A Fortnight at Frenni Fazclaire's 2

by NIGHT FOX Works

Uncensored Windows Linux Mac Android
Versionv0.32
EngineRen'Py
Released2026-01-06
Updated2026-04-09
LanguageEnglish

A Fortnight at Frenni Fazclaire's 2 is a mature tale that takes place over fourteen nights at the newest branch of Frenni Fazclaire's , a night club in which the main performers and draw are animatronic women that parody characters from the famous Five Nights at Freddy's line of games. You play as the new club's Chief Engineer as you dive into the mystery surrounding four of Frenni Fazclaire's quirky, prototype animatronics: Aurora the Tiger, Chi the Bird, Mia Mangle, and Roxy the Wolf. Like the first A Fortnight at Frenni Fazclaire's visual novel, we're committed to making user choice matter. Even the smallest choice can lead to big consequences! You don't need to have played the original visual novel to enjoy this one , though your enjoyment may be heightened if you manage to get the True End in the first game.​

v0.32 This is the English Story Completion update for A Fortnight at Frenni Fazclaire's 2 . It's been a long road assembling this visual novel, and we thank you for your patience with us. We hope you enjoy finding all the endings to the story within. There's 5 stars on the main menu to unlock! Some content in Night 1-9 was adjusted (especially Seraphina), but it shouldn't invalidate your existing saves at all. You'll just have to go for multiple playthroughs! A common question has been about translations for this project. Now that the English version is complete, we can begin to solicit translators for other languages. However this is not a priority for our work flow. Therefore, there is no ETA on when other languages may be available. If you have any questions/comments/concerns, shoot them to my email (found within the beginning of the game and the credits page) or join our Discord! EDIT: Like clockwork, a bug was discovered that was affecting some checks on Nights 10 and 12. The v0.32 version should fix those problems. v0.25 is a significant rework and expansion of the original 9 Nights that debuted in v0.2. You'll find the characters are more compelling and easier to get to know, while also challenging to find the "True Route" for. Some important elements of the overall story have been changed, so a fresh playthrough is highly recommended. We also updated the user interface with the help of monorus ( MalOvent 's artist). v0.2 This release of F@FF 2 covers all events through Night 9 in the story. This includes 4 H-Scenes, 3 of which will show up if you happen to be on the "True Route" of the story. Just note that certain "trees" of events may end early depending on events that happen in game. Not every "tree" has a good conclusion until the next patch (v0.3), so explore wisely! ANDROID KNOWN ISSUE: You may receive an error when updating the .apk. If you do, you need to uninstall the old version before you can install the new one. v0.1 Initial Release
AMRAVN 2026-01-23
(Full-feature review with HQ screenshots on our blog in sig) A Fortnight At Frenni Fazclaire's 2 Remember the onslaught of the cartoon animatrons? After the showdown at Frenni's original nightclub in AFAFF 1, things haven't exactly died down. The true ending felt like it could pick back up into a new story someday. Enter A Fortnight At Frenni Fazclaire's 2. Self-developed characters, a spin-off story and callbacks to the original game. It pushes the franchise to a stronger essence, even if the horror elements of the first game took a backseat. STORY The first game is a direct parody of a parody game of the Five Nights At Freddy's universe, using cartoon characters made by CryptiaCurves. This time around, developer Nightfox brings self-developed characters to his universe, which are based on the original AFAFF designs. All the animatronics in the second game are written with intent and pack just as much personality as the original robots from the first game. You are Gregory Wood, chief engineer at a new animatronics club. This new club is run by Seraphina, Lilith's sister and Mr. Smith's sister-in-law. Your job is similar to that of Josh Black, the engineer of the original game - fix all electronics in the club, keep the animatronics running and investigate weird stuff. You remember the rule not to fuck the Animatronics, right? Well, it's still applicable... for the most part. This club holds a pack of four different animatronics, who as opposed to the characters in FNAF, supposedly chose to continue life as animatronics inside the club instead of being forced. Pretty soon, Gregory will need to fix up the girls - Mia, Chi, Roxy and Aurora, the first tiger animatronic. They all have their own defects in ways and it's up to you to figure out why and how they happened before you can even think about implementing fixes. Pretty soon in the story, you'll find out you have around 14 days to fix them and from that point, the pressure is on. The second game is definitely more story-focused than the first, doing away with point allocation in favor of just experiencing the story. Add to that a couple callbacks from the original game and you have got yourself a nice cocktail of nostalgia and curiosity that benefits the game style. In AFAFF2, it's actually harder to find the path that you want to take because you can't always access all the women all the time. The game also feels a bit shorter because there aren't many side stories or horror segments within the 14 days. The characters however, do feel fleshed out to the point