8th Heaven is an animated Unity game by Cottage Club, with a 2DCG/3D look, blending point-and-click adventure with life-sim sandbox play. You play a female protagonist who dies and wakes in an island paradise populated by fantastical monster people. The story gives you a second chance to explore, relax, and pursue fantasy romance, while stats, inventory items, goals, and progression support a scenario simulation structure.
Development is ongoing in version v0.70, released May 19, 2026 for Windows in English, with no censorship. The update adds a tape system containing ten new adult scenes tied to combat sequences, moves the Raphael Event into tapes, and makes Marcia and Louis adult scenes available there. It also introduces an expensive item detector that shows the next item’s location when equipped, reworks Finn’s first two battle scenes, and adds cooking: follow recipes and complete quick-time events in the Lighthouse kitchen, with ten meals and datable characters.
Developer's description
8th Heaven is a Scenario Simulation: a mix between a point & click adventure game and a life simulator. There is sandbox gameplay featuring stats and inventory items, but also a narrative throughline with goals and progression.
Spoiler
You died! Things aren't so bad though, as you find yourself reborn in an island paradise,
filled with fantastical monster-people.
You now have a second chance at life, filled with adventure, relaxation, and romance!
v0.70
Content
Tape System
- 10 new narrative NSFW scenes based on battle scenes (and the Raphael Event transferred to tape). The NSFW events of Marcia & Louis are also available in the tapes.
Item Detector
- You can buy an item detector at the store! It's very expensive, but it's very useful! Equip it from your inventory, and you'll see a small visual effect that shows you the way to the next item in the area!
Rework for Finn's Battle Scene 01 & 02
- Mandragot redesigned Finn's battle scenes, which were the first ones we had created. So they were almost four years old!
Cooking System
- You can cook meals using all the ingredients! It's simple: just follow the recipe and complete the QTE. For now, cooking is only available in the Lighthouse kitchen.
10 Meals
- Each datable characters has his favorite, and two special meals if you mess up...
11 Ingredients
- Several spawn points have been added to the world, such as
sugarcane fields
and
tomato fields
. Half of the ingredients can be bought at the grocery shop.
️ Misc
Loot Rework
- More items in the overworld and some bug fixed on the spawner system.
Inventory Menu Rework
- The inventory has a brand-new interface, with item categories to make it easier to see what each item does. We're planning to add lots of new types of items later, so this was necessary!
Bedroom Upgrade changed
- "Cleaning" instead of "Television" (unlocked by default now) - 300$, give the Raphael's Event #01 tape, and some items.
Teleporting to the Lighthouse from the map now takes you directly inside it.
Improved map readability and added
activity icons
.
Level design adjustement in the Grocery Shop.
Add various new sounds.
Bugs
The "Exhib" Soda Topic wasn't spawning.
The NSFW Marcia Event 02 works properly now.
Sound added to the NSFW Marcia Event 02.
Fixed a bug where players could interact with invisible characters.
Quest bug where you could still take photos of characters even after Chapter 2, which caused the game to softlock.
Scale bug with the loot logs & glossary with 4K resolution.
Sometimes dialogue bubbles don't close properly.
Bug fixed where the npc stop walking after a battle.
Bug where Marcia NSFW scenes couldn't be unlocked in the gallery.
Various UI bugs and optimization.
v0.60
Content
Chapter 3
It's finally time to celebrate Steve's birthday! But... things aren't going as planned.
The chapter includes a new investigation section, puzzles, and new mini-games!
New character -
Poupette
, the opossum...
New character -
Fred
, the ghost of the soda machine!
New character -
????????????????
Fred NSFW event #01
Caught stealing!
Misc
Residents and moneybags give you a little less money.
You only need to sleep one night at the beginning of Chapter 2.
Various level design adjustments.
A new Steam achievement.
Bugs
Cutscene camera bug in Chapter 2.
Various pacing bugs in dialogues.
When you sleep, NPCs are now reset to their right locations.
Chapter 02 sometimes fails to launch.
You could interact with ghost NPCs during cutscenes.
Known issues
Previous saves are compatible with this update. But if you encounter any bugs, feel free to create a new save or restart the game.
And it's normal that Dimitri doesn't disappear at the end of Chapter 3, even though he's not supposed to be there. This is to allow people to continue farming and interacting with him until the next Chapter.
v0.50
Content
Introduction Extended and Reworked
The introduction tutorial of the game is now complete! A new section has been added after the one in the village. Your new friends give you a quick tour of the Lighthouse!
The Lighthouse
You can walk around the lighthouse. There's not much to do there at the moment. But you have a bedroom to customise! (Three months of worldbuilding and texturing, please explore it, we beg you...)
Raphael Bedroom Upgrade System
- You can customize and upgrade Raphael's bedroom in the lighthouse and purchase stuff to unlock features.
Raphael NSFW event #01
- The Mighty Plumber ~
Louis' Battles
Two new NSFW scenes to unlock by “purchasing” Louis' ticket!
