Alice in Cradle

by Hinayua

Censored Windows Mac
Versionv0.29b2
EngineUnity
Released2026-02-12
Updated2026-04-09
LanguageEnglish

Alchemist lady Noel runs around the 2D field Fight monsters and get Ryona while making full use of magic​

ver0.29b (26/02/12 - 01:43:55) Fixed an issue where the destination display on the overall map at the start of the game in Chapter 2 pointed to the area near the fox. Fixed an issue where maps of mountainous areas were merged when loading data from ver0.28 after loading data from ver0.29. Fixed an issue where fishing would sometimes freeze when entering an area multiple times. Fixed Korean conversation error. Also, the Simplified Chinese has been updated. Fixed an issue where mountain spiders would sometimes not descend. Fixed an issue where the rocking horse would not come down or would stay submerged for a long time if it came out on top in "Junk Filia." Also, adjust the terrain so that all enemies above are stuck in the ropes. Fixed an issue where shooting Flowery Circle into Queen Flies would cause it to smoke too much MP. At the end of the Flowery Circle, the magical power that Noel was unable to receive has been corrected to emit more green. Fixed an issue where you couldn't recover when suffocated in a certain position. Fixed an issue where the anime could not be displayed when riding the poisonous rocking horse. Fixed an issue where Noel had text after him in a cutscene in the book. Fixed an issue where there were MP up items that were not working. Fixed an issue where the camera position was not adjusted when mouse dragging was performed using the pose function. Fixed stuck issue when using water shards during flower circle tutorial. Fixed an issue where the left and right → bottom of the Magic Palette could not be entered. Fixed an issue where Nightingale treasure maps would get stuck with buying them in a different area (e.g. buying forest treasure maps in the mountains). Correction where there was a sale price underflow in some parts of the store. Fixed an issue where some Athletic check point returns were not working properly. ver0.29a (26/02/10 - 20:01:33) / 0.29a3 (22:36:13) (ver0.29a3) Security support has also been provided for Win11. (ver0.29a2) Addressing the issue of Windows Defender being played in a Win environment.. The second chapter of the main scenario, "Ghosts," has been implemented. We now proceed to the mountainous area, where we will explore the day after the defensive battle. An NPC has been added to Gratia's "Park District" that sells additional walking stick features. This is also where you can start special quests related to restoring oparts. This has been fixed so that while bombs, water shards, etc. are held, the magic gauge will be locked to the amount of MP used. If you leave the map in that state, the magic power you held will return. Fixed an issue where the map behind it was sometimes not drawn correctly. Fixed an issue where the slot was not consumed when using a Fatal Smash while in Charger slot mode. Fixed an issue where the "nest" would not work properly when summoned in the garage. Fixed an issue where enemies could not be summoned correctly when the danger level was advanced. Fixed graphics when mumbled sideways. Fixed an issue where when opening a map, you would jump after a quest that didn't exist. Fixed an issue where Tigrina's shells would sometimes be out of sync with the warning line. Fixed an issue where the game would freeze in the city when restarted after quitting. ver028i (08/15/25 - 00:20:46) - Fixed an issue where changing volume during thunderclaps didn't mute thunder sounds. - Fixed an issue where the Armored Puppet Contaminant didn't appear in the enemy selection list for mock battles after defense battles ended. - Fixed an issue where delivering electronic circuit boards to Tigrina wasn't working. - Fixed an issue where the cost for crafting the Morning Set could sometimes become excessively high. Also fixed an issue where UI lines were misaligned during auto-generation. - Fixed an issue where items could unintentionally jump from Grade 1 to Grade 5 when discarded or consumed. - Fixed an error occurring when using Ground Bombs at the Lake at the Edge of the Forest. - Fixed an issue where taking fire damage during the Water Shard's launch animation could cause an error. - Fixed a freeze occurring when starting combat in Simulation Battles or Defense Battles (Rematches) without the required files present. - Fixed an issue where the selling price of Gel at some town shops was higher than intended. - Fixed an issue where text overlapped in the “Game Over Countdown” “Game Over UI Display: Top” text. - Addressed several other reported issues. ver 0.28h (07/30/25 - 23:51:58) - Added a setting to enable Windows Spatial Sound functionality to address noise generation bugs on Windows 11. - After clearing the Defense Battle, you can now summon the Armored Puppet in practice battles even if you haven't defeated it outside of Defense Battles. (This may be fixed in ver 0.29 or later.) - Added sprite art for Shield Bash and ladder-climbing shields while in torn clothing state. ver 0.28f (07/29/25 - 01:13:59) / ver0.28g (07/29/25 - 02:02:56) - (ver0.28g) Fixed an issue where the Mushroom Contaminant would become host-bound by its own mist. - (Probably) fixed an issue where sound would not play at all in