TP: The Class Next Door

by 9thCrux

Uncensored Windows Mac Linux Android
Versionv0.12.1
EngineRen'Py
Released2022-12-02
Updated2026-04-09
LanguageEnglish

You take the role of a teacher who is moving into a new city to start a new life, his daughter is coming along with him, the reasons why they're moving away to start a new life are ambiguous at first, but as the story unfolds you will understand why they have decided to rebuild their lives. If you're looking for a quick fap then you're in the wrong place, this game is a slow burn, you have been warned. ​

v0.12.1 change-log: -Story progress with Amy. -New lewd dream featuring Amy. -Story progress with Tiffany. -New lewd dream featuring Tiffany. -New profile outfits for Amy, Daria, Emily, Evans, Marjory, Melanie, and Tiffany. -Extended Tiffany's shower event. Episode eleven starts on Tuesday; right after episode ten. Episode eleven covers up to Wednesday; the girls are getting ready for the weekend. On Saturday, there will be a major event... a housewarming party. v0.11.1 change-log: -Story progress with Alice. -Lewd dream featuring Alice. -Story progress with Daria. -Story progress with Emily. -Story progress with Marjory. -Story progress with Tiffany. -Spicy situations involving Daria, Emily, Marjory, and Tiffany. -Lewd scene featuring Daria. -Lewd scene featuring Marjory. -Extended Melanie's repeatable event. -Extended Joan's repeatable event. -Extended Tiffany's repeatable event. -Abstract/cryptic dream featuring Eleonor. -Typos corrections. -Grammar corrections. -Enabled rollback, and forward, for the current event only. -Buffed update featuring 100+ more renders than usual. v0.10.1 change-log: -Story progress with Miss Evans. -Story progress with Tiffany. -Lewd dream featuring Miss Evans. -Lewd dream featuring Emerald. -Added an animation for Miss Evans' lewd dream. -Added an animation for Emerald's lewd dream. -Main story-line progression. -Made a game-night event which will change based on the active route. -Implemented a pay bills day for the MC; mortgage, tuition, utilities; you know... The game-night event will have four possible outcomes. Episode nine is game-night part one, which is an introduction. Episode ten will be part two. The event routes will be Daria, Emily, Marjory, and Tiffany. v0.9.1 changelog: -Story progress with Marjory. -Lewd dream featuring Marjory. -Added an animation for Marjory's story progress. -Extended Joan's repeatable event at the steakhouse. -Extended Tiffany's repeatable event at night. -Added a new repeatable event for Tiffany (requires 1062 affection and an item.) -Added a new event with Melanie (visit the hotel during the weekend after Cleo is around.) -Added 19 new outfits to the profiles gallery. -Implemented a payday for the MC (pay day is every two weeks.) -Added two new outfits to Tiffany's watching TV and cooking events (after Cleo is around.) v0.8.1 -Increased the lewd dream's chance to 66%. -Story progress with Miss Evans. -Story progress with Joan. -Story progress with Daria. -Lewd dream featuring Miss Evans. -Lewd dream featuring Joan. -Lewd, one-time, scene featuring Joan. -Main story-line progression. -Now, players will be able to skip text during lewd dreams after they have seen it once. -Typos correction. -Grammar corrections. -Fixed a variable looping Marjorie's story. v0.3.1 Added sideimages for two new NPCs. Main story-line progression. Emily's story progress. Daria's story progress. Miss Evans' story progress. Added a new free-roam location; MCs' home-office. Added a repeatable event with Emily; it requires an item. Lewd dream featuring Daria (intro.) Lewd dream featuring Miss Evans (intro.) Properly packed media files. Episode 22 v0.25.1 Story progress with Melanie Main story-line progress Lewd dream with Joan (requires 25 romance) Lewd dream with Mrs. Smith (requires 10 romance) Gallery entrances for all new lewd content Added an animation for Joan lewd dream Added and animation for Mrs. Smith lewd dream The main story-line reaches a critical point in episode 22. Ep.15 v0.18.1 Lewd scene featuring Masha. Lewd dream with Eleonor. Lewd scene with Marjory (requires 20 romance). Lewd scene with Tiffany (requires 60 romance). Story progress with Tiffany. Story progress with Amy. Main story line progress. Gallery entries for all the new lewd content. Fixed a problem with