Vesper
by Starhound Studios
2DCG
Adventure
Anal Sex
Animated
Big Ass
Big Tits
Blackmail
Corruption
Cosplay
Creampie
Exhibitionism
Fantasy
Female Protagonist
Graphic Violence
Groping
Group Sex
Handjob
Lesbian
Masturbation
Monster
Monster Girl
Multiple Endings
Multiple Penetration
Oral Sex
Prostitution
Sandbox
Sex Toys
Stripping
Teasing
Vaginal Sex
Virgin
Voyeurism
Vesper - Lust & Hunger is our adult simulation game, heavily based on decisions with a mix of visual novel. Inspired by Princess maker and True Love, follow your own path to the 30+ endings. Manage Vesper's daily routine for 90 days, choose between different activities, travel to various locations and meet lots of different people. What will you do to satisfy her craving for blood? Vesper starts out her journey as a naïve girl from a small town. If she'll keep her virginity, go on a killing spree or end up get gangbanged in an alley is entirely up to you. Who knows, perhaps she'll give in to the lust and find the solution to her problems on her knees?
Screenshots
v0.3.16
- Added a new activity with new pictures to earn money in the game: "Striptease"
- Fixed sound issues.
v0.3.15
- Added 22 refined pictures to "A Good Spanking"
v0.3.14
- Added 15 refined pictures
- Added backlog
- Added pictures to Gallery scene
v0.3.13
- Added a new scene: "Rowboat with the Old"
v0.3.12
- Added a new scene for the park exhibitionism: "Grinding on Gramps"
- Added CG Gallery & backlog for the latest Stripclub scene & exhibitionist scene
v0.3.11
- Added a new colored scene (43 pictures) - "Final Lesson → Striptease"
v0.3.9
- Added a new scene to the Living Room: Jules's Memories - Part 5 (38 new pictures).
v0.3.7
- Added a new scene (High School Memories - Part 4) to the living room with 52 images (buttplay + armpit)
v0.3.5
- Added a new scene (24 pictures) - Highschool Memories - Part 3
v0.3.4.1
- Added colors to "Highschool memories - Part 2"
- Added scene backlog
- Added scene pictures to the Gallery Scene
v0.3.4
- Added a new scene: Jule's Memories - Part 2 (Grayscales) to the Living Room.
- Added BGM to the living room
v0.3.3
- Added colors to "When Vesper met Jules" scene.
- Added backlog.
- Added pictures to the the Gallery under the name: "Jules"
v0.3.2
- Added a new scene to the living room: "When Vesper met Jules"
v0.3.0
- Reworked all 36 pictures in the masturbation scene
- Added 2 animations—one that plays before lust level 5 and another that plays after.
v0.2.21.0
- Fixed a game-crashing bug in the bartender activity where the screen would turn black and nothing would happen. (Thanks for reporting it on Discord.)
- Added the reworked art for the Journalist activity
- Added the SFW and NSFW animation for the journalist activity (it triggers if your lust is teasing (lvl 3) or higher).
v0.2.20.0
N/A
v0.2.19.0
- Added the NSFW & SFW animations for the running activity.
- Added the NSFW & SFW animations for the bartender activity.
- Added the NSFW & SFW animations for the relax activity.
- Reworked all the SFW & NSFW pictures of those activities.
v0.2.18.0
- Added the sexy witch clothing
- Added the NSFW & SFW animations for the study activity.
- Added the NSFW & SFW animations for the sleep activity.
- Added the NSFW & SFW animations for the speech activity.
- Added new rendered art for the study activity.
- Added new rendered art for the sleep activity.
- Added new rendered art for the speech activity.
- Added new rendered art for the sleeping tentacle rape scenes.
v0.2.16.0
- Added colors to the show pussy scene
- Show pussy pictures can now be unlocked and viewed in the CG Gallery
- Added backlog to the scene
- Added scene to the guide
v0.2.15.0
- Fixed the "no money" options so you'll have to watch the scenes in order.
- Put the lust requirements for "Deckard's friends" and "Sit on it" scenes, so you'll know at what level they unlock.