some Windows 10 environments since ver0.28. - Stabilized and improved some processes and memory leaks. - Removed super armor during Kenzan's (non-contaminated) charge attack. Also changed so it now goes down if hit during its preparation animation or while charging in (excluding Giantification attribute). This might allow completely blocking Kenzan's charge just by placing Water Shards or Orbital Shields? - Fixed an issue where if the game started with a failed file integrity check, returning to the title screen after starting the game would trigger the integrity check again. - Fixed an issue where losing in a mock battle or defense battle (including scenarios and rematches) would cause quests received from the guild to be marked as failed. - Fixed an issue where opening the Alchemy or Cooking UI would cause the list of important items to display incorrectly. *The data for important items possessed is not corrupted. - Fixed an issue where Noel would stand on spikes after clearing a rescue quest in the Birdcage. ver0.28d (07/25/24 - 23:21:11) / ver 0.28e (07/25/25 - 00:18:48) - (0.28e) Defense battle balance adjustments. - Introduced DLL integrity checker. (Only runs on first launch after version upgrade. Notifies if .dll is corrupted.) - Fixed to enable loading/saving mock combat and defense battle files on M1 Macs. - Fixed mouse cursor visibility issue on mock combat and defense battle save/load screens. - Fixed HP auto-recovery for infantry and medics in defense battles on Normal difficulty and below. - Fixed Voice Buffer Overrun errors. - Fixed save/load issues for mock battle files saved after ver0.28. (Existing files cannot be restored; please resave them.) - Fixed many melee skills and evasion actions to be cancelable via magic. - Fixed input speed when moving large quantities of items or sliders: holding directional inputs longer now inputs faster. - Fixed so equipped staves are not included among items stolen during the Puppet's Revenge battle. - Fixed so the “Vermit Raid Incident” flashback from two weeks prior can be viewed in the album even if you progressed past the defense battle without watching it. - Fixed so the inspect command can be executed even when the attack key bind is the same. Also fixed so attacks take priority when items cannot be picked up yet. Additionally, fixed so you can attack while picking up items during combat. - Fixed an issue where selecting “Confirm” and “Magic” with the same key binding, and having Magic set to be selected by confirming, would cause confirmation to occur the instant the selection screen opened. - Fixed the minimum damage of a shotgun fired with almost no magic power not being lower than hitting with a staff without any magic power. - Fixed an issue where you couldn't exit the abandoned garage on foot if your clothes were dirty. - Fixed an issue where ration-type food items would split into separate stacks when repurchased at a shop. - Fixed an issue where mole (snake) types would stack during sudden downpours. - Fixed so that after clearing a defense battle, you can play 4ASCEND at Bar and with Ms. Primula even if you haven't played it before. (Battles with each character require playing again...) Also fixed so that even if you haven't viewed it, you can recall the raid event from two weeks prior in the album. - Fixed an issue where firing an energy ball at a wall or floor could cause it to pass through the wall. ver0.28c (07/25/18 - 01:14:02) - Fixed an issue where saving while frozen or petrified would cause save data to become unreadable. (Data already rendered unloadable will function normally when loaded in ver0.28c.) - Added tracking functionality to Water Shards. - Fixed “Empty Food” in Healthy Mode to complete immediately. - Adjusted placement of rescue missions and character spawn points in certain areas. Also fixed an issue where unintended impassable walls could sometimes appear. - Fixed a soft lock occurring when errors happened during file loading for mock battles and defense battles. (The issue preventing file loading on M1 Macs is currently being addressed.) - Fixed a bug where staff damage calculations could occur during Defense Battle replays. (Please consider this a bug.) - Fixed an issue where unrelated mobs could move unintentionally when moving the Magic Tower. - Fixed an issue where errors could occur when fast traveling to the Mountain Army Garrison. - Fixed an issue where “Infinite Stretcher Production” would activate if a Defense Battle ended while a character was being carried on a stretcher by the medical team. - Fixed an issue where jumping from the ramp in the upper-left of the Park District could cause unintended warping. - Fixed an issue where the Trojan Horse information could not be displayed in the Alchemy Compendium. - Fixed an issue where the damage dealt did not update when switching grades on the staff information page in the Alchemy Compendium. - Fixed an issue where the staff was not properly swapped in some pixel art animations. - Fixed an issue where entering the Mother Stone area while in egg-incubation state did not correctly trigger the HP gauge destruction process. - Fixed an issue where books in the Summit Facility were sometimes invisible. - Fixed an issue where Burst or Scapecat could be used when walls were destroyed during Defense Battles. - Fixed several Korean text display