Vivid Dead is a 2D side-scrolling adventure made by Kosmic91 with the Others engine. You play Kotone Inazuma, a graffiti artist and former thief, moving through stages filled with hidden routes and horrors while trying to restore the city to normal. The game uses 2D character graphics and includes combat, paranormal threats, and a female protagonist.
The current release is a demo, version v0.4.1, dated April 2, 2026, for Windows in English, with censorship. The demo is still being updated. The latest changelog notes fixes for reloading after quitting, HP and clothing recovery on the end screen, and a water-area entrance respawn. It also changes city-area structure, adds collision animation with frozen enemies, corrects a ghost grab animation when downed, increases a demon's fall speed, prevents an item-key glitch during a scissorhold attack, reduces Ibara's fall stun, updates the mapscreen room before a boss, and changes the starting room background.
Developer's description
As graffiti artist and former thief Kotone Inazuma, make your way through several stages full of hidden paths and horrors in search of a way to restore the city back to normal.
Spoiler:
Trailer
v0.4.1
-Can't reload game after selecting quit fixed.
-HP and clothing no longer recovers at end screen.
-Water area entrance respawn fixed
-City area structure changed.
-Collision animation with frozen enemies
-Ghost triggering wrong grab animation when downed.
-Demon's fall speed increased.
-Pressing item key during a scissorhold attack causing enemy to glitch.
-Ibara stunlock during fall reduced.
-Mapscreen last room before boss changed.
-Starting room background changed.
v0.4.0
N/A
v0.3.1
Major fixes:
Devouroot game over animation
Errors when getting game over
Hotspring exit going to wrong area
Duplicate NPCs in hotspring area
Getting stuck on ceiling when flying up in the tower
Boss room doors in tower mode not working correctly
Picking up weapon causing an error
Minigame not giving won items
Pushable blocks getting stuck in walls
Player still having control after defeat
Main fixes:
Cannibal Root Animation
Game over and error occurs
Going to the wrong area at the hot spring exit
The same NPC in the hot spring
Get caught on the ceiling while flying up the tower
The door to the tower boss room doesn't work properly
Weapon-taking error
I can't get the items I won in the mini-games
Pushable blocks get stuck in walls
At 0HP the player can still move
v0.3.0
Major changes from v0.2.1:
Kotone walks by default now instead of always running. To run tap the directional key/button twice, or just use an analog stick controller.
The default weapon is now a regular knife rather than kodachi.
Grabs can be escaped instantly using the knife by pressing the attack button, although Kotone will still take damage.
Clothing is destroyed faster and if Kotone is at 0HP when grabbed she will be stripped and violated if nudity is on.
The mountain stage from v0.2 extended has been removed and parts of it merged with a different stage.
Treasure Dungeon minigame is not in this version, there is a different minigame instead.
v0.2.0 Extended Demo
The map screen is no longer, each area is connected via savepoints that you can travel between once the second one is found.
Save files have been added.
Stage 1 has a mostly different layout and name along with stage 3.
You can perfom a strong attack while crouching, and the air version is different. The light attack no longer perfoms strong attacks when holding forward.
Paint can now be aimed with a crosshair when holding the strong attack key. You can't aim it in midair however.
MP now shows the values above the meter and anima crystals now increase MP intead of the recovery time.
There are key items that have one time uses and are shown on the pause screen.
Shop items are more expensive.
Power ups are harder to find on an initial playthrough of a stage.
Clothing resets only if you die or fail, if the options are set to no clothing damage restarting from a savepoint will reset it.
The treasure dungeon minigame is now hidden somewhere else.
The boss arena and fight has some changes to it.
There's more new stuff to find, but those are the most important things I wanted to mention.
v0.1.3:
Bug fixes:
Not able to select X Input controller in control settings.
Missing ceiling collision in 1-1.
Pressing X key on the title screen causing an error.
Game not saving after clearing a stage.
1-3 switch not resetting after exiting and returning to the stage.
Changes:
Light Paint hitbox and some enemy hitboxes adjusted.
v0.1.2:
Bugfixes:
-Back aerial kick facing forward with paint equipped.
-Stage rank updating to the last one obtained rather than keeping the highest.
-Dying while holding a charge attack causing Kotone to freeze.
-Glitch causing the player to become stuck in run animation when landing.
-Katana not breaking dark blocks.
-Ghouls getting caught in floor.
-Error when starting new game after returning to the title.
Changes:
-Inventory functions.
-Can drop items/weapons by holding space and pressing A or S.
-Can grab ledges behind Kotone if holding back.
-Minor level design changes.
v
0.1.1:
Bugfixes:
Able to do up attack while in low passageways getting stuck in the ceiling.
Onibi(blue flames) dropped by ghosts disappearing, soft locking the player.
Walls in some areas not having collision.
Areas not resetting properly when reloading.
Boss freezing in animation when hit before the fight.
Items sticking in walls.
Able to move when at 0HP.
Changes:
There is now a strong attack button to use secondary weapons without holding forward.
Added an equipped weapon icon to the HUD.
Some rooms have platforms added/rearranged.
MP bar changes position if near the top of the screen.
The game's texture pages have been resized from 8192x8192 to 4096x4096 to hopefully be more compatible with weaker GPUs since many people have reported lag.
Player reviews
Player rating4.0 / 5 · 17 ratings
Written reviews17 · avg 3.6★
Positive (4–5★)65%
Latest review2026-04-07
What players say
Most players rate it positively, praising art and style, while criticizing clunky controls, difficulty, and limited adult scenes.
5★5
4★6
3★3
2★1
1★2
Players like
Beautiful pixel art, visuals, and character design
Fun platformer and metroidvania gameplay
Good music and relaxed atmosphere
Attractive costumes and catgirl protagonist
Common complaints
Clunky, confusing controls
Punishing difficulty and frustrating level design
Limited or disappointing adult scenes
Best for players who enjoy stylish pixel art and platformer gameplay over heavy adult content.
Summarised from 17 written player reviews.
grumle2026-04-07★★★★★
ive only played the recent demo. A lot of things with the level design is not made very intuitively for someone who doesnt know the game already. Its very frustrating, to have to redo the whole thing all over when…
yodyna2026-04-02★★★★★
5/5 Not really sure how this will look in later stages. For now its platformer/metroidvania with very nice artstyle, sexy catgirl MC, animations are solid and game mechanics ok. Some levels are a bit confusing how to progress futher cus…
Mild Sad2026-04-01★★★★★
More of a Actual game with H-content then a H-game outright but I like having fun in my games so I'm all for it. For the most part the H-content are either getting hit while unclothed (you take about twice…