- Added a new scene "Show Pussy" to the thief route.
v0.2.14.0
- Added Deckard's Anal scene to the hospital route
- Added scene backlog
- Added 20+ images to the CG Gallery
v0.2.12.0
- Added Tifa's clothing to boutique store
- Added Tifa's clothing to wardrobe
- Added Tifa's clothing animation to HUB
- Added Tifa's clothing to map room
v0.2.11.0
Replaced Deckard friends grayscales with flat colors.
Added backlog & 45 pictures to the "Deckard" CG Gallery.
Updated the .pdf guide with this scene.
v0.2.10.0
Added Deckard's Friends to the thief route (45 pictures)
v0.2.9.0
Added flat colors to Bus event 6
Added the images to the CG Gallery
Added a backlog to the chikan 6 event
v0.2.8.0
Added the bus event 6 (chikan).
It triggers after day 70th.
v0.2.7.0
Replaced Deckard's blowjob scene with color
Added Morrigan's clothes to the boutique & Wardrobe
v0.2.6.0
Added the Deckard Blowjob Scene (grayscale)
Updated the guide
v0.2.5.1
Added a new Prostitution scene with 34 colored pictures, "The Sailor" (Anal)
v0.2.4.0
Added a message backlog.
Added a new scene with Deckard.
v0.2.2.0
Added a fully working cg Gallery with 800+ images. New Rin (Fate Stay night) clothes.
v0.1.50.0
Added the first masturbation scene with the tentacle:
Requirements: You need to buy the tentacle from the Old Shop. Then choose the "pleasure" activity.
Added a walkthrough with pictures (lust and hunger_scenes.pdf) to the drive.
It works as a mini tutorial, with requirements on how to trigger scenes.
Corrected bugs:
Lily's second lesson now increases lust, and the correct name is shown when giving Deckard a "manual job".
v0.1.49.0
Added 2 bartender scenes with 5 new pictures to the Bartender activity:
How to trigger the first scene:
Have your exhibitionism reach Skimpy + Bartender lvl 3+
How to trigger the second scene:
Have your exhibitionism reach Skimpy + Bartender level 4+
v0.1.45.0
N/A
v0.1.15.2
N/A
0.1.15.1 - bug fix
N/A
v0.1.15.0
1) Save/load slots implemented.
Start a NEW GAME
, do NOT LOAD an old save. Please, or the game will crash. I had to move a lot of stuff around.
The save/slot feature has been on my mind forever. Now that we're getting more and more routes, it's become a necessity.
2) You can close the bag/notebook/settings menu in the HUB by clicking anywhere else. (You only need to click their icons to open those tabs, you don't need to click the icons again to close them.)
v0.1.14.3
N/A
v0.1.14.2
N/A
v0.1.14.1
N/A
v0.1.14.0
So, 18+ hour later of non-stop work... and here I am. This time I bring big changes, let me list some:
Witch's shop added:
For now you can buy blood bags, lust potions, and a... toy.
There's supposed to be a story behind the shop itself, and the character, but I decided to put it without the story for now, just so we have another location and the shop system implemented.
items no longer show on your inventory if you haven't discovered them.
Lust potions added, though I think $500 is too expensive... or too cheap, ... it depends what profession you choose. I have to play the game to actually balance it... I've been too busy developing it, lol. Please play the game and leave your feedback about prices, and bugs, it helps a lot.
Now you can visit and revisit places. If you forget to do something you can go back to it.
Extra scenes if you buy the tentacle. I don't want to spoil where you get them... it should come as a surprise.
*Much more to come... and of course, that background asset for the old shop is temporary just the rough sketch, it will be replaced soon for a refined one. Thanks a lot for your support. Next update we'll work a little on the assets, and then introduce a new location and a new character. There ain't no stopping this madness ^___^ .
v0.1.13.0
N/A
v0.1.12.1
Added flat colors to Deckard Bribe - Show your tits (one of my favorites...), refined pictures in the near future
We had so many patrons subscribe today. I'd like to thank you all; it means a lot to receive recognition for our work. My lead artist is so motivated, she's drawing like crazy.
v0.1.12.0
A wise man once said: "With a lot of endings comes a lot of items." , wait... that's not it.
Anyway, here's the latest update:
Now there's a bag that will hold all your items.
