The Legend of the Goblins
by Mad Rabbit Works
3DCG
Adventure
Animated
Big Ass
Big Tits
Corruption
Creampie
Fantasy
Groping
Humiliation
Humor
Male Protagonist
Monster
Pregnancy
Rape
Sexual Harassment
Slave
Turn Based Combat
Vaginal Sex
This game is about some GOBLINS who have lost a battle and had to flee empty handed. Deserted and alone, they have to build themselves a colony from ground zero. During their journey they will capture many women, corrupt them, have sexual fun with them and of course breed them. Pregnancy and corruption and submission will play a huge part in this game. Slowly their clan size will increase as time passes by. And once again the Goblins will rise to power. Most of the images and tags are from the old RPGM version!
Screenshots
Win
Win/Linux
Android
Chapter 6
N/A
Chapter 5
N/A
Chapter 4
N/A
Chapter 3
The main story is also told that also contains a small erotic scene with Ennrey.
It would be fixed the pig bug.
And small Quality of Life Features was inserted to ask:
Routes were shortened.
If you can interact with something, it flash now.
The arrow keys are only there if you can also use them.
Chapter 2
Rebuild in Ren'py.
BUILD 0.24
==================
NEW ADULT CONTENT:
==================
- New scene for De'Allen, starting her corruption process
- New scene for Lady Elliston, starting her corruption process
============================
BUG FIXES AND OTHER UPDATES:
============================
- Updated more background NPCs to match other character models, added breathing motion.
- Multiple minor text, grammar, and punctuation updates.
- Multiple minor tileset updates, mostly to fix collision issues.
- Adjusted existing ranges and added new ranges to waterfall sound effect in cave.
- Adjusted Kresh's sprite to appear less floaty relative to his shadow.
- Fixed the player being invisible if the jump across the river is failed.
- Updated cell doors to activate on player touch instead of on interaction.
- Updated text box backgrounds for consistency.
- Minor timing adjustments on certain events to separate out sound effects.
- Updated the dev room to require a password for entry, moved the exit near the entrance, and added new elements.
- Added StopSE commands to some events to prevent sound effects from continuing to play after the event ends.
- Updated Ennrey's spanking event text boxes to be consistent with the rest of the game.
- Updated multiple transfer events to be on player touch for smoother gameplay using a keyboard.
- Added an extra check to correct collision on Kresh's house after it's built.
- Moved the campsite in the large forest to be nearer to the location it's supposed to be near to.
- Updated some tutorial events to erase on first viewing so they don't repeat unless the map is left.
- Updated text coloring to be more consistent with when the wenches are affected by the Goblin's poison.
- Updated the battle track to be more appropriate when fighting the knights.
- Updated some character portraits to be more appropriate to the accompanying text.
- Updated the text before the jungle cave to specify finding cloth in Lilith's cave house.
v0.23: A continuation and climax of Lilith's corruption.
BUILD 0.22
New Adult Content :
===================
- 1st night and the following morning with DeAllen and Lady Elliston
- Lilith corruption 50% implemented
=======================
RPG CONTENT
======================
- Two main quests added ( One quest triggers after capturing DeAllen and Lady Elliston
Second quest triggers after ennrey births first time.)
( If you are using old save file, make sure you have DeAllen and Lady elliston captured and Ennrey has
birthed a goblin first time.)
=========================
NEW OPTIONS IN MAIN MENU
==========================
- Name Saving (Default is OFF)
===========================================
GAME WORLD IMPROVEMENTS/NEW ADDITION: -
IMPROVEMENTS
==============
- Important Main Characters updated with 3d look ( there are still some left, will be added with future builds)
- Wench Detail Book layout modified inside Kresh house
- Various visual changes on some maps
- Majority of the dialogues has been completely rewritten giving it more humurous and enjoyable approach.
(Story layout is unchanged)
ADDITION
- "C" button on keyboard takes in-game screenshot. Screenshots are saved inside game-folder.
FINAL PATCH FOR v0.20.5 :
- Added a purchasable virility drink to Oggi Shop for those who want to skip daily quest.
- Removed the hard condition for special enemies. They scale as per the difficulty level chosen.
- In some cases, player would get soft-locked in game world. Fixed those issue.
