The Shimmering Horizon and Cursed Blacksmith

by Ason

Uncensored Windows
Versionv1.06R
EngineOthers
Released2026-02-10
Updated2026-04-09
LanguageEnglish, Japanese, Mandarin

The Player plays as a blacksmith who lost his memory, and fight through the dungeon by forging weapons with the materials he collected. All of the female enemies are usually very strong, you would be “defeated” quite easily if not careful. The H-scenes are animated, and fully vocalized by Japanese voice actress.​

build 26021001 Name for Additional Effect about triggering Stun check during knockback to fit actual feature. Fixed the bug where under specific circumstances, the items shown in the shop before Chapter 6 Boss will be grayed out. Fixed the bug where under specific circumstances, items can't be picked up normally after using the Incinerator. Miscellaneous visual bug fixes. build 26020704 Damage dealt by throwing Explosives at Bosses adjusted. Effect of throwing Corrupted Elixirs at Bosses adjusted. Fixed the bug where the cost of Armament Finisher isn't affected correctly by the duration of Cursed Armament. Fixed the bug where the additional effect Random Damage Up doesn't reflect its value correctly. Fixed the bug where throwing Explosives to the Chapter 5 Boss will activate Reflect Shield, resulting in the player taking damage. HINT: Reflect Shield only reacts to attacks from your weapon. Items, whether you use them or throw them, don't activate the Shield! build 26020703 Fixed the bug where using Low-Class Forging when your total tenacity is 1 will cause the game to softlock. If you experience softlock when opening the load menu due to the above bug, please delete the emergency save file "save90.rpgsave" in your save folder. We apologize for the inconvenience. build 26011202 Teleportation when taking damage via additional effects will now have more impactful distance and timing. Teleportation via potions, traps etc. will now avoid short-range teleportation unless there is no other choice. Mysterious Statues now have fixed starting cost, unchanged regardless which chapter you are on. Deviless' and Maid's certain Skills can now be interrupted via teleportation and Blind. Fixed the bug where through certain actions, you can decrease the Durability of your weapon in the Safehouse. Fixed the bug where under certain circumstances, Mysterious Statues will spawn items in the water or hole. build 26011101 Parameter increments for specific Bosses every 80 floors in Endless Labyrinth adjusted. The dagger thrown by using Instant Strike will now be affected by specific additional effects about throwing items. Teleportation when taking damage via additional effects will now be limited to short range. Pure White Souls' dropping mechanic adjusted. Fixed the bug where materials on the ground with + and ★ attributes will have their visual effects duplicated every time you emergency save and load. Fixed the bug where under certain circumstances, a weapon will be shown twice. Fixed the bug where under certain circumstances, Deviless' and Maid's Skills will lock on you regardless of their conditions. Fixed the bug where the chance of your accessories to drop Durability is lower than expected. Other miscellaneous fixes. Live2D animations for several characters adjusted for Chapter 6. build 26010401 Several Magic Implantations from Stanga buffed. Animation for Blast Shadow adjusted. [INVESTIGATING] Fixed the bug where upon entering new floors, enemies may spawn above water ponds or holes. Fixed the bug where under certain circumstances, Exp. Weapon Type-S and Type-D can make unexpected actions. Fixed the bug where objects are misplaced in Barrier of Gloom. Fixed the bug where the additional effect for entering brief Invincible state when taking damage may have unexpected results. Fixed the bug where several additional effects are not shown properly on the Chr. Additional Effect window. Fixed the bug where when using specific Skills, the cursor cannot move to specific tiles. Fixed the bug where under certain circumstances, the remainder text before Chapter 4 Boss would not operate properly. v1.05 / build 26010303 BALANCE CHANGES Accessory Durability consumption adjusted. Average consumption rate and chance decreased. Number of Stanga's Magic Implantation options increased to 6. (Applicable after loading a save file and passing days in-game.) Requirements to unlock the teleportation option to certain maps in Chapter 6 from the Safehouse magic circle relaxed. Duration of units summoned by Skills "Shadow Clone" and "Bat Summon" increased. When the player is under Mark of Death and the Reaper is affected by Stone of Metamorphosis, the Mark of Death will be automatically removed. (Note: It is intended that the Reaper will not reappear after being affected by Stone of Metamorphosis.) Special mechanics for the Chapter 6 Boss adjusted. Endless Mode: HP and attack of all enemies (excluding Monster Girls) will be increased every 80 floors. Endless Mode: Extra Add. Effects values on normal Materials will be slightly