issues. - Fixed an issue where entering a Defense Battle without viewing the trauma scene from two weeks prior would cause the trauma scene to trigger on the ground. - Fixed to clear the fog upon ending a Mock Battle. - Fixed an issue where the Fool spamming magic would cause the warning line to disappear. ver0.28b (07/15/25 - 01:38:47) - Fixed an issue causing freezes when attaching two turrets together. - Fixed an issue making it difficult to hit the Giant Loper when it dives. - Fixed some typos in Japanese and Korean text. ver0.28a (07/14/25 - 21:30:11) - Main scenario implemented. Covers events from meeting Tigrina to participating in the “Gratia Defense Battle”. - Implemented the “Slum Blacksmith” and staff replacement system. - Added new rescue missions to Guild Quests. These missions require only one battle but feature significantly increased difficulty. - Implemented the Summit Facility and Library. - Added a TIPS window to the Scenario tab. - Fixed the treasure chest opening screen to allow opening chests in any order. (In addition to sorting by type or ABC, you can now open specific chests from the details screen). - Fixed enemies with the “Defense Up” buff being excessively tough. - Expanded the vertical hitbox for puppies when they shed their camouflage. - Fixed mechanical enemies to drop magic power upon defeat. (Crafted items made by puppets drop less magic power.) - Fixed an error occurring when attempting to replay a mock battle after completing it. - Fixed an issue where difficulty settings weren't applied during New Game. - Fixed an issue where Noel could occasionally fail spell casts or shotgun attacks during combat with the Fool. - Reduced the duration of the Burning status effect from 4 seconds to 3 seconds. - Fixed an issue where Burning or Sleep status effects could stack immediately after being removed. - Fixed an issue where touching burning floors while under the Burning status effect caused damage or extended the effect duration. - Fixed an issue where items in mobile shops like Miss Nightingale's wouldn't refresh upon returning to base after combat. - Fixed an issue where the initial input for the pendulum in the pee QTE was sometimes ignored. - Fixed an issue where eating an apple while in a calm state on a bench to raise excitement wouldn't allow masturbation without resitting. - Added a master volume option. - Added a bench command to expel consumed food items. - Fixed an issue where right-clicking the mouse would cancel actions. - When using the right stick for casting with a gamepad, if casting is interrupted (e.g., by dodging) and then restarted, casting will not resume unless the right stick is tilted again. Also, tilting the right stick while shielded will now cancel the shield and enter the stick's casting animation. ver 0.27h (25/02/20 - 22:45:20) - Fixed a problem in the processing of toppling over and urinating, when a certain amount of “duration of effect of an abnormality” buff is applied, the standing illustration of the toppling over and urinating is displayed, but the toppling over and urinating cannot be performed. - Fixed an untranslated part of the text in the Korean version. - Fixed a problem in which a dark state remained when viewing the Tigrina event from the album's recollection. - Fixed an issue where enemies would appear outside the frame in Jack in the Box. - Fixed an issue where the “ice floor” display was sometimes broken in simulated combat. - Fixed an issue where the display of some map chips could become corrupted after a long game. ver 0.27g (25/02/11 - 17:26:29) - Fixed an issue where targets were sometimes not displayed correctly on the map in the guild order confirmation screen. - Fixed problem with TIPS remaining slightly on screen when fading out. - Fixed an issue where the “blood iris” was not activated when attacking the head of a pentapod. - Fixed an issue where items that increase the excitement rate, such as the “forbidden apple,” were incorrectly described in the illustrated book. - Fixed an issue where moving Noel's starting point would shift the position of the magic plant in simulated combat. - Fixed an issue where Noel's dot picture would not be hidden when grabbed by an invisible enemy. - Fixed a problem in some maps where attacking an enemy would shift the position of particles generated. - Fixed an issue where reloading the game would freeze the game when there were mook enemies summoned in the Nushi battle. - Fixed an issue where shopping/using siphon tokens at the roadside station and coffee maker in Kigyodo would reset the liking level after the 16th time. ver 0.27f - Fixed a problem that projectiles sometimes did not fall when fire and mucus attributes appeared in the wind atrium. - Fixed a problem in which the consumption speed of ration, herb tea and coffee was larger than expected. - Fixed an issue in which when opening a meal screen from another dish while in possession of herbal tea, “Herbal Tea Bento” etc. would appear. - Fixed an issue where an error would occur when opening the alchemy book. - Fixed an issue where TIPS were fixed in the Kura Options story. ver 0.27e (25/02/06 - 00:42:36) - Fixed a problem in which some enemies did not come back after falling into the swamp when receiving a fixed enemy quest in the “spore dance floor.” - Fixed an issue where the acid waterfall was not working in the