Vivid Dead

by Kosmic91

Censored Windows
Versionv0.4.1 Demo
EngineOthers
Released2026-04-02
Updated2026-04-09
LanguageEnglish

As graffiti artist and former thief Kotone Inazuma, make your way through several stages full of hidden paths and horrors in search of a way to restore the city back to normal. Spoiler: Trailer

v0.4.1 -Can't reload game after selecting quit fixed. -HP and clothing no longer recovers at end screen. -Water area entrance respawn fixed -City area structure changed. -Collision animation with frozen enemies -Ghost triggering wrong grab animation when downed. -Demon's fall speed increased. -Pressing item key during a scissorhold attack causing enemy to glitch. -Ibara stunlock during fall reduced. -Mapscreen last room before boss changed. -Starting room background changed. v0.4.0 N/A v0.3.1 Major fixes: Devouroot game over animation Errors when getting game over Hotspring exit going to wrong area Duplicate NPCs in hotspring area Getting stuck on ceiling when flying up in the tower Boss room doors in tower mode not working correctly Picking up weapon causing an error Minigame not giving won items Pushable blocks getting stuck in walls Player still having control after defeat Main fixes: Cannibal Root Animation Game over and error occurs Going to the wrong area at the hot spring exit The same NPC in the hot spring Get caught on the ceiling while flying up the tower The door to the tower boss room doesn't work properly Weapon-taking error I can't get the items I won in the mini-games Pushable blocks get stuck in walls At 0HP the player can still move v0.3.0 Major changes from v0.2.1: Kotone walks by default now instead of always running. To run tap the directional key/button twice, or just use an analog stick controller. The default weapon is now a regular knife rather than kodachi. Grabs can be escaped instantly using the knife by pressing the attack button, although Kotone will still take damage. Clothing is destroyed faster and if Kotone is at 0HP when grabbed she will be stripped and violated if nudity is on. The mountain stage from v0.2 extended has been removed and parts of it merged with a different stage. Treasure Dungeon minigame is not in this version, there is a different minigame instead. v0.2.0 Extended Demo The map screen is no longer, each area is connected via savepoints that you can travel between once the second one is found. Save files have been added. Stage 1 has a mostly different layout and name along with stage 3. You can perfom a strong attack while crouching, and the air version is different. The light attack no longer perfoms strong attacks when holding forward. Paint can now be aimed with a crosshair when holding the strong attack key. You can't aim it in midair however. MP now shows the values above the meter and anima crystals now increase MP intead of the recovery time. There are key items that have one time uses and are shown on the pause screen. Shop items are more expensive. Power ups are harder to find on an initial playthrough of a stage. Clothing resets only if you die or fail, if the options are set to no clothing damage restarting from a savepoint will reset it. The treasure dungeon minigame is now hidden somewhere else. The boss arena and fight has some changes to it. There's more new stuff to find, but those are the most important things I wanted to mention. v0.1.3: Bug fixes: Not able to select X Input controller in control settings. Missing ceiling collision in 1-1. Pressing X key on the title screen causing an error. Game not saving after clearing a stage. 1-3 switch not resetting after exiting and returning to the stage. Changes: Light Paint hitbox and some enemy hitboxes adjusted. v0.1.2: Bugfixes: -Back aerial kick facing forward with paint equipped. -Stage rank updating to the last one obtained rather than keeping the highest. -Dying while holding a charge attack causing Kotone to freeze. -Glitch causing the player to become stuck in run animation when landing. -Katana not breaking dark blocks. -Ghouls getting caught in floor. -Error when starting new game after returning to the title. Changes: -Inventory functions. -Can drop items/weapons by holding space and pressing A or S. -Can grab ledges behind Kotone if holding back. -Minor level design changes. v 0.1.1: Bugfixes: Able to do up attack while in low passageways getting stuck in the ceiling. Onibi(blue flames) dropped by ghosts disappearing, soft locking the player. Walls in some areas not having collision. Areas not resetting properly when reloading. Boss freezing in animation when hit before the fight. Items sticking in walls. Able to move when at 0HP. Changes: There is now a strong attack button to use secondary weapons without holding forward. Added an equipped weapon icon to the HUD. Some rooms have platforms added/rearranged. MP bar changes position if near the top of the screen. The game's texture pages have been resized from 8192x8192 to 4096x4096 to hopefully be more compatible with weaker GPUs since many people have reported lag.
