Agent Feminine
by Balledra games
2D Game
2DCG
Adventure
Anal Sex
BDSM
Bestiality
Big Ass
Character Creation
Combat
Corruption
Drugs
Exhibitionism
Futa/Trans
Futa/Trans Protagonist
Gay
Humiliation
Interracial
Male Protagonist
Multiple Penetration
Oral Sex
Paranormal
Prostitution
Rape
RPG
Sandbox
Sex Toys
Sexual Harassment
Simulator
Sissification
Slave
Spanking
Strategy
Stripping
Transformation
Turn Based Combat
Voyeurism
Hello! Agent Feminine is an adult erotic adventure game centered around futanari/dickgirls, corruption, degradation, progressive feminization, and transformation. As a CIA undercover agent, you’re sent to investigate a Drug Cartel operating out of a remote jungle village in Southeast Asia. After an ambush caused by an information leak cuts you off from headquarters, you’re left isolated and forced to survive among the cartel members - who are no strangers to violence and carnal desires. To complete your mission… or simply to stay alive, you may have to resort to extreme and increasingly drastic measures.
Screenshots
Win/compatibility
Alpha v0.4.3
Bug Fixes
Fixed the rhythm game skipping and counting a body twice
Fixed the method menu keeping the last body’s locks and odds
Fixed locked choices sliding out of column
Fixed “click to continue” showing on menus and missing on lines
Fixed session tally saying Served then Finished
Fixed empty gun slots reading as 0% broken parts
Fixed repair spending parts on an undamaged gun
Fixed pronouns and body words going blank in exported builds
Fixed the world-map pointer vanishing under UI
Fixed wrapped desire lines landing in the top-left corner
Fixed saves being lost, emptied, or overwritten
Fixed male characters getting vagina corruption
Fixed two Cumslut perks naming the clinic instead of the club
Fixed Roxy quest 4 not showing a destination
Content & Events
Added destinations to all quest steps
Added a quest / errand tracker on the map and in locations
Added gold route markers and in-building door / action marks
Added a session end board of what the scene changed
Added arousal bar on map, fight, and scene
Added fight loss when arousal fills
Added Hold Ctrl to skip a scene forward
Gameplay
Made perk points cost more the deeper into a pool you go
Made Grit keep paying instead of stopping mid-run
Made puck tiers unlock every three levels
Made molest / event checks use player stats
Made flat gun bonuses pay per trigger, not per shot
Capped crit chance at 85%
Made going to bed with one sex cost the other
Made stance above Calm move attractions
Split leaning in, standing still, and being taken
Made session rolls use corruption, want for him, and want for the act
Made Thirst only help oral
Doubled hormone level costs after the first rungs
Added a setting for how fast attractions change
Added Perk points earned difficulty setting
User Interface
Added Toast UI
Added destination arrows, pause, and continue
Added Hold K / tap K quest tracker
Added last-save badge
Sharpened sexuality change readouts
Enlarged the AUTO switch
Lined session controls up with the parchment
Inset the ass portrait so it sits in frame
Body pages now show stage, part name, and scroll
Body pages turn with arrow keys
Armour and gun panels use plain names and real effects
Quick-use slots show item art
Session layout is three columns
Face and ass portraits stay current
Font and cursor options
Enter Location on Arriving toggle
Alpha v0.3.2 Hotfix
Bug Fixes
Fixed the gun ability 'Berserk' (+1/2/3 ap on enemy kill) not working in battle
Fixed a bug where could waste bullets by firing at the last enemy rapidly
Fixed the Gene club job quest not completing on finishing quest
Fixed a graphic bug that made the star textures in the worldmap show over the inventory UI
User Interface
Added indication arrows to inventory gun accessory buttons
Added a scroll to inventory gun equipment selection UI
Added color coding & rarity top-down showcase to inventory elements
Gameplay
Added difficulty to Sperm minigame
Easy
x0.5 Contaminated Sperm
x0.7 Maximum Cashout
Normal
x0.8 Contaminated Sperm
x0.85 Maximum Cashout
Hard
x1 Contaminated Sperm
x1 Maximum Cashout
Patreon
Added an additional login method for patrons
Alpha v0.3.1
User Interface
Added semen movement animations & progress
Added semen reduction & stats
Added semen corruption mechanism
Extra Content
Added pregnancy systems
Added four stages of pregnancy
Added three types of fetuses (human, animorph, parasite)
Added three body sprite images for pregnancy stages
Added birth ability in the daycare center
Added baby list and stats for babies
Added miscarriage/abortion ability in the daycare center
Gameplay
Added new area: Mountainous Valley
Added ship location
Added ship travel options
Added wolverine defeat CG scene sequence
Changes
Moved the anthromorph enemies to the valley
Bug Fixes
Fixed a game-crashing bug when spamming the return to map button
Fixed a currency-multiplying bug when making friends with the tribe and exiting the location
Fixed a UI error that prevented closing the UI after the player moved it via dragging
Alpha v0.1.0 Hotfix
Bugfix : Fixed a crash that occurred when spamming the "Continue" button after a battle.
