The world was once shrouded in eternal twilight.
Abysmal chasms collapsed beneath the continent, and the Dark Lords, feeding on despair and using the undead to fuel their armies, reduced civilization to ashes.
The gods slept and the nations fell.
Only one witch, feared and banished by the people, inherited the ancient, taboo power of darkness and the stars.
There is no salvation for her, and she does not seek pity.
To break the cycle of darkness, she ventures alone into the cursed wasteland, uses her scythe as her blade, fights her way through corpses and grief, and challenges the dark lord's pitch-black throne, vowing her one and only revenge.
This will be a war in which we will defeat the darkness with despair and burn the abyss with solitary courage.
v1.0
Full game release
v0.2.0 Demo
-Attack power stat modifiers now apply to both magic attacks and skill attacks!
-The first stage is a tutorial-like area, but we've significantly increased its volume. New platforms and jump points have been added, and the map has expanded both horizontally and vertically, making exploration even more enjoyable!
-Some UI layouts have been adjusted to make them easier to see and use.
Currently, the team is working at a very fast pace!
Amazingly, it looks like the remaining graphic materials and animations will be completed ahead of schedule. From now on, we will be focusing on the finer details of the stages and the overall game mechanics, while also focusing on implementing the movements and behavior patterns of upcoming boss battles!
This is our first project, so there may still be some areas where we are immature, but we will work hard and sincerely until the very end, so please support us!
Thank you always!
v0.1.1 Demo
-In response to player requests, we have added R18G content to the Gallery. Once unlocked, you can view it at any time. Additionally, the content will be marked with text indicating that it is R18G.
-When you receive damage in battle, the character portrait on the main menu will now change accordingly.
-Fixed an issue where characters could become unable to jump when coming into contact with the edge of a platform.
-When having sex with an enemy, you can now instantly leave by pressing the Spacebar.
-Fixed an issue where some enemy characters would vibrate when moving.
-Fixed the issue with stamina value.
v0.1.0 Demo
In this demo, as an entrance to the world of the Witch of the End,
The basic atmosphere of the game and the flow of play,
This content will allow players to feel the beginning of a witch's journey.
Please note that the version released this time is in the early stages of development.
This includes systems that are currently being adjusted, and we will be adding more content in the future.
However, we want everyone to experience this world as soon as possible,
This time we decided to release it in this format.
If you find any possible bugs, please let us know and we will fix them as soon as possible.
Reapergod362026-04-08★★★★★
Grindy, lots of damage for enemies, very low damage for you. If you die all your upgrade points are lost. Even the ones you just saved with. Limited enemy roster, limited animation pool. Pointless dead girls scattered about, no idea why really. Witches actually good, church bad, story as bland and old as time. There's also no nuance here in that old story.
Deishiru2026-03-28★★★★★
I'm not the type of person to bash projects for no reason, I try to find the positives even when playing a game becomes frustrating ; but this one is just very poorly made. There's no music, controls are very stiff, you always encounter the same ennemies with no diversity whatsoever and very boring movesets. The animations are very stiff as well, and even grotesque. The main character is hot, but that's about it. This is what an alpha version of a game should look like, but definitely not the final product — it's unfinished and overall a waste of time.
Krolarnin2026-03-22★★★★★
Controls are clunky and unresponsive, unacceptable for a game like this. Also lots of eaten inputs with no logical reason for it. I'm not talking about dodging after attacking. Character refuses to jump half the time i tell it to. H content is on hit only, and even then you get knocked so far away from the enemy you have sooooo much time to stand up to avoid it. Made worse by gallery not unlocking when beating that area's boss. Don't even think I can go back to get the ones i missed without replaying from the beginning. Animations aren't even all that great. And lots of little things that are just really stupid. For instance you don't get the level up currency from bosses. Not because it doesn't exist, it drops. But the game does a slow down on kill and warps you out of the zone before they can make it to you to be collected. For a platformer, there is no down+jump to go down platforms you can jump up through, you have to run to the edge of platforms to drop off. The camera has a mind of its own, just zooms in and out randomly for no good reason. Think its tied to where you are on the map, but there are times you are forced to fight ranged enemies with the camera zoomed in so far you can't see them despite them shooting you. Speaking of ranged enemies, your dash doesn't have iframes and their projectiles will turn 90 degrees if you try to jump over them, so you are just forced to stand at a distance and spam the expensive magic attack. Stamina management is also really really annoying, things cost way too much and it regenerates so slowly you'll spend 30% of fights just sitting around/kiting the boss to get stamina back. Reading the lore statues also causes an insanely loud noise that is unaffected by any volume slider.