- Memory leak issue fixed. All freezing and hard crashing should be fixed now.
Official ram requirements of rpg maker is minimum 4gb.
- The rarer bug text was put in wrong place.
- changed the animation processing code for "anal finger".
- The doors of breeding cell door unlock/locked awakardly sometimes. Fixed now.
- Logical fix for "DeAllen and Lady Elliston" attack. You can now only attack next day. Updated their
hint dialogue too.
- Added missing food icon at two places
- Health degradation due to hunger was not getting activated automatically, fixed now.
v0.20.5
MOST SIGNIFICANT ONES :-
- Before starting game, make sure to go through OPTIONS MENU.
- Special Enemies won't be affected by difficulty slider.
- Added Acheivements.
- Added Dynamic Title image and dynamic title music.
- Combat has been given several tweaks.
- Save files can now be named.
-"Hunting Breeding Wench" skill is completely overhauled. It can no longer be used
in battle . Instead it will be used to catch wench. Further details are there when playing game.
- Food consumption has been properly expanded. Food are consumed on basis of population.
Further details are added in game.
- Two new key items added. Ability to turn off the farming dialogue which enable more faster farming and
ability to choose which way you want to capture wench ( new way with bolo throwing or old way of simple
battle ).
- Some quick key shortcuts are also added, which are,:-
1.) Press "I" to open items
2.) Press "E" to open equipment.
3.) Press "S" to open save menu.
4.) Press "O" to open options menu.
5.) Press "T" to open quest log.
6.) Press "A" to know/activate/de-activate bolo throw
7.) Press "F" to fire bolos
8.) Press "H" to ride horse, after you get one
- Farming quests like " Cover Cover" , "Hook and Crook" now detects items stored in player inventory or storage boxes.
If you already have them, the quests automatically progress. No need to collect the items again.
- Item stacking limit has been increased.
All food items and it's related things had stacking limit increased to 500 from 100.
Materials stacking limit increased to 250 from 100 .
Potions and related items , stacking limit increased to 150 from 100.
- Selling Price of Meat and Flax, both increased to 3 gold.
- Seeker class has been renamed to defender class . Their health boost has been downgraded
to 200% from 300% and their ability to hit enemies has been increased to 25% from 5%.
But they won't be able to equip weapon , only use basic "Kick" attack.
- Shields will take up one weapon slot. So either balance between attack and defense or go out full attack.
- Maximum Difficulty level has been increased to 125% from 100%. Minimum is unchanged.
- Battle speeds has been slightly tweaked, should be a bit faster now.
- Excluding gold, different currencies in shop has name attached to them.
- Weapons in weapon shop are no longer hidden, though the new weapons unlocking way is unchanged.
- Icons revamped and hunger effect has proper food balloon assigned to it.
- Virility now will drop after every four days instead of two days.
- Characters now have name box assigned to them ( except in few cases ).
- Intro can now be skipped.
- New icons and hunger effect has proper food balloon.
- Virility gained changed for batsoup increased to 20 from 15, for raven quest increased to 10 from 5 and
for steal increased to 15 from 10.
-Pregnancy chance reduced to 60 for single. Other one is unchanged. You need to find it out
def noice. Maybe slap more, slap pussy, slap nose, etc. Choke. Maybe choices to give a girl as personal for a loyalist or have strong utilize/role important. That said lets the women wear clothes, if diseases stuck the food supplies suffered, skimpy tho cant risk them conceal anything other then by their cleavages. All hail gobu.
I'm not familiar with the oft-mentioned RPGM version (or can't remember having played it), but unfortunately, there are some questionable design decisions here in the RPG that don't really contribute to the fun of the game. For example, the pathfinding. You have a destination directly in front of you, but decide to walk left three times, turn 90° right, and then walk straight ahead once to reach the location that should actually be two spaces to the right. Even the very spartan map doesn't help you get an overview. Or you move through the cave labyrinth: 1x forward, box. Turn right, turn right, forward. Oh, the already opened box, which should now be behind you. It's not immediately clear that you simply have to keep pressing the back button (or heading south) to take the opposite path. So the later navigation in the forest is more frustrating than worthwhile. Especially since there are illogical map connections. I always walk straight ahead from the cave, leave the map, continue walking straight ahead, leave the map, continue walking straight ahead, and find myself back in front of the cave. One day later, the locations suddenly change along the same route. Tip: Let the player explore, but add fast travel points to locations they've already discovered. Save unnecessary steps. Why have to walk straight ahead four times in the cave when there's no option to change direction at each step? Oh, and no offense, but feel free to draw the goblins a bit prettier, especially their appendages. Such bent and warty tails probably don't give the goblins any pleasure during sex. I haven't finished the current version. I got as far as the scene with the bathing elf before I had to stop due to time constraints. But up to this point, it is only worth three stars with a lot of goodwill,
the maze is truly idiotic. What the hell is the point of that? Add a map with it or don't put it in. Unplayable garbage until that gets fixed...........................................................................................................................................