increased every 80 floors. BUG FIXES [INVESTIGATING] Fixed the issue where the player may sometimes start on a water pool or pit when entering a new floor. [INVESTIGATING] Fixed the issue where some characters may appear multiple times in the Safehouse under certain circumstances. Fixed the issue where the player cannot level up when triggering the LV UP Magic Circle while at level 99 or above. Fixed the bug where Accessory Durability is not consumed when the player performs a Block under certain circumstances. Fixed the bug where attacking while in Hidden state does not remove the Hidden state under certain circumstances. Fixed the bug where the Hidden state is removed when triggering a Teleportation Trap. Fixed the bug where the additional effect "Throwing potion-type items does not cost a turn" is not triggered when using Precision Throwing. Fixed the bug where the player does not deal the corresponding damage when triggering a Critical by throwing a weapon under certain circumstances. Fixed the issue where units summoned by Skills may permanently remain on the map under certain circumstances. Fixed the issue where destroying a weapon with the Scrapper or by throwing does not count towards that weapon type's destruction count, causing certain features or sequences to not trigger correctly. Fixed the bug where the corresponding animations may not play correctly after defeating Vampiress or Exp. Weapon Type-E. Fixed the bug where Hel may still attack the player when in Friendly State. Fixed the bug where the player's Mark of Death is not removed and the Reaper does not reappear after the Reaper is defeated by Succubus Queen. Fixed the issue where attacks from certain player-summoned units cannot hit the Chapter 4 Boss. Fixed the bug where certain events in Chapter 6 fixed maps cannot be completed correctly under certain circumstances. Fixed the bug where certain features in Chapter 6 do not display numbers correctly in the English version. Fixed the bug where certain sequences during the Chapter 6 Boss battle can be skipped. Fixed the bug where Summoning Bell can be used during the OOOO Boss battle under certain circumstances. Fixed the bug where the Block Rate increase adjustment in Hardcore Mode is not applied correctly. Fixed the bug where Elemental resistance exceeding 100% for certain enemies (Reaper, Alchemist, Magma Slime, etc.) in Hardcore Mode is not applied correctly. Fixed the bug where selecting "DUALSHOCK (EU/USA)" in the initial game settings may cause the button icons to change to "DUALSHOCK (JP/Asia)" after restarting the game. Fixed the bug where the teleportation option to Beyond the Chaos appears immediately when entering Chapter 6 in a new loop under certain circumstances. Fixed the bug where the progress icon displayed on save files may become abnormal when the player saves in a new loop. Fixed the bug where the player's level and Max HP may temporarily become abnormal when starting a new loop under certain circumstances. Other miscellaneous fixes.
Donkers 2026-01-17
The game has a souls-like setting sprinkled with h-scenes based on defeats/progression. Honestly, the gameplay is refined enough that I think the game is better off without h-scenes and just improving the gameplay loop instead
MrFrosty 2026-01-06
Pros: -Surprisingly in-depth gameplay for an RPG Maker game, an hentai one at that. -Crafting system is easy enough to understand and makes for decent progression once you understand the tricks to it. -Hefty amount of h-content compared to other games Cons: -The balancing is absolute dogshit. Even in Normal, you'll just get constantly thrown into bullshit, unavoidable scenarios that lead to equally bullshit deaths. Kill your gamer ego and play on casual if you want to play this, anything higher is going to ruin your experience. -Story is kind of meh. The NPCs are just as wankfodder as the monster girls from how bland and forgettable they are. Overall, while I appreciate the built-in gallery unlock, I think it's a band-aid solution to the conflict of interest of making a rogue-like h-game, at least while h-game development is in the state it currently is. Rogue Likes are designed for brutality to force you to do multiple runs with the same chunks of areas until you git gud or get a build that breaks the game. This goes against the fact it's a h-game, one where people would most likely want a dripfeed of h-scenes, because that rogue like design could easily hold you back from progressing forward to unlock the next chunk of h-scenes. If budgets for h-games could get higher than they could, I could see a game like this fully achieving what it's trying to do, but it could only do so much and that coupled with the balancing holding it back, it kind of fumbles in several places. On paper, it's a good enough h-rpg, with a sizable amount of h-scenes, albeit with a lack of variety, and a gimmick that makes it stand out well enough. On execution, it's just an okay h-rpg with decent h-scenes, which still makes it a god among the slop that floods these forums.