DwayneF2026-03-22★★★★★
Genuinely one of the worst eroge I've ever played The controls are awful, the enemy AI is so dumb to the point that you can avoid them all just by walking past them, the bosses are piss easy,there's no proper transition into the H-scenes, and the H-scenes aren't anything special either. It's awful, don't even bother
Eman-Resu2026-03-22★★★★★
The entire game feels shallow in every regard. The controls are wonky and feel like they take years for the anim to end so you can move again, but thats not really much of a concern since you could just stunlock enemies by repeatedly attacking in first place. Was too bored to even consider viewing the H aspect
emeugot2026-03-21★★★★★
Janky boring 2d platformer with a good-looking mc and not much substance behind it. Pros: - good MC design - some hot scenes Cons: - buggy platforming - unresponsive combat - sex scenes only on losses (gore on bosses' rape with regular enemies) - parody tier story with no significance on the game - long and linear levels with repetitive enemies and backgrounds; most of the enemies even share only 3 types of attacks - weird angles on the sex animations - backgrounds and gore elements in the background are constantly reused
ThatWeirdGuyWithaWeirdHat2026-03-20★★★★★
This has to have some of the jankiest platforming I've ever played. The fuck you mean it's complete? Here's a couple of reasons why I do not recommend this game at all: Combat is slow and repetitive. There's three enemy types, the grunt, the ranged, and the dog. No matter how many enemies you encounter, they always fall into those three with little to no movement or attack variation. The game both encourages and discourages combat. What the hell do I mean by that? Well you have a block button that only blocks some damage, long attack animations that you cannot interrupt or cancel out of once you press the melee button, and a dash that doesn't actually dodge attacks The sex content is boring. For one the animation is spine animation, which is by itself pretty lazy if not done right. The lack of interesting enemy variation aside from 2 or 3 enemies doesn't help. It's like the author made the demo and then ran out of ideas. It doesn't help that all of the boss animations are guro scenes. The platforming is atrocious ! Like who playtested this? The game commits a huge pet peeve of mine of giving the character a double jump off rip, but making the player use it all the time , making the single jump completely worthless. At that point, just make the normal jump higher and get rid of double jumping. The character jitters and lags when you jump too, so platforming is never smooth. Some platforms eat your jumps because of the bad jitter, so sometimes you're just punished by the game's jank. It's especially bad with the moving platforms, because if you jump on them wrong, there's a chance you're unable to move until the platform stops. TL;DR do not even bother. There are much better games for both gameplay and sex content.
oldspeak2026-03-20★★★★★
This game is rough on its edges. Is all very eye candy but the gameplay leaves a lot to be desire. The sluggish movements, the small delay after every movement/action, the random and pointless zooms in and out (when it zooms in, it ZOOMS IN), the repetitive combat couple with unnecessary long maps...I was bored and tired after beating the first stage. Another game going into my list of "Nice art, horrible gameplay, ask for the save file". Not worth the $10 price tag. The setting for the audio slider is also visibly glitch? Like only the first half of the slider matters/function, ie 100 to 0 audio. Loud warning for your ears when interacting with any of the Goddess statues because it might blow your ears out. Same goes for the enemies that shoots pixie dust at you, is like they are shooting a shotgun. And they place 50 of these fuckers in every map. Some maps stretched for so long with no save points in between while others were more balance. At a certain point, the dev obviously padded the map to have more twist and roundabout routes, artificially extending gameplay length, rather than setting up a more organic and interesting premise for you to advance. Overall, they draw you in with a hottie protag and the rest was a afterthought. As evident by the layout of the background assets they place throughout the map, a lot of them was misalign with the platform or randomly place. They make a cool slow motion scene for killing the boss and you see the exp release from it but gets trap by the slow motion scene and the game moves you foward to the next map. Denying your reward for killing a boss...this happens for every boss. If the dev have even playtest this game once, you would have easily pick up on that.
