The Outcast Tribe

by WegildDev

Uncensored Windows
Versionv0.3.6
EngineUnity
Released2026-04-30
Updated2026-04-30
LanguageEnglish

The Imperial domain of Humana is home to a vast assortment of curiosities. Never before encountered animals, resources and magical artifacts are basically begging for exploitation. However, the land doesn't share it's boon easily. Hostile natives, unnatural disasters and curses don't make the process easy for the humans. One of those troublesome natives is you, a female goblin warrior in search of her own destiny. ​

v0.3.6 Public Update GloryHole system - new interactive lewd system which allows for (at the moment of release) 3 different animation families with smooth transitions between them. Poledance Minigame - New minigame graces the game, by means of which I am testing new possibilities with my brand-new Aseprite -> Unity workflow. About 400 frames of animations, all the moves as flashy as I could make em New location and NPC's - Dienerkammer district is home to not only hardship but some joy as well, "Die Schlangenliebkoser", in which mysterious Elise reigns. - New Quests - New defeat artset for Goblin vagrants and Beastmen Scavengers enemy types - New main menu and loading screens v0.3.3 Public Update (in case anyone asks 0.3.2 was closed and was not released as a public ver) - A new quest ("A Damsel in Distress", available at the Korporal's office) - New boss (The Minotaur), with a h animation (to restart, go there after a quest) - First implementation of Unity Timelines solution, allowing for some nifty cutscenes (you will see what I mean ^^) - New artset with 2 variations (One of the guards is more corrupt than he should be) - New preg type - Dialogue system rework (upgrade of visuals, logic change for dialogue choices and new icons) - Menu System rework - menu choices are now centralized, meaning that inventory, journal and character tab will now be "less hidden" and easier to use - Character Menu rework - addition of mood descriptions, new visuals and logic for the seed queue - Quest Journal rework - addition of quest tracking logic, quest giver details as well as insights into quest rewards and quest step history. - Inventory system rework - addition of stack splitting (for when we sell/buy and give/take from stash) so that item stacks can finally be usable, new graphics and addition of buttons for basic inventory tasks, a description side with basic data concerning the chosen item was added as well - Redesign of the in-game health and stamina bars alongside the supporting elements like the lust gauge - adding segments, animated effects for when health is gained/lost as well as different icon animations based off Wegild's status. - Crafting System Rework - You will now be able to choose the amount of items you want to craft, as well as add them to a queue (maximum size for the queue now is 4 items). Obviously visuals got changed as well as the logic behind the system. - Shopping system rework - I can now safely proclaim that the game can now support more than 1 merchant (so keep an eye out for addition of new merchants soon). The newly created system should be a lot more... flavourful and personal, with better visuals and some dialogue here and there ^^ - New h scene with Fritz - a newly drawn scene has been added for Fritz, unlockable with enough lewdness, of course ^^ - Bugfixes and QOL changes, including: Cut the RAM usage of the game by half by implementing addressables, so now the art is properly loaded and unloaded when it is needed - Reworked the loading screens (they should no longer bug out and stop working after certain actions are taken) - Fixed issues concerning exiting the controls rebinding window as well as other UI problems v0.3.1 Public Update - Beastman Bulker repeatable quest + sex animation added - Bridges are no more , platforms are the way to go (new environment traversal methods) - Quest system rework - Now all the deliveries happen in dialogue, support for multiple-item fetch and deliver quests added, new visuals aaaand should be more reliable - Compass Auxiliary system implementation - When you are lost and don't know where to go during a quest, you can now use the compass (beware for its usage has a price) - Bugfixes and QOL changes, including: - Created a game setting system, making the key rebinds and sound levels global and not save specific - Fixed the rebinding system, allowing you to rebind your keys on a gamepad and keyboard/mouse configs - Quests are now grouped under a "quest group" choice in dialogues, allowing for better navigation (in the future the button will be inactive if there are no new quests/ quest steps to do) - Abandonment of the old story variable system and fully implementing the new one, allowing for better management of what happens in the game (world states) - Made the Quest system backend leaner, which should positively affect Android performance - Temporary fix for Android (lower spec phones) downscaled the defeat art on Android release (no worries, 0.3.2 update has the issue all resolved properly) - Fixed player deaths from falls disrupting the camera movement - Projectiles and falling hazards (like rocks) should behave more naturally now - UI bugs unique to controllers, which caused the inability to navigate the UI should now be fixed - Added a teleporter to the Mutated Spawnie repeatable quest location - Many, many other, smaller fixes. v0.3.0 Public Update - Unity revealed a vulnerability in it's engine CVE-2025-59489 while the game was not particularly affected by it (since it's not multi) I've opted to patch it regardless v0.3.0 Public Update - New environment (Dienerkammer district of Döbeldorf, a hideout and streets) - 2 new enemies ( along with their respective h animations) - New NPC h animation - New pregnancy types - Slime defeat scene - 4 new quests - A bunch of new NPC's (guards, a rogue and a certain wolf lady ^^) - First implementation of background NPC system (it's a city after all, let's make it lively!) - Bugfixes and QOL changes, including: - Rework of the interaction system → picking up multiple items close together is no longer a hassle; interactables during animations should now appear correctly. - Experimental new Dialogue-based item delivery system → first used in the rogue’s quest. Please let me know if you run into any issues, as it passed internal testing and may become the new standard. - Rework of the quest-dependent building and blocker states → now far more efficient, giving a noticeable performance boost on Android. - Fixed some animations in the gallery being too small v0.2.9 Public Update - New level (Sewers under the city) - 2 new enemies (with respective h animations) - Remade spawnie defeat artset - Animation and defeat scene gallery added to the game - Water hazard logic changed - New items and crafting recipes - 3 new quests - Changes to ground hazard logic (replacing old solution with a state machine) - Bugfixes , among which - Quest state indicators (icons above npc's) fixed, so that the appropriate priority is set and followed - Changes to spikes so they are more visible - Added visual indicators so it is easier to determine if a jump will be deadly or not - Fixed on-death camera transitions - Changes to the aggro icons (red exclamation marks above enemy heads and spawners) new visuals + better logic - Infinity fall bug - added logic counting how many deaths caused by a fall we have and, in case of exceeding a certain number, player is returned to the last campfire - Campfires can now be re-lit v0.2.8 Public Update - H attack support for bosses (Spawnie Boss atm only) - New Spawnie Boss defeat artset + h animation - More unique preg statuses with visual representation - Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome - H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away - Bugfixes , among which - Bug resetting the inventory and quest upon saving the game while stunned/restrained - H animations persisting after the attempt was finished should be way less common now - Bosses and enemies having their death state initiated several times (laggy death bug) should be solved v0.2.7 Hotfix 1 (Android) - moved the movement stick to the bottom left - possibly fixed the softlock during the powering pillar quest in Glitterwald Forest v0.2.7 Public Update - New Portraits for Wegild + portrait frame emotive animations - Remade spawnie H Animation - New Quick Time Event system, replacing the plain old boring "Mash E" system - UI QOL Improvements, such as - Zoom during scenes with art - Ability to switch the UI side by clicking on it - Bigger buttons/icons - Android Build - Lots (and I mean lots) of bugfixes, dealing with popular issues concerning clipping, softlocks UI overresponsiveness etc v0.2.6 Public Update - New story quests - A Mutated Spawnie makes his reappearance - Double-Jump ability (after a certain quest) - Reworked the regular beastman lewd anim + defeat scene - Lewd animations no longer go to the next stage unprompted , -After losing the button-mash challenge, animations no longer auto-progress. You can now advance them at your own pace with a button press, so you can enjoy them without rush. ^^ - New nurseries - New offspring and seed types - Various bugfixes, backend updates (including a new system for tracking player progress), and other behind-the-scenes changes that you might not see—but they matter! v0.2.5 Public Update - A new NPC and quests (a priestess who won the last vote) - A new enemy, Beastman Centaur, along with a defeat scene and h-anim - Temple containing an early version of the nursery (not all races supported yet) - Expanded the "Beastmen Thicket" level - Extended dialogue system (mostly backend, allowing me to easily play animations, reorder objects etc during the dialogue) - QOL changes -Quest log now shows available quests, not only started ones -Icons in dialogue choices now have a tooltip -As per the usual, bugfixes v0.2.4 Public Update - Item Recovery after death (a sack spawns where you