New character -
Summer
. The shop assistant. She replaces the salesgirl in the Chapter 2.
New side quest -
The hammer and sickle
.
You can now
buy items
in the grocery shop. More to come...
Finn Event 01 Reworked
The event is now taking place in the lighthouse instead of an old, ugly, dark hallway. The entire staging has been reworked.
Unified NPC System
- There are now 3 categories of NPCs. They can all have routines, event Static's one:
Dateable
The NPCs you can date, who have a social level, events, fights, sodas and everything (
Finn, Dimitri, Dolce, Dolores
).
Fightable
You can fight, but you cannot give items/soda/flirt (
Louis
). You need to buy there tickets from Louis anyway.
Static
- Don't move and are mainly used for quests or to dress up the scenery (
Steve
).
️ Misc
The dialogue system has been
improved
. You can skip dialogues by pressing the
keyboard
spacebar
.
A short delay has been added before you can spam skip, to improve the staging and movement of NPCs during cutscenes.
NPCs now have an
on-the-fly routine system
. Later in development, the routines of certain NPCs may change depending on the story. We also added a few lines of dialogue.
Yes, it's a teaser. And also a flex. It was a pain to code.
New
input system
to anticipate futur controller inputs.
Yes, that's also a teaser. I like the Steam Deck. And the Steam Machine. And Steam. Steam.
New shader on NPCs.
They fade when they change zones now, and other stuff. I've wanted to do this for like, three years.
Various level design rework
.
Various interface improvements
(dialogue soda, talk-to, smartphone, main menu, gallery, etc...)
Log feedback system rework
. All items now have a log that appears when you pick them up, including quest key items. You will now also
see the social points you earn from NPCs
with items, topic sodas and events.
One new steam achievement
, based on the second new side quest.
Bugs
Unfortunately, I fixed so many bugs that I couldn't count them all. Like, really. But the game runs much better than before, and you will have fewer headaches with routines, menus, and the day/night cycle.
The ping indicator now disappears correctly.
Lots of posing/dialogues correction.
Global optimization (UI batching, prefab optimization, more world mesh batching, etc...)
Save notice
You should know that the save system has been update too. Unfortunately,
you cannot read your old backups prior to this update
. I say this every update, but sorry, that's the law of early access.
HOWEVER
, we decided to
not encrypt the save files
. So you can
change the values
in your file, such as money, items, etc... Nevertheless,
it is at your own risk
. Certain values must not be modified, as this may cause the game to bug or crash.
We will not provide support for save file issues
.
For the moment, there are no other solutions. However, the
next update should not require you to create another save
. You will be able to play Chapter 3 without any problems.
0.41
Content
New
gallery
in the main menu with artists collab illustrations and all NSFW events.
NSFW Event Marcia 02
New scene with
Amar
during Chapter 2 to introduce the character, at the end of Steve's shop segment.
(The character appeared randomly on the game, but since few players saw her, we removed this feature and will give the character more space in the rest of the story.)
New interface
in cutscene sequences with illustrations (including NSFW events), with a smaller dialogue box that moves so as not to obstruct the visibility of the illustration.
New main menu
, with a
3D diorama background
. Some easter egg gonna be added latter...
For peek routine NSFW scenes, you can now
choose whether or not to view the sequence
. This prevents NSFW content that may not be of interest to certain players from being viewed without their consent nor sexual/genre preferences.
Misc
New map menu design in the smartphone.
Added a sequence with the final illustration of the frame at the end of Chapter 2.
Polish and sounds added for the NSFW Event Louis 01.
Chapter 02 Quest graph adjustments.
New sounds added for various quests.
Ticket prices for starter characters (Dolores/Dimitri/Finn) changed from 50 to 30, and Dolce from 80 to 60.
New various icons for items in the inventory.
Night lights in the grocery shop.
Bugs
NPC's dialog bubbles will not appear during events.
Frame items correctly removed from inventory after Chapter 2.
Final frame correctly added to the inventory.
Bug where NPCs had their positions incorrectly indicated with the ping if you slept at the lighthouse.
The zoom of the map and medium quest tracker is now centered relative to the screen.
Fixed various pathfinding bugs.
Texture bug in Finn Event 01.
Bug where you couldn't sleep in the lighthouse between midnight and 6 a.m. (quite ironic...)
Bug in Chapter 2 where you couldn't enter buildings after the Dolce event.
Known issues
I frequently receive messages telling me that the game has backup issues after updates. The game has a lot of systems that interact with each other, which can quickly break certain variables when you update the game. In addition, Patreon and Steam builds are saved in the same place, and this will change when we add Steam Cloud support.
Please remember that the game is in early access and that these are unfortunately common issues. We are improving the save system as we go along, and when the game is released in 1.0, there will be no more issues like this because the entire game infrastructure will be robust enough.
If you encounter any issues that are not listed in the patch notes, try
starting a new game
. I know it's annoying, but for now there are no other solutions, especially for people using Patreon builds, which are subject to many more bugs.