You can drink blood directly from the toolbar or the item panel.
You can buy blood bags at the hospital (temporarily), and use them on the HUB. (So, buying blood at the hospital doesn't do anything until you use them, saving you a lot of trips to the hospital.)
Bum(2) should be updated later today ^___^
*I tried to test this new feature for common bugs, but you know... I'm just one guy. With new features there's always new bugs. Please report anything you find on the Discord channel "bug-report", and I'll solve them as fast as possible.
As always, tks for your continued support and believing in our work.
v0.1.11.6
Study and First time stealing replaced with flat colors
Bum(2) almost finished, 2 assets left for the (Resist) option
Implementing item UI for future builds
v0.1.11.5
Completed - The Stranger - (rendered pictures)
v0.1.11.4
Fixed a bug where you would save the game, then load it back, and the weather would change. Now it should always be the one you got at that day, harvest moon style.
Set the text as instant for the instant option. I personally liked it super fast, but some players complained it had a small delay/animating text. I personally play it on fast. If you guys want the super fast option back I can add an extra button for it, just comment here.
v0.1.11.3
N/A
Changelogs v0.1.1 - v0.1.11.2
Itch Devlog
v0.1
Initial Release
The best thing about this game is the story. I'm starting it now and it looks really good. The art could be better, but it has a unique touch. Choosing options against the clock is a nice touch. The fact that choosing different options and paths leads to a game over seems very interesting to me because that's what all games should have, but here at F95zone there aren't many like that. The improvements that could be made would be to have an Android version and to have several languages, especially Spanish. Good luck with the game's development
Great art. Compelling story. And almost entirely unplayable if you just want to relax and have fun. There's no explanation which task does what, which task locks you out of what, how often do you need to rest, how often do you need to feed and where... I mean, you can learn all that by trial and error - but I'm not here to play a puzzle game, I'm here to get to sex scenes faster, and the game's not just doesn't help me - it's actively preventing me.
Sadly this is a case where the whole is less than the sum of its parts. The art is fantastic, and the way tasks dynamically change based on stats is great, but its hard to work out when something new has unlocked, doing things will lock you out of doing other things for no reason, theres unimplemented things everywhere, at some point my game glitched and i stopped earning money, and despite being a vampire for some reason youre always the weak sub being abused. Why the fuck am i, as a vampire, being made to lick my own shit covered finger instead of compelling him to eat my ass instead? Why does the exhibitionism in the park start with hot young guys but then every other mission is some fucking old dude? Such potential completely wasted. Not to mention not only are you on a time limit, but you can get game over and be booted to main menu. What a joke. I'd be better served by a zip folder of all the solo vesper art for the game and leave the stupid plot and characters behind.
Really addictive. Game's got good rhythm to it. Nice art but could be more consistent. The gallery isn't that great since it's mostly just 2dcgs even the animations are. The only real downside is most of the paths isn't complete yet so you could be unlucky and choose The path with the least content like stripper. But over it's got real potential already finished 3 playthroughs.
This is a raw diamond that will take considerable development time until it is finished. I would describe Vesper as a corruption game with a basic but not careless plot as foundation. It's greatest strengths are the amazing art, well-paced story execution (even though it's a very common vampire setup, the wheel is not being reinvented here) and interesting character designs. However, it is still very early. It's hard to judge a game that barely made it out of the prologue. I'm also not super fond of the sandbox elements. They are basic but always disrupt the flow of a novel just a little. For what it is, and considering its potential I would say it's a solid 4, but it could grow into a 5 star experience if all the promises are fulfilled.
So far so good, I like these kinds of games that let you choose your own path 7w7. I'll keep looking forward to the all of its potential in future updates. But I still wonder how to get the ??? choice in the beginning, I might have missed a possible combination of choice, but then again it might be for a future update, keep it up!
Vesper - Lust & Hunger [v0.3.7] The artist did a great job, and the writing is decent, but the dev has ruined the game. It's not just the technical difficulties like freezes or crashes. I could actually live with it if the gameplay design wasn't so incredibly awful. It makes me wonder if the devs have played their game or, quite frankly, any other game before. I don't understand why anyone would invest their time and money to create something that isn't fun in the slightest and is a convoluted mess that not only wastes the players' time but also their patience with its repetitive gameplay loop and stupid stat systems that you have to manage all the time. Why would anyone fill their game with pointless bloat that keeps you away from the things that players actually care about? Normally I'm very lenient when it comes to games that are early in development, but this is such a hot pile of garbage that doesn't respect the player.
