Me and Succubus
by sugar*plum
2D Game
2DCG
Adventure
Animated
Big Ass
Big Tits
Censored
Corruption
Creampie
Fantasy
Female Domination
Footjob
Handjob
Japanese Game
Male Protagonist
Monster Girl
Multiple Endings
Oral Sex
RPG
Shota
Teasing
Titfuck
Turn Based Combat
Vaginal Sex
Virgin
Voiced
In a world where a hero once defeated the Demon Lord and brought peace, the protagonist—the hero's son—spent his days happily yet bored with Milleune. "I want to go on an adventure too..." With that selfish whim, he ran away from home. Around that time, for some reason, the world was seeing a massive outbreak of succubi...
Screenshots
v2.03
New ending added
v1.9
Various Bugfixes
TL;DR: A very average RPG Maker collection game. I do not recommend it since there are far better choices out there. If you like the art style, just download a completed save file and don't bother playing the game. Story: 1/5 Plot: Like other Sugar Plum games, you play as the son of a legendary hero who wants to follow in his father's footsteps and go on an adventure. However, you start out as a complete weakling. Replayability: Practically zero. The only real replay value comes from the recollection room. Gameplay: 1.5/5 Mechanics: Generic JRPG combat with somewhat battlefuck stuff. You either have to get defeated to unlock H-scenes, or defeat the monsters to progress. The corruption mechanic introduces stronger, higher-level versions of monsters, but it is a drag to play through and doesn't offer any worthwhile rewards. Performance: Runs smoothly. I didn't experience any bugs, lag, or optimization issues. Visual: 3.5/5 Art Style: The artwork is decent in some characters but very plain in others. As you can tell from the preview, the designs lean heavily into specific fetishes. H-Contents: Focuses on reverse rape and femdom content covering a wide range of fetishes. A few of the scenes are animated, but most are still images, offering about 1 to 3 scenes per characters. Audio: 2/5 Voice Acting: Most scenes are voiced, and the voice acting is actually quite decent. Music & SFX: Much like the artwork, the background music and sound effects are very generic, and nothing stands out.
Game is the definition of mediocre. If you're an ass guy like I am, you'll be a little disappointed. It seems like the dev had a good pace going early game in terms of different fetishes and whatnot. But after a little while a lot of the enemies just kind of became your typical boob focused succubi that you can find in almost any game. Besides the receptionist and maybe 1 more character, there's really not nearly as much ass focus as there is on tits. There are some enemies that do cover other fetishes, just not quite enough in my opinion. That being said, I'm glad the dev at least tried to expand, even if they didn't do great. There is a decent amount of content as well so that's a plus, I feel like the game has a pretty good length.
I played this game full, it's a solid 4/5, or 8/10 stars... Now onto the review, my two cents: Summarized Story: You're the son of the legendary hero and the goddess, and you want to embark yourself in an adventure to prove your caretaker Milleune, that you can also be a cool hero! (You're taking the role of a shota here). Base mechanic: You have your standard RPGM fighting style, but, you have a resistance gauge, beating default generic monsters gives you resistance, you start as Weak, then get Normal, and Strong. If you fight weak, you fight with a debuff against the boss, Normal, no debuff and Strong, you get buffed stats... You have an ore at the start of each place, using it can increase or reduce the Corruption gauge of that map... There's a corruption gauge, the purpose is for grinding reasons, increasing it raises the enemy levels 5 points. The enemies that have a gauge max of 50, have 1 stronger version. The enemies that have a gauge max of 100, have a second stronger version. No additional attacks, just a bit more of flavor text. It serves for the purpose of getting stronger gear to play with this... Fetishes: Here the game has strong points, and weak points: Core fetishes: + Shota with older women. + Mommy kink with almost every succcubus. + Soft femdom, gentle, nurturing, motherly kind with almost every succubi. + It's an easy game, honestly it's not made to really get stuck anywhere (and if you do get stuck, the only real issue is that then you have to grind enemies, but it's not torture as in other games where you have to really, really farm to get more than lvl 20) + Great CG's, nothing too expanded upon, but it's overall well done. + Good Voice Acting. Intermediate point: Wide array of fetishes Negative point: The wide array of fetishes is not really explored in depth. You get multiple succubi, each presenting one or a few fetishes. And that is the problem, there is no depth in them, be it that you progress corruption (that just adds flavor text) or meet the requirements for another CG when you lose, there's no depth to this, no continuation, no advantage or disadvantage, no nothing... Common cheese strat: Level up until around lvl 20 or 25. Get the Armor Break and Combo Slash skills, use Armor Break and then Combo Slash in almost every enemy. When you see an enemy with a natural weakness to an element (like ice, fire, or shadow), equip the corresponding element with their weakness and abuse Armor Break and Combo Slash on them... Now, onto the plot: I won't spoil anything, the plot is the only reason why I give it 4/5 instead of just 3/5, the game is just an Art CG with minor battlefuck stuff added. Near the end you figure things out, and it's a really, really bittersweet (more bitter) end than anything... It'd have helped more if there were events with Milleune, instead of her being just your standard NPC that just stays at the beginning not doing anything more than introducing you to base mechanics (It'd have helped the actual player actually care about the character), you quickly understand her role and the MC's one. Honestly, I can't hate the MC or the way the game goes... My two cents at the end: At the end the developer decided to add some additional words, clearly they don't seem fully satisfied with the way they ended up developing the game, which are directed to us, the player... I mean, honestly, if you're not satisfied, why not just make the game according to your vision of it, instead of filling it with multiple enemies and different flavors, why not go in depth with the MC and your favorite character? I understand time requirements, I understand being exhausted but still publishing something, you have a life, bills to pay and stuff to do, but wouldn't it be more mentally fullfilling to you to make a game that alligns more with what you wanted to do instead of filling it with multiple NPC fights that are just filler content...? I'd have played past games of this developer, I have enjoyed them, especially the succubus Nun one, it was shorter, not complex, it didn't try to be, here the developer felt as if they tried to overcompensate with multiple CG's and different character. If the goal was to generate multiple NPC's and a scene or two, great, it was done, but if it was to generate the actual player to care about the game or consider it more than just a game that they may want to just go to the Recollection room, then it fails... Speaking of the Recollection Room, it's "okay" it'd be better if it gave you gear or level up/level down options... My review tries to remain as neutral as possible, though I understand if someone considers it harsh...
