THEg
by nargacu83
THEg is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city. An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts. The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones. These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws.
Screenshots
Linux
Linux
Win
v0.1.6.4
Additions
Added new female model
Added two new hairstyles
Added skin, nipples, eyes and lips makeup and nails customization
Added photo mode
Container occupiables now have See Through Modes to allow the player to set how they want to be able to see characters inside
Added screenshot feature for photo mode and in-game
Added ShareCharacterMesh to be able to have multiple mesh sharing the same materials properties
Added SkinShaderMaterial and TransparentShaderMaterial types
Added a button tooltip node to easy add tooltips for specific buttons
Added a reset button for each action in controls settings and reduced the assignment size
Added a warning popup when loading a save from a different game version
Added back camisole/tank top model lost from around the 0.1.1 version
Added blindfolds to different NPCs restraints preferences
Added camera FOV, Tilt and Depth of Field and Exposure setting for photo mode
Added camisole item to underground room and added related restraints in NPC’s inventory
Added popup for the player to confirm that they are an adult (i know, i know…)
Added popup to let the player confirm when the game is about to open an external link
Added screenshot render scale option in photo mode settings tab
Added setting color to give the ability to select a color from the color picker
Added support for the screenshot function to set a given render scale
Added “nudity” command to control nudity display of crotch area
Added “help” command hint message default message when opening the dev console
Added “leash” parameter to restraints dev command to be able to create a leash from a dev command (i know you wanted to)
Added “restraint leashable” dev command to list objects that can have a leash
Improvements
Improved “position set vec” dev command parameter to allow “~” to keep the current axis value
Improved ColorPickerUI to only be a color picker popup menu reusable everywhere
Improved Material Customization Screen readability
Improved Quick equip screen to handle inputs the same way the controller input are managed in the hope to ensure every item is selectable
Improved UI uniform look in several screens
Improved and finally got shared material properties references between in-world character and character previews
Improved and fixed sweaters, dresses armbinder blend shapes
Improved button tooltip and added support and social buttons tooltips
Improved camera vertical movements to allow a slower vertical speed while the horizontal one is faster to improve the general feeling of the game
Improved character body code
Improved character meshes to handle their own material properties
Improved dev console by allowing text selection in the console for easier copy/pasting of IDs
Improved dialogue character code
Improved game settings to not save default engine UI keybinds
Improved how setting indicators are handled and displayed
Improved how the game referenced it’s version internally
Improved input type identifier
Improved item selection in button list and improved hair customization action
Improved occupiable interactable to have a signal when the character is changed
Improved screenshot function to handle the render scale and UI visibility
Improved setting slider to be able to display decimals or not and have a suffix
Increased walk and run speed
Removed dev photo mode scene
Removed old female model files
Removed prototype warehouse ground floor
Rename old game settings file to avoid confusions
Renamed “group” dev command to “groups”
Replaced branding icons for Discord and SubscribeStar and added pixiv
Replaced how gags blend shapes were applied on the character by animations instead
Reworked blindfold effect and replaced blindfold effect setting with blindfold intensity setting (Thanks to @alexofp for the base shader code)
Support older saves by resetting the body properties with the default one but keep the player saved hair settings
The active mission title is now shown in the save list
Upgrade to Godot 4.6.2
Upgraded every single file of the project to make sure it’s updated for the latest engine version
Attempt to fix game settings not saving correctly sometimes by waiting before closing the game
Attempt to fix random ugly/blinding reflection probe issue by setting maximum reflection probes distance
Better handle character body properties
Character Mesh and Material Properties overall with massive changes to add be easier to maintain in the future, support multiple meshes per object and support for transparent material properties.