area to the left of the clock tower. - Fixed an issue where dropped items from the pentapod were not displayed in the alchemy book. - Fixed an issue where unknown enemies would appear in the pause menu combat tab during pentapod combat. - Fixed an issue where using a scape cat while in a fully petrified state would not revive the user. - Fixed a problem where once the stall state was triggered, the stall state would not be reset until the next sexual attack or sitting on the bench. Also, fixed burst firing to turn off the abeyance condition. - Fixed an issue where the original skin-colored texture was momentarily visible when the redraw of the standing picture ran when the standing picture was in a petrified/frozen state. - Fixed a problem with Roper's restraints that prevented him from escaping through walls. - In simulated combat, if there is an unused blank area, fixed to fill it with walls. This prevents moving outside the walls when warping with the game over special command. - Fixed an issue where enemy restraints would not be initiated properly when petrified/frozen. ver 0.27d (25/02/05 - 01:30:02) - Fixed a problem that the petrification/freezing effect is not visible on the standing picture in Windows environment. - Fixed to reduce the density of the upper layer in the standing picture when both petrification/freezing are at lv. 3. - Weakened wild pigs. Energy Ball/Ground Bomb now emits “Weak!” when hit and also disarms super armor/long stun. - The self-destruct rate of fire/lightning damage bombs has been reduced by eating dishes that reduce fire/lightning damage. - Fixed an issue with “thieves” sometimes walling off to the downside during combat. - Fixed an issue where the levagata notation or * * petrification texture would remain when reloading the game when the levagata notation of freezing/petrification was present. - Fixed issue with levagacha notation so that it does not overlap with the restraint QTE when it is present. - Fixed that when polluted body woody x lewd poison attribute, it will go into insertion immediately after restraint. - Fixed camera position during restraint. - Fixed problem with pentapod sliding during restraint. ver 0.27c (25/02/03 - 15:52:33) - Added “Reset All” button to config. - Implemented moving the screen by mouse dragging while zoomed out and changing the scale by wheel. - Fixed problem with invisible acid water on the “Acid Bottom Needle Rat” map. - Fixed (probably) an issue that could cause the game to get stuck when sitting on a bench. - Fixed an issue where the modifications for the lewd poison attribute of the woody pollutant and fox sexual attacks were not reflected. - Fixed an issue where the guild quest for delivery and gathering would be treated as a failed quest if the player returned to town after fighting once and then went back out again. - When opening treasure chests, the reel reduction speed cooking effect was not being applied to the effect reel. (Since ver 0.27, the effect has been changed from a slight reduction in speed for the entire reel to a large reduction in speed only for the item's reel when the effect of the reel-reducing dish is small.) - Fixed an issue that could cause save file headers to fail to load in some conditions. - Fixed a problem in which ropers would immediately descend from the ceiling when fighting in low ceilings and attack with restraints. (Fixed so that the restraint is not felt at the moment of descent. - Fixed an issue where an error would be thrown while playing back the earth serpent fatal scene. - Fixed an issue where receiving a guild request in town and then performing a mock battle would result in the guild request being treated as a failure. - Fixed an issue where the danger meter was blacked out when destroying an enemy's energy spot. - Fixed an issue where the beam of a crafted bow and arrow would be blocked by an enemy, but the beam would appear to be blocked, but the invisible hit point would remain deep into the enemy's body. - Fixed an issue where a sound would continue to play when a guild's rank reached its maximum. - Fixed an issue where a person could ascend infinitely in an area with an upward wind. - Fixed an issue where the “Explore the Schoolhouse” quest could be started again after completing the Tigrina event. ver 0.27b (25/02/02 - 00:59:13) - Fixed a problem where mock battle files could not be exported/imported. - Fixed a problem that sometimes caused a crash when trying to start a mock battle after talking to Tigrina and immediately canceling. - Fixed an issue where attributes were concentrated on one type of enemy when applying attributes in simulated combat. Also, fixed particle misalignment during plant placement in - simulated combat. - Fixed an issue with skills getting stuck in the dojo. - Fixed an issue where new warehouse options were not being recorded in the save file. - Fixed an issue with the athletic left side of “The Thief” where you could get stuck in an endless bug swamp. - Fixed an issue with the cursor not showing up in 4ASCEND. - Fixed an issue where missile pods and wooden horses were not working in Quest Enemy. - Fixed an issue where the attribute of the wooden craft bow and arrow was fixed at fire. ver 0.27a (25/02/01 - 20:02:38) - A new “Adventurer's Guild” has opened in Gratia town. Three types of work can be undertaken as mediated quests: “gathering/delivery” and “defeat”. - Of these, there is a pattern of special enemies appearing in the defeat requests.Newly added are “ropers,” “wild pigs,” and “pentapods. - An event with a mysterious girl whom you meet by exploring the school is added as the main scenario. - In addition, a “mock battle” was implemented as a reward for clearing the event. and the individual information of the enemy can be viewed in the alchemy book. - New Kura options “Freezing Lv3 Damage Voice”, “Petrification Lv3 Damage Voice”, “Freezing Lv3 Climax Accumulation”, “Petrification Lv3 Climax Accumulation”, and “Game Over Countdown” have been added. - Added option to give up on a battle at any time from the menu screen. - Added 4ASCEND local and online friend battles.