Content is a bit lacking right now but there is definitely potential, hot concept and the gameplay is fine besides some quests bugging out, worth giving a try if youre into feminization and sissy stuff.
Although currently light on content, all the foundations for an amazing game are already here. Once more content is added and the game is fleshed out i am certain it will easily make it to my top 5 list.
I am LOVING this game. The writing for scenes is so deliciously filthy and well written. The game loop feels like a proper game (at a very early phase of development - 0.3.2). There is a 'goal' you are driving toward. It is delicious. Is it perfect? No. Are the graphics top-tier? No (most things don't get graphics at all). Is the game balance perfect? Not yet. But the writing.... for me the writing really carries it through - I can't wait to see this with more of the content fleshed out over time!
tl;dr Very promising game, but unfortunately quite a bit frustrating to play at times. I'd like to see the combat improved at least to be way less of a frustrating UX, namely that doing anything strategical requires a lot of manual clicking and navigating, so I ended up just outleveling and clicking reload/shoot to get combat over with. Would be nice if I could execute my strategies a lot faster than all the mouse work, like keyboard shortcuts or, hell, even proper controller support together with a good control scheme. I could see a d-pad structure work pretty well with 5 enemies, where I hold on direction for 4 enemies and none for the last one, and then have the face buttons do actions I want to. Same with the overworld map and the huge annoying lipstick cursor: it makes clicking a pain when it's not very obvious which pixel the click actually lands on, and makes the overworld map feel very clunky to navigate. The menu interface leaves a bit to be desired as well, having to click through a lot of things to constantly check my stats and whatnot. With again no keyboard buttons to just check them at a whim. It looks like from all of this that the game was designed with ipads and phones in mind as well. Gotta get those bags I suppose. That's the UX part, now for the rest. --- It would also be nice if the game told you a bit more about corruption, DNA damage, attraction etc., I think winning fights when you have DNA damage still counts as taking that damage? But I'm not sure how much "DNA" damage happens, and I'm not sure if fighting wolverine squads always causes DNA damage in the furry department of DNA damage (which, hello, the game absolutely does not hint you as being a thing you can do?) Story/lore is a bit all over the place and you're kind of just thrown into the place with sequence breaking plot points, but this might've been a bug in the version I played, since an older version didn't have this bug. I'm subtracting another star purely for the lack of an autosave feature, meaning I ended up losing two hours of progress after I had to alt+F4 the game because I got stuck in a state in combat where I couldn't do anything (except click the tutorial button), would've been nice if I could've saved there. Should I have saved more? Probably. Should the game have saved more for me? Definitely. Personal preference would love to see the bestiality stuff fleshed out more, and I'd love to see the furry aspect of DNA damage fleshed out more, but that didn't influence my rating. I'm purely rating from a "how fun is this to play" perspective. Oh, and if the devs are reading this: you could've gotten an itch.io purchase from me if I could've just purchased the game for all the content, I really dislike the patreon pandering scheme for exclusive unlocks, and it makes me way less inclined to come back to the game if I have to resub every time to get "everything". €10 would've been an near-instant buy, €20 would've made me heavily consider how much potential this game has to be finished.
