Twiwood Tales is a 3D fantasy adventure RPG from ENTITIES, built in Unreal Engine. You play a male protagonist exploring a forest that mixes rogue-like progression, branching paths, and seductive tension. The game combines story, combat, and intimate content, while turn-based battles reward planning, awareness, timing, and creativity. It presents a forest setting that welcomes players interested in fights, story, or intimate content.
The current build is a demo, not a finished game. The latest update introduced a special naughty event that includes a minigame. Earlier changes included a Combat Legend menu, an Enemy Techniques tutorial, a combat speed option, a Techniques legend, Parry Assist, and revised enemy placement for smoother early fights. It runs on Windows in English and is uncensored. Version v0.83, dated September 2, 2025.
Developer's description
Twiwood Tales is a rogue-like RPG with seductive tension, branching paths, and a combat system that rewards planning, awareness, timing, and creativity. Whether you're here for the fight, the story, or something more intimate, the forest welcomes you.
0.83 Demo
Added a special naughty event with a minigame
0.82.7 Demo
Combat Legend menu added
Enemy Techniques tutorial added
Combat speed option added
Corrected enemy target list order
Techniques legend added
Parry Assist added
Enemy placement revisited. Early fights should now feel smoother and more fair
0.79.0 Halloween Special Demo
Added
New decorations
New Active Scene to unlock (3 shards to collect)
0.79.0 Demo
New Features
Parry & Reflect Technique
– You can now deflect enemy projectiles back at them with precise timing.
Enemy Seduction Attacks
– Doe and Ivy can now use their own special techniques to
drain
you mid-battle. Resist them successfully, and you’ll find them in a much more… vulnerable state.
New Player Technique –
Suctus Mammarum
– A close-range skill that lets you drain vitality straight from your opponent.
Engine & Stability
Fixed major Unreal corruption issues that were causing internal project instability.
0.74.9 Demo
Balance Changes
Ivy + Doe combo
No more Ivy + Doe right at the start. Early fights will be gentler, giving you time to gather Dust and learn the ropes.
Doe:
HP reduced by ~15%, healing power reduced by 30%.
Ivy:
Clones are now weaker (about 50% of Ivy’s strength), with a distinct name and color.
Luck scaling
Luck was too strong and felt mandatory.
Effect reduced by 25%, but enemy rewards increased by 25% to keep progression steady.
Enemy boost after boss
The old system doubled enemy stats after the demo boss, which felt like scaling.
This boost has been removed. Enemies now stay consistent throughout the demo.
QoL & Gameplay Flow
Foxy’s Wheel
Spin duration reduced by 30% (still suspenseful, but less waiting).
Ambush results now return you directly to Foxy, skipping the node map detour.
First Mimic chest
The very first chest is now always safe. Later chests can still be Mimics, because that false sense of safety is part of the fun.
Start
New Game
to avoid inconsistencies.
Ivy’s pace
Her movement speed has been doubled to reduce the sluggish feel of her walk cycle.
Sound settings
Volume controls added to both the starting screen and active scene.
Fine-tuning of individual sounds is still underway, but now you have general control everywhere.
Full Game Progress Sneak Peek
While polishing the demo, we’ve also advanced work on the full release:
Map transitions:
after a boss, you’ll move into new maps with fresh enemies, events, challenges, story beats, and bosses.
Hard battle nodes:
the shield icon will mark special high-difficulty encounters with bigger rewards.
Minor Fixes
Pause menu no longer overlaps with options (no more accidental “Quit to Desktop”).
Victory screen now auto-focuses and can be skipped with a single click.
Fair Trade event bug fixed (trading 0 MP no longer leaves you at 1 MP).
Skip rewards screen can be triggered even quicker.
Death screen duration reduced
0.72.5 Demo
New Tutorial
Added a tutorial for menus (can be skipped or replayed anytime).
Combat Flow
Defend now drains stamina when held.
Victory Screen and Boss intro can now be skipped.
Sound Settings
Added volume controls to the Pause menu (coming to other menus soon).
Balance Changes
Enemies no longer scale with player level.
Items, rewards, and enemies rebalanced.
Extra challenge unlocked after Boss defeat (tougher enemies & rewards).
Gear
New shield added to Foxy’s rewards.
QoL Improvements
Level Up button always visible.
Foxy stays in her intended position after affection is maxed.
Nodes map now flashes a Dust icon when you have enough Dust to level up.
Luck Factor
Luck now influences Steal technique.
0.72.2 Demo
Added Visible scroll to Techniques & Magic tabs
for easier navigation.
Techniques tab
now includes a sneak peek at a few upcoming techniques.
Magic tab
now displays available spells more clearly.
0.71.5 Demo
Fixed:
Punitor Natium
technique could be learned multiple times.
Side improvement branches for
Punitor Natium
were not purchasable.
Changes:
Punitor Natium – Speed upgrades
→ now changed to
Duration upgrades
.
Each level adds +3 seconds of technique performance time.
All levels together = +15 seconds total, on top of HST scaling.
Punitor Natium – Damage upgrades
Each level adds +10% total slap damage.
All levels together = +50% total damage, on top of STR scaling.
Other Improvements:
Pause menu can now be closed with the Esc key.
0.71.1 Demo
What’s New in This Demo:
No timers, play at your own pace.
More spells, items, and techniques to experiment with.
A new “memory” scene is unlocked by collecting shards.
A travelling con artist to meet (and maybe win over).
Smoother gameplay and various bug fixes.
Player reviews
Player rating5.0 / 5 · 5 ratings
Written reviews5 · avg 4.2★
Positive (4–5★)80%
Latest review2025-10-12
What players say
Mostly positive for promising polished 3D hentai roguelike, though combat and content need balancing.
5★3
4★1
3★0
2★1
1★0
Players like
Strong potential in early development
High-polish 3D visuals and animation
Creative combat mechanics and game design
Common complaints
Combat mechanics feel unbalanced and annoying
Little content and not enough sex
Enemy attacks feel random and hard to memorize
Best for players who enjoy promising early-access 3D hentai roguelikes with combat.
Summarised from 5 written player reviews.
Deoxyribonucleic Acid2025-10-12★★★★★
A pretty high-polish 3D rogue-like, there's a lot of potential but I'd say it needs some more balancing work. The real-time blocking system on paper is great but in practice it's a bit brutal. The parry is borderline useless with…
Mpampis132025-09-02★★★★★
I found it boring, there's not enough "sex" in the game and the mechanics can get really annoying real fast. Another thing is the randomized enemies, for example if u die and u go back to the forest spawn there's…
Carbinerzz2025-08-22★★★★★
This game is still in the very early stages of development, but it already shows immense potential. The core mechanics are shaping up nicely, and the overall vision feels fresh and exciting. What really stands out, though, is the developer’s…