The Shimmering Horizon and Cursed Blacksmith

by Ason

Uncensored Windows
Versionv1.15R
EngineOthers
Released2026-08-09
Updated2026-08-10
LanguageEnglish, Japanese, Mandarin

About The Shimmering Horizon and Cursed Blacksmith

Ason's 2D animated RPG, built with the Others engine, casts you as a memoryless blacksmith exploring dungeons. You collect materials, forge weapons, and battle mostly female foes, many of whom are powerful enough to overwhelm careless players. The adult scenes are animated and fully voiced by Japanese voice acting, while the game blends fantasy, monster girls, and female domination.

The current build is v1.15R, released August 9, 2026 for Windows. It offers English, Japanese, and Mandarin text and is uncensored. This update adds a ??? Mode, available in New Game once Hardcore Mode is cleared or specific requirements are met. It also adds nine post-story Memories in the Safehouse after ANOTHER END, seven sequential Soul Imprints dialogues linked to Doroelle's enhancement before Chapter 5 ends, two Chapter 6 multi-character events, one Outpost supplement object before the Chapter 6 boss, and a Story Gallery for reviewing events.

Developer's description

The Player plays as a blacksmith who lost his memory, and fight through the dungeon by forging weapons with the materials he collected. All of the female enemies are usually very strong, you would be “defeated” quite easily if not careful. The H-scenes are animated, and fully vocalized by Japanese voice actress.​