Disabled autowrap on item button’s amount label
Disabled bloom
Experimenting with shader baker for exports
Fixes
Fixed LookAtComponent sometimes trying to remove an invalid lookat target
Fixed UI ordering
Fixed animation importing wrong rootpath
Fixed animations blend shapes wrong value and throwing animation and action fixed
Fixed blend shapes utils functions could crash the game
Fixed breast animation filter
Fixed chairs mesh apparently not having their mesh assigned properly
Fixed customization changes being unsynced and called too many times between previews and in-world
Fixed customization options being shared between characters sometimes
Fixed hud action sometimes could crash the game
Fixed interactions UI random access to a null value when going back to main menu
Fixed leash not destroying itself properly
Fixed look at component trying to remove a null reference resulting in a character keeping their head locked in a direction
Fixed main menu scene reflection probe max distance
Fixed material customization potential crash
Fixed reset keybind text
Fixed setting options not automatically translating when changing language
Fixed signals connection and removed unused script
Fixed tie/untie menu appearing even if there’s nothing to do
Fixed tie/untie menu translations not applied on some tooltips
Fixed tooltip still being shown when it has no target while it is doing it’s displaying animation
Fixed upper face expression still playing when blindfolded resulting in skin clipping through the blindfold
v0.1.6.3
Additions
Added WIP docks/harbor area of the city
Added props models
Added WorldArea specific visibility triggers to only show/hide it’s children
Added bills item to database
Reworked ground floor of the warehouse
Allow player to regenerate stamina if they are not struggling their restraints
Improvements
Improved character should now try to move on to the next waypoint or instantly finish their path if they get stuck somewhere
Improved a lot of models of props the game had and materials
Replaced placeholder textures with the game’s own textures
Improved how scenes paths are retreived in SaveManager
Improved import settings on some models
Improved performances and general lighting of the underground level
Improved reflections probes being too intense underground
Interactable industrial shelves can now be able to display up to 40 items
Reduced ceiling lights range
Reducing texture mipmap bias to hopefully reduce leaks of textures seams
Removed old stuff and unused textures
Fixes
Added temporary fix for outfit preview skin mask not having enough time to generate
Attempt at fixing stack overflow on getting the parent area
Attempt at fixing weird root motion not being frame independent despite using the delta value
Character UI reset on game reset, hopefully this should clear any UI issues
Fixed AI not finding path when the area is not shown and fixed grabbing area change
Fixed UV2 not unwrapped for some objects
Fixed alarm lights not blinking correctly
Fixed clothes and toys not equipped to the correct character when browsing an inventory
Fixed visibility layers for occluders
v0.1.6.2
Additions
Added the new dialogue system
Added three new dialogues triggered in the game scene
Added new posters to warehouse
Added joypad/controller vibrations setting
Experimenting with controller vibrations when struggling and with arousal
Added dialogues to game saves
Added fade in/out effect
Added support for inventory container changes (increasing/decreasing inventory capacity)
Adding items command “capacity” parameter to change inventory size or allow infinity size
Added dev command to enable/disable an alarm
Improvements
Improved how UI bluring and game pausing is handled
Improved how missions are handled
Improved databases and simplified how they are updated
Improved how character in lockers are restored from a save
Improved look_at target reference from character body
Added lockers data in game save
Removed early prototype scene
Fixes
Make sure the character that restrained a captive disable the alarm
Attempt at fixing AI trying to help others while they are already handling a character
Attempt at fixing NPCs stuck in a grabbing/chasing loop slowing down the game
Fixed going back to main menu wasn’t clearing current game data
Fixed AI sometimes stuck in SeekHelpAIState
Fixed HidingState triggering an area change on the character hiding
Fixed MultipleMissionTask not saving and loading it’s values
Fixed NPCs not interactable when restraining/untying another
Fixed TriggerArea triggering when the a character changed stance
Fixed UI nodes fade effect tweening on the same object were overriding their values
Fixed active mission loaded from save didn’t have it’s state to active
Fixed NPCs was re-capturing a captive even if they are tied up and in a room they are supposed to be
Fixed character not resuming it’s schedule after dropping items
Fixed character still checking a captive’s cell after they saw them outside of it
Fixed character still trying to help others even if their are already busy
Fixed character trying to enable the alarm when arms restrained or blindfolded
Fixed hiding and sitting state not resetting the character’s velocity, making them go through the floor sometimes
Fixed droppable variants items weren’t properly checked as droppable
Fixed dev console not fully blocking mouse and other inputs from other screens
Fixed dev console showing behind the pause menu
Fixed locker padlocks not saved
Fixed unusual missions data not properly loaded from game save
Fixed tooltip description colored list not correctly displaying the list
Fixed tweens were not relative to the node using them resulting in weird behaviors in some cases
Fixing some minor errors and animation values
Fixed Jolt error spamming with workaround
Fixed crash when releasing a captive from lockers or chairs at the same time as another character
Fixed crash when switching tabs in character menu
Fixed disabling alarm causing crash