DragonKidd2232026-03-20★★★★★
needs more time in the oven. damage upgrades don't seem to do anything, the background is jank, the first boss gives NOTHING, even though it does drop points. i don't see why attacking with your scythe takes magic, and even though i toggled the gore off i still saw it??? until i died, THEN it went away, for some reason.
DrWeeb2026-03-20★★★★★
Now, admittedly, I played this 1.0 release for like, 10 minutes. Enough to beat the first boss. Then I just took the 100% save to look at the animations... Yeah it's... Rough. Gameplay, 1/5: Rough. Bad for a "1.0 Release" IDK why it says it's completed but... The controls are clunky as hell. You can't cast your bolt while moving, your normal attacks have a ton of end lag that can only be cancelled with a block. The hits are super placid (no hitlag that gives weight to hits, no good hit sounds, etc.), jumps are weighty, and the camera is often too zoomed in (I'd rather it be out than in). Like, at least the hitboxes feel fine? That's the most praise I can give the actual gameplay as far as I played. I mean, I guess maybe the boss moves were... Okay? Visuals, 1/5: The Girl is Cute. That's All I Can Say. Throughout the FIRST LEVEL, I saw weird artifacts. Candle flames, in the under the ground (not in some accessible part of the level, just... under the floor). Weird cuts in the background (like, there was just a rectangular bar that showed the parallax background instead of say, the cave wall, whatever it was). The cast arm for the spell casting looks weird, like it's a doll arm or something. The H-Animations also lack weight, or something. Like, the first two animations are serviceable but they all just felt... Weightless. The gore animations also felt weightless; or the opposite of visceral. It just sort of happens. There's also ONE loading screen. Audio, 2/5: Decent, but Horribly Balanced Interacting with the statue to read lore is loud as fuck. The girl moans and screams and grunts are quiet. Second level, the enemy casting magic is loud as fuck, everything else is quiet. Like, the actual grunts and moans are nice. That's about it. Story, NA: Didn't Really Read All of It Won't take this into account, but as far as I read, something about an old religion of women worshipping this goddess or something, for everything: child birth, cleanliness, etc. a sort of all-giving one. Then the church came and enacted the crusades. Go, my child. Commit a crime (basically). TLDR: 1/5 Awful All Around I pirated this, and I feel cheated. Like, it's weird because it feels like a good amount of effort was put into this, but then the dev just gave up, or barely play tested it. Like, you can't even dash out of your swings. The game feel is bad, the animations are bad, the story is... OK I guess but couldn't really get through the bad gameplay. Don't play this... It's a waste of internet... Even the H-animations were disappointing.
WTFMot2026-03-09★★★★★
While this is the demo I don't see the game going beyond it's current state artistically. The animations are stilted and lack fluidity, both nsfw wise and game-play too sadly. The on screen elements are so zoomed that there isn't much to be seen besides main character and a strange enemy suddenly appearing in front of you to be hit by the jank and then probably walk behind you trying to reach you. I didn't go into this game having much expectations beyond wanting to write it off and excuse myself despite appreciating the art, I was neither disapointed nor surprised at the outcome. Nonetheless the game has some pretty aesthetics, not much else it seems.
xxxnpc2026-03-07★★★★★
TBH, nothing looks ready. Although it's a sidescroller, no support for gamepad - moving stick works but it will break the game eventually. I wonder why dev fixed mouse click for attack control. No setting for changing controls either. Gameplay looked OK at first but not that responsive. Even defeat animation looked plain. I can't say much further with this demo version. Will wait for a couple of years to play it again.
jonathankurtz122026-03-06★★★★★
It is very barebones at the moment but it looks like it would be a fun knockoff of other side scrollers, it isn't inventing anything new, but it would be nice if a story was started and that there were other NPCs, I am a sucker for Side Scrolling games, and will play all of them even the barebone ones as long as they work, only two CGs for now, but the new ones in the pipeline look promising