Download The Shimmering Horizon and Cursed Blacksmith v1.15R

Changelog

v1.15R .NEW FEATURES ??? Mode added. After clearing Hardcore Mode or meeting certain conditions, this mode can be selected in New Game. 9 new Memories describing events after the main story have been added. (Can be obtained in various locations in the Safehouse after clearing ANOTHER END.) 7 new Soul Imprints dialogues added. (Triggered sequentially before the end of Chapter 5 each time Doroelle's Soul Imprints enhancement reaches a certain number of times.) 2 new multi-character events added in Chapter 6. (Does not affect Ending branching conditions. May trigger after viewing existing multi-character events.) 1 new story supplement object that can be triggered has been added to the Outpost before the Chapter 6 Boss battle. Story Gallery added. All story events from the game can be reviewed. (Accessible via the green vortex in the Safehouse Church. Only available for save files that have cleared ANOTHER END. Cannot be accessed after starting a new Loop.) A statue of Furnace, God of Fire, has been added to the Safehouse. Souls can be consumed daily to summon objects such as the Sword Mound or Enchantment Pedestal once. (Available after Chapter 3.) Boss battle replay feature added to the Arena. Previously defeated Bosses can be challenged again. Special Casino added to the Arena. Souls can be wagered to guess which of two randomly generated teams will win. (Available after Chapter 3 and defeating a certain number of enemy types.) Switch Map feature added. Pressing the corresponding button will expand the minimap to the center of the screen, allowing the entire map to be viewed and scrolled. Additional Effect Switch added. Specific Add. Effects can be disabled to prevent them from activating. (Available in the Settings menu or the Arena.) Enemy Buff Cycle added. Enemies in the labyrinth can be strengthened based on the number of Loops in the save file. (Settings can be changed at the Mirror in the Arena.) .SKILL ADJUSTMENTS Double Strike: SP cost slightly reduced. Heavy Strike: Damage slightly reduced. Shadow Blast, Thunderflash, Flame Arrow, Ice Arrow, Tornado Blade: Text adjusted to indicate these are "Elemental Projectile" type Skills. Forbidding Slash: Erosion increase when actively used reduced. (Unchanged when used while downed.) "Armament Finisher" version of Forbidden Sword Skills: Erosion increase is now the same as normal. (Effect of reducing duration based on Forbidden Armament state turns remains unchanged.) ??? Armament: Initial Block Rate reduced. Block Rate increase slightly improved. .BALANCE CHANGES The following Add. Effects have been added to randomly obtained Material effects and may be inherited through Essences: Automatically reduce Durability to evade undiscovered traps and magic circles Automatically reduce Durability to prevent items from disappearing Potential Stones, Soul Pieces (Crystals, Cores), and "Weapon Blessings" Magic Circles will no longer grant weapons the Add. Effect "Chance of entering brief Haste state when using Clutch Jump". "Obtain Skill" at the Sword Mound changed from random to selectable. "Delete Skill" feature added to the Sword Mound. (Cannot remove all Skills from a weapon.) Item types and rates given by the Horizon Light during Chapter 4 and Chapter 5 Boss battles adjusted. When throwing an equipped weapon, the weapon's Add. Effect"Max Throwing Distance Increase" will be applied to the throw distance. After triggering special events in Beyond the Chaos, additional Upgrade Souls will be obtained. (Save files that have already triggered these events will automatically receive them after updating and loading from the Church.) Based on the number of phase transitions triggered by dealing enough damage to the Boss in ANOTHER END, additional Halo of Chaos will be obtained when loading a cleared save file. (Up to 30.) .OTHERS When the number of available Skills reaches a certain amount, the Skill switching interface will automatically categorize Skills into "Single", "Range", "Movement", and "Etc." for easier access. After forging, enhancing, or enchanting, if the target equipment has more than 20 Add. Effects, a complete list of Add. Effects will be displayed separately for confirmation. When an enemy does not enter a specific status ailment (Immobilize, Poison, Blind, Silence, Stun, Confusion, Slow, Sleep) due to having resistance above 100%, a dedicated battle message will be displayed as a notification. A battle message will be displayed when discovering or disarming traps or Magic Circles. The minimap will be automatically hidden when adjusting direction or selecting a Skill target. Visual effects for the appearance of the Horizon Light during Boss battles enhanced. A battle message will be displayed after obtaining Souls during story events (mostly when defeating Bosses). When a story event is triggered in the Safehouse, elemental residue, summoned units, and other objects will be forcibly removed. In the Journal, if there are unread Memories within a Memory category, the category will also display "NEW". Some story sequences and character voice volumes in ANOTHER END adjusted. Reward categories added to Chaos Enlightenment, making it easier to find Endless Labyrinth enhancements and illustration rewards. Text in various languages adjusted. .BUG FIXES Fixed the bug where the game crashes due to incorrect equipment data under certain circumstances. Fixed the bug where stat changes are not updated immediately when the player enters Haste state. Fixed the bug where Precision Throwing does not activate the Add. Effect "Chance of not ending turn when throwing potions" under certain circumstances. Fixed the bug where after evading a trap via the Caution Charm, if enemies of different factions are attacking each other, the trap will automatically trigger at the end of that turn. Fixed the bug where after evading a trap via the Caution Charm, the same trap still triggers Perception. Fixed the bug where visual effects for Materials with additional Add. Effects on the ground display abnormally. Fixed the bug where the Add. Effect "Duration of enemies' status ailments and debuffs" activates when causing enemies to enter a buff state. Fixed the bug where the Skill "Retribution Thrust" deals too little damage when hitting an enemy that is "only" in Immobilize state. Fixed the bug where after activating the Skill "Retribution Thrust", the Add. Effect "Chance for moving via Skills to create elemental residue" appears at the player's moved position. Fixed the bug where the Skill "Scorching Torture" cannot deal continuous damage to certain Bosses under certain circumstances. Fixed the bug where the activation range of the Skill "Heavenly Dive" does not match its description. Fixed the bug where elemental residue generated by Skills does not persist for the maximum possible number of turns. Fixed the bug where the BGM at the Mountain Road of Breeze Outpost plays abnormally under certain circumstances. Fixed the bug where elemental residue generated by Add. Effects causes issues when triggering map events under certain circumstances. Random labyrinth generation logic adjusted to reduce situations where rooms are divided into separate areas by water pools. Fixed the bug where a Succubus in Friendly state may use the Skill "Flying Kiss ❤" on the player. Fixed the bug where Monster Girls in certain fixed battles can still use some Skills while in Stun or Sleep state. Fixed the bug where when the Chapter 2 Boss is defeated by Poison damage, the screen scrolls outside the battlefield. Fixed the bug where animation effects for the Chapter 2 Boss's Skills do not display correctly under certain circumstances. Fixed the bug where the Skill prediction range for the Chapter 6 Boss displays abnormally under certain circumstances. Fixed the bug where the game crashes during the cutscene when entering the Chapter 6 Boss battle in a new Loop. Fixed the bug where issues occur when entering Noxel's tent from the newly added vortex in the Arena in the Chapter 6 Safehouse, triggering events. Fixed the bug where unexpected situations may occur during story sequences under certain circumstances. Fixed the bug where accessories that have already been identified sometimes still appear unidentified when sold at Skewer's Shop. Fixed the bug where the game crashes when repeatedly pressing cancel to Abandon Body in the Arena. Fixed the bug where leaving the Endless Labyrinth under certain circumstances does not trigger settlement and Halo of Chaos rewards are not obtained. ATTEMPTED to fix the bug where the battle message and status ailment description interfaces sometimes disappear. ATTEMPTED to