grumle 2026-04-07
ive only played the recent demo. A lot of things with the level design is not made very intuitively for someone who doesnt know the game already. Its very frustrating, to have to redo the whole thing all over when the timer is gone. Needlessly punishing. Which is weird for a game with sexual game overs? The art is nice and the ideas with the spray is cool tho.
yodyna 2026-04-02
5/5 Not really sure how this will look in later stages. For now its platformer/metroidvania with very nice artstyle, sexy catgirl MC, animations are solid and game mechanics ok. Some levels are a bit confusing how to progress futher cus game is janky (i was stuck in stone well graveyard spot for 5 minutes figuring out that i have to aim down with paint to break floor). Game lacks H scenes or i couldn't unlock/find them but that could be easly fixed. From what i read this is some april fools version that i played with limited time, around 15minutes to speedrun this felt a bit disappointing unless i missed something. Anyways for potential and quality that i see right now this seems like a solid 5 for platformer game, will check future updates for sure.
Mild Sad 2026-04-01
More of a Actual game with H-content then a H-game outright but I like having fun in my games so I'm all for it. For the most part the H-content are either getting hit while unclothed (you take about twice the damage and get a longer animation before getting released) or losing all your health ang getting grabbed by those same enemies. Unsurprisingly, headbutting buzz saws won't net you an H scene.
Boot123 2026-01-20
I am on the fence of how to rate this game. Anyone who says this game is hard is just bad. I didn't really notice any difficulty outside of the bosses. Which outside of Slime (I hate slime) aren't too hard to figure out a strategy for or just brute force via potion spam. I don't include tower of mist which is kind of difficult since to my knowledge it is meant to be pretty hard and is its own can of worms of questionable design decisions like having to play 1 - 3 hours consecutively where if you fail once you have to restart the entire thing. There might be perma buffs you get in there but idk. The quality of art is amazing. The gameplay tends to be pretty great. It is just there are a lot of small-medium things that ding the game. A constant issue I had while playing the game is that some of the level design felt awful compared to your movement abilities and controls. There is also the h-content. What is there is pretty good art quality, but is basically just 2-3 frames repeating themselves. Assuming you can even see the animation when you give the levels with enemies that have animations close to the ground tall grass that is in front of the characters blocking out 70% of the animation most of the time. Slight maybe nitpick is that if you aren't downed the animation that plays is only like 1-3s long it feels. The penalty for losing in the level is thankfully little to nothing most times. Since as long as you got a new item you keep that item. Love the clothing mechanic especially how it is no longer like it was previously where it was like it took tons of potions to remove an article of clothing and that got reset easily. Since the clothing is its own sprite and layered onto the character that means you can cheat and do neat things like remove her bra and whenever she gets wet the tshirt goes partially transparent and you can see her breasts.
Letota 2026-01-10
The controls are quite responsive and intuitive. Others reported framerate drops, but I didn't experience that; perhaps they've already fixed it in the new version. The design is pleasant, and the music is accompaniment is good. It's a shame the H-scenes aren't as good
Kirika421 2025-11-19
The overall theme and aesthetics for the game are fantastic. From the idle animations to the h-animations, a lot of care and attention was really put into the art. The gameplay is pretty fun. The controls can be a little funky at times and the game doesn't have an h-gallery at the moment so that's really the only negatives honestly. Personally really enjoyed the most recent demo version and I'm looking forward to the rework.