AnisNIK 2025-12-07
I don't know it falls flat to me both as a H-game and as a RPG. Way too many menus to click through. You have to pick up materials, then forge a weapon that has durability, then equip that weapon, then fight with it for like a minute before it breaks to make a new weapon. Your guy throws or loses weapons constantly so you have to run after it every single time. Then equip it again. Not to mention there is a separate menu for skills and multiple different menus for items. Its way too tedious you spend more time navigating menus than playing the game. Also the H-scenes are nice if you're into A. tits and B. missionary or cowgirl positions. If you're more into ass than tits forget about this game there are maybe 2 scenes showing the butt of the girl and its not very well drawn or animated. So hard pass for me. I can see some might like it but for me its way too overdesign, too much of a hassle to play and the H-scenes are too similar. Oh look that monstergirl approaches is she maybe going to sit on my face? Or maybe put me in a trance so the character does her from behind? Or maybe its cowgirl but from a different perspective? Maybe sideways? No? Its all just titjobs followed by cowgirl from a pov perspective? Lame.
FeLisk 2024-10-28
ver. 0.86c This game is a diamond gameplay-wise Not as a hentai product tho Only two things I wish dev change First is the random type of a weapon you craft, I want to choose what I'm crafting And second, enchantment tables, I want it to be always 1-time usable on base or cleared boss-rooms Plot is chaotic, voice-acting is good In any other aspect the game is superb Waiting to meet the Monster Lord
mcflappyjaw 2024-07-27
An aboslutely amazing game that I think invented a new genre. Despite being possibly the first of its kind it's incredibly well balanced and smooth (although with trademark Japanese difficulty) which is a serious achievement. It's incredibly fun and I have over 70 hours in 2 playthroughs The downside is that it gets more tedious and grindy as you progress, with later stages taking literal hours just to get to the boss, only to die learning it and have to do that again. You can just savescum to avoid that though Another downside is that the porn is very shoehorned and sort of gets in the way most of the time- This is not really a porn game
NTR Recovery Experts 2024-06-02
Un-ironically one of my favorite gameplay loops of all time. Resource management bitches. Everyone else says it in more words, but the gameplay slaps, the music is killer and the wenches be bitchin. Play it properly and you'll find a great game or just download the gallery if your a cowardly degenerate with skill issues
amaranta 2024-03-14
Good gameplay and bad everything else. First, I don`t understand why adult content even here. It`s don't motivate you. It's not made for pleasure. It`s don`t fit in the story. It`s don`t needed for that type of the game. Second is story. All of this "mystery", curses, lost memories and other weird things from addict mind just kill gameplay vibes. You kill things, smash things, compose loot to weapons and kill&smash again. Its a nice orc game. Realy. Orc from warhammer fit perfectly here. Also they respawn naturaly and you don`t need any weird stuff to explain it. But gameplay is good. Rogue-Lite with enough abilities and gear options to keep things interesting a long time. Combat mechanic with turn based and positioning is nice too. Especialy in the modern world where devs makes fast pacing realtime games or default RPGM combat. Playing something different is like a breath of fresh air.