(Communication with the unityroom version is not possible.) - Various other adjustments. ver 0.26c (24/09/24) N/A ver 0.25f (24/06/03 - 02:30:33) Added new config to "????". Fixed the examine/talk key to play an additional announcement. Expanded the content of "Recent Memories" in the Sensitive Matters tab. Fixed an issue where players were unable to unfavorite chests in the Alchemy Guide. Fixed an issue where when loading data for Oshigama Lv2, the "Oshigama Lv100" message would be displayed immediately after loading. Fixed an issue where the screen effects when HP/MP decreased during fog looked strange. The O2 gauge has been made easier to see even on bright screens. Fixed issue with ripped clothing at the eastern entrance to town. Fixed an issue where the rarity of coffee maker items would increase more easily when favorability was high. Fixed an issue where there were items whose HP increase skill value and actual HP were different by 10. Fixed an issue where HP/MP up skills would have the effect of "HP/MP decrease" when eating food that decreases HP/MP. Grapple Shoes will now also affect knockback caused by small attacks other than shotguns. Fixed to prevent tripping on small steps. Fixed an issue in which the battle would stop when attacking a location other than the boss's main body during a fake stun during a boss battle. Fixed an issue where Grade 5 Herbal Tea could not be crafted. ver 0.25e (24/05/13 - 22:12:04) Fixed an issue where players would fall into nothing if they made a U-turn at the start of a map movement sequence. Fixed an issue where players could break through the barrier that would prevent them from entering the city with their clothes on. Fixed so that the camera follows smoothly when moving on stairs and ladders. Fixed a bug in the processing when moving the map when the standing picture was hidden. Fixed an issue where certain floors would only break once in Athletics where you can get Comet Dive. Fixed an issue where the Korean version of 4ASCEND was not included. ver 0.25d (24/05/13 - 02:16:05) English version was officially implemented!! The BGM in the school area has been changed to a special song. Fixed an issue where when VSync was off, moving between cities or maps would not work and the player would have to return to the previous map. Fixed an issue where the lizard restraint movement was not successful. Fixed an issue where the confirmation screen UI for effect reel and treasure chest reel was not displayed. Fixed an issue where some standing pictures would penetrate to the outside right of the screen when the UI position was set to the right. Fixed an issue where players would freeze when using Orbital Shield in mid-air. Fixed an issue where players could clip into certain breakable walls, such as burnable blocks. ver 0.25c (24/05/09 - 21:11:06) Implement movement from city to home. Corrected so that "Search" can be separated in key config. Fixed so that when you dispense milk or juice in town, you will receive the item even if you do not have an empty bottle in your inventory. Fixed an issue where the amount of farm milk obtained in the farm minigame was always 1. You can get up to 8 pieces depending on your score. Fixed an issue where the save data selection screen could not be moved up and down. Fixed an issue where the key configuration decision screen was not displayed correctly. Fixed an issue where visibility would end if fog appeared immediately after a thick fog, or if a thick fog appeared immediately after a fog. Fixed an issue where enemies could pop into inaccessible locations on some maps. Fixed an issue where when acquiring a skill at the dojo, the corresponding skill treasure chest would disappear, making it impossible to complete the treasure chest. (It is now switched to 150G money.) Corrected the part where there was terrain where it was impossible to escape if exhaustion occurred in the Sanctuary Area. Fixed an issue where the game would freeze when loading save data with Orbital Shield left unused. Fixed (hopefully) an issue where event text would sometimes disappear. Fixed an issue where the food could be lost when performing "deposit food in storage and depart". Fixed an issue where an error occurred in the food creation UI. Corrected to make it easier to see empty bottle holders and empty bottles stored in empty bottle holders. Also, fixed an issue where if you tried to move water from the storage to the inventory while there was an empty bottle in the empty bottle holder, the inventory limit would be exceeded. Fixed an issue where the scroll bar in the alchemy encyclopedia was