fix the bug where equipped weapons do not appear in the weapon list when using the Sword Mound under certain circumstances. ATTEMPTED to fix the bug where using recovery potions sometimes triggers the Add. Effect "Chance to spend considerable Souls and negate damage". ATTEMPTED to fix the bug where Fire Rats summoned by a Giant Fire Rat in Friendly state may attack the player. ATTEMPTED to fix the bug where Live2D models of certain Bosses cannot switch actions correctly. ATTEMPTED to fix the bug where during the Chapter 5 Boss battle, if the Horizon Light appears at the same time the player is defeated, the game cannot continue after getting out of struggle. ATTEMPTED to fix the bug where multiple units sometimes overlap and cannot be separated. ATTEMPTED to fix the bug where Shanoa sometimes appears in multiple locations simultaneously in the Chapter 4 Safehouse. Other miscellaneous fixes. build 26022301 Fixed the bug where when using materials such as Dark Stones to forge weapons will have unexpected results. Fixed the bug where selecting specific materials in the Special Enchantment Pedestal will cause the game to crash. build 26021001 Name for Additional Effect about triggering Stun check during knockback to fit actual feature. Fixed the bug where under specific circumstances, the items shown in the shop before Chapter 6 Boss will be grayed out. Fixed the bug where under specific circumstances, items can't be picked up normally after using the Incinerator. Miscellaneous visual bug fixes. build 26020704 Damage dealt by throwing Explosives at Bosses adjusted. Effect of throwing Corrupted Elixirs at Bosses adjusted. Fixed the bug where the cost of Armament Finisher isn't affected correctly by the duration of Cursed Armament. Fixed the bug where the additional effect Random Damage Up doesn't reflect its value correctly. Fixed the bug where throwing Explosives to the Chapter 5 Boss will activate Reflect Shield, resulting in the player taking damage. HINT: Reflect Shield only reacts to attacks from your weapon. Items, whether you use them or throw them, don't activate the Shield! build 26020703 Fixed the bug where using Low-Class Forging when your total tenacity is 1 will cause the game to softlock. If you experience softlock when opening the load menu due to the above bug, please delete the emergency save file "save90.rpgsave" in your save folder. We apologize for the inconvenience. build 26011202 Teleportation when taking damage via additional effects will now have more impactful distance and timing. Teleportation via potions, traps etc. will now avoid short-range teleportation unless there is no other choice. Mysterious Statues now have fixed starting cost, unchanged regardless which chapter you are on. Deviless' and Maid's certain Skills can now be interrupted via teleportation and Blind. Fixed the bug where through certain actions, you can decrease the Durability of your weapon in the Safehouse. Fixed the bug where under certain circumstances, Mysterious Statues will spawn items in the water or hole. build 26011101 Parameter increments for specific Bosses every 80 floors in Endless Labyrinth adjusted. The dagger thrown by using Instant Strike will now be affected by specific additional effects about throwing items. Teleportation when taking damage via additional effects will now be limited to short range. Pure White Souls' dropping mechanic adjusted. Fixed the bug where materials on the ground with + and ★ attributes will have their visual effects duplicated every time you emergency save and load. Fixed the bug where under certain circumstances, a weapon will be shown twice. Fixed the bug where under certain circumstances, Deviless' and Maid's Skills will lock on you regardless of their conditions. Fixed the bug where the chance of your accessories to drop Durability is lower than expected. Other miscellaneous fixes. Live2D animations for several characters adjusted for Chapter 6. build 26010401 Several Magic Implantations from Stanga buffed. Animation for Blast Shadow adjusted. [INVESTIGATING] Fixed the bug where upon entering new floors, enemies may spawn above water ponds or holes. Fixed the bug where under certain circumstances, Exp. Weapon Type-S and Type-D can make unexpected actions. Fixed the bug where objects are misplaced in Barrier of Gloom. Fixed the bug where the additional effect for entering brief Invincible state when taking damage may have unexpected results. Fixed the bug where several additional effects are not shown properly on the Chr. Additional Effect window. Fixed the bug where when using specific Skills, the cursor cannot move to specific tiles. Fixed the bug where under certain circumstances, the remainder text before Chapter 4 Boss would not operate properly. v1.05 / build 26010303 BALANCE CHANGES Accessory Durability consumption adjusted. Average consumption rate and chance decreased. Number of Stanga's Magic Implantation options increased to 6. (Applicable after loading a save file and passing days in-game.) Requirements to unlock the teleportation option to certain maps in Chapter 6 from the Safehouse magic circle relaxed. Duration of units summoned by Skills "Shadow Clone" and "Bat Summon" increased. When the player is under Mark of Death and the Reaper is affected by Stone of Metamorphosis, the Mark of Death will be automatically removed. (Note: It is intended that the Reaper will not reappear after being affected by Stone of Metamorphosis.) Special mechanics for the Chapter 6 Boss adjusted. Endless Mode: HP and attack of all enemies (excluding Monster Girls) will be increased every 80 floors. Endless Mode: Extra Add. Effects values on normal Materials will be slightly increased every 80 floors. BUG FIXES [INVESTIGATING] Fixed the issue where the player may sometimes start on a water pool or pit when entering a new floor. [INVESTIGATING] Fixed the issue where some characters may appear multiple times in the Safehouse under certain circumstances. Fixed the issue where the player cannot level up when triggering the LV UP Magic Circle while at level 99 or above. Fixed the bug where Accessory Durability is not consumed when the player performs a Block under certain circumstances. Fixed the bug where attacking while in Hidden state does not remove the Hidden state under certain circumstances. Fixed the bug where the Hidden state is removed when triggering a Teleportation Trap. Fixed the bug where the additional effect "Throwing potion-type items does not cost a turn" is not triggered when using Precision Throwing. Fixed the bug where the player does not deal the corresponding damage when triggering a Critical by throwing a weapon under certain circumstances. Fixed the issue where units summoned by Skills may permanently remain on the map under certain circumstances. Fixed the issue where destroying a weapon with the Scrapper or by throwing does not count towards that weapon type's destruction count, causing certain features or sequences to not trigger correctly. Fixed the bug where the corresponding animations may not play correctly after defeating Vampiress or Exp. Weapon Type-E. Fixed the bug where Hel may still attack the player when in Friendly State. Fixed the bug where the player's Mark of Death is not removed and the Reaper does not reappear after the Reaper is defeated by Succubus Queen. Fixed the issue where attacks from certain player-summoned units cannot hit the Chapter 4 Boss. Fixed the bug where certain events in Chapter 6 fixed maps cannot be completed correctly under certain circumstances. Fixed the bug where certain features in Chapter 6 do not display numbers correctly in the English version. Fixed the bug where certain sequences during the Chapter 6 Boss battle can be skipped. Fixed the bug where Summoning Bell can be used during the OOOO Boss battle under certain circumstances. Fixed the bug where the Block Rate increase adjustment in Hardcore Mode is not applied correctly. Fixed the bug where Elemental resistance exceeding 100% for certain enemies (Reaper, Alchemist, Magma Slime, etc.) in Hardcore Mode is not applied correctly. Fixed the bug where selecting "DUALSHOCK (EU/USA)" in the initial game settings may cause the button icons to change to "DUALSHOCK (JP/Asia)" after restarting the game. Fixed the bug where the teleportation option to Beyond the Chaos appears immediately when entering Chapter 6 in a new loop under certain circumstances. Fixed the bug where the progress icon displayed on save files may become abnormal when the player saves in a new loop. Fixed the bug where the player's level and Max HP may temporarily become abnormal when starting a new loop under certain circumstances. Other miscellaneous fixes.