0.40
Content
Chapter 1 -
4 new steps.
Chapter 2 -
11 new steps.
New character -
Louis
, the ticket seller.
New character -
Amar
, a mysterious girl.
New location -
Louis' trailer
.
New location -
Grocery shop
(wip).
New shop -
Love Machine
. Buy npc tickets!
New feature -
Battle Tickets
. You need to buy tickets to unlock battles. Every fightable npc has his own ticket to buy.
New feature -
Sleeping
. You can skip a day, but only after the morning.
New feature -
Workbench
(wip).
Louis NSFW event #01
- My sweet secretary ~
Two new Steam achievements.
Misc
Dialogue UI rework.
Various UI improvements (effects, shiny stars, new fonts, etc...)
Steve's Shop improvements (new entrance, camera and lod fix).
New foliage shader (trees dithering and high resolution stability).
Level design improvements accordingly (new trees and foliage).
New small area in the Village.
Electric poles in the Village.
Navmesh cleaning.
New interior ground and wall shader.
New trailer texture for Louis.
New Dolores expressions.
Quest tasks in dialogs are now highlighted in red.
Bugs
Trigger issue with elevator during game intro.
Various UI optimization.
Probably lot of stuff I didn't take note of lol.
0.30
The main content of this update is new events for all npc. These are slightly more “narrative” and serious events that progress the character arcs. It's also the beginning of dating...
Content
Dolores Event #02
- Dolores defies Dimitri... One challenge too many.
Dimitri Event #02
- You have to make your own decisions...
Finn Event #02
- A very tiring day... The light at the end of the tunnel?
Dolce Event #02
- Deliveries that go wrong...
Marcia NSFW Event #02
- You have such nice... tattoos!
Barista mini-game rework
- New tutorial, animated character, bug fixes extra price bonus and new sounds!
Misc
Rework of the job menu +
tutorial reset
button.
Add
4K support
. Widescreen still little buggued so... play in windowed. Use ALT + ENTER is you want to switch between.
Various new dialogue sprites and expressions.
Coconut-Shy mini-game balance
- +1 ball when 15 points, new tutorial, various new hints.
Level design adjustments on Creekpark.
Various new UI sounds.
Bugs
Finn Event #01 adjustments and various bugs.
Finn Main Quest 100$ bug fixed (for real this time...)
Widescreen cursor bug.
Gloryhole tutorial save bug.
Known issues
Gallery menu removal. There's lotta bugs and we've currently reworking this menu and adding all the NSFW content in it. It's currently unavailable.
v0.21
Content
NPC indicator
when ping with
right mouse click
. The indicator show only npc's in the
same zone as you
. It show if the npc is inside a building too. When you open the map in the smartphone, a
small house icon
also indicates whether the npc is in a building too.
Bugs
Auto-resolution detection at start.
Fullscreen mode is now fullscreen-windowed.
The game don't run in background anymore. A temporary solution until we make a real pause system.
Fix on 16:10 resolutions.
Fix for a dialogue in the coconut bar with Dolores/Dimitri.
Level design fix in the Forest zone.
Animation bug fix in the battle system where some animations would stop.
Intro Bethomet bubble dialogue cancels out properly.
Physics optimization (no more characters fall trought floor if low fps.)
Fix with Dimitri height with overworld sprite.
Dolce shadow overworld sprite in cutscene now appears properly.
Add scrollwheel icon in the Gloryhole minigame.
Elevator bug fix.
Steve's shop carpet!!!
v0.1
Initial Release
Player reviews
Player rating3.0 / 5 · 9 ratings
Written reviews9 · avg 3.3★
Positive (4–5★)44%
Latest review2026-02-26
What players say
Mixed: praised cute art and NSFW content, but bugs, grind, and poor direction frustrate many players.
5★3
4★1
3★2
2★2
1★1
Players like
Cute, well-drawn art and appealing character designs
Casual, consensual female protagonist without corruption
NSFW scenes and character variety appeal to players
Promising early quality and potential for updates
Common complaints
Frustrating grind with poor direction and empty map
Bugs, soft-locks, and frozen quests
Missing autosave and lost progress
Best for players who enjoy cute cozy adult games with casual consensual scenes.
Summarised from 9 written player reviews.
Anon_694202026-02-26★★★★★
a super cute and well drawn game that has been expertly created to be as numbingly brainless and frustrating as possible. To be VERY brief, you will spend well over an hour walking around a huge empty map, with little…
twossboss2026-01-10★★★★★
Disclosure: I played a bit of this game, and dropped it, because I'm not into Cozy Games. How is it a cozy game if it's a sex game? It's not just the art style, though it's definitely evokes other cozy…
sofeg2026-01-07★★★★★
Got soft-locked during dialogue with some girl and this game has no autosave feature, so guess when I manually saved last time? Yeah, I'm not redoing the past 30+ minutes of "progress", where I was just trying ( attention !)…