incorrectly positioned. ver 0.25b (24/05/04 - 18:44:32) Fixed an issue where magical plants would no longer grow once they were cut. Fixed an issue where bombs could be used in towns. Fixed an issue where name tags in some NPC dialogs were incorrect. Fixed an issue where the lineup at the egg store would change every time you spoke to it. Fixed an issue where the 4ascend rule editing screen was misaligned. Fixed an issue where there were hidden enclaves on the map. Fixed elf eggs to be sold in secret storerooms. Fixed an issue where alchemy recipe IDs were misaligned and recipes such as grenades were lost. Fixed an issue where the alchemy encyclopedia's scroll was rough. Fixed an issue where, after donating the first painting at an art museum, loading the save data to the sick museum director's state would result in a blank painting. Fixed an issue where Primula's speech bubble was incorrect when she urinated in the infirmary. Fixed an issue where an error could occur when navigating the city map. Fixed an issue where players could warp while milking. Fixed an issue where the slow fall would not be canceled when the shield was destroyed while the "Fear of Heights" enhancer was equipped. ver 0.25a (24/05/03 - 00:13:05) First post. Implemented the new area "Gratia" town and the first half of the town scenario. Fixed so that if the game ends without saving after entering the forest, you will be returned to the forest entrance instead of the base. Added a feature to self-destruct with fire damage when carrying multiple stacks of bombs. Easier the difficulty of Forest Nushi at low risk. Fixed so that magic can be called quickly using the right stick. Fixed a bug in block puzzle. ver 0.24g (23/10/16-2) Fixed an issue where the game would freeze when a contaminated body appeared in a revenge battle. Corrected the amount of Dark Essence sold at the Wooden Figure Roadside Station so that it increases depending on the favorability rating. ver 0.24f (23/10/16) Fixed food proliferation bug. Fixed so that the alchemy encyclopedia can be opened on the crafting screen. Also, when you get a recipe, the items used in the recipe will automatically appear in the list in the picture book. Corrected the alchemy encyclopedia so that you can jump to the recipe from the finished item (empty bottle, etc.). Increased maximum money value to 999999. Fixed a bug in the behavior of the reel list on the menu item screen. Fixed so that at the end of a battle, all reels that could be obtained in that battle will be listed in the alchemy encyclopedia, regardless of difficulty and outcome. Fixed an issue where players could not move correctly when switching maps after falling while in a coma. Speed up item display when there are many rows of items. Fixed an issue where Noel's movement would turn into stairs when walking down the stairs. Fixed an issue where players would be unable to fire bursts if paralyzed during high speed. ver 0.24e (23/10/09) Addressed an issue where save data from previous versions was not displayed in the macOS version (details are listed above). Fixed an issue where returning to the forest or general store details using the OK key while displaying the entire map would cause the marker installation screen to be entered. ver 0.24d (23/10/08) Fixed an issue where red, yellow, green and blue markers were not registered in the alchemy encyclopedia when carrying over from old data. Fixed an issue where processing became unstable when clicking a button on the key configuration screen. Fixed so that curry powder appears at Nightingale's shop after defeating Nushi. Fixed an issue where if you send the food to the warehouse when you leave with multiple same dishes, the food in the bento box will be sent to the warehouse. Fixed an issue where an error would occur with the Shock Faction of the Contaminated Body Wooden Figure. Fixed so that username is not displayed when displaying log file location. Corrected so that if a corrupted application file is detected, it will be displayed at startup. Corrected to immediately return to title if file loading fails. Fixed so that an announcement will appear if file saving fails. Corrected so that the file will not be destroyed if an error occurs when saving the file. At the start of the revenge battle, the phase of the revenge battle has been corrected to be displayed in text. Fixed an issue where enemies could remain stuck if buried in certain hotspots. Fixed an issue where items that fell into the insect swamp could not be picked up. Corrected so that items in the alchemy encyclopedia can be picked up if they can be purchased at the store. When opening the alchemy encyclopedia, it will now be displayed if it is activated near an item or gathering point. Fixed an issue where an error would occur while switching items in the alchemy encyclopedia. Fixed an issue where it was possible to break through electric traps by evading them. Corrected the display of sponge magic bullets to make them easier to see. v0.24c Added setting item for gamepad stick input sensitivity. Fixed an issue where an error would occur when pressing down on a mouse button and performing an operation that caused the button to disappear (such as a tab operation). Fixed an issue where players could have more items than their inventory. Fixed an issue where an error would occur when entering and exiting