where they have their own distinct ways of responding to things. You won't easily mistake Roxy for Aurora and vice versa. Even Seraphina, the club's owner, has her own backstory which explains a lot about who she is and why she runs the club. You want to take screenshots or notes while having a conversation with her, because you'll need to remember a few things she says to open her up. It's not mandatory, but adds a nice extra story to the somewhat heavy stories the animatronics have. Overall, the story works to service the game's vision of having you puzzle routes in order to keep the club running. Throw in the fact you'll see familiar and new faces from Nightfox, and you understand a bigger world is being built across his games. PRESENTATION Much of what worked in AFAFF 1 is here. Vector club environments, sexy cartoon sprites and a bunch of funny situations. Being a straightforward novel, the recognizability of locations make the story easier to navigate and understand. We see less of the club than we did in AFAFF1, but the locations help sell the story. It's a perfect blend between minimalistic backgrounds and the colorful style this game is known for. Between all the new animatronics, Roxy and Aurora are clearly the breakout characters. While Aurora has the tiger looks that would make any animatronic lover blush, Roxy clearly has the main character energy instilled with her: She sings for the club, lives the rockstar lifestyle and isn't easily swayed. Meaning you'll have to work to win Roxy over. It's creates a fun dynamic that keeps characters fresh. Dialog choices make sense and for most of the face value things, you know what you're potentially getting yourself into. It's a pretty smooth ride that has been thoroughly worked on by the developer. Personally, I wish we could have seen more of the world around Gregory. The game mostly sticks to the story it tells, and doesn't allow much worldbuilding outside of it like in the first game. While in the first game the sexual content was sprinkled across a few single moments, this game does away with most of the sexual allure. Fapping players have no business playing this for visuals only, as this is a story-driven game. Every piece of lewd or explicit content you get to see, has to be earned and has to make sense for the story. While the intimate images are drawn more loosely than the sprites, they do definitely evoke that anime feeling that fits the aesthetic. That said, I can't help feeling we needed more visual content from this story. More interaction between Gregory and the animatronics, and a few more interesting locations within the club. Additional sexual scenes would be nice, but at this point they might as well be taken out unless they further the story plot. The scenes are static and without sound design, and I didn't miss both for a second. The style just works as it did in the first game. GAMEPLAY The AFAFF games are choice-based novels that let you help animatronics by the choices you make. The points allocation system from the first game is gone, and it's a welcome change in pace. While the game might miss one of its puzzle elements because of it, the story branches enough to keep you guessing which animatronic you want or need to spend time with next. AFAFF 2 is split up over a series of days, where you get to decide which problem you want to fix that day and which animatronic you want to visit. The key is to figure out where to be when and what moments you can skip out on in favor of others. This time, developer Nightfox has done an even better job of letting us see the different choices at hand. Where the first game became a bit convoluted due to choice paralysis, this game keeps the choices short and sweet while keeping the story moving. This time, I did have more trouble figuring out in what order I had to help the animatronics in order to fix most, if not all the issues they brought up to me. From Chi being stuck to Roxy's audio circuits being fried, the robots will put some stress on you. Maintain a level head, sacrifice what can't be salvaged and make sure you focus on the end goal. There's always another playthrough. Speaking of which: the game offers five endings which will all require separate playthroughs. Two good endings, two bad endings and a true ending. The bad endings often involve you severely messing up or dying, so those are probably the easiest to reach. Gameplay in AFAFF2 is simple, but effective. OVERALL Breaking away from the original Five Nights At Freddy parody story was the best choice developer Nightfox could have made. With a different cast, a new plot to solve and the option to now hack into animatrons to figure out their 'other personalities', the game draws you into its storybuilding with its simple, strong setup. For lovers of suspense, the first entry might be a better game. But in terms of creativity, A Fortnight At Frenni Fazclaire's 2 opens up the world to a lot more stories with the cute animatronics. Rating: 8 / 10 Original review: A Fortnight At Frenni Fazclaire's 2 (v0.2) Developer: Nightfox Itch.io Tags: VN, Cartoon, Humor, Robots
tincanperson1984 2025-04-02
Absolutely love it, I honestly can't wait for the next update. It takes a different approach compared to the prequel, as in you're the chief engineer and need to fix the girls before 14 nights pass and while it's currently lacking some horror aspect. I Absolutely love the girls personalities and how they each have their way of interacting with you

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