Fixed NearbyDetector null reference
Fixed null reference on current dialogue when stopping
Fixed possible crash when creating a new ItemContainer
v0.1.6.1
v0.1.6
Additions
Added dildo, vibrator and buttblug sex toys
Added sex toys color variants items
Added basic arousal and orgasm with HUD effects
Added Sex toys panel in inventory screens
Added ability for NPCs to have sex toys preferences and use add them to the captured captives, if the captive is the player, it needs sexual content and sex toys enabled
Added temporary hide crotch sex toys when wearing clothes that covers the bottom including skirts until new model is implemented
Added face orgasm animation
Added FSR 2.2 Description to settings
Added sex toys to the game SexToy panel to inventory
Added drop lock and key items support on restraints buttons in the restraints panel
Added toys to character preferences
Added clothes, restraints and sex toys panel are now highlighted when dragging an appropriate item
Added crotch restraints and crotch toys will inscrease arousal while doing body control
Added dev console use warning
Added “toys” dev command
Added CameraAdjustments for brightness, contrast and saturation
Added brightness setting and moved field of view setting to Video settings page
Improvements
Improved Health and Stamina components to use a common ValueComponent
Improved NPCs will only lock the cell doors if the captive has been capturd more than two times
Improved UserAction
Improved ValueComponent to support different ways to set it’s value
Improved ValueComponent to support increase and decrease regen values
Improved and moved orgasm effect handling to character controller
Improved body control sex toy will only affect arousal when controlling the relevant area (e.g vigina/anal toys when controlling legs)
Improved how game settings are handled
Improved make sure that dropped items from a locker will be dropped in front of the locker
Improved orgasm by adding a recovery time waiting for the arousal to go down
Improved translations for unable to manipulate texts for a global use
Improved crotch restraint is now the the last to be struggled
Fixes
Fixed mouth sounds not detectable by NPCs (Now they should check the locker you are hiding in if they heard you!)
Fixed inspection screen not updating clothes, restraints and sex toys panels
Fixed doors occluding environment
Fixed save screenshot camera not applying main camera environment
Fixed NPCs won’t check the locker they locked a captive after chasing them and having a check to do for this captive already
Fixed guards getting stuck in a loop of opening a door
Fixed restrained crouch movements not moving
Fixed ballgags and dildo gags clipping through each other
Fixed restraining an NPC from the inspection screen wasn’t using the correct being restrained state resulting in disabled collisions and gravity
Fixed separate threads not being processed when the game is paused
Fixed grabbing state not clearing struggle data and handling character reference when finished
Fixed restraint item type name
0.1.5.8.hotfix
Additions
Added “Tie” context menu action for restraint items when inspecting a character
Added NPCs won’t be able to see when wearing a blindfold
Added armbinders to warehouse ground floor
Added colored square to indicate the color of the restraint in the restraints panel and selection
Added gag stamina influence making the struggle harder when being grabbed
Added physics interpolation to improve the game’s overall feeling when having more than 60 fps
Added custom logger to be able to display errors and debug messages in the dev console for debug builds
Added new “state” parameter to the debug command
Improvements
Upgraded project to Godot 4.5-stable
Improved catsuit now has a body mask to hide the skin under it
Improved elevator can now handle multiple calls
Improved hearing controller to have a minimum delay to acknowledge sounds
Improved how arms and legs animations are applied
Improved body alpha mask should now only update once when multiple clothes or restraints are worn at the same time
Improved restraints panel won’t cover the buttons anymore and will disable the buttons if the character is unable to manipulate the restraints
Improved tooltip size updating speed
Improved character HUD nows updates it’s position and angle each process frame instead of physics frame
Fixes
Fixed animations weird offset by waiting for the blend node to be finish before startng a restrained animation state
Fixed hopefully fixed characters getting stuck inside elevator after restraining a captive
Fixed NPCs should now react correctly when doing a goto task
Fixed characters not noticing captives and sounds when relaxing
Fixed characters not stopping and looking at their targets when in goto task and getting suspicious
Fixed previous state not being set when loading a save with sitting and hiding control states
Fixed restraints not being tied with variant item when it’s immediately tied from the restraints panel
Fixed sound detection not working for some sounds
Fixed state machine sending state_changed signal too early
Fixed LODs bias for cloth gag and blindfold
Fixed arms and legs animation update in character preview
Fixed catsuit clipping by adding blend shape for armbinder
Fixed animations transitions and getting stuck
Fixed character preview animation reset and de-sync with restraints
Fixed character preview restraints colors not shown
Fixed dildo ballgag classic id (will break in previous saves)
Fixed disabled restraint button image visibility
Fixed hide HUD and notification with F4 key not working
Fixed tooltip appearing when it’s not supposed to
Fixed weird ponytail physics interpolation behavior
Fixed missing translations for armbinder color variants
v0.1.5.8
New restraints:
Armbinders will prevent characters, including yours to take items, is a lot more stronger, i know we needed more secure restraints right? Have i mentionned that you can leash them?