Xbob1 2023-10-21
The Shimmering Horizon and Cursed Blacksmith - Early Access Review by Xbob1 Reviewed on Game Version: 0.82f Notice: I intend to return and review the game again upon release in case some of the things I mention are fixed/changed upon full release. Introductions / Summary: The Shimmering Horizon and Cursed Blacksmith is created by Ason, the same developer who made Cage of Succubi a while back and I highly recommending giving it a shot if you want a idea of this developers general abilities. This game is a massive leap forward in terms of effort and development from the development team which I believe is around 5 individuals with extra help here and there. Overall I would argue this game has some of the best gaming mechanics/gaming quality you could find on this site but there are a few major issues that bring this game down that I will get into later that stop it from being a 5/5. Story / Plot: Section Rating: [3/5] Spoiler: Story Spoilers The game begins with you playing as a young man who is beaten and bruised, waking up in a mysterious location with no recollection of who you are and how you got there. On top of that, you have a strange, evil looking sword that is seemingly attracted to the player. You then navigate through the tutorial section, following a echo of yourself that fights against monsters. Eventually you are saved by a mysterious girl who introduces herself as Doroelle and acts as your guardian, she gives you a brief explanation of your situation, explaining you are in a safe location but sends you off into a portal that leads you through dungeons where you fight demons, monster girls and bosses that unlock companions that aid you in the safe zone like Doroelle does. Meanwhile, you collect memories of yourself and of the monster girls you encounter which can be read in the safe zone which reveal little insights into who you once were and the backgrounds of the people you fight. Some memories reveal your blacksmithing past and give you valuable xp increases in blacksmithing which is a core component of progression in the game. Overall the story is mysterious, giving you little bits of information to keep you captivated but never enough to give you the full story. However if you want to collect all possible memories, the process has been described as tedious and even boring by some players but overall I really enjoy this story and how its portrayed. However without a completed game, I refuse to go above a 3, for all I know the ending could be incredibly unsatisfying but only time will tell. Game Mechanics / Gameplay Section Rating: [5/5] Let me start by saying this, the game is difficult and designed to be so and a lot of people are going to find that annoying but honestly I like challenging games because it makes overcoming that challenge all the more rewarding. It's one of those games where if you have no clue what you are doing then yeah its going to be a poor experience but actually taking the time to learn the mechanics of the game and playing it like a actual game is how you have fun with this title. Mechanics of the game are diverse with many things to take into consideration. HP, SP, Levels, Blockrate and of course Erosion. You can lose all your HP but that only knocks you down with a erosion increase each time you go down, it is only when erosion reaches its max where the next time you go down, you go down for good and lose most of the items and souls you had on you. Erosion also increases with H attacks from enemies along with using your powerful weapon which increases your erosion with each use. Now for the fun part, making weapons. You have a blacksmith level which increases when making any weapon and reading memories shards related to blacksmithing. The 3 values of forging a weapon are Tenacity, Mass and Magic. Tenacity increases the weapons durability, Mass increases the size of the weapon and Magic influences the elemental damage and abilities of the weapon. Picking the right values can lead to some powerful weaponry, and remembering what makes what is really valuable even with the predict outcome skill you obtain later on in the game. Dungeon expeditions are not quick unless you are over leveled for the area. Enemies only move when the player moves and so when you encounter large amounts of enemies, you should consider your options and what to do before making a move. You can also find lots of machines and statues in the dungeons which are randomly generated on each floor like the dungeon layout themselves, meaning every expedition will be different. But these machines and statues can often give the player special benefits such as recycling items for souls or exchanging souls for random items. I really like the randomizer as its possible to get items that can't be accessed on your floor, so you might get a rare material from the 3rd dungeon level while only being on level 2. Also try to kill as much enemies as possible as you can unlock special, one time souls that boost your stats permanently such as higher erosion capacity or more carry weight etc. When at the home area, you can interact with companions such as Doroelle which will benefit the player. In the case of Doroelle, she can exchange your collected souls for general powerups like higher blacksmith level cap, increased weight capacity, reduced erosion speed as so on, these are very important if you want to progress. Now for some general tips: 1. For the 1st boss, eliminate the mob spawners as quickly as possible, then dodge the giant knight with jump abilities, it is also weak to Light elemental attacks. 2. For the 2nd boss use elemental weapons to take out the legs then once the head falls down, use the cursed sword abilities to get as much damage in as possible. 3. For the 3rd boss, do not rush through the battle as the boss will teleport away when it enters it next phase. Simply bring a lot of weapons and use abilities with area of effect to harm as many enemies as possible with each attack. You can also use confusion stones to confuse all enemies around you and make them much easier to fight. For the boss itself, its weakness is to darkness so using cursed sword abilities when its exposed is really powerful. 