Hmm, that is all you have managed in the time between the last update? Thought you moved to Ren'Py because you didn't know anything about RPGMaker and things would be so much easier and quicker for you. Well, in the time it took you by now to rewrite, you could have learned the previous engine (RPGMaker) easily. After such a long time, the game content/story is still not where it was last in the old engine. And the movement controls are abysmal. I fear, this game is on a downwards development spiral. Moving to Ren'Py re-coding the whole thing was a bad bad decision.
It's a great effort and I can see the passion driven from the project however it's my personal opinion that this UI is not suit for this game, it's very complex in is own way, why I need to use the arrow in a mouse user interface, it's most simple to point the location also it's slow everything down. In the last version I arrive to the falls by accident. For the mecanics of the game the rpgmaker was very good, this new version sorry but it's not playable. It's a shame because I liked very much the game at the time.
The ren'py rework isn't anywhere close to the original in content yet and updates are sparse and short. Apart from that the art is better and if they actually manage to be consistent and quick with their progress, this has the potential to be good. The movement system is atrocious though right now and the quests are simplistic at best and annoying at worst. To expand a bit on the movement system (as of Ch5). Even with the changes, it's game-breakingly bad and adds nothing to the game. It is confusing, makes movement slow and given nothing is marked you never know where to go anyway. Everything (even opening the map) is animated and s....l....o....w. It's a real pain to play right now. As it stands, it's not worth the bother. So, it is a mixed bag for me right now. Try it though if you like the topic, you might enjoy what's there.
Hello, in my opinion the Ren'Py remake makes the game that I was initially finding not so good even worse. The developer kept the RPGM mechanics and that creates in my opinion very user un-friendly game that only confuses me. I do not recommend even to try it at that stage (Ch.3) maybe later the Dev will find a way to make it work but for now I think that is waste of time on both sides.
I REQUEST YOU TO SHIFT BACK TO ORIGINAL GAMEPLAY - LEARN RPGM, CONTINUE WITH THE LOST GAME STORY, BRING THE ORIGINAL GAME BACK My Latest opinion: if you want to learn how to ruin a perfectly good and working gameplay, learn from the developer here. I have lost all hope. You could have easily studied the RPGM and continued the game by this time. Yet, you chose to shift. Gameplay is bad, girls doesnt have a life, animations are average, scenes are crap and gameplay is trash. I am removing the game from my bookmarks, sorry. This was my review for original RPG game (5 star): just amazing..... i cant wait for the next update. Hoping that it will be even more engaging. the girls are good, plot is thick, animations are good, and scenes are lit.
+ Models are nice - Gameplay is really boring (almost everything is "fetch X amount of this") and way more often than scenes, which gets frustrating fast - Menus are pretty over the top on effects and layout, gets a bit confusing
The Goblin theme is one of my favorites, so this game was especially disappointing for me. There seems to be a lot of issues with the game itself, leading to the playability being reduced greatly for me. The 60fps rate limiter does not work and catching a wench with a bolo that only works part of the time at 144 FPS is a crap shoot at best. Eliminate the bugs and add a quest log that actually provides usefull information and we could have a solid 4~5 star game.