Gag/head harnesses: chin and blindfold-gag link to make gags and blinfolds extra secure and sexy.
Cloth OTN and Blindfold because i saw some of you asking for it and it was pretty quick to implement, so why not!
NPCs now have schedules, meaning they can do different things, they are not stuck on the same loop anymore! For now it is really simple but it opens the door to so much interactions the NPCs can have and actions they can do. For this update they will patrol like before but they will also change floors and sit on chairs to relax a little bit.
The restraints panel has been reworked to show individual restraint instead of the items of the restraints the character is wearing. This was made to implement a new menu that allows to set options on the restraint of characters. You can get this menu by right-clicking the restraint.
This is the new way of locking the restraints from now on, it feels like a downgrade, i know, due to the fact that it’s not as simple as it was before to lock them. I’m going to work on improving that later.
Speaking of new options, harnesses! Ballgags, ring gag, dildo gags and panel gags, with the leather blindfold can now have harnesses attached to them, you can freely put them on with the new restraint menu, you don’t need items at the moment, this will be improved in the future.
Please take a look at the change logs for the details!
I hope you will enjoy it. See you in the next devlog!
Additions
Added armbinder classic and armbinder zipper
Added cloth OTN gag and cloth blindfold
Added gag chin harness and gag blindfold link making the struggle a little harder
Added restraints now requires the restraint actions menu to be locked
Added AI schedules making the AI do tasks defined by their schedule, allowing NPCs to do different things
Added body skin masking system to mask parts of the body when wearing clothes and restraints to avoid unnecessary clipping
Added relax state for NPCs where they sit and wait (more animations and content with be added later on)
Added Dildo gags now makes the stamina slower to regenerate
Added struggle input mode setting Move to struggle, Hold to struggle and auto-struggle for body control
Added game setting to allow or not NPCs to undress regular clothes
Added “Secure” to Resistance level of Restraint used by the armbinder making it very slow to struggle out of, for now.
Added one column to restraint selection screen
Added panel gag, armbinder and locks use in leather and ropes restraints preferences of NPCs
Added tape restraints preferences to Ava and set default ropes preferences to Madison
Improvements
Attempt at fixing this damn animations breaking for some reasons, i will try to fix those animations issues for the next update, this is getting out of hand and really annoying to know exactly why it happens.
Equip, Take, Cut, Lockpick interactions not possible when the hands of a character are restrained (e.g tied with armbinder)
Improved applies the restraint instantly instead of showing the selection when there’s only one choice for self-bondage or tie in menus
Improved goto task when travelling through access points
Improved locking a restraint now assign the lock item to the lock
Improved patrol behavior by only making an NPC react to sounds only if they are not suspicious of a character already
Improved restraint button locked state
Improved saves list performance when it has a lot of saves
Restraints are now sorted from head to legs in the restraints panel of a character
Reworking restraints panel to display individual restraints instead of items
Testing unpausing game 0.5 seconds before finishing the loading of a new game or a save
Replaced lock feature from restraints selection screen by restraint menu from the restraints panel
Fixes
Fixed character getting stuck inside a closed elevator when carrying a character (can still happens when patrolling, after chasing a character for example)
Fixed NPCs getting behind the anchor point’s wall
Fixed AI starting their states before their area is assigned
Fixed blend shapes on clothes and restraints applied on themselves
Fixed character area changed signal being too quick
Fixed character getting stuck in case their target is seated but the seat reference is undefined
Fixed chasing character sometimes gets stuck running against their target
Fixed getting the closest chair from the character
Fixed goto area task when the character is already in the target area
Fixed goto character waiting indefinitely sometimes
Fixed harnesses displaying in the restraints panel
Fixed incompatible restraints for tape, cloth, leather and panel gags
Fixed leash/link of a position (hogtie/strappado/suspension rope) not being prioritized
Fixed patrol state getting path too early
Fixed patrolling transitioning of areas
Fixed restraints panel not updating on showing inventory page
Fixed restraits panel horizontal minimum size
Fixed restraints lockpick interaction appearing without the lockpick
Fixed take interaction not checking if hands are restrained first
Fixed wardrobe outfits list loosing focus after applying an outfit
v0.1.4.6
Additions
Added strappado and ankles suspension positions (not saved in game saves yet.)