sideimages not being displayed. Added a misc section to the gallery (question mark icon). Grammar and spelling corrections. Episode 14 version 0.17.2 Gallery entries for Daria's new lewd scene. Gallery entries for Joan's new lewd scene. Gallery entries for Miss Evans new Lewd scene. Grammar corrections. Fixed an issue in Daria's gallery. Dialog corrections. Moved the settings' return button on Android devices. Adjusted the stats screen layout on Android devices. Adjusted the stats screen layout on PC/Linux and MAC devices. Migrated the game to Ren'Py 7.4; now the game comes with 64 and 32 bit versions. Known issues: Sometimes you can find missing side images that somehow show again later on in the game; I will look into what is causing that. Episode 14 version 0.17.1 Lewd scene with Miss Evans (requires 15 romance). Lewd scene with Daria (requires 15 romance). Lewd scene with Joan (requires 20 romance). Story progress with Miss Evans. Adjusted the game files to allow for easier updates. I will update the gallery soon; the new lewd images are not in the gallery yet. I will add them soon. Major update. Hey there, today I migrated the game to Ren'Py 7.4; the updated Ren'Py builds 32 bit and 64 bit versions of the game. I had to do adjustments all over the place to use the new Ren'Py version. This will be the new base game and new updates will be just images and script files; get this new build because new builds are not going to be compatible with older versions. v0.15.1 -Edited Joan's gallery icon. -Edited Alice's gallery icon. -Updated stats screens (all 8 of them) to reflect the gallery icons. -Music changes (first pass). -Follow up to Marjory's story. -Lewd scene with Marjory (requires 15 romance). -Story progress with Amy and Miss Evans. -Lewd dream with Alice (requires 10 romance). -Main story progress. -Gallery entries for Marjory's lewd scene. -Gallery entries for Alice's lewd dream. Ep.10 v0.13.1 Context fixes. Dialog fixes. Fixed a bug in Laura's gallery. Story progress with Tiffany. Lewd dream with Tiffany (requires 55 romance). Introducing a new character; Cleo, Tiffany's pet. Gallery entries for Tiffany's last lewd dream (30+ lewd images). Ep.8 v0.11.1 Episode 5 v0.8.1: -Added a button to quickly access the stats screen. -Edited the stats screen to show only the girls we have meet. -Implemented multiple decision prompts through out the game. -Adjusted events based on routes. -Story progression with Daria and Tiffany. -Lewd dream scene with Laura. -Included two animations for the lewd dream with Laura. -Spelling and grammar corrections. -Enabled a swipe gesture on Android to hide the textbox and enjoy the backgrounds. -Added music to my game! Episode 4 v 0.7.1: -Grammar and spelling corrections. -Extended all lewd scenes in game. -Added eight animation loops. -Main story progression. -Progress with Laura, Melanie, Tiffany, and Daria. -Reduced image size to reduce the overall game size. The Android apk is version 0.7.2; had to fix a jpg codec error. Note: Lewd scenes are distributed across the current possible paths, make sure to try all routes to see all. Episode 3 v0.6.3: -More grammar and spelling corrections. -Fixed some images not showing Marjory's makeup. -Many changes to the code. -Story progress with Marjory, Tiffany, Miss Evans, and Daria. -Lewd dream with Tiffany. -GUI adjustments. -Bug fixes. Episode 2 v0.5.3: -Major grammar and spelling corrections. -Underlying code changes. -Added more info about the navigation demo at the end of the game. Episode 2 v0.5.1: -Added a stats screen, use Shift+F6 to show the screen and use the close button to hide it. -Grammar corrections. -Spelling corrections. -Added an image for the steak dream. -Extended the closing dialog at the hotel (requires 100% Tiffany's route = 25 romance). Episode one version 0.3.6: -Added side images. -Players can set a given name and a last name. -Fixed some navigation issues. Episode one version 0.2.5: -First public release. -Added variables dependent events. -Many orthographic and grammar corrections. -Added a basic navigation system available at the end of episode one. Demo version 1.2: -Grammar corrections. -Updated main menu background. -Added a link to my SubscribeStar page. -Added a message for the players. Demo version 1.1: -Spelling and grammar corrections. Demo version 1: -Initial release.