Gonna say it straight, usually i give this type of very average game 3 stars only, the fourth is because i believe that you can cook this into something pretty good in the long run. Moving on, as i mentioned this still needs a whole lot of time in the oven, the devs clearly ain't very skilled at using RPGmaker hence why you get the occasional black screen and errors that force you to close the game if you sit in the game long enough, like a couple hours or more. The cave that serves as a nest is a bit too... blocky, inorganic. It doesn't feel like a cave, it feels like some building. The dev-room is kinda fourth wall breaking, i can't say that i appreciate it. I think it should be a secret and MUCH harder to find if you want to insist on it's continued existence dear devs. Events constantly fire off out of sequence just because you can interact with objects that fire them off before it is time for them to fire off. Like the campfire in the cave, you can talk with the goblins about Lilith even before she is present in the cave. And there are a bunch of other similar out-of-sequence facepalm-inducing fiascos across the game. May want to fix that dear devs. Also some proofreading would be good for this game. General rating: Story - 3/5 , could be much better and much more hardcore both sex-wise, and brutality-wise. All that kissing nonsense needs to disappear, goblins supposed to ravage the shit out of everything like a swarm of locusts, not play boyfriends. Playing boyfriends is human thing. There should be gangbangs and orgies and breeding-stalls 24/7, yet the mc goblin pretty much hogs the first slut to himself and the rest is some vanilla titty chewing... how boring, (except the first night with the other "guests" that was a good start, keep that kinda thing up my dood. Also about jokes and humor in general - only do it if you think you can pull something tasteful, otherwise stick to brutality and ravaging. Music - 4/5 , pretty good but could use more variety. Don't be afraid to use more of the modern tunes in your fantasy game. And replace default rpgmaker ambient, my ears bleed by now whenever i hear it due to hearing it so many times in so many different games. Sex sound - 2/5 , it was rather meh to be honest, i felt it didn't matter whether it's there or not. Animation - 1/5 , you need to work on that.. a lot , or not have it at all. Your current animation level.... leaves truly a lot to be desired. Combat - 2/5 , basic unmodded rpgmaker combat is the epitome of boring. Heavy armor is kinda useless with that debuff to evasion since gobs are supposed to be all about evasion and sneaky, backstabbey-bastardness. So, give us some armor that doesn't diminish our biggest advantage but enhances it instead. No limit on maximum level means i can just grind till i can easily wipe out everything (was level 20 day-1). And if you try and fix it by having mobs level up with the player then the point of leveling will disappear, don't do that either. Instead try introducing some interesting mechanics to skills, enemies, boss fights, combat in general.. that kinda thing. Keep things balanced, delete that "difficulty percentage slider," and instead force everyone to play it the way you meant it to be played. Also throwing rocks at people (what did you call it? Bolos?) is an absolutely worthless system, scrap the entire thing. I doubt anyone will bother with it. ============================================ v0.22 Okay, i think my overall opinion is that the devs need to up their ' game ' a notch if they do not wish to find their work lost and forgotten in the massive pile of other just-average games. Work hard and good luck.
As of 0.21 this is a pretty alright game, the content tops out at around 3ish hours I think. The actual porn content is good although I wish there was more of it. Most of the problems really just come down to small things. You enter an area an use the mouse to click move and whoopdee doo you accidentally walk into the exit tile right below you and have to reenter the area. Some of the quests are not well explained, not awful but particularly the side quest with you trying to get a musical instrument which requires two hints in the hint section to even get there. Honestly, I would replace it with something more worth while. The daily quests are good just wish there was more variety then, click on bars, sneak into house, and kill monster. Also I feel like how equipment is gained should be changed, maybe have a bigger emphasis on gathering materials because I had more then enough money by the end where I literally took no damage from most monsters. Honestly balance is a huge problem seeing as confusion is so bloody good, use that on any boss and your pretty much set, most of the abilities should be changed or nerfed heavily cause it takes most of the challenge out of the combat. I look forward to more updates and honestly this could be an excellent game in the future to watch out for.
Just finished v0.20.5 I did enjoy both the porn and regular gameplay aspects of the game, I would recommend playing this game, but only after a few more updates have been added, as it is now some porn content cannot be replayed by the end point of this version, but once the future parts have been added it won't be an issue. A few issues I did have with the combat, attacks will miss frequently, and both single hit damage-dealing skills are pointless, they don't do much damage for their costs and the bleed status effect is ineffective, dealing a single point of damage per turn, a waste of mp and tp, also both skills have higher miss chances than the regular atacks too, stick to using the 1st hit-all skill, it is pretty cheap and useful, and also regular attacks are fine if you get the better weapons.