Ayrah 2025-08-13
Absolutely fantastic art and style, love it and can't wait for it to be completed. Controls are a little janky but it's manageable and the level of movement is really appreciated, hoping it one day gets some better tech and play because this has a great deal of potential that outstrips (hah) its H-game elements. Clothes are cool as hell and the Skye is top tier.
theguyoftheguys 2025-07-24
Oh Vivid Dead. What in the absolute hell is this clunky, batshit insane, and incredibly unfair abomination of an "h" "game"? If this game was the tiniest bit better designed, a bit tuned down, I would've had at most a 3 star rating. But this is an enigma. How can a Hentai Game have so much game and so little hentai, while having so little game as well? Ratings are subjective, which is why this is a 5 star rating. This might just ironically be my favorite game on this site. The amount of fun I've had playing this game is unsurmountable. This right here is peak garbage. Edit: On replay I actually had unironic fun and that's pretty cool. The lack of staple H-game content is probably a boon, I mean, who the hell wants to spend 5 hours of their day grinding for fetishes, amirite? also play ayura crisis and eris dysnomia and honestly if you aren't financially struggling you should support the developer's next project (Still a 5 star review)
Deleted member 2490993 2024-12-01
Played this demo a bit, it's a nice platformer with some metroid elements, not much of a H content, but has really nice vibe. Detailed visuals with a lot of attention to MC animation, music are chill and fit overall lofi stylistic well. Controls are kinda clunky, but definitely not unplayable. Worth to check this game again after full release.
Agapf 2024-09-26
Sooo, I'm a bit of a fan of a previous Kosmic91's game - Moon Rhapsody. I truly think that game is one of the best NSFW games to ever exist. So when developer just abandoned it and started working on a new project I felt rather sad and a bit betrayed. (so this review is heavily biased) T h i s g a m e i s a w f u l t o t h e b o n e s ! ​ Let's start with the levels . There are only three: two of them are in the city and one - in the "sewers". City levels are very-very unimaginative. Sewers are slightly better(at the cost of annoyance) aaand they are also the color of dull gray ! There is one thing that is common though and that's the lack of any exploration value. There are, in fact, reasons to return to previous levels with new equipment, but there are only one-two secret spots and they are Not worth it. Also, you Have to find such a spot to beat the game in its current state, which got me stuck for a while. If there is one redeeming quality of level design, that would be the fact that you can't see the blocks, the level was(or wasn't) copy-pasted with. Next, gameplay . So, on city levels you run from point A to point B, killing enemies in between. In sewers it's more like going from point A to C to B with more annoyance and enemies. Oh yeah, enemies are awful too! There are: 1) Bats that do nothing(but I still love them). 2) Ghouls that can pose a bit of a challenge at the beginning until you get a baseball bat in 5 minutes. Btw, baseball bat allowed me to have the most fun in this game by absolutely ICBM-launching bats to the closest wall(sorry, bats) 3) Random puppets throwing scythes at you. 4) Ghosts that are just bats that do damage and have more HP. 5) Demons, which will absolutely ruin your day. They are not hard, by the time you meet them, you already have magic that can two-shot them. The problem is that they are attacking the moment they see you and are placed in such locations that prevent you from seeing them before they see you. You WILL take damage from them(and they do a lot of it). But the worst part is that they can instakill you by grabbing if you are naked. 6) Ghost-ladies. They are absolutely the worst. They have two states: corporeal, in which you can attack them and they usually don't attack; noncorporeal, in which they are invisible and they are literally *teleports behind you*, "nothing personal, kid". After dying three times from her I used cheats for the remainder of the game(so not for long). Also, they seem to be sentient and are saying something, but it's just squigly lines. 