Great art, good premise, awful gameplay. It falls into a repetitive loop that shouldn’t feel so bad — especially since you’d expect to be able to skip most of it… except you can’t. The whole system of managing thirst, sanity, and tiredness works in other games, but not here. It’s too punishing, poorly explained, and simply not fun. These devs really expect you to grind for a long time just to avoid a game over. No, dear friends — this is porn. Stop pretending it needs complex mechanics. It doesn’t.
Pros: - unique style and one of the more uncommon gameplays found around here - lovely artsyle, love the whole vampire esthetics - great main character - female main character yay Cons: - felt a bit short, probably so you can replay and see more endings - confusing at times - don't love all the characters we have to interact with - don't see myself replaying it just for the endings
A pathetic parody of a game. 1. There are no hints or task lists. 2. A thousand repeated actions! Why repeat the same thing hundreds of times? Is this gameplay? It's just time-stretching! 3. The promised animations are almost nonexistent, and those that are there are only two frames! 4. For some reason, there is sound in some places, but not in others. 5. There are tons of purchases, but to buy them, you need to sell a kidney. And once you buy them, you can’t do anything with them, they just lie in the inverter. 6. A great idea about a vampire girl, but the execution is terrible! The only thing that makes her stand out is her thirst for blood. Where's the strength? Speed? Endurance? Basically, don't waste your time on this garbage.
Really fun. Game is gorgeous. It can feel grindy, but it makes up for it with some incredible art and generally engaging character work. Looking forward to having the rest of the game filled out, hope the dev can add a little more variety to some of the paths that feel pretty on-rails, like the hospital.
This is a really high quality game. It is going to be absolutely amazing once it's finished. As of now, while it's not complete, playing it is a bother. Every real mechanic is nestled among placeholder mechanics that don't do anything yet. The UIs hold space for scenes that are going to exist in the future, and you end up with less content than you were mentally prepared for. So there's no way to know what's real content, and what's a dead end. The Pros: Literally everything I don't bring up is as good as it can be. I can't stress enough how high quality the game is The few cons: Aforementioned placeholder buttons and UI the skip feature does not differentiate read and unread text and skips everything The storytelling is heavily skewed towards the female gaze. I personally was sometimes turned off by the things the narration was fixating on. All in all, a game that is doing everything great and would be a top-tier game once finished
So for anyone who hasn't played it and is feeling discouraged by people saying that it is impossible to see H scenes without cheating, after finishing a few playthroughs I have to say this is hyperbole, and pretty extreme hyperbole at that. While focusing on journalism I was able to become fully resource stable within 50 days, giving me 40 days to spend doing a mix of staying stable via hunting blood from animals in the park and occasionally working to buy bloodbags from the store and to spend the rest of my money unlocking clothes, buying alcohol, or doing whatever else I needed to progress on a route. 40 days was not enough time to unlock all content, but it was enough time to pick a route and unlock all that route's content and to unlock additional side content to boot. I did another playthrough where I went thief and another where I went prostitute and found the same situation, spent a lot of early time getting stable but still had a bit over a third of the game's 90 day time limit left to unlock scenes, and for prostitute and thief I still was unlocking scenes along the way of building up to become stable, which I mostly wasn't during journalist. So it's not impossible to unlock scenes without cheating. You will, however, be spending more than half of your playtime in a porn game not seeing porn. If that's a dealbreaker for you, I do not blame you, but I think it's important to be clear about what the game's faults are. The game could definitely use more scenes that can be unlocked early while building up your job experience. It could also stand to be clearer about what the stats do, it seems like speed, lust, and job exp are the only stats that matter, and you shouldn't bother doing anything like building intelligence or charisma because there's currently no use for those stats, and because more int/cha doesn't appear to make journalism, bartending, or prostitution make any more money. Speed you only need 50 in order to have no failure chance when hunting, and there's no point to speed training after that. It seems like a lot of the systems currently in the game are functionless, and that's not necessarily a problem, but it doesn't give players a good chance to judge what features will be important in the future but aren't in a current build. A stronger guide/explanation system would help with this a ton. A lot of the things you can do with your time and money in this game seem pointless in the current build. it could definitely help players to stabilize faster and easier if the stats... actually did something? Like if int made you get more money from journalism, or cha more from bartending. That's pretty common in princess maker clones but from what I played didn't seem to be happening here. Exhaustion seemed like the only thing that impacted job performance. So with the game as it is now: speed training up 50 to make hunting work, jobs