could do with more ass focus but pretty good overall ~4hrs or so of play time although you could spend way more 100%ing everything.... strange decisionm to have some enemies animated and others not but games hot nonetheless
This game is good. The translations were pretty rough but if you play enough game before you will doing just fine. The battle system is rigid you can’t just walk around get new items and expect that new item will better than the old stuff, sometime you have to change your equipment to defeat enemy base on their defense and m. defense. In short, this game battle system is not for person who expect to walk around and beat the shit out of every enemy if you want that just choose easy mode lol.
Between the artstyle and overly niche archetypes/kinks of the characters I feel like this one was worse than the succubus nun one by this dev, and could contend for the redheaded stepchild position compared to 62 studios regular works and Notmare by normalmashroom still in development/under translation. Still a good game don't get me wrong, better than the vast majority of slop or half-hearted h-games uploaded, but solidly middling in my opinion personally. Felt like it couldn't decide where to commit fully and make actually innovative ideas, instead dabbling in a bunch of different directions. For a game that strives to make you enjoy losing while pretending you don't, the niche kinks (futanari/ballbusting/electroshock kinkplay/various nuanced attitudes of femdom from bratty/motherly/senpai-kouhai/big sisterly/etc.) are great for diversity of interests, but in turn kills the amount of variety/depth they could give to the characters the vast majority of folks would enjoy seeing more content of. Given the.. particulars of the artstyle, the voice acting oddly saved my impression of this game in a lot of ways being surprisingly well done? Or at least it didn't make my ears bleed, or my inner gut cringe into another dimension, and even managed to turn me on here and there. Kept making me wish to see it attached to a better game though throughout playing. As for the weird bonus info ideas they slotted in alongside the ways characters can 'corrupt' you before a fight and after losing one, I would say axe it in the cradle, and lean more heavily into characters 'actually' changing more noticeably when gradually getting 'corrupted' themselves? For making it such a key mechanic in the game, there's only a couple characters that actually had different art/displayed growth/change for getting more corrupted/having milked the hero already? Every other character just shifts in attitude slightly, no other real changes besides becoming harder to fight, enough to beg the question why the mechanic was even worth the effort of coding in there when the gradual shift in attitude for the repeat winners over the player character would simply make sense anyway. TL;DR - Alright game, but would suggest making use of the recollection room saves to spare yourself the grind/trouble. Game isn't really worth playing through imo on either difficulty, not because it's hard - but because it's not worth the time investment. Whether you look at the failure to stir emotional investment, even just general fondness or enjoyment of the characters, or the weird 'mechanics' that feel more like bloatware tool extensions you might find used by a boomer's browser that are utterly redundant, rather than being fun/interesting or in the analogy's case, actually useful - It's really just not worth it imo. Felt more like a slog.
This game is legitimately awful you play as weak shrimp and your best power is spending mana for level ups Pros: Animated Sex scenes sometimes Some of the girls are hot (most aren't) Good Voice Acting performance Cons: player is super weak there is absolutely no customization or naming of anything its easy to lose all HP and walk on 1 HP because game told you to get training, but said training is getting beaten... All training in this game does not really make player stronger and if you lose its only negatively affect you Game play in tiny window with filler around in the game, like author failed to zoom-in the map lewds are censored, woman are always fully clothed and hero have a small penis on easy you can get infinite mana and infinite level up, but no gallery unlock... you can not progress without defeating a lady and losing to a woman make her STRONGER and resist more damage... Translation is fucking ASS - i was training with milarule aka starting mom-lady and game gave me option to SPARE HER OR FINISH HER OFF! i chose to spare her and I LOST! i fucking lost won fight because badly translated and badly designed game outside of option to lose in combat in 5 different ways also give you emergency "i wanna lose" option without clear text indicator in the game code there is a script that open DL site of the game in your browser (i wonder what else might be there)
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