7) Two bosses, but they're boring. So, how are you fighting them? At first, you actually have to think about that. Even with the aforementioned baseball bat you can still get hit\grabbed. Then you get magic and just run through the entire game. Ah yes, magic. It is implemented as a weapon. You can only have two weapons at the same time. Yet you need different magic for different situations. See the problem? And don't forget that the "more interesting" way to play through the use of baseball bat and katana also uses up a slot. After getting the katana I was only able to use it for 10 minutes until I was forced to switch to two magic types. I hate it! Graphics . While levels and backgrounds are, in fact, fine, the sprites in this game are simply awful. The fact that enemies have two-three sprites is alright, whatever(albeit these sprites are still devoid of any character) But having main character upclose and personal in this type of game with less than 50 sprites is a literal crime. Yes, the use of "afterimage" is cool and gives it some character, but with so little sprites it's more like a lazy workaround than a design choice. And the sprites themselves! Ignoring the fact that they seem slightly out of place, they are just so boring yet again! Even the "funny" parts are just so dumb-melony that there is literally no incentive to look at your character. And finally, animations . I... actually don't know what to say about them. I want to compare to the first game(in there they were at least stylish) and say that they are bad, but... I guess they are alright. They are not made to be fapped upon(as there is no gallery), so for their purpose they are, once again, alright. Still, most of these platformer games tend to have animations 10 times better, so it's not a plus. In conclusion , I really don't get it. If that was the developer's first game, I would be understanding, cause NOTHING in this game seems to be working fine. But it's his second, and it's, forget my bias, maybe you will like these sprites, maybe you will like these animations, but you will not like these levels and gameplay. It is actually worse than his first one! Post scriptum , in a way, this game is trying to be both the runner-platformer and metroidvania. These genres are really not working great together, so I wish it just stuck with one.
UZone 2024-09-22
This game has great pixel art, great potential, but is held back by its clunky controls and the most unforgiving difficulty I've probably ever experienced in a game. Seriously, NES-era platformers feel like a walk in the park compared to this, especially the "Tower of Mist" levels which are just a broken, procedurally-generated mess of hell. I used CheatEngine for the first time in my life to freeze my HP at 100 and yet somehow I STILL managed to die several times in the jungle levels. Objectively, this is a 2/5 demo at the moment, but I'm giving it 3 stars simply because it's still an alpha and I see the potential for these issues to be fixed in the future.
Torao Chadabe 2024-09-01
Pretty promising so far. Absolutely phenomenal art style, and the character design is great too. Obviously, there isn't a lot to do, being a very new demo and all, but this is 100% a game to look forward to.
AeonHero 2024-01-06
Love it overall. The sprites are beautiful and I love the concept. Being such an early version there are obviously some issues (janky controls, poorly-communicated mechanics, disappointingly little sexual content given the fact that it has some ), but there’s a lot of potential here. Really looking forward to the future of this project!
LeruArt 2023-08-30
Its okay so far, just missing a few oddities here and there. The only major critism is that the enemies underground can get really annoying when you first play the game, as they have annoying hit boxes at times, and that getting past em can be tedious at times. Giving it a 3/5 for now, hoping the dev fixes and improves the game as it gets developed, and not left as is,
Beeeeeeeeeeeeeeeeeeeeeeep 2023-07-27
Mostly a very mild platformer not really an H game which for an Hgame site pretty much guarantees a low score, bad japanese control schemes and movement thats too fast for its small environment is also an issue. the art is kind of nice but since the game is super dark ( in a literal sense) its hard to really see anything. other than that since its an alpha there really isnt much more to add Hscenes could be added later but looking at the devs Itchi.io page makes it clear the tags are mostly just to get some attention to the game.
raithark 2023-01-15
Controls are confusing. The fire and aiming is pretty mediocre since you need precise inputs and some of the puzzles are impossible if you don't time things right. There's a bug that limits your framerate to half- making it timing even harder (specially wall jumps).
Kaito Sudzuki 2023-01-15
So far, fun game. Bug found: After playing a level again and doing worse than your previous run, the higher letter (i.e. A) will get replaced by a lower letter (i.e. C), although the high score still shows up. The game does suffer performance issues in certain instances, usually at the beginning of the game. I assume that getting 25000 Points reward an S Rank? The Bonus Game is interesting, although seeing the ghosts is impossible when moving horizontally. Not sure if that was intended. I do wish we have save slots. Accidentally pressing New Game could reset the game's save.

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