4. THROW THINGS. Don't sit there and wait for enemies to come and hit you, if you got random trash that you don't need, throw it at the enemy. Swords near breaking or random scrap do great amounts of damage. Just don't throw swords with lots of durability because the durability loss upon throwing a weapon is quite a lot. Also when throwing potions, make sure to check what the potion does as the effect is applied to the enemy when thrown, so don't throw HP potions because that will just heal the enemy. 5. If you don't really know what items to stock up on before a boss fight, my recommendation is both soul drops and explosives. Soul drops heal 30% of erosion, allowing you to use the powerful cursed sword and then heal the erosion after, basically giving you free powerful attacks. Then explosives can be used either for general mass damage, hitting multiple targets at once and quickly dealing with mob spawners, which is usually the main cause of early player deaths. Music / Sound Design: Section Rating: [4/5] Music and Sound both play a very vital role in immersion and it does a really good job at providing that mysterious/otherworldly feeling to the game. And I honestly found myself pausing for a few moments to take in the scene. Music can have a incredible impact on your mood during certain sections and during the boss fights especially, you really feel the moment, fighting till your last cracked sword and last soul drop as you fight these titans of bosses. Even when exploring the dungeon, stuff like the wasteland battlefield of the 3rd level has a really nice charm to it, a feeling of never ending conflict and hopelessness while still giving you the energy to push forward. H scene sounds are really good and I believe use some of the same effects from their previous title. Regardless the music down to the sounds really do a great job at making those scenes feel a lot nicer. As far as I know, none of the sounds are custom and are simply apart of the RPGM, so no custom bangers I am afraid (at least to what I know because a lot of it was recognizable from other RPGM games) Erotic Content / H Scenes: Section rating: [3/5] Erotic content is arguably the weakest element of the game with that content being divided between companions and lewd enemies within the dungeon. When it comes to erotic scenes I believe the best ones have a balance, the art could be super great and animated but if its lacking the dialogue then it can feel rather hollow and the same applies to games that focus too much on text without changing or even giving visuals to a scene. In regards to companions, the content is satisfying with the scenes being animated and voice acted with good sound and what I would argue to be the perfect length of dialogue with enough to keep the scene interesting while not giving so much text that the scene starts to go stale. The companion scenes are just great and my only complaint would be that I wish there was more, so far its like 2-3 scenes between the 5 companions which is alright. Where the game really begins to disappoint is with the fact that none of the enemies have any defeat scenes or just scenes in general to go with them. You put all the effort into making these really cool characters and then have them voice acted and animated AND write mini backstories that the player can collect and read like other memories to learn about the character. But in the end it just feels like wasted potential as its basically a looping animation with none of the charm of the companion scenes which leaves you going "Well that sucks." Overall I wish they did more with the enemies, they have everything they need so what's stopping them from giving us at least 1 scene per enemy aside from some extra time writing? Companions really do all the legwork for the Erotic content of this game while the lewd enemies just feel like filler. If only they could give the same love to the enemy scenes as they do the companions, the erotic content alone would be a 5/5 for me. Conclusions: In conclusion, The Shimmering Horizon and Cursed Blacksmith is a wonderful game that shows that even porn games can have some amazing and engaging gameplay to go along side the erotic content. Companion characters really carry the game in the erotic scene area but its the lacking attention to the main enemies of the game which stop this good game from becoming a great one for me. Overall, give it a try, especially if you like difficult games and there is still time to fix these minor issues with the game and really earn that 5/5 score but we will see how things are on full release. Final Score: 4/5 - A Good Game
yodyna 2023-08-19
Slow and grindy but with one of best "actual gameplay" games on this site. Its actually fun to just play it for rpg elements and to progress. Music is decent with dark souls atmosphere, graphics and ui are on satisfying level. H scenes are unique and well made, one of better artstyle in 2dcg genre. Animations could be slightly more fluid with more quality elements but overall its very solid. One of my first H games and favorite ones.
Mike17723 2023-06-15
