The Succubus Summoned Me To Run Her Brothel!?

by The Cat That Ate The Fish

Uncensored Windows Linux Mac
Versionv0.3
EngineGodot
Released2026-08-15
Updated2026-10-10
LanguageEnglish, German, Russian, Italian, Polish, Portuguese, Spanish, French

About The Succubus Summoned Me To Run Her Brothel!?

The game is a 2D animated management title by The Cat That Ate The Fish, built in Godot. You play the summoned manager of a succubus brothel in a strange fantasy world. After dying, you must keep her business thriving to keep living. It uses 2D animated visuals and touches on female domination.

The current build is v0.3, dated August 15, 2026, and remains in development. It runs on Windows, Linux, and Mac, with English, German, Russian, Italian, Polish, Portuguese, Spanish, and French language options. The uncensored update adds a rival system with Vesper starting on day 9, eleven new characters, and new Lyraiel dialogue that can change based on choices. It also adds translations, language-specific fonts, a dyslexia font option, a text size slider, a low performance toggle, and a Converge option in the Ritual tab for upgrading character stats.

Developer's description

Let’s imagine a theoretical situation: You die. And yet, through some uncommon twist of fate, death is not the end of your suffering. You have been SUMMONED by a SUCCUBUS ... To run her brothel!? Now you are her manager in this strange new world… and the only way to keep living is to keep her business thriving.​

Download The Succubus Summoned Me To Run Her Brothel!? v0.3

Changelog

v0.3 - Rival system with Vesper. Reach day 9 to start the rival event. - 11 new characters - Translation for 7 languages (it's pure AI slop, so I still generally recommend playing in English, but there's now an option to play in different languages) - Fonts and text size . Different languages now use different fonts, and the dyslexia font has its own version for each language too. There's also a new font size slider if you want bigger text. - New Lyraiel dialogues . I also added new lines so that some of your choices change what she says in later dialogues. - Low Performance mode for weaker PCs, so there's now a toggle for players who have lags in the game. If you have any FPS drops, you can turn this on. - Converge option in the Ritual tab, so you can upgrade a character's stats straight from tier E to SSS, if you're autistic enough. - Traits and talents . A new trait, plenty of trait adjustments, and Streak Runner now works differently. The progression talents also got a big pass: the bench talents are gone and a few new ones were added. Overall a lot of numbers were rebalanced. - Horizontal roster placement of character cards, so they're not interfering with the room anymore and the pictures stay cleaner. You can also switch it back to vertical in the settings, if you want to. - Made a few changes to the End Day screen, mainly the math. Also added hotkeys there to switch between characters. - Sprite/Animation split in the compendium, so you can check the sprites instead of only being able to play the animation. - Resolution fix for small and huge monitors, and all of that. - And a huge number of bugfixes and smaller adjustments that I don't even remember now. v0.2 - 15 new characters - SFX, YES, I'VE ADDED SFX WHEN YOU ZOOM IN - Compendium book (gallery) - New dialogues with LYRAIEL and new endings (also, there is a new scene with a minigame that unlocks when you finish current story) - Complete overhaul of the Day End screen (once you see it, you'll clearly understand the level of my autism...) - Changes to dialogue screen: added a log, tooltips and a jump button to actually jump to the end of the dialogue. - Affinity-based character card view (you can change it in the settings) - Overhaul of the visitor's panel + new trait that affect its visuals (Whale Magnet) - Talents rework: got rid of the activity related talents, added a few new ones, and rebalanced a lot of things - Overall rebalanced a lot of things... like, really a lot... (And it still scales into oblivion once you get your hands on an A-tier character, idk, maybe the gacha system is just double-edged sword) - Made a few changes to the objects in the office - Custom cursor for the game (will change in the future) - Changes to the settings: added windowed mode, dyslexia font, and options to mute some things - Fixed a lot of things, I don't even remember what exactly, but I fixed saves for sure - And a huge amount of smaller adjustments, like the TAB hotkey to hide the roster panel v0.1 initial zone release

Player reviews

Player rating 5.0 / 5 · 3 ratings
Written reviews 3 · avg 4.0★
Positive (4–5★) 67%
Latest review 2026-09-25

What players say

Mostly positive, with praise for management and scenes, plus performance and content complaints.

5★ 2
4★ 0
3★ 0
2★ 1
1★ 0

Players like

  • Interesting brothel management gameplay
  • Well-done scenes and animations
  • Varied workers with traits and upgrades

Common complaints

  • Performance issues undermine the game
  • Viewing weaker girls costs income
  • Missing muscular body types

Best for players who enjoy brothel management and gacha recruitment.

Summarised from 3 written player reviews.

Fabler 2026-09-25 ★★★★★
I’m pleasantly surprised that the game turned out to be stylish and well‑crafted. I’m also glad to see a gameplay‑centric project with interesting management. I think the game would benefit from the formula of a full‑fledged roguelike... But i consider…
AlexFenec 2026-09-19 ★★★★★
[v0.2] Better than AI-slop games, but not on the level of a real game just yet, and undermined by performance issues. You have a brothel to run. You recruit workers by drawing from a Gacha system. You select a team…
NotASmaertPerson 2026-08-19 ★★★★★
Really fun and promising management game, as far as i could tell every girl of which there are 10+ have about 5 scenes each, and theyre all pretty well done. For a v0.1 this is already a really nice game…

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