to make money, resting to keep yourself from having inefficient work, and masturbation to raise your lust level are the only tasks worth doing in planning. Relax unlocks scenes eventually but you're not going to be doing that until after you're stable. Meanwhile, buying blood bags from Lily's store is efficient enough once you've got a few promotions under your belt, but even if you become her pet for the discount the lust potions are never worth buying. Huge waste of money compared to just masturbating to raise lust instead of working to raise money and then buying lust potions. If there were some random ways to suddenly find yourself with more money than you thought you would (like critical success at a job or random money-giving events), the potions may be worth something to turn an abundant resource into a scarce one, but right now building money surplus is too consistent -- you can see it coming and decide "I have enough savings, time to raise lust" and not be blindsided and wind up taking the bad deal of the lust potions. Eventually they may be a worthwhile item, right now they're just a trap. The game's art and writing are solid. I genuinely kept playing in spite of the pain in the butt that it was to get to porn scenes because even without porn scenes the story was compelling and the art helped me humanize and relate to the situations. This isn't to say they shouldn't add more porn scenes that are unlockable early, they absolutely should, but it is to say that this game has strengths. The mechanics are not a strength. The aesthetics are. This is a game that's currently not very good, but all of its problems are fixable, and some of them fairly easily fixable. This is a couple of balance patches away from being a really solid princess maker clone even in its early content-incomplete state. It's just not there yet, and the current flaws are pretty glaring.
I've been playing this game inconsistently, but I came back for version .3 and while they did add some nice scenes, it's still lacking for me. I might be over critical considering we're still in a very early version, but the game aspect of this isn't the best. You have 3 actions available each game day, managing a few stats one being hunger and fatigue. To get the next available scene, you have to grind certain stats to progress in your job. It gets boring pretty quick, as I did the prostitution route, but it locks you out of other job prospects. It's as interesting as it sounds, but this is still an early game version so it could be fixed or altered entirely hopefully.
Gameplay 6/10 Gameplay loop is limited by a day system that ruins the exp for me. It forces you to reply the game if you want to see all the content or at least that's how I see it. I couldn't unlock most things in a single playthrough . I failed to unlock the prostitution route as well and the stripper one is locked too. Not sure if they're even in the game as of now since they aren't marked as incomplete. My second playthrough I min maxed bartending and my blood levels and I still failed to unlock anything new. I got to a point where blood and sanity weren't an issue but still felt like content is limited. Story 6/10 You become a vampire and you're trying to survive. More aimed at Bi people as the MC has a lot of interactions with females. Art 7/10 Want to give it more but the lack of animations pushes it down for me. Other than that it looks good, the girls have realistic proportions for once. MC is a normal girl, not some bimbo and it works for this game. Amount of Content 5/10 Really limited as of 0.3.0. and you'll need multiple playthroughs to get em. The grind is a lot and repetition of content is overwhelming in the job department. Overall I like the game, but it needs a lot of work and the version number tells me that there is a lot more content coming (hopefully). Its a 3.8 so I'll give it a 4 for now. Will check this game again around 0.4
Unga Bunga Translation: "It's alright, I think the story is pretty interesting and I was drawn in to the idea of playing a vampire. It just seems like it could use more is all. - Gameplay So it's essentially a resource management/ corruption game. Have to keep your hunger, sanity, and fatigue low while also trying to work and essentially blend in. I don't think there's really any need to blend in atm, most of the stuff that requires higher skills are involved with feeding on animals or how high your lust is. It's fairly simple but doesn't hold your hand either, most of your time is going to be trial and error in how you proceed. You also have random events during certain actions, either for good or bad. Certain dialogue choices also give stats boosts too, prologue is the earliest place to find them and give a decent amount. - Storyline You play as Vesper, a journalist who has been looking into a disappearance and recent string of murders. Turns out the woman who disappeared was turned into a vampire, who then turns you into a fledgling/ young vampire. You must either embrace your new darker half or resist these new urges to remain as human as possible. - Artwork It's not bad, especially the prologue and the in room standing image. However it also takes a turn and looks slightly off with the actual in game scenes. I'm not sure if this is intentional, as in it's what they wanted to happen, or they are just placeholders until they rework them. Either way it's not bad. There was a mention for there to be animations if they meet their funding goal, I hope it gets to that point but we'll see. - Overall I think it's got a good start for being a year old game, like I said I think the biggest hurdles it has to get over is making the artwork look better or more refined but otherwise it's solid right now."