RandomFapinator 2024-08-18
First, I did not finish the game until the end. I gave up after two hours trying some combinations of navigations exploring empty rooms looking for cogwheels that are hard to see on screen. I was getting annoyed by the navigation system and feeling overwhelmed by the strange mechanic (cloister of dreams) that I did not understand the point in the game at all. Thought it was important in the story (with a big reveal maybe) but until then it felt weird and confusing on top of the weird navigation system trying to find which location is the correct one, everytime, at everyplace, to progress the story? After some time I got fed up, and used the walkthrough called "Nisha's report" attached on the front page. Boy, if you just start with the walkthrough, everything is simpler, and even then you quickly realize how clunky is the navigation. The game is slow not because the story is made to be "slow" as a "slow burn", but because you lose way more time navigating (and guessing, without a walkthrough) than actually progressing the story or "slow burn"-ing yourself into some big reveal/events or whatever. Since I don't know the game, I don't know if there's something at the end that is worth pursuing (probably not given the level of confusion). The initial supernatural setting is interesting and kept me intrigued until giving up. I gave it two stars because of the story setting and the nice renders. And maybe I am being nice, given how god awful the current mechanics are. My advice on how to "salvage" the game mechanic wise, and let people enjoy the "slow burn" if the story is really that: - If you want to make a sandbox, at least give clues on where to explore and what to do (like at the beginning, when "Self" asks you to buy a drink, even though it is not clear what the payoff is except in the walkthrough), and make it easy to reach there with less than 2-3 clicks total. It requires more than that to go from your morning to the classroom, and that's AN EVERYDAY MANDATORY PATTERN. Not that "Self" giving you a message should leave a permanent mark somewhere in case the player forgets: make a journal or something. - In a sandbox/exploratory game, I advise for giving definitive clues when a location is no longer useful to explore, or have nothing new or worthwhile to do until some new trigger happens. Simple colored markers to show locations of new unseen/events, and clear hints on how to unlock them if they are locked, should be there. This is not a RPG with stuff to farm/evolve/modify, going to a "non-story-progression" location is not gonna do anything except frustrating the player, especially since early-on in the story you get a LOT of useless locations. - Skipping time should be a one-click button from anywhere. For a player that just want to skip days to see if anything new pops-up or just interact with a particular daytime because he has an idea about the story, it is currently a clicking nightmare.
t-69 2023-08-09
Over the years I have played so many games from F95 and this is honestly one of the most terrible experiences I've had. Not in the sense that the images quality or girls are bad (in fact they are infuriatingly quite attractive), but because of the clunkiness of the UI and the lack of direction with each of the girls. Never have I seen navigation arrows this bad in a game where I could not for the life of me figure out where the hell I am going with each click and why each room needs 4 different, zoomed-in angles which only serve to disorient the player whilst adding nothing that is interactable. Not to mention the game makes you click so many arrows (cogs) but as expected from a brainless developer like this the center hole of all navigation cogs are UNCLICKABLE!! Having recently stopped playing Diablo 4, I thought I could really unwind by beating my meat but instead I'm find myself beating another dead horse of a game. Half of the buttons don't do anything in this game but you are forced to trudge on through day by day until maybe a random story event pops that strings you along for a little longer like a carrot on a stick. There is this odd route mechanic that makes you select one girl at a time and once selected there are long cutscene 'dreams' that get repeated every night when sleeping. Then repeat this for the 10+ girls there are. Still, after all of this you will get barely any scenes, insignificant character/relationship progression and weird and confusing plotline developments. Like me you'll be sat here, dick in hand (it crawled back in after being bored to death), wondering why all your life choices culminated in downloading this rubbish. But fear not, hopefully this review will convince you enough to save you an evening or two.
