WaifuCardBattle

by Lokygame0

Uncensored Windows Linux Mac
Versionv0.2
EngineHTML
Released2025-10-20
Updated2026-04-09
LanguageEnglish

This is a mix between a clicker and a card game, where you mine for money, buy new cards, and duel NPCs to unlock special — and sometimes spicy — waifu scenes! Collect, battle, and grow stronger — and enjoy your rewards along the way. Goal: Collect every Waifu and become the ultimate Waifu Master! This game features AI-generated characters — I know it’s not for everyone, but that’s part of its unique charm.​

v0.2 Updates/Fixes: The save system should now be working properly. You can now purchase multiple packs at once in the shop. The battle system has been changed, and a new Guide menu has been added for battles and NPCs. Added several new Halloween cards with Halloween and Halloween+ rarity. The battle system will probably change again later, but for now please let me know how you like the current version. v0.1 Initial Relase
Scars_ 2025-10-23
simply game but it isnt bad at all, battle system isnt hard, you just have to read the rules properly, im glad the game have a way to add coins fast to buy cards (not mining). it has a decent number of cards and it seems easy to mod
req_pat 2025-10-13
Review for 0.1: This is a cute shell of a game so far. There is some nice [ai] art for variety of characters. The collectable card game aspect is a relatively unexplored format for eroge, to the best of my knowledge, and I think this is a good start. In its current form, however, it is more of a clicker game than a ccg. And I'm not referring to the "mine" tab where you make your initial money. The game is mainly a clicker game because the gameplay doesn't really reward strategy as much as it does volume. Even with a deck of entirely legendaries, I still lose pretty consistently to the medium difficulty endgame fights. Because there is no payment for starting a fight or penalty for losing, I've found the best method is to just keep starting fights and clicking your best cards (or those with positive multipliers) until you eventually win. Note, I don't particularly have a problem with this (the collecting aspect is the focus), but I don't think this is quite the vision the dev is going for. A good start, but a long way to go before it really looks like the game I think it's intended to be.

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