died) - Most enemies now have an H attack (percentage chance dependent on player lust) - Lust System implementation (early stage), including - New Statuses - Visual representation of lust level - Higher % chance to get grabbed with higher lust - An old, previously unused h animation added to a certain beastman's repertoire ^^ - Smaller changes and bugfixes, including graphical, typo and enemy behavior fixes v0.2.3 Public Update - Pregnancy system expansion, including -Early pregnancy stage added -Buffs/Debuffs when pregnant (1st stage only at the moment) -Multiple fetuses support - Offspring system rework (in code mostly, you will not notice much change in this version but underneath, a lot more offspring stats and values are now tracked) - Censorship remade for certain scenes (relaxing the hard-line approach on the b animations) - Bugfixes to the conception system, other smaller changes v0.2.2 Public Update - Conception system rework - Added Sperm variants with different attributes - Character Status menu rework (moved the offspring count to it as well, it is available when switching the page) - Hitstop effect during combat - Smaller bugfixes and changes v0.2.1 Public Update - Better mouse support (+ a custom mouse cursor ^^) - New Defeat art for the Lurker enemy - Settings menu now available from the pause menu in-game - Overhaul of the quest indicators system (icons above the NPC's) - Various smaller bugfixes, dialogue changes and other QOL features v0.2.0 Public Update Hotfix2 - Fixed issues concerning enemy collisions (along with projectiles) - Fixed new level not loading issue v0.2.0 Public Update - New level, "Beastmen Thicket" (in a very early stage, it will be expanded) - A new enemy and a new boss, for the first a new h anim, for the other a new artset - A delivery animation system reworked - A completely remade intro sequence (with less "yap" and more sprites ) - A keybind remap option with smart keybind display for events - Added a block cooldown indicator - Many other bugfixes and smaller changes v0.1.9 Public Update - Total Audio Overhaul, thanks to FOMOD - Adaptive sound/track effects implemented - A delivery animation system reworked - Cosmetic and functional changes to Boss encounters - A helpful (hopefully) map was added to the level selection screen, (an idea from one of the players) - Many other, smaller or bigger, bugfixes/rebalances v0.1.8 Public Update - Enemy AI + collision overhaul - Riposte mechanic (perform a perfect parry and then attack immediately, while still holding the block button) - New H animation with Urist + pregnancy animation variants - Stability changes concerning quest dependent objects (blue chestbox for tools quest, teleport pylon etc) - Quest steps requiring items should now display items together with the amount of them in the Quest Log v0.1.7 Public Update - 2 new defeat artsets (Beastman Grunt) - 2 new NPC's - Lewdness system (each h action "rewards" you lewdness points, which can be used for... certain dialogue options ^^) - Extensions to the dialogue system, supporting requirements checks (at the moment currency and lewdness checks) - New quests and story content v0.1.6 Public Update - Stamina System added - New parry/block mechanics - Certain enemies overhauled - Traps and anti spawnkilling measures added - New drider defeat artset - Addition of x-ray animations to the character screen - Many more smaller graphical/balance changes v0.1.5 Major Update - New Enemy (Drider Acolyte) - Status System (Implementing restraining and technical statuses, like preg) - 2 New Art sets (Spawnies and Buschers) - New Quests (Help out in gathering materials for Krebsstein's clients) - Expanded Spider level (available at the bottom of Spawnie Area in Glitterwald Forest) - New gatherable items and recipes (Like a conception potion) - Bugfixes and QOL Features (eg. Teleporter to the boss, dealt with various softlocks, graphical bugs concerning quest tags and many many more) v0.1.3 - New struggle system, replacing the old one - New intro and outro animation for sexual encounters (in total about 9 new animations) - New enemy, Buscher, with the whole set of new animations - New art set for driders - Numerous bugfixes, including: * soft locks * item stacks counts/usability * save file compatibility * quest softlocks (invisible wall fixes and quest item fixes) * many many more v0.1.2 - Standardized menus to follow a certain standard, revamped level selector menu (You can now exit most menus by clicking ESC) - Added a crafting mechanic, along with a quest unlocking it (after quest completion, go on an adventure or reload a game to access the function) and first 2 recipes - QOL Features such as text skip and tutorial skip functionality added - Lots of bugfixes that deal with sexual encounters and soft locks v0.1.1 hotfix 2 - fixed the demo spider area not loading correctly v0.1.1 hotfix 1 - fixed the dreaded Interact/E button not working in dialogue/on chests etc. v0.1.1 - new mechanic, ovum, expanding the pregnancy