v0.65 Holy shit... this game is a masterpiece and it hasn't even been completed yet, let me explain it to you. So, you have your typical rpg maker movement controls, but the battles are happening directly as you walk around from bird eye's point of view, due to the square grid of each map you can move in not 4 but 8 directions, the enemies will chase you relentlessly so a good strategy is to provoke them, run to a tunnel with width 1 square, sit at the tunnel and let the enemies pile up one by one and you fight them one by one. You should know that on each turn you and the enemies can do one action, so if you are surrounded you get attacked by everyone at once, so you need to focus on 1 on 1 fights in the tight corridors. Weapons you have and weapons the enemy has can activate abilities, these can include: dash strikes 2 tiles jump strike 2 tiles distance shockwave ground jump ranged attack with infinite range, single enemy magical ranged AOE attacks healing spells spells that heavily increase block/parry chance AOE long ranged line attack the ablility to destroy walls like you are playing fucking minecraft, lol, though not very useful in combat and many more... Speaking of weapons - to obtain them you need to craft them. How does that work? Well, when you fight enemies and progress through levels you get raw materials, these materials can be used to craft knives, swords, hammers, aces, healing staffs, and many others. Depending on the quality of the materials used you get different quality weapons. After a weapon is created you have the ability to enhance the weapon, this can be used to enchant magical stones to a weapon to give it extra magical damage or to add more raw materials to a weapon to increase base damage. There are no crafting recipes - the same materials can produce 4-5 different weapons, well excluding the special enemy weapon drops which are guaranteed to let you craft the enemy's weapon, those are very powerful so use them with care. Later on you unlock the ability to see what your matarials will create. Oh and, did I mention that the main protagonist whips out a blacksmith anvil out of thin air, IN THE MIDDLE OF COMBAT WITHOUT GIVING A SINGLE FUCK and crafts these weapons? He is amazing. Every weapon has its durability, normal attacks cost 1 durability and abilities cost 2 or 3 roughly, so you need to be strategic in your crafting or you might end up with all your weapons broken in the middle of combat. Once a weapon is destroyed after durability reaches zero a scrap is saved into your ivnentory, so if you find good materials you can craft a good weapon from the scraps. Using a weapon's special abilities costs not only durability but also stamina, or SP. so again, plan your moves ahead, you have all the time in the world, this is a turn based game system. Here is an exploit I loved to use: the best way to heal up is to craft a staff by combining one material with as many health potions as possible, the healing staff now has passive health regen, a LOT of health regen, so you can walk around empty corridors with the staff equipped to heal up back to max and this costs 0 SP and 0 durability. I love it. So, the combat, how is it? Well it's hard, so hard in fact that you might think about rage quitting, but the addictive gameplay loop of fighting, crafting and fighting again will keep you playing. Each ability of your weapons has a fantastic animation and not some shitty half assed visual effect.There's save points on some floors in the dungeon, but those are not very frequent, at a savepoint you can safely teleport back to base with all of your souls intact (that is currency) but if you die you lose a percentage of those souls and can only bring back N items with you, so save often. While exploring the dungeon your corruption meter grows, if your health reaches zero you don't die, instead you gain a lot of corruption and revive, reviving gives you one powerful AOE attack. when you corruption reaches max though, dying is a real death. There are upgrades to make this curse much weaker later on. Boss fights: Boss fights are FUCKING HARD and very fun and satisfying once you beat them. On your first encounter with a boss you will never be able to kill them. Let me tell you my strategy: 1. Farm the dungeon repetitively, craft the most powerful weapons possible and stash them in the chest, also stash anti corruption potions in the chest, also stash focus potions in the chest. 2. Repeat the dungeon until you unlock all of the purchasable upgrades. 3. Grab all the good shit from the chest and attack the boss. 4. Use Focus potions to parry un-dodgeable big boss attacks. 5. Use the anti corruption potions to stay alive. 6. Use the powerful weapons you brought to kill the boss. You will notice that there is a point to teleport back home before each boss, however you cannot save there normally. Many people will say that this is bullshit because if they die to the boss, and they will die many times, they have to restart the entire dungeon level to try again, instead of respawning before the boss. That is very annoying, yes, but there is an exploit to fix this. The game has a "emergency save" which functions as a normal save but from ANY POINT ON THE MAP. It occupies your autosave so it instantly gets overwritten when you try to load it ad progress forward. This is done to prevent save scumming, but joke's on them, this CAN BE EXPLOITED TO SAVE SCUM EVERYWHERE! Let me explain, so you go to the room before the boss, you activate the emergency save, you close the game, you go to the save folder, you make a backup of all the save files. you load up the save in game, you die to the boss, you exit the game, you bring back your backed up save, you open the game and VOALA, you can LOAD the emergency save right before the boss You are welcome. The bosses are large, they have big fully animated AOE attacks, and they will be a challenge for you, so use my strategy and be prepared for the worst. Now about the H-scenes Honestly the gameplay is so much fun that you will see the H-scenes as you die in the dungeon and not the gallery, most of the scenes are game over H-scenes, very well animated and fully voiced, there are also a few wholesome scenes with your companions back at the home base. Even if there weren't any H-scenes the game would still be a 5/5 rating cause the gameplay is FUN. The story is very mysterious, you are a cursed adventurer who keeps dying and respawning, collecting souls, but that's not too important, cause the gameplay is FUN. I took me 17 hours to beat the version 0.65, the game is a masterpiece and needs to be shared and highlighted by the users of f95zone.com a lot more. Currently there's only 3 bosses, game isn't finished. There is even a statue showing every single patreon supporter's donations, this is the first time I have seen this and it really shows the contributors.
