Warrior of the North Wood
by CarolineTheWoof
2DCG
Anal Sex
Animated
BDSM
Big Ass
Big Tits
Creampie
Fantasy
Female Protagonist
Furry
Futa/Trans
Male Domination
Mobile Game
Monster
Oral Sex
Rape
RPG
Sandbox
Teasing
Turn Based Combat
Vaginal Sex
Follow Linda Wright, the Warrior of the North Wood in her battle against the evil Lord Adder who has corrupted the world's magic with strange, sexual powers. Do battle with fierce monsters by beating them into submission or seducing them into a quivering puddle- or give in to your desires and let them pleasure you in unimaginable ways. Will you be the savior of this world? Or will you give in to its dark temptations? The choice is yours!
Screenshots
Android
v0.1.1
intial zone release
I think 3/5 is pretty fair, for what the game is. Personally, I like the character a lot - cute furry chick, good outfits, and the dev did a great job drawing her expressions, which is usually a pain spot. For the gameplay, honestly the biggest issue is the UI. I don't know how to describe it other than "needs a complete rework". To be constructive: Buttons need to "pop" - add small shadows (0.5px down-right), curve the edges more On-hover descriptors - which button does what? Some are obvious, but, for example, there's apparently a counter-attack now? I couldn't know how to trigger that honestly, or how much damage one thing does vs another, or how much I block. I know that ice reduces horny and fire magic increases horny (for enemies), but it's a bit trial-and-error atm. The flashing level transitions with the UI popping in-and-out is a bit of an eyesore. Text box covers sexy times and the (again, personal opinion) decent art Still don't know how much a level improves Linda, since the stat bars are bland and uninformative, they kinda work when changing outfits though, so that's nice. Enemy power scaling is all over the place honestly - the game becomes a "spam explore, find weakest enemy, grind em until strong(er), grind another enemy, repeat - all based on "feel". New area is... turbo hard, imo. I can't beat a thing, should've grinded more I guess? Lacking information again honestly... I hope the dev doesn't do another multi-year hiatus and keeps working on the game, it's not a bad game by any means but it needs more work. Definitely worth checking out for furries out there.
[c0.1.1] It's very basic, somewhat fun, but there is not much action or anything to do. The drawings are pretty cute, altho some enemies could look a bit better, also it's a lot about reading, would be better if it was easier to see what's actually happening over reading every action.
V0.1.1 It's pretty good for a v0.1, and it's refreshing to be able to say that. The art is simple but it has soul and life, more than can be said for all the AI slop coming out nowadays. The combat has options for exploiting weaknesses, and there are multiple scenes and a variant for both losing HP, losing will, and draining the enemy's will. The in-combat H is entirely text but it is pretty salacious text which helps alongside the HP based clothing loss system. My one major issue is it does not do a very good job at all of explaining any of the 7 combat options to click, and hovering over them doesn't tell you either, you just have to guess the runes so to speak. Admittingly this may be my fault for skipping the intro (if it contained a tutorial at all) which I will always do for v0.1s, but it makes it pure guesswork to know if you are exploting a weakness, and remembering which symbol means which element. TL;DR Great expression, great character, great basis, just needs more intuitive UI, tooltips or tutorials.
Very old game with all the issues it's had since day one. Biggest issue is your inability to gain experience points through anything but winning fights, but the game will throw enemies at you that you can not defeat. Just when you get to gaining levels, it throws you in a new area with even more powerful enemies that can take you out even faster. You can not go back and level up either. Art is still mediocre, unfinished in some places, and gets repetitive very quickly due to the constant loss state you are forced into.
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