system - new demo area accessible after the merchant quest + 1 new enemy - new artwork (loosing the first bossfight) - gamepad support (key rebinding will come in the future) - all menu's should now work with mouse input - numerous bugfixes and small changes (thanks a ton to my most dedicated tester Soul for helping in catching them) v0.1 Hotfix 1 - Fixed enemy pathing - Boss should no longer go underground (and if he does, he should reappear) - Fixed tentacle encounters - Spiders now have fangs - AutoSave system doesn't save in inappropriate moments (boss fights) - Implemented a few player soft locks (invisible walls) to prevent omitting important quests - Fixed defeat scenes on death from environment - Silenced the acid pools, now they should be more pleasant - Possibly fixed the "E" button is inactive on start (not 100% sure cause I was not able to reproduce that problem) - Many more minor fixes v0.1 Initial Release
user85 2026-02-07
Good artwork, gameplay and scenes Critiques: You can kinda cheese all the monsters by jumping over them. The difficulty is a bit too easy. Going back to get all the defeat scenes is kinda annoying. Recommendations: A purpose to offspring, such as seeing them in camp. The public build seems to be a couple versions behind paid, which is the best monetization practice IMO. Reccomended (Completed v0.3.3, 3-4hr)
afkbio 2025-10-30
Version 0.3.1 on mobile I Just finished the actual content and i am very happy with the game as is. As i feel it, there is good and fun mecanics, good art both pixel and drawed, and the story is here to package it in a very nice game. I have encoutered very few bugs, and none save breaking or frustrating. Overall i played it through in a row because i find it perfect as a mobile game to pass time, not too demanding nor to long between saves. Neat game for me so five stars. Will surely become better as time and developpement pass.
John Claw 2025-10-01
A WOMAN goblin protagonist, a good change. Actually I agree with the goblin slayer but with this chick I made a exception. The gameplay and the H-scenes are pretty good. My favorite scene is the mating press, the game it's in progress and it seems the game gonna have a lot of things you can do. I really want have a Demon Slayer reference in the game
Alto Bay 2025-08-26
This is one of those struggle-based combat things. Enemies can grab you for sexy-time. Pregnancy is possible. If that's your thing, you're in luck! There's a fair amount of content, as well as some fairly good pixel art, as well as some non-pixel art in the cutscenes. It all goes together quite well. The story is appropriately epic, even with a smidge of humor. It doesn't take itself too seriously, which is important in a game like this. There's a lot of potential here, but I dislike absolutely everything related to the controls. I wasn't keen on using the keyboard and especially keyboard/mouse, but it didn't like my joystick and liked my antimacro mapping even less. I never had any luck mapping "block" to a non-mouse button, either; the character would enter a blocking stance and never, ever leave it until I remapped. The remapping screen had problems of its own. I go there to learn the controls of a game, so I like that it exists...but after a few moments, an overlay pops up and makes all other menu content inaccessible. And somehow, without meaning to or clicking anything, I managed to map several functions to the right-click mouse button. Including "pause game." So now I couldn't click on anything at all. Bummer. I like the game, the art, and the concept. Just having a ton of trouble getting past the control setup and the glitches. I'm intrigued enough, though, that I'll be stopping by again.
chigevaros 2025-07-28
The best game in this genre! Great main character, very beautiful! Easy, not annoying combat system with beautiful and unobtrusive H-scenes. Beautiful, multi-level world that is interesting to explore. Very pleased with the variety of enemies, although small so far. Good luck in developing this masterpiece!
yams99 2025-07-04
Well polished and very promising. I actually found myself plaything through it like it was a regular RPG and not a pron game, story's good. Hits like a budget Dust: AET , but ya know, with a lot more smut.
Jt909hxob 2025-06-17
Awesome Game! I personally really enjoy the style of pixel art of this game. Controlls were a bit "inconvenient" at first, but i was happy to be able to rebind a new control scheme for single hand use. I think the in game H-attacks are pretty cool too. Not much to complain about here. The game could use a few more enemies or more variations of the H scenes. The story for this game seems pretty interesting because during your play through you are introduced to a few new characters that all play a part in your main town. My only major criticism would be for adding to the game a way to save your game to specific game save "slots" that way I can constantly have an earlier save as a backup incase I encounter any bugs.