SharkVampire 2023-06-02
First things first, this is one of my favorite games in terms of gameplay on this site. I come back to it every time there is an update that bring new levels to go through. So why the 4 stars? Let's just say I rate this game great, specifically as a regular rogue like game. The game has a very interesting crafting system, skill combinations, turn-based combat system, dungeon progression system. In general, this game is just fun to play. Also, the game is not easy, you have to tinker with the bosses, however, as well as in Dark Souls, which the authors were clearly inspired by. I am wildly discouraged by the fact that people who are clearly used to playing visual novels only, with no gameplay, at the slightest difficulty running to cry to the developer to reduce the difficulty of the game. Personally, for me, it kills all the fun. The difficulty was what fueled the interest in me, trying different combinations of skills, potion sets and so on. I went through everything before the nerfs. Not on the first try, of course, but it was a really interesting challenge. In general, you can see from other reviews that people give the game a low rating just for difficulty. So, why is it 4 stars. The main drawback is the actual porn element. In the game porn content is divided into two types: in the first, enemies will rape you if your health drops to zero, and in the second, you will be assaulted by secondary heroines to have sex in your hub (most often while you are sleeping, which is also essentially like rape). The main character is mute, he has no personality, which in my opinion is very important in games of this nature, where in addition to NPC characters, there are main characters with personalities. It doesn't make you feel like you're really building any kind of relationship with them. Yes, they could take away the dialogues on behalf of the main character, but instead they could add the ability to choose your answers, so it would not hurt the immersion and you would at least feel like you are in the guise of a character. The second point, the way the characters interact with you, essentially the whole progression of the relationship looks like this: you do some request from them, after which they throw themselves at you to fuck you. Some of them throw themselves at you for no reason at all, because they are lustful by default. Is it interesting? I would say no. There's no sense that you're really building a relationship with them, performing favors for them is an excuse, the main character is empty as a person, and the heroines fuck you just because you're the main character and the author wanted them to. The sex scenes themselves are animated, and generally of acceptable quality (they're short), but again, because of the lack of context - stupid rape - they don't arouse interest. Due to the lack of any kind of leverage on the part of the protagonist over the characters around him, the whole sex component just seems boring. It is unclear why these girls in the dungeons want to rape you in the first place. They're not there alone, there's a bunch of monsters, tentacles, pumped up men, why the hell would they want the main character? There are notes in the game, but from what I've read, none of them explained anything in any way. And the rest I just found no desire to read, as they're just huge walls of text (just like my review) with a vague or none existent connection to the current events. But even if, for whatever plot reason, they need to fuck the main character, it still doesn't change how boring it presented. Essentially, it's like porn, with people fucking each other in an unemotional way, without any story, without any personality. If you like watching the act itself and don't need any other details other than the process itself, then maybe this won't be a problem for you. The very nature of adult games allows you to unfold characters, to give meaning to events and finally endow characters with personalities the player would sympathize with, rather than making them mindless meat to fuck with. They could make some kind of interaction with them, for example, that the main character talks to them about something before the fight, or that one of these characters considers the main character a worthy mate, because this and that. Or you could make the main character himself capture some of them, and then interact with them in the hub. Overall, as I said, the game is very good in terms of gameplay: interesting bosses, enemies using skills, each of them requiring a different approach. The turn-based combat system, which forces you to plan your actions, a large number of skills, variations in the creation of weapons with which you go into a dungeon. Also, I might mention as a plus, the Dark Souls atmosphere, however those characters that are in our hub are heavily out of place in it. In fact, except for the keeper (the girl who helps us raise levels) everyone else acts like they came from a generic slice of life anime, except they're also lustful on top of it. Personally, it breaks the immersion completely for me.
theguest003 2022-10-09
Wish there was an 'easy' mode with infinite weapon durability - while I understand this defeats the point of the genre, I'd love to play though and explore the world and fight monsters without the stress of resource management and remembering what I need to use to craft certain important weapons. This deserves someone between 4 and 5 stars so I gave it a 5. The art direction, music, sound design, and animation are genuinely beautiful and the game has unique and innovative rogue like dungeon crawler mechanics where you craft weapons on the fly. If you like resource management, dungeon crawling, and spreadsheets/memorization this game is GOATED. I think the game difficulty and the (mostly) h-scene on loss mechanics make it hard to function well as a porn game however. While the content is good (and there's a lot of content) it's not trivial to unlock new scenes, and the resource management side of this game can be particularly punishing. Just like real life, I don't want to have to lose all my currency and material possessions to have sex lol. Overall - I would say I'd like to see the developer try their hand at a non h-game, or modify/create game that has varying difficulties. Those are the main obstacles for this becoming an all time great game (and it's very close to being one!)
megahellreaper 2022-09-26
Honestly, while the erotic content is very well done, it's not really my type. My reason for the 5 stars lies solely on this game gameplay. It's actually just a fantastic addition to a genre that lies mostly forgotten. If you're curious about the erotic content, look at the other reviews.