the break room. Fixed an issue where the item row could exceed the limit when packing water/cooking into a lunch box. Fixed an issue where Noel would sometimes warp after the battle ended. Fixed so that it would be difficult to accidentally swing the staff when getting up outside of combat. Fixed an issue where nipple concealment was not displayed when in healthy mode (Lv1). Fixed an issue where the target quest on the map would not switch when switching quest tracks. v0.24b Improved input system. Support for controllers that could not be used. (The controller input in the save data will be reset once. Please reassign the key again.) Also, the input used in the UI has been changed to the newly added UI-specific input (Sort/Shift/Add/Remove) so that it does not duplicate the input used in the game, such as map and items. Changed the button for message logging from Up to Add. Changed the button to hide messages to Remove. The backlog can now be checked while displaying choices accordingly. Added "Item Key Tap + Decide" to the "Use Item Shortcut" option. Fixed to not have to hold down the directional key while using an item shortcut. Significantly enhanced the alchemy catalog. Added support for reverse lookup of treasure chests that eject items and reverse lookup of recipes that use those items. Fixed sorting of item types so that "Items Used" and "Cooking" are at the top. Added new roaming NPCs "Tilda", "Coffee Maker", and "Wooden Evening Road Station". Added a hidden boss for special actions at "Mokudo no Michi-no-Eki". New items "grenades" and "map markers" were added. Once map markers are purchased, they can be placed freely on the map. Eased the final exam for Primula-sensei at difficulty levels below Normal. Eased the first athletic challenge in the lower right corner of the general store + added a fork in the road. Fixed that the wooden contaminant moves to the humiliation scene even when Noel's HP is not 0. (Noel's sexual arousal rate must be over 50% and the contaminant's HP must be at maximum.) Fixed a problem in which the falling speed did not slow down when releasing a magic in the air after the chanting was completed. Fixed a problem in which enemy effects would sometimes remain unerased. Fixed that when the magic key is pressed briefly, the player tries to cast a magic for a moment (and accordingly, when the magic is almost built up to the maximum, the player immediately moves to the ejection action). Fixed the balance of the energy ball. Instead of the bullet speed being a little slower and taking a little longer to fire, the power of the blast has been enhanced. (Shotgun damage remains unchanged) v0.23c N/A v0.23a [Specifications of the break room] You can start "serving" by doing a craft similar to alchemy/cooking and burning the aroma that the customer wants. There are two types of service, "success route" and "failure route", and the text and animation change for each. Noel, who is good at flooring, misunderstands! If you ignore the "recommended herbs" and throw in suitable materials such as dried grass, you will proceed to the failure route. Each route has rewards, but you can only receive rewards once for each route. If you do both of the 2 routes, you can view the scene without consuming materials from the next time onwards. The break room scenario is work that draws a very pure Noel-chan with a pitiful brushstroke. Thank you very much to the teacher who drew a wonderful scenario, and the translation team who expressed it without breaking it! [Difficulty implementation] Three difficulty levels have been implemented: Casual/Normal/Professional. Along with that, the "Haniwa Amulet" will be abolished, and its function will be inherited by Casual Mode. A new “grace gauge” will be introduced for HP and MP on normal and lower difficulty levels. (gray gauge) If you don't get attacked for a while, the gauge will gradually recover up to the grace period. Even when HP becomes 0, the game will not be over until the HP grace gauge is consumed. In addition, the QTE below normal has been simplified. There is no QTE gauge reset penalty even if you fail in casual mode. Below normal, restrictions will also be applied to Noel-chan's damage. When receiving damage in a row, the actual number of damage is greatly reduced. If a limit is added, the rimmed damage figures will be displayed. Due to the above two specifications, there should be Noel-chan who survives unexpectedly at the last minute. Aiming to make adjustments that make it more difficult to die while keeping the poor appearance cute. [Other changes] Super healthy mode implementation. (The left-handed Noel-chan pants will disappear.) Implemented a quest system and an alchemy picture book. Alchemy Encyclopedia can only use the function that allows you to view recipes that can currently be crafted. Create a new animation (after the fox's rape/when straddling the corrupted Kenzan) Corrected so that treasure chests that can be obtained at low difficulty, enemy placement, etc. will not change when re-fighting with save / load. (Whether or not you get a treasure chest is determined by a random number, but this random number seed is now recorded in the save data.) Removed zh-cnB as the zh-cnB production team merged with the zh-cn production team. Fixed the surprise attack rate of high difficulty so that it does not rise too much. Modified