Added specific arms control animations for strappado
Added the ability for the AI to tie characters in Strappado and Suspension positions
Improvements
Upgrade to Godot 4.4.1-stable (This should improve the very slow game start introduced by the previous upgrade)
Implemented apply restrained position (strappado, etc…) if conditions are met after equip and unequip link restraints
Improved arms control animations handling to allow animations for specific positions
Improved strappado animation state
Removed anchor points close to beds, they will be implemented later for a specific positions
Fixes
Fixed restrained AI not acknowledging when restraints are struggled out
Fixed all of the leashes being destroyed when any character unequips an item
Fixed character not standing up after being restrained
Fixed link creation from and to the same anchor point
Fixed outfits list not being at the beggining
Fixed reflections probe in ground floor
Fixed restrained position animation state being reset when legs aren’t tied up anymore
Fixed restraints cutting with leashes
Fixed self-bondage by dragging item over character
Fixed occasional crashes
v0.1.3
You can now can be grabbed by the AI, new warehouse look, new vents you can use, new blindfold effects, lockpicking and much more.
Additions
Added grab struggle mini-game
Added guards can now untie each other
Added captor and captives now remembers each others and restraints
Added blindfold effect
Added guards can apply leather straps and ring gag
Added characters can be knocked out when a rock is thrown to their head
Added characters tired after a struggle
Added new warehouse models and layout
Added vents
Added lockpicking interaction while wearing locked restraints
Added placeholder ungagged moans sounds
Added characters can now identify each other
Added barefeet sounds
Added basic knock out
Added ability to lock lockers (not really useful on it's own)
Added camera collisions in elevator
Added concrete, tiles and metal textures
Added basic lockpick item
Added padlock item
Added padlock Key item
Added more accurate sized mattress
Added more rocks in underground level
Added new key model for lock keys
Added notification when trying to take item and inventory is full
Added Open in File Manager for save files
Added PhysicalCharacterMesh and disable physics automatically
Added restraints settings
Added scissors cutting sound
Added secondary heels sounds for AI
Added translations for blindfold effect settings
Added body control while being carried
Added separated gags and locks
Added separated leather straps and locks
Added missing translations
Imported new hits animation in struggles (not used at the moment)
Improvements
Replaced Arms and Legs Control action with Body Control
Removed player default items in inventory
Improved body control feeling and movement detection
Improved character memory for restraining characters
Improved locker opacity and disable shadows only when player is inside
Improved Hitbox throwable detection
Improved how camera effects are handled
Improved how graphics settings are applied and stays
Improved input icons handling
Improved Occupiable Interactables
Improved post processing and lighting
Improved render scale of the character preview
Improved restrained crouching animation speed
Reduced character crouched and laying / prone collider
Reduced guard vision width
Reduced simple blindfold effect color
Tweaked footsteps sound emitter and reduce volume when crouched
Updated level lighting
Improved woodfloor texture (not used at the moment)
Improved follow state (not used at the moment)
Don't make the vision cone follow the head for now
Fixes
Fixed kneeling state not applying gravity and collisions
Fixed player able to body control while being grabbed
Fixed player can read notes while blindfolded
Fixed master volume not updated on game start
Fixed crash in color picker
Fixed elevator stopping speed
Fixed AI Avoidance, it should be better now, mostly
Fixed AI alert on being restrained
Disabled light baking for items and character meshes
Fixed AI grabbing as carried character
Fixed AI stuck staring at the target
Fixed AI tries to grab already grabbed character
Fixed alert indicator not hiding on disable
Fixed blindfold flag not set
Fixed character getting stuck inside locker or chair
Fixed crouching legs control animations
Fixed disabled state machine running states
Fixed drag holder still processing even if it's not used
Fixed footsteps sounds not playing correctly
Fixed gravity still being applied when character on floor
Fixed guard not triggered by changed restraints
Fixed hiding and sitting state physics
Fixed inverted body control movement
Fixed investigating object
Fixed metal material not being metallic lol
Fixed Quick access menu crashing if there's no equippable items in the inventory
Fixed restraining state updating progress bar even if the player isn't involved
Fixed sitting and hiding character position
Fixed state machine stuck if state use await
Fixed struggling flag in body control state
Fixed tongue wasn't applying restraint blend shapes
Fixed vision target not updating correctly
Fixed QTE Action sometimes not being shown correctly (not used at the moment)
Attempt to fix character stuck in carrying or being restrained state
Ignore thrown item if the character is already suspicious of another character
Prevent changing the stance when the character can't move
v0.1.2
Additions
Added ability to change camera profile while holding the Change camera input
Added FOV slider to game settings
