't much variation in content both gameplay-wise and porn-wise, but it's a fantastic first version. Also it's free?!? Insane stuff. Now for the negatives for this version: 1: it's very slow, like... stupidly slow, you have to wait multiple turns to get max AP after spending it fully, which is fine I guess.. but in combination with the lack of clarity I'm sure it'd be quite frustrating for many people (not me cause I am a masochist but I'm sure most are not looking for CBT) 2: if you know what to do the game is kind of a joke, which you might think is fine, because if you know what to do in a turn based then of course you should win. But the fact that the game will have at least 10 levels in the future and before I beat the current only level I cracked the code and just sweeped everything as guards is squishyas all hell, and the boss is easily abused even later when it has much greater health (Vara is kinda broken with Moyu having infinite arrows) that's all for the review, I'll admit I'm pretty shit at writing reviews and I believe this is my second review ever, but I just had to write one for this incredibly unique game. I hope in the future this game explores mechanics such as escaping and freeing teammates who were captured or sacrificed by breaking them out of prison or hell or something, but that's just cause I love infinite gameplay loops. I'm also expecting many quality of life updates to things like keyboard shortcuts so I can play one handed (wink wink) and more snappy movement instead of confirming every movement, but uhh make sure to add an undo button if you go that route. (also I hope my review was not too painful to read)
Rat-attack 2026-01-19
[Based on v0.1 hotfix from the Itch page] I struggle to recommend anyone plays this as it's current state goes against it's description and has several gameplay balance flaws in my view. If fixed up then it could be 4/5 or even 5/5 if some more actual H-content is added. (Currently only 8 Still CG Images) Spoiler: The details My biggest problem is the lack of tutorial/guidance of any kind as I thought there would be something but as the Itch page says there is none. As a result I did several restarts before I understood that the objectives have their own vision which is shared with the boss. Also with how using abilities worked and how to cancel their usage. The only intuitive thing was movement. I hope that the dev gets some turorial or guidance put in place no matter how ragtag it is since it is urgently needed. I also hate that diagonal movement and interacting isn't a thing however it is for vision and abilities. This means that I can't so easily have all my party crowd an crystal to purify it. Since I have to use up 3-5 AP to get to the other side of it, that's with crossing through it's vision. I also hate the fact that crystals have vision rather than the boss patrols around them. Since as a result the boss would use their overpowered teleport ability to get to my party right away if I end turn in the crystal's vision range. (they do use the ability after a while regardless) The only way to avoid that is to get into position my party just outside the crystal's vision and pass two turns to build up enough Action points to do two rounds of purifying and get out. Now about why I said earlier that it's current state goes against it's description. actually have some serious firepower. You can straight-up delete any boss that's pissing you off… but every time you kill one, it comes back stronger Click to expand... This feels extremely false as the only attack that does any significant amount of damage instead of less than 1 is Vara's Longbow (when it hits) and Kael's consumable abilities. I couldn't find any way to replenish consumables (which makes locker's feel useless) but also that you can only use two of your party to damage the boss.....if they survive one round against the boss. Since the boss's damage is so high that normally in one round half the party can die despite their items which are meant to negate or save them a limited amount of times. As the boss gets stronger every time you kill it and this is it's first version....I felt forced to abuse the previously mention strategy to just avoid it. Though it meant that if I ended up in any fight that was set to last longer than a turn with an Lair guard that I tried to just run instead. (which was likely as they have 3 hp) Oh yeah your party has different stats and HP so losing one of them can be horrible especially if they have high AP or movement abilities. I believe that this is meant to be so each member is what you aim to use for this and that activity but due to something else I ignored it or let an party member become a sacrifice instead. What I mean by this is that due to the massive amount of AP cost to do certain actions or the consequences it is just better to let a party member get captured than get them up. Since every failed attempt to get them up no matter if you got the first bit done results in then an level of corruption being applied. (5 corruption and the member is fallen aka dead dead) Add on also that....resisting corruption feels a bit like a scam since uses the same method as purifying crystals with saying "okay", "good", "great" (great only appears when but only if you do it all do you resist corruption, anything less and you get a stack of corruption....oh and regardless you get a stack of pleasure too which makes the next check harder. (I found that 5 levels of pleasure makes it impossible as suddenly the bar is so fast) That meant that as soon as a party member was capture I had to consider them dead to rights and instead use them as a distraction to have the boss stay away for 2 or so turns since it has so much movement range. There's an bug as well where you can't see the quick time event due to an overlay occuring like "party member has fallen" resulting in myself failing the event. I don't want to keep bashing especially as it's 0.1 but I wanted to get across how much I feel that the game's balance is far off course and best to hold off on playing this till later. This feeling is further amplified as a result of the H-content being two still images per character. I do plan to watch this game and maybe dive back into later but not give it the same amount of time I had initially.
Askovan 2026-01-19
Holy Hell man. Great first entry. The gameplay is pretty good as it stands, though i hope it gets expanded a bit over time. The art is pretty nice and hot. (bondage enjoyer here) Looking forward to more erotic content, which is the reason for the -1 star. For now there is not much as of erotic content but it fueled my imagination which is an enormous plus. Will be watching this one closely as it has the chance to be a masterpiece. Cheers and good luck for the Dev Edit: Would love for a difficulty setting for the future since i could only ever get "Success" in the purify minigame.

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