Lupiscanis 2025-01-17
Pros - Decent animations Decent writing Ticks my kink boxes Has enthusiastic con > non-con, which is missing in a lot of games like this, they're just pure rape and I enjoy that less a lot of the time (personal preference though) Cons - Short Some missing content (blank images etc) Looks good so far, will be interested in seeing it develop hopefully. If you like platformers with sexual content, check it out.
yodyna 2024-12-10
I like the artstyle, but pretty much anything else is mid or even worse. Animations are very simple and lazy, gameplay and combat primitive, character moves unnaturaly fast while game feels clunky. Game has graphics errors at least on fulscreen max resolution. Im also picky, since while there is not that many good pixel-art platformers, there are definitely a lot better ones than this. Just first example succubus affection or fobs beats this game 10 times in any category. Good try tho.
DMSTS 2024-11-04
[v0.1.6] Iwalked around for 10-30 minutes and got all the content it had. -Story, Originality You are a woman and you have to farm resources a little and not get pregnant. -Renders Good 2d pixel art. -Sound Some basic sounds. -Playability Finished all the locations in ~30 minutes, or couldn't understand how to progress. -Performance Runs okay. -Bugs I believe I got some bug/bugs, but I am not sure. -Animations Pixel animation (I can't do any at all, so it's good). -Voice Acting No voices. -Grammar Didn't see any mistakes. -Amount of content Farmed some stuff, unlocked 2-3 locations and that's it... Pretty short.
ScrollPast 2024-10-28
It feels dialogue-heavy because the writing is mostly exposition dumps while neglecting the important stuff like main character's corruption. Gameplay wise it's very basic, it's not exactly deep or fluid, but it's at least balanced well enough. The game is structured like an exploration game, but unfortunately most events or items won't activate until after you've activated the associated quest. So I got punished multiple times for exploring too eagerly in the early game. The two handed control scheme and the automatic progressing animations make it an awkward maneuver to fully "enjoy" the animated scenes. I found the UI controls rather frustrating. Ran into a number of annoying bugs as well. But there's some solid stuff here too. It's one of the few games to feature interspecies impregnation . The art style is solid. Hub world progression is a fun idea. Lore has effort put into it. It has enough going for it, that with enough work it could be turned into something great. But as it stands now, it strikes me as boring. Review of [v0.1.7]
>BLUE< 2024-10-21
This game brings me memories of old games that I loved to play, where you go straight foward killing monsters and being fucked by monsters girls. I love games like that! Great work of pixel art here, the mechanics are simple and easy to get, the gamplay is fun and you can see the hard work of the dev on it. 5 starts!
LArcEnL1 2024-10-20
It has great potential. Story wise is a little simple but solid. Mechanics are, in my opinion, the real strength of this game. Unfortunately there is a sore lacking of games with true impregnation (an deliver) mechanics and this one has the potential to be a decent or good one. Pixel art animations could improve but is already surprisingly decent-good, especially since, if I understood correctly, is done by the programmer. What would I improve: 1. I would add 1 step or two in the pregnancy status and view section. At the moment there are 3 steps: - Ovum (+ fusion between sperm and ovum animation) - Inseminated ovum (illustrated as having 2 nuclei) - Late state fetus (or egg) Between step 2 and 3 I would add "early fetus stage". (if unique ones are to much effort one picture for humanoid fetuses and one for small egg/eggs would be enough. At most one could easily just recolor it for different races) A low effort addition could also be just the morula stage (ball of small little cells) and, or implantation stage, since it would be the same image for all enemies. 2. In the hub I would like to see a couple more humanoid NPCs in the future. But I'm sure it's already planned. (best if with function. Even alchemy or crafting could be delegated to one of them) In this way we could have a little H-CG event for every humanoid NPC in the hub, via completing one of their quest. 3. Since the game already have a decent overworld map it could be used, maybe in the stage select. It would add spatial cognition of where you are and where is the place you are traveling to. (this is a minor thing, if it's too much work is probably not worth it) For the moment I hope the main development effort continues to go toward pregnancy, other smaller mechanics, quests/story and new maps and enemies, since these are the core appeal and strengths of the game. (Of course the 5stars are based on the concept and potential, not as the game per sé, since is in pre-alpha. Still enjoyable though)
affordablesmile 2024-10-10
Game has potential to be a top seller on steam. If the development continues and more focus on gameplay fun mechanics and little forced story, I could very well enjoy this and would happily pay for it. Things I would enjoy a LOT as a Goblin would be cute tribal dancing around fires and seducing mechanics to attempt to attract certain mates, consequences of failing could be getting a unintended mate. Activates like gardening while unable to adventure due to pregnancy. Cute petty squabbles with other tribeswomen when competing for mates. Male tribe members also attempting to attract the main player, failure could result desperation tactic like bonk-head, drag to cave.