Oni-Zero 2023-07-03
The story is not a slow burn, it's pace is glacial as you get a new scene every fourth or fifth day, you have a bunch of stuff to buy that do nothing, there are several areas with cogs with red lines that do nothing, even on MC's own house, you can only "skip" or more like flashforward on the dream sequences, the everyday/same daily scenes cannot be skipped, apparently the dream sequences cannot be turned off since they're interwined to the "path"/route and you have to frecuently switch camera angles in the house. This is somehow recreates the same feeling of those stories where the dev needs to describe everything, including what the characters are constantly thinking without actually doing that, when you reach the story parts you're so zooned out that you tend to not pay attention, I had to load back a few times because I just missed route options, a lot of areas where you can access yet have no content at all. You are free to disagree and like this story but from my perspective the dev decided to needlessly stretch the run-time way past it's welcome for the sake of it. Mind you I'm currently at the point where the daughter gets the cat.
Macinnes 2023-06-23
It is rare that I ever bother to review a game on F95. The game has to be exceptionally good or gone horribly wrong. This one fits the latter. I have not even passed the third day yet and already I was looking to comment on the review forum. All the bloody clicks, why would you add that to a game? I've played games with navigation arrows before, but this one's gears are absurd. It's pretty near impossible to quickly transition about the M/C's home. All I know so far about the storyline is that the M/C had a heart attack and ended up in a parallel universe with his 18 year old daughter as a LI. He's come across several other potential LI's in the past few days, but what's with having to click at night to "choose" a path? I'm guessing the idea, since it's a sandbox, is you activate an LI path and work it until it's run its course then go back and run another path clicking gears until it's 2050 and you have lost your bloody mind. It looked promising from the synopsis, but hard pass on this one. I gave two stars because of the nice models without that I would give it zero stars if that was an option.
DarkAnubisDK 2023-06-22
Weird and confusing Game.... AND does not look Completed! I found myself constantly wondering "what to do next" and the "Walkthrough" and tutorials did not help in any way! The entire thing with parallel universes and romances is not at ANY point get explain how it works or the differences it makes for the game play, I never got the fealing atleast. I felt lost and confused the playthough that I tried
xymoir 2023-06-19
I was interested in this until I started playing, the movement interface is such a headache to use that I just couldn't deal with it. I'd love to see that changed in the future, maybe I'd give it a try then. But for now, it's nearly impossible to play.
popeye10 2023-06-18
It's really aweful. Nonsense sandbox, tedious click through your daily routine just to see a few events on the week. I've been playing one hour and I'm just sad I'll never have that time back. I has some good ideas, but I think the developer is really trying to grasp too much.
wildride 2023-06-15
Started strong, then design choices destroyed the game. Unnecessary sandbox means its a chore just to get to where you were able to get to before its implementation. In fact after an hours grind I feel Im still on the content that was in 0.1 version and NOTHING seems to be progressing.
King22422 2023-06-11
The game is a mess. Endless sandbox click games. (Driving to school with the daughter in the morning and returning in the evening and sleeping.) It couldn't be more boring. The game is an absolute waste of time. There is no hint system. ;an spins in an endless loop and clicks itself to death. The models are good, but gameplay and gamemechanics...oh my god...
