The Puppet's Strings
by ramp13
3DCG
AI CG
Animated
Corruption
Creampie
Female Protagonist
Groping
Loli
Mind Control
Mobile Game
Monster Girl
Paranormal
Possession
Sandbox
School Setting
Vaginal Sex
Virgin
A small island town. A character named Julia, bright-eyed and full of dreams. And an ancient spirit named **Luna**, who has just woken up hungry. Pull the strings from the shadows. Every choice you make shapes Julia's soul — toward the light, or far from it.
Screenshots
Win/Linux
Android
v0.2.8
Several events were added
v0.2.7
Three in-game events have been added.
v0.2.6
New user interface elements and the continuation of the story.
v0.2.5
3 more new events.
The interface is improving.
v0.2.2
New user interface elements and the continuation of the story.
v0.2
The First publication. Get to know the story.
Solid game style. Needs a lot more content as of right now. I love the fact you can take control of the main characters and corrupt them. Its a refreshing take with interesting gameplay that skips past the tired renpy formula of slide show trash.
I personally have 0 problems with the character design; it's the devs' choice after all. What I do take issue with is that after 45 minutes of following the quest log instructions, there is still 0 progress. I'd agree with other reviewers that this should be a KN, but with the nonexistence of variation in dialogue, the whole story would be shortened to 5 minutes. This jumping between 2 people 25 times to progress 1 bit of dialogue is not fun; it's tedious and boring. There is an interesting and fun game trapped in there; just drop the mind-numbing clutter, and you will see the reviews change. Unless your goal is to have a 2-star game. Then... good job.
Concept 8/10 Excution 0/10 UI is a nightmare. there's are no real choices just do or don't do, honestly right now would be better as a kinetic game. ui issues that should be fixed 1 having the button to pull up the "map" move and then the "map" move options be on opposite sides of the screen. 2 on the "map" show where people are located currently. 3an energy bar to know how much possesion energy we have.
This is not even a game. AT ALL. Absolutely nothing makes any sense. Everything in this game is wrong. I guess the idea might have been to simulate a two-way interaction, where the player is both sides, but why? There are NO choices to make, no dialogue, some text that no one cares about appears for no reason (that's supposed to be your "interaction") and it's like 1 second! ONE SECOND and you are OUT OF ENERGY!!! You click on the .time passing icon i believe for the next day and you are STILL OUT OF ENERGY!!!! SAVE ME JESUS FROM THIS CRAP!
You want to know which mistakes to avoid when designing a user experience? Play this game. It’s an utter masterclass in bad UX. Nothing makes sense unless you have a serious mental disorder. It’s impossible to understand what the next action is or what might trigger an event. You end up browsing through a bunch of empty “rooms” in the hope that something will happen or that you’ll find something. Absolutely nonsensical. I won’t even comment on the “art” or the plot itself, because the whole thing is just a confused minestrone of random “things.”
imperfect but nice corruption game, It, can be tedious to understand the user interface. Wish more interactions with the puppet master , please. I don't care Ai style since there is no bugs in rendering .
the gameplay is like really confusing, the basic concepts arent really explained. even the help menu doesnt really tell you how it works yet. plus there's like extremely few scenes currently. on the plus side the animations are high quality
I really wanted to like this game, the AI art drew me in and the gameplay, inconsistencies of the art completly destroyed any enjoyment. This game is in very early development and with the previous reviews I can only offer one recommendation. Start over. Dont waste all the great work done already and make it into a VN. While some sandbox games do work ( im not a fan of sandbox myself) this is an example of why sandbox elements can drive people away. Wish developer all the best of luck on what ever path he/she takes going forward, tell your story with whatever kinks you wish but while some kinks attract an audience, bad and confusing gameplay will ultimately destroy your hard work.
I was really hard to enjoy this avn. Like this avn and all the other avns this dev participates in, you just know the reulsts are just going to be slapdash. Quantity over quality is the ongoing motto it seams. Skip
Just so uncanny valley. The proportions are so unhuman and the ai-generation has gotten out of control in this warped idea of what girls look like for the author's porn-rotted brain. More creepy than arousing or interesting. Not really sure if this counts as erotic as much as it counts as psychological horror.
Feels like everything in this game is ai, not just the art. There is no game play and what little, terrible story there is, is awkward to access because of weird ui choices. Not worth the time to download.
Why does the developer want you to make choices when he clearly couldn't give a damn what you actually decide? A gust of wind, the Marilyn Monroe pose, 5 points of Corruption, the aunt’s support adds +1, and by the very next morning, a wide belt is being worn as a school skirt. Or... A gust of wind, "Eek, so embarrassing," a scolding from the aunt, zero Corruption gain. By the next morning, a wide belt is being worn as a school skirt. Why does the art style shift so drastically again? The initial images: pretty girl, loli-style. Appealing proportions. By the next morning, her ass is three times the size of her waist, the girl has shrunk overnight from 62" to 53", and there’s a 4-inch thigh gap. Ugly. To make matters worse, the game doesn't flow naturally. To progress, you have to look up every single step in the quest log. Senseless time management. And somehow, that bleeds over into real life. A senseless waste of time.