I was looking for a game similar to a raveger and found this one. Despite the fact that it is very raw, I still give 5 stars for its potential. It may turn out to be a worthwhile game in the end. + MC is a goblin + The very idea of developing a goblin nest has a lot of potential - The animations are very simple so far - So far there is only 1 girl
Rev on 0.20.5 Pros: +good overall theme neutral: -fighting system not totally awful. There are worse, but doesnt really add anything to the game either. -mediocre animations, sex scenes negative: -dev not customer oriented. He thinks it's more important to insult someone pointing out a flaw instead of maybe thinking how he could improve the game
For V0.20.5 Great setting so far . The story, plot and gameplay fits everything. The details that are there in the fame world make the world feel lively. Breathing characters and animated sprite are really a nice touch. The CGs are also well done. Only one thing the animation should get better. It's okay since it atleast has animations.
I hated It. A lot of grinding, stupid quest that break inmersion tagged as daily in which after looking for a cunt u have to answer 3 correctly or go find him again. After grinding the first girl they go and put u on a grab and seek quest that really looks like a 10 to 15 minuts pain. I stopped here since the animations are scarce and not so good. It is sad because I kind of liked the writing.
Beautifully made, with enough humor to make you smile without trying to be ToTaLlY wAcKy. The corruption aspects in particular are well written, and the CG is detailed and serves the story well. The creators clearly have plans on where they want to go in the future, though the conflict between the human knight and elven paladin seem almost a little too on-the-nose, but it's perfectly acceptable. I would offer a few gripes that detract from it enough to bring it down to 4 stars: first, it crashes with some regularity. This is mostly mitigated by the fact that the game autosaves everytime you leave a screen, so these crashes are more annoying than rage-inducing. Food consumption seems uneven: it seems like sometimes 400 units will disappear overnight while other times 50 gets you through a day no problem. The daily quests are a nice idea - they allow you to advance your objectives (i.e. your virility) in a way that also advances time. I found stealing the clothes to be fun, but Cxnt Crow to be annoying and repetetive to the extent that I just stopped doing his quests.
Very unique style from most rpg games. One thing is like about games is immersive elements. There are swaying trees, weather effects, small details which make the world more interesting. Then there is the story, really good. Looking forward to making my own gobbo army. The music which many dont notice is different from regular ones and UI elements are great too. Wish i could support the team . Hope many people can support this team.
Just finished playing 0.15. Overall I thought it was a decent game, dialogue was okay to the point that I didn't fast skip over most of it -- it could probably be edited up before final release, but nothing that should be the focus this early into development. In terms of plot, mechanics, and aesthetics, if you liked A Goblin's Tale / The Rise of Vruk, you'll like The Legend of the Goblins. Stability: Crashed quite a few times while playing. Usually when transitioning between map areas, or in the middle of dialogues. No real rhyme or reason for why; a sequence of actions which may cause it to crash one time would cause no issue the next time. Thankfully the auto-save didn't make it too much of an issue to continue. Gameplay: A bit grindy, but not much. As a bit of a strategy guide to players, it helps to spend your initial money on armor, so that you can hunt animals without taking too much damage. Get some easy XP farming bunnies & deer, sell extra meat, then get enough to be able to equip yourself with a full set of armor and 2 spears. Then move on to the forest with a buddy, switch them to the Seeker class (to double gold gain and have a tank protecting you), and attack minotaurs. By level 5 your tank should be able to withstand a Lvl10 minotaur at 100% difficulty, while your MC whittles away at the enemy. With a Seeker, the gold should be rolling in so that you can easily afford to get all 3 of your goblins the top tier armor. From there, it is just a grindy battle that can last up to 10 rounds per enemy, with little to no risk of damage to your own guys. The main grindyness comes from resource hunting. And I'm not sure what's wrong with the programming, but it seems like when a new quest calls for resources, there is no consideration given to whether you already have pre-harvested enough of that resource, meaning you have to go and collect the resource again. Might be a limitation of RPGM that quests must have specific actions taken and cannot look at