1steverogers 2023-06-11
Ruined by pointless Sandbox This game isnt original, however wasnt without its charm. Decent MC, nice varied LIs however it is a horror show to play. The sandbox is clunky, confusing to navigate and basically ruins the game. I tried, and got that frustrated with the interface that i quickly exited and deleted the game. I am not a fan of sandbox anyway but do play them if they are done well... This one, unfortunately isnt. The sandbox completly ruins the experience
Aratorn 2023-06-11
I don't like leaving bad reviews, but this game is a stinky one. I will however be lenient to the dev seeing how it seems to be his first ever game. First of all the good : The art is good, not exceptional or revolutionary but enjoyable nonetheless. Now that I'm done with the positives, let's tackle the main issues : - To me, the project lacked direction frome the get-go. - The story is confused and therefore confusing to the player. - The characters and plot are bland, uninteresting and most are just unimportant. - The gameplay was made worse midway starting from a lackluster visual novel to a completely empty and meaningless sandbox game. - The coding could be improved as there were lots of errors with each release and multiple times where the infamous "old saves don't work" have been written in a changelog. - Sticking to your guns and improving something in an unexpected direction can be a good thing sometimes. However, when the entirety of your playerbase is telling you that you're making mistakes and should take a step back, maybe you should listen instead of being stubborn like a mule. The desertification of this game's public speaks for itself and I hope it is a lesson for this developper. Overall, I felt as if the dev was all over the place, not keeping a clear schedule and long term plan for his game and kind of winging it from start to finish. I even doubt there was a plan established to begin with. This game turned out really terrible but in the end, I sincerly hope the developper is more successful in his next endeavour by taking it more seriously and I wish him the best.
_Utakata_ 2023-04-29
Dev wasn't joking with slow burn It's to slow Don't mind slow burn games but not a game where it takes forever For me the problem is 12 woman is to much and make the slow burn even slower .You have mini map wich doesn't help to tell you if there is a event but it's easy to get to a location There are two stats friendship and romance you can switch path in cloister Story feels not really like a incest game more like a daddy daughter family friendship no romance relationship No bugs i saw there was a cheat mod but that was abandoned
Nightphysics 2023-03-27
So I played the game before the Dev decided to make it an "Open World Game"... Boy oh boy was that a bad decision. Open World Games are pretty much the hardest style of games because it's so hard to not make the world empty as F*** and exactly that is what happened. A more "linear" game with some branches like it was in the beginning would have been better and even if it was a slow burn, there was story and potential there. But that went all to hell and the idea of creating this Reaper for the different "routes" was not a great addition either. It really didn't need anything supernatural to be honest. Now it's all in there and nothing of value is left sadly. I can just hope the second game fixes all those problems but somehow I'm doubtful.
BRONKKNORB 2023-03-18
This game may be good, but unfortunately its borderline unplayable. The system to get around and pass days is ridiculously tedious and kills any sense of momentum, or interest, or will to live. Its a complete non starter.
Macgamer 2023-03-17
One of the worst game ive played on F95. I cant say how bad this game or i will get another warning from the peanut gallery. Just avoid this game like you life depended on it. Badly written nothing but sex in you dreams. dreams to the point i didnt know what the mc had did or didnt do. Totaly not worth play.
rftbruce 2023-01-11
This game used to be fun, unfortunately the developer changed to gameplay to an awful sandbox game. This game is the perfect example of what to never do with sandbox gameplay. I prefer by far the slow burn games with good story and it used to be one but slow burn doesn’t mean multiplication of pointless sandbox sessions.
XaviMerol 2022-11-13
The game promised a lot, very beautiful characters but the changes ruined absolutely everything, it is impossible to get around, the worst thing is that I have read that the developer is selfish and does not pay attention to the suggestions of the community, it is sad that I stayed looking forward to seeing a good story.
Norenson 2022-10-20
Renders look quite good, but something is a bit off about the lighting or models making it look a bit antique. Biggest problem is the game direction- slow burn should not mean empty or repetitive. Further, the writing is of questionable quality- the worldbuilding and characters are extremely flat or one-dimensional, with most of the conversations feeling incredibly artificial.
shucia 2022-10-11
God this game is probably one of the worst gameplay that ever exist on this platform, the navigation are confusing as hell and its really giving me a headache by playing it for just 10 minutes, why would the developers created such a torturous gameplay such as this?
rvlfycpydgdcttfren 2022-08-20
RSI: The Game It takes something like 15-46 clicks per action with the worst, most insane navigation system you have ever encountered, designed by somebody with zero spatial awareness (or common sense) Nothing ever happens. Or maybe stuff happens but you dont see it because it would have taken 82 extra clicks, who knows? not me and I suggest you dont try to find out either. Note: I PREFER sandbox games, but UI like this is why many people don't

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