Church the Cat 2024-10-05
Just finished the [v0.3.1] update. Fun gameplay loop, although I find the combat too simple. Enemy attacks are slow and easy to parry. Pregnancy is interesting, I'm enjoying building her child army. Not sure what they do yet, but I'm hoping for special abilities and/or stat boosts. Just needs some bugs squashed, like large enemies getting stuck in the ground, then it'll be perfect.
Draco0xd 2024-09-24
So far it seems to be on its way to be an excellent game. It's a little on the oven, with many features still missing, but with each update it gets every time a little better. I really hope the game ends up being as good as it can be.
Cecylia 2024-07-14
Normally I would give 3 stars, but I give it 4 because the game has a lot of potential. I'll start with the pluses: Nice sex animations, nice pixel art, interesting pregnancy system and that's all I remember about the pluses xD Now the minuses: - The game is buggy, during my first playthrough the game was so buggy that I could clone items in the chest and use them infinity. - The first boss, after being killed, came back to life in a second and killed me, which made the game even more buggy and my character resurrected with zero hearts, and I had to defeat the boss again. - Having zero hearts, my character was vulnerable after every hit from the enemy. - the mission was probably bugged because after talking about the stone with Fizwiz, I couldn't complete the mission. - I found a blockade in one of the caves and when I approached it, Fizwiz said that I would only go through when I found a merchant, but I didn't have a mission to find a merchant, so I couldn't find him anywhere. - When we jump on the opponent's head, the character freezes in the jump animation. - Enemies may hit us when entering a hut, which interrupts the loading process and either the character enters the hut or not. - Spiders have no sex animation so they only kill the character. - After dying on the boss, when my character was reborn with zero hearts, all the chests in the game became empty and some of them could not be opened at all, even after loading a save game the bug remained. - The character moves too fast. - After clicking on the teleportation ball, we can leave the Fizwiz hut and go to sleep, and after sleep, the game will teleport us. This is a very early version of the game 0.1.1 so I forgive many bugs
Warnizon 2024-06-21
I'd normally give it 3 stars, but since this is the first version of the game and it's already got all this quality, it's a bit interesting. The game does have a few bugs, obviously, but there aren't that many: - When you fall, sometimes the scene may not happen - When you fall, you can move after the time is up, but as soon as an enemy touches you, the H-Scene will happen. - Sometimes, when you jump, your animation will glitch in the jump animation, but just jump again and it's fixed, pretty ignorable. - Sometimes, when you attack the enemy, your character will move forward, and with the game's strangely high speed, it's very easy to fall into traps. And with that said, one thing that bothered me a bit is that the speed is VERY HIGH, so you have to keep pressing the buttons quickly to avoid falling into a trap. Apart from that, everything else is very good, the story seems interesting to say the least, the animations are very nice, the art style is very nice too, and so is the music. A solid 4 stars. Excited to see more updates on the game!
sjs3221 2024-06-20
If you're an impregnation enjoyer, it's a solid work. While a work in progress, the system is simple, the artstyle is good to look at, and it's a green gal being the one impregnated for a change. The lore isn't half bad either, hopefully we see more of the humans.
Crazydavey46 2024-06-18
Has some bugs as expected for a 0.1 release, however the fluidity of the animations, sprite and art quality are really good. Looking forward how this game evolves. I wish it had more music/audio however in the world and in the inventory/shop (likely planned). For the dev , the bugs I experienced are as followed: If you die 3x to the tentacles in the 2nd level you get transported to the tutorial level of the game (progress is still kept). Jumping to a ladder makes the character sprite stay in the mid air sprite (returns to normal once you jump again). If your character faints/dies you can still move it while its laying on the floor. Was unable to replicate but after some sexual animations in certain places (mostly beastman shortcut cave) the enemies may fall from the playable area and get stuck inside the walls (able to move inside the walls but unable to return to the playable area). After some sexual animations some enemies will get stuck facing and walking in a single direction exclusively and unable to attack.

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