existing item in inventory. Grindyness also comes from the virility quests. There are basically the same 3 quests that only give you 5-10% virility, and you lose 1% per day. You start at 0% virility, so you spend a week repeating the exact same quests to get up to 100%. I did like the timed events, they added a unique flair not found in most RPGM games. Art: Was decent. Again, very similar to the art style of A Goblin's Tale / The Rise of Vruk if you're into goblins using their drug-containing body fluids to corrupt women into seedbeds. There are some animations. Have to give a big thumbs up to the impregnation scene -- the ovum fertilization animation is a nice touch and something not many pregnancy-tagged games do. Mechanics that could use rethinking / rework: Weapon durability. Glad they took it out of 0.15 release. Seemed like 30 attacks and the weapon breaks. Which is a bit too few IMHO. A typical battle with a Lvl10 minotaur could run you 10 successful attacks. This means you can fight 2 fights before you need to swap weapons, or risk the thing breaking. And you usually face 2 bats in 1 fight, meaning you'd risk a weapon break if you got into 2 fights with them. Maybe increasing durability counter higher (like 100, 150?) would balance things a bit. Otherwise you're having to run around with multiple weapons and swap them out after almost every battle. Resource gathering. Scale the units a bit better. Meats are cheap and plentiful to the point you're constantly having to head back to unload it into storage. Killing everything in Forest Area 1 map gets your nearly 90 food, and max you can hold is 99 (RPGM limitation I believe). So maybe each animal provides less meat, but it is worth more per unit and isn't needed as often? Same with flax. Battle length is a bit long. Standard enemies take 2-10 rounds each depending on difficulty level. And your tank pretty much does nothing but defend, as their unaided attack power (can't equip weapons) is too low to score any damage on an enemy. Perhaps allow MC to bring both the goblins, so one can tank as a Seeker and the other can help attack as a Fighter and shorten the battle length to 1-5 rounds? Or Attack/Defense stats could probably be tweaked a bit -- I'd rather my tank take minor damage every round and wrap up a battle in 3 rounds than to take 0 damage every round but have a fight drag on 10-20 rounds. Crux. Dialogue is reused too much, it just doesn't end up being a pleasant mini-game fast skipping all his repetitive dialogue, seeking him out, and answering his 5 questions. Same goes for finding the dress when you consider the house is far away from anything else you'd need to visit, so it's a lot of unnecessary walking around. Hidden shop items. First, I think the mechanic of needing more than gold to make items is a pretty good change from the regular RPGM scene. However, the additional requirement icons don't give enough guidance as to what items are actually required. Also, hiding the items from the purchase menu unless you have at least 1 of the material item isn't preferable, as I tended to dump all materials into storage (which then doesn't count to unlock the hidden menu). Bolos. I was expecting the "capture" skill to actually work, sort of like throwing a pokeball. Instead, it just did reduced damage versus a normal attack and was not needed to capture her. You can just standard attack / kick her until she is beaten and the game progress as normal. Classes. While I like the idea of multiple classes a character can be, there seemed to be no significant benefit to multi-classing, other than unlocking some skills. I would have thought starting a goblin out as a tank (to survive encounters and beef up HP & Defense) then switching to fighter (to allow equiping weapons and beefing up Attack) would have been a valid strategy. However, the stat gains from one class do no carry over to the other. Can there be a base character parameters set, and each class has +/-% adjustments to parameters for "equipping" that class? That way gaining 2-3 levels as a Seeker has some benefit to a Fighter. As it is, switching classes is quite punitive if going from Lvl10+ in a class to Lvl1 in the other class, as you essentially revert back to a newb again. Thus essentially no reason to switch classes, and then no real reason for the class system in general. Overall: A good game. And a very engaged developer, who reached out to thank me for & discuss integrating some of my feedback into the game design.
You might also like
Serenia
OffWhite Studios
v1.2
Sword Art Online: The Trap of Breath Concealed Magic
Fujino
verβ6
Sengoku Rance
AliceSoft
v1.07
Tales of Androgyny
Majalis
v0.3.69.0
Oppai Odyssey
Cryoxxx
v0.5.1q
Peasant's Quest
Tinkerer
v4.01
Unison corD
Hemoglobin A1C
v1.06
Metropolis: Cyberpunk Ero RPG
Black Tights Club
v1.0
And the Hero Was Never Seen Again
Circle Poison/Kagura Games
v1.04
Holy Knight Liana
dHR-ken
Final