[v0.2.21.0] The art lured me in; the balancing kicked me out. While the art is nice, and the story is detailed enough for me, everything besides that feels either grindy or pointless outfits in the game are massively overpriced with no function other than to look good at home There is no in-game help for anything, or the help comes too late. Example: if your sanity reach max value, then it's game over, and during that game over screen the game tells you exactly that. There are "multiple" routes one can take, but one route seems to have a lot of events while the other soft locks you and forces you to restart the game Like most other games with a corruption mechanic, this game also suffers from a very grindy start (getting 5 points on a range of 100) and at some point you get like too many corruption points at once. Last but not least, there are a lot of buttons labeled "under construction"
[v0.2.19.0] I like the art, but then again the difference in style between what is new and what was there is so jarring that it's off-putting. It's also weird that some things are sometimes animated. The wardrobe is pointless; she wears the default clothes in all scenes. The gameplay loop consists of massive grind for very little reward since most of the game outside of the two "routes" isn't implemented. This makes progression feel pointless. Progression, meanwhile, is just broken. You have minimal lust stat-gains until you break into the middle of the lust limit, then you start gaining a lot but without much to unlock. Same with every other stat; there is no reason I could see for raising your speed higher than 50 and there was no reason I could find to level any other stat because none of it seemed to change anything. Finally, some of the progression is locked behind RNG since you can't choose to get molested or put yourself in the path of the bum to unlock those scenes. Perplexingly, there is even some silly sabotage mechanic that fills up one of my three time-slots with a rest-action; sometimes it puts it there when I am fully rested and sometimes it doesn't when I need to rest. All in all, it feels like a game stapled together considering that none of the mechanics work together and the art is becoming inconsistent with its own style. I had been following up on this game every couple months but the fact that development has stopped in order to redo old art is putting up a death flag for me and I don't see this game ever being completed. As such here is my review as though this is the finished product because in six months the only thing I can see that has changed is redoing old art. A massive disappointment since I quite enjoyed how it already was, even not animated, and is the only reason this broken game isn't getting 1 star. Edit: That, and the fact that all dialogue can be properly skipped; a must in these dialogue-heavy repetitive scene viewing games.
I played v0.2.18.0 A cool concept, and interesting story to start. Unfortunately, the gameplay is pretty unbalanced, and it makes it frustrating and unpleasant to play. I'll check back for improvements later.
Vesper - Lust & Hunger is one of the most compelling games in development right now. The artwork is stunning, with every scene and character, especially Vesper, beautifully rendered. The writing is strong, with an engaging story, rich detail, and a protagonist whose depth and growth are a pleasure to uncover. Daily activities offer great variety, encouraging experimentation and long-term planning, and the adult content is handled with care and purpose. The menu is intuitive, and shopping for outfits adds fun variety. Overall, the game strikes an impressive balance between style, substance, and player choice. For improvements, animation would take the visuals to the next level, though it is understandably a big task. The gallery could be condensed, and the 90-day timer, while narratively fitting, can feel rushed, perhaps allowing players to end the game manually after Day 90 would help. Skill progression is slow, requiring trial and error across playthroughs, which could use some fine-tuning. Huge thanks to Starhound Studios for creating such an enjoyable and rich experience. I am excited to see what comes next.
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