Added body customization screen with breast customization and hair selection
Added body customization to game save
Added current camera profile to game save
Added catsuit
Added facial expressions in different stats
Added hair materials in game save
Added hair previews
Added new boots
Added heels
Added leather blindfold restraints
Added leather straps restraints previews
Added new short side and ponytail hairstyles
Added new ring gag
Added new ballgag
Added new sweaters
Added outfit version compatibility
Added new elevator panel and button models
Added two more lore "notes" in basement
Improvements
Improved character body and clothes models
Upgraded game engine
Improved High quality shadows
Restraints should now correctly fits visible clothes
Basic fix for ropes, straps and zipties (legs rig needs work)
Changed movement behavior when grabbing or carrying
A character now chase you after you let go of her without tying her
Lowered camera speed
Tweaked CharacterUI
Updated AI outfits
Fixes
Fixed active camera profile reset when changing state
Fixed body control while hiding
Fixed restrained animation while hiding
Fixed color picker staying open after changing tab in CharacterUI
Fixed crash if missing clothing from outfit
Fixed crash when loading the game
Fixed disabled physics breast position not reset
Fixed elevator not restoring it's last level after loaded game save
Fixed footsteps sounds not updating on start if character doesn't have shoes
Fixed grabbed character height not same height as grabbing character
Fixed gravity not applied to AI
Fixed multiple AI restraining one character
Fixed outfits list
Fixed player could apply restraints not present in inventory
Fixed preview hair materials not synced with in-game
Fixed random rotation when dropping character from carry or grab
Fixed restrained movements while aiming
Fixed sweaters and dresses breast ropes blend shapes
v0.1.1
Additions
Added ability to view outfits files for sharing
Added default maximum length of 100 characters for the outfit name
Added default outfits for NPCs
Added sitting legs control state with animations
Added folding chair
Added force update function for clothes and restraints
Breast physics are now disabled by default for NPCs
Added occlusion culling
Added a notification that shows an error when an outfit wasn't saved
Added new and missing translations
Added camera collision to wooden crates
Improvements
Improved clothes clipping
Improved reading ui
Improved underground light
Fixes
Fixed character preview not refreshing the clothes and restraints after save load
Fixed seated body control
Fixed camera transition on a null camera
Fixed NPCs getting stuck when walking into each other
Fixed character carrying or grabbing more than one character
Fixed carrying state not allowing save after exiting it
Fixed breast customization
Fixed crash when cancelling restraining character state
Fixed Voices and Music settings not working
Fixed Wardrobe page not removing incompatible clothes
Fixed clothing and restraint button icons colors
Fixed character running on it's own if you crouch while running
Fixed clothes not hidden by mask of already wearing clothes
Fixed AI stuck on start
Attempt to fix occasional restrained character is sometimes stuck
Prototype
Initial release
5 stars because of the potential it offers. Right now it's about an hour of enjoyment watching yourself and other girls get tied up, but you'll quickly bottom out of the content it offers. But the foundation is solid, and I can only see the lovely heights it could climb to (a bondage focused game with men actually featuring in it? Impossible). That being said, if the development collapses or gets dragged out to infinity like so many others on this site, then this rating is not at all indicative of reality, and would be closer to 3-4 stars. Still, I have hope that we'll eventually get a good, finished 3D BDSM experience and that this might be it.
It is such a great game tbh tho still in its early stage. Really looking forward to see the updates and more tools of bondage. By the way, I am also wondering if there is anyway to support the developer.
THEg really seems like an impressive project. The way everything is implemented can be a stealth action bondage game, with easily implementable sandbox later on. The production quality really is high (menuing and ux, controller support, gameplay mechanics) It really could be a top tier bdsm game if it were to keep at its development.
Amazing expirience with that game. Love bondage so much. This game need better textures for clothes and skin as well and more interactions with enemy. Dont cnow about sexual content for this game but it's already hot for me.
This game has potential and the file isn't too large. I enjoyed the customization of the outfits, boots, and character. I spent around 30 mins choosing the colors and shininess of everything. The mechanics are there but there isn't much to do. There are 2 levels currently, you can tie up the guards and such, and place them outside the map ... which breaks the game. The self bondage was enjoyable and I wished there was more struggling. Since it is the beginning of a new game, there really wasn't much to do. The textures were nice though, more details than what I had imagined before downloading the game. The straps clipping through the model was a bit strange, but I'm sure that will be fixed in the future. I would say this is a solid 3.5 stars for this demo of a game, great potential and would love to see more.
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