Deleted member 2378794 2022-09-18
Actually fun! The movement is smooth and the gameplay is your standard dungeon crawler (?) but its damn fun. The girls are pretty and they are animated AND they have voices! I thought this would be a female protag with that thumbnail in the front but im not disappointed at all
chillybop 2022-06-22
Amazing and addictive game. You come for the booty but you stay for the gameplay. Nice dubbed and animated scenes with a solid gameplay, interesting story and characters. 5/5 can't wait for this to be finished.
XoXeXa 2022-03-22
PROS + Good story + Good CG art + Good gameplay mechanics + Good BMG + Good MC + Lot of costume + Good scene + Good OST I would give 5/5 since i have OCD, this game is perfect for me.... Hope there will be more content and map to explore .
ModFrenzy 2022-03-19
Decent Rougelite but Not Fappable (Review) [ver. 0.61] Total playtime: 10h+ Number of faps: 0 Finished the game?: Not yet Game-play ( 4/5 ) Spoiler: Personal Tags actual game, grindy, rougelite It's a rougelite 2D dungeon-crawler . The game is based on a crafting system . You craft and upgrade weapons to fight and kill the enemies you encounter. The game is grindy if you want to progress through the levels. You need to level up many stats using a souls-like mechanic . However, the game engine is outdated compared to other games in this genre. Any other indie or AAA game in this genre is much better than this game. Sex( 1/5 ) Spoiler: Personal tags animated, voice-acting It has 3D animated loops as H-scenes. No customization for characters. It has voice-acting . It has a H-scene viewer . However, H-scenes happen when you lose to elite/rare mobs. You need to button mash to get out of these scenes. The H-scenes are very short , definitely not fappable . Each H-scene has 2 variations. The only reason I'm giving 1 star is because it is voice-acted and animated. Verdict ( 2,5/5 ) The game is solid for what it has to offer. Even though it's not up to par with other games in the genre, it's still fun to play if you enjoy playing rougelites. The main problem is that every second you spend playing this game is a second not spend on playing a better rougelite. That's because the H-part this game offers is not good enough . If you are playing this game to fap, just don't. All I can say about sex is that it exists. It's in the game. You'll encounter it from time to time. You'll appreciate the effort put in to it but you definitely won't fap to it . In short, the game tries it best to be a good rougelite but cannot reach the quality it strives to reach mainly due to the outdated game engine. On the other hand, it doesn't put enough effort in the H-content which makes this game a "barely" adult game. Why only 2 categories (game-play and sex) for the review? I only care about how good and entertaining the game-play (mechanics, replay-ability, enjoyment, etc.) and whether I can fap to the h-scenes. The rest doesn't matter to me.
Crimson_Heart 2022-03-17
Animations are amazing and the gameplay is super fun - maybe a bit challenging though (rip me to the first boss) deff recommend giving it a shot! Shares a lot of similarities to dark souls mechanics (Souls, item loss on death, durability) but they complement the game overall, and is a nice change of pace to games that dont offer much in the way of challenge of gameplay
Kenora 2021-08-31
Great game, a little too hard for my tastes tho, really wish there could be an easier mode If you want to know about the gameplay, it's basically Pokemon Mystery Dungeon with a few more tweaks, not realtime RPGM fights like these other reviewers, who apparently did not understand how the game works, said before complaining.
Zarathirsty 2021-08-30
Bad enough to be popular. - Empty, lifeless environments - Stock 'wander aimlessly around here' soundtrack for most areas - Screen flashing and explosion sounds whenever you do anything - In copying the generic and mindless Dark Souls, its made something mediocre even worse. - Realtime buttonmash in an RPGmaker game. I'm not kidding. - Yet another sexgame that punishes the player for watching sex scenes. Dear developers; a Limited Time Only!! Enjoy It While It Lasts! sensation doesn't make your content any more special.

You might also like