a good foundation but hard to recommend as it currently stands. the idea of the entire concept is really hot and what is present right now shows promise. the map and its random encounters, the locations you go to with their own routines, it's like a more visually appealing and refined degrees of lewdity. the game showing you the penis and bum of whoever you're talking to with their size and other information listed is extremely hot. however, the amount of jank, bugs, and weird design is off putting. first, i had to start the game over from the beginning like 3 times because the tutorial would bug out, denying me access to the map after the first time the game forces you to use it, locking it with a padlock symbol and leaving you softlocked. second, the ui experience is pretty bad. the font is hard to read, elements are scattered all over the place, and a weird filter makes it all even more of an eyesore. third, the narrative is all over the place. the text has endless amounts of fluff and filler text, but when it comes to information which is actually important it is nowhere to be found. tutorials and directions are barebones, and relationships with other characters (especially kate) seem to arise out of nowhere. i went to the school and despite me not meeting her once before that point the game acts like we're chums, who are you?? i assume these are also bugs, as saving in the strip club and loading it caused a scene to pop up between me and the owner as if we met for the first time, despite me already becoming a worker and working some shifts there by that point. final nitpick, while some of the art is quite hot like the standing picture, npc portraits/sizes, and your combat sprites, others like the pictures in the text during certain scenes are pretty off putting and looks more like a man with long hair and not an actually feminine man. overall i'd probably recommend waiting a bit more for some polish before trying out this game
Having just played this a bunch. Holy fuck. If this is literally the first release this is already on its way to being the single best non JP lewd game I've ever played. Pros - The base systems are extremely solid. The combat is pretty unique for a game of this type and I've never seen something like this before. TLDR is it's basically a deckbuilder minus the cringe of deckbuilders. - If you like shemales/traps or anything involving cute faggotry. Just fucking play this game now. - There is absolutely zero politicking. Not even feigned ignorance and baiting. Zero. It's just cute faggotry and some cool gameplay ideas. - There is a lot of gravity behind every player action. It doesn't carry the monotony of other cookie clickers in the genre with minimal friction. It feels more like an old school PC-98 adventure game in its design. - The art style is fucking peak. When you buy the club dress the game is very overt wearing its cute faggotry fetish on its sleeves. Cons - The game is in alpha and this is literally the first release. The encounter rate is fucking miserable and a slog to play, with the alternative being permanent cons or a very lengthy trip back to the apartment to sleep. Overall this just increases savescumming which is not ideal. Willing to forgive this because it's in alpha. - The current art does not account for bodily changes very well. The biggest draw of a game of this type is turning the normal dude into a qtpie male embodiment of male lust. Also willing to forgive this considering it's in alpha.
A lot of potential for an Alpha There's a solid foundation here, few sex scenes currently and the combat is a bit bare but a lot under the hood. The club game for example is a very fun version of fruit-ninja with a very devious theme to it. Great art overall too, though the format of conversations and the lack of a lot of content does leave a lot to be "desired" hehe. Still definitely something to keep an eye out for.
I give it 4 stars for early development state but there's some stuff - a lot of QoL things Lipstick cursor is way too big and unwieldy for the click area. Combat tutorial is fine but I have no idea what the numbers on bullets mean. UI icons should stand out especially with high effects turned on. I had no idea they were there for a while. Losing EVERY money on passing out is brutal especially with the fast supply consumption and RNG combat. Hidden stats like allure kinda suck. I don't mind figuring the game out and rng events, or the losing system. Popup notifications like "Captivity hits [milestone] percent", skill gain through actions even if it's not a full point. I had no idea what I was doing at the tribe was or was not contributing to skills or when I could leave. Adding a save without quit would be nice. And the game black screened for me after not paying rent for week 1 (after escaping the tribe). Hovering locations for info would be great. A schedule for locations and events at locations on hover or click would be great. I didn't know when the markets would open or the classroom and got into losing fights returning from a rest location trying to time skip. What I do like is the planning, the art, the ways to get money but it needs an icon to indicate "work here", character customization is a great start, and general feel of the game. I can't wait for more event art, character poses, and maybe even animated scenes if that's something you were considering. Keep up the work. I'd love to see this update soon.
I definitely enjoyed this, but it needs lots of fine-tuning. The tutorials are just text dumps, no way i'm fitting that all in my brain. Random encounters get annoying fast, they're too overpowered. Retreating taking 3 turns means 2 or 3 encounters will kill you. One the topic, combat seems kinda shallow. you're just rolling 4-5 times then shooting 4-5 times. Like bro just give me an option to blow them and move on, i don't find that enjoyable.This might be contentious but i think the game needs to become more linear, having like 7 or 8 questlines going at a time is just a bit overwhelming. Especially when you're getting mugged everytime you go anywhere so you're constantly running out of money/ammo and having to buy more... It sounds like i hate the game but i actually enjoyed it, i just found the experience a bit cumbersome/overwhelming in between the hot parts. This is a bit subjective but i think porn games like this benefit from being quite simple, even brainless at times, since ideally my blood isn't in my brain while i'm playing
Amazed on how the game looks like with the design of characters. Menus a bit annoying to navigate, save menu is very confusing and stats are kinda hard to find. Love the strip club mini-game , reminds me of ninja-fruit phone game so its original compared to other games. Combat with enemies are quite fun with randomness but missing some depth, enemy and mc wise. Overall pretty good alpha and waiting eagerly for future releases.
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