Player reviews

Player rating 5.0 / 5 · 20 ratings
Written reviews 20 · avg 4.2★
Positive (4–5★) 75%
Latest review 2026-01-17

What players say

Most players praise deep crafting and challenging dungeon crawling, while some dislike harsh difficulty and shoehorned adult scenes.

5★ 12
4★ 3
3★ 3
2★ 1
1★ 1

Players like

  • Deep crafting and resource management gameplay
  • Challenging souls-like dungeon crawling loop
  • Strong music, animation, and adult art

Common complaints

  • Harsh difficulty and balancing can feel unfair
  • Tedious menus, weapon durability, and grinding
  • Adult scenes can feel shoehorned or unmotivating

Best for players who enjoy challenging souls-like dungeon crawling, crafting, and adult content.

Summarised from 20 written player reviews.

Donkers 2026-01-17 ★★★★★
The game has a souls-like setting sprinkled with h-scenes based on defeats/progression. Honestly, the gameplay is refined enough that I think the game is better off without h-scenes and just improving the gameplay loop instead
MrFrosty 2026-01-06 ★★★★★
Pros: -Surprisingly in-depth gameplay for an RPG Maker game, an hentai one at that. -Crafting system is easy enough to understand and makes for decent progression once you understand the tricks to it. -Hefty amount of h-content compared to other…
AnisNIK 2025-12-07 ★★★★★
I don't know it falls flat to me both as a H-game and as a RPG. Way too many menus to click through. You have to pick up materials, then forge a weapon that has durability, then equip that weapon…

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