Welcome to the new era in adult games on F95: AI art, AI storylines, AI dialog, AI design. Graphics are pretty, gameplay is frustrating, boring and pointless, and the whole exercise is absolutely empty. But it looks nice, if you like your art shiny and soulless at least! I'm awarding an extra star because I guess the dev at least tried to make some sort of interactive game here, and not just the usual click-through slideshow. But ironically the "gameplay" is so clumsy and obtuse, most people will give up before ever getting to more than one or two scenes. There's really no game to speak of here, honestly. The "gameplay" is: look at the list of scenes in the game, try to decipher where and when you need the characters to be for that scene to happen, and if you manage to do that, you're rewarded with a few pics and some awkward dialogue. It's just a scene viewer with extra steps. If the art seems appealing to you, do yourself a favor and just dump the images and videos from the RPA with unren or something. There's really not much there anyway, but it would still be much faster and less frustrating than trying to play the game. Someday maybe one of these AI devs might learn how to actually create a game with engaging gameplay, something actually worth playing, and that'll be a dev worth following and supporting. This is not that dev. There's no game here, and there's not much point trying to engage with this thing.
I'm erring on the side of caution since the game is still in its early stages. Yes the navigation is clunky, but that can be fixed. Yes, the gameplay loop is non-existent, it's basically navigating till you accidentally do the right thing. There's a lof of information about what can be done, but how to do (watch TV?) is totally unclear. The story needs some fleshing out, as does the pacing and characters. Anyways, that all can be fixed in upcoming versions to be honest, not something to worry about just now. What I do have a grip with is that the MC starts off looking quite human, but as soon as she progresses the first step, she has this insanely small waist and giant flaring hips. It's almost comical. Perhaps a style thing, but that really threw me off. Same as that wearing a short skirt is not the same as wearing a piece of cloth that doens't even coverhalf your hips. It's unrelateable. Which is fine, if it's your thing. Not mine. Three stars in the hopes that I can revisit it later when the game is fleshed out so I can update the score.
I wanted to like this, but the dev makes that impossible. I can't believe they played their own game, because it becomes unplayable so quickly. Images are good, but everything else is terrible. The UI isspartan but unclear, the "tips" are often meaningless (you are supposed to have the MC "look in the mirror" in the bedroom on the second morning, but the game has her wake up, dress, and go to the front door without any player input possible (and that's where the game apparently ends, though nothing tells you so). You are supposed to go to the living room to see a scene in the evening, but the house is entirely uninhabited in the evening. The game features five minutes of action followed by twenty minutes of frustration before you realize that it is simply broken. Not recommended for anyone.
I like the models but the game navigation is just terrible. This game needs a lot of work. I'd recommended waiting a year before playing. Maybe the dev can have it fixed by then. I really wanted to like this.
Once you figure out how the UI/UIX works it's honestly not thaaaaaaat bad, it's clunky and in it's early stages but the girls hot and the ai animations/renders are solid and it's pretty clear this is a slow burn corruption game.
Review v0.2 It does require a lot of content and polish in many areas, but has an interesting game concept, where you play as a ghost on/off possessing Julia ( main protagonist ) and Elsa (the " landlady "). Visuals: Scale and perspective are off most of the time, which looks a bit wonky. In general it's quite solid AI-gen without any multi-limb-mutants and also fairly consistent character likeness. Gameplay: A bit rough, with a navigation menu that needs to be expanded every time you interact with it and auto-closes right after. And you interact a lot with it to move to different locations as well as advance time. Choices: There is no real decision making so far as you only get to make the right choice, if your energy-balance allows, or have to wait for another day. The energy system is very cumbersome and to me doesn't fulfill any purpose yet, which is why I cheated it up to not have to bother with it. Pacing: Corruption appears to be increase rather fast. As long as there is progression happening and more daring/revealing clothes and actions become available, the game will feel like it's going somewhere. While faster progress/larger steps can take away from the player's impression to have " caused " the outcome through their own choices. And once you're in " slut-mode " it gets very hard to further one-up the content, which is where I usually lose interest. Gameplay: Possessing characters, Julia ( main protagonist ) and Elsa (the " landlady "), takes 20 energy, which is the amount you regenerate per day . Some events can only be triggered as one or the other character, some require neither to only watch/influence behaviors, for additional 10 energy of course. So it's really just a hard gate-keeping mechanism likely intended to space out content. Suggestions; Things I would like to see: UI rework to make navigation and time management less tedious to handle. Having a fixed bar at the bottom that can be collapsed when not needed, while having time controls in one of the upper corners, would go a long way. Pacing with a more nuanced progression path that doesn't go from 0 to slut in week 1. Rework or removal of the energy system Actual choices allowing for preferences to be represented instead of following down a singular linear path with take-it-or-leave-it choices. A timetable to reference who's where at any time as well as a lot more content in that regard to actually justify the implementation of a sandbox, which is really only useful for handling the complexity of a game environment with many parallel paths and choices, where free-roam navigation is rewarded by actually finding stuff to engage with. Best of luck to the dev!
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