to fix the main attribute for each wooden figure bow and arrow crafted. The first and second arrows fired after being crafted will always be of the main attribute. The transition will randomly select the main attribute with a probability of 85% and other attributes with a probability of 15%. Fixed some random numbers used in the game to be recorded in the save file. It affects enemy spawning patterns, drop items, crafting bow and arrow attributes, and the success rate of aromas in the break room. v0.22q In this update, the scenario after rescuing Iksha from the snake and the boss of Chapter 1, "Nushi of the Forest" have been added. In addition, there are more places to explore in the forest area, and 5 new enhancers and 3 new skills have been placed on the map. Boss fatal scenes, Nightingale's cutscenes, and break room cutscenes are not yet implemented. Also, there are a lot of items that have no use at the moment. Regarding these, I would like to proceed with the production with the goal of updating within 1 to 2 months. v0.21c English / Korea / Traditional Chinese / Simplified Chinese A, B correspondence of the fatal scene. You can watch it by defeating Iksha (HP becomes 0) on the second day, or by examining the desk in Noel's room after the rescue. Other elements (such as break rooms) are still to come... Also, this time, the wall climbing glitch by Cyclone Slash is still left by default. This is a service. 20/11/09 (ver 0.09m-0.09n) Fixed resolution bug. Fixed an issue with window resolution. Was the item name or description in English? It's a problem, but I couldn't reproduce it, so I only adjusted it ... 20/11/07 (ver 0.09l) Fixed a fatal bug in healthy mode 20/11/06 (ver 0.09k) including Chinese fansub. Really thanks to @rolling_badger, @Kirby_szsr Fixed an issue where bursts couldn't be shot when asked to enter an attack or magic button for rebagacha input. Improved visibility of input display. Fixed a problem that the display tended to shift especially during rebagacha. Other minor bug fixes. 20/10/25 JST21:00 (ver 0.09ij) English version is released. Really thanks to @rn_dtm and Flanticia. Fixed a questionable landing decision. The drawing process has been reviewed to reduce the load relatively. Fixed a problem that sometimes it didn't fall when it was caught in the ceiling by a lift. Fixed an issue where enemies wouldn't walk to the left. Minor bug fixes related to in-game file loading. Fixed a problem that the treasure chest will not come out for the rest of your life if you go outside without taking the treasure chest after winning the battle in the battle area where the magic treasure chest appears. Fixed an issue where items would disappear if the inventory was maxed out when opening the treasure chest. Fixed an issue that tended to make landing on slopes strange. Fixed an issue that was swaying while manipulating the fireball aim. Fixed an issue where MP etc. did not recover when sitting on the bench with Bench Auto Save turned off. Also, fixed the problem that MP could not be recovered without cracks. (* MP recovery recovers to a value that does not cause depletion) Fixed an issue where you would start from the beginning and return in the air if you couldn't fight without saving. Fixed a problem that magical power was bad even if it approached when this was low magical power. Improved the flicker of some drawings when the FPS is lowered. Improved the display of other unintended drawing effects. 20/10/18 20:00 (ver 0.09f-0.09h) Fixed the problem that it doesn't work well depending on the type of controller. Various other minor bug fixes Especially the UI side 20/10/18 (ver 0.09e) Changed the position of the bookshelf so that it does not interfere with the wall that can break it Fixed an issue where the recovery amount disappears when sitting on the bench after recovering cracks with ankh. Fixed an issue where the gauge did not make a crisp sound when the gauge was damaged with cracks repaired by ankh or climax. (In this case, no hit stop will occur) Fixed an issue where holding a spell once and then briefly pressing the spell key to fire it would turn all spells into energy balls. Slime will now attack even when you are in Mushinuma, and if a slime attack hits, it will be discharged to the outside with a certain probability. Added various differences such as a standing picture of Noel in a dirty state (you can optionally keep it clean) Fixed an issue where BGM tended to stop during a fierce attack Set a grace period of about 1.5 seconds after the egg discharge is decided. In addition, an abnormal state of "Incubation Lv2" that is automatically ejected when eggs are laid to the extent that depletion occurs has been added. This makes it easier to culminate in spawning. Fixed so that the rebagacha becomes heavy when ovulating. Corrected because I was urinating too much when I could not fight. If you want to see Noel-chan, who has a good reputation for urine pressure, please drink water. Fixed so that Noel does not stand up until it reaches, spawns, or presses a key. I also tried to sigh Fixed the maximum experience value calculation for climax from 100% to 200%. Since it was difficult to understand the name of sensitive mode, we unified it with "healthy mode". Fixed the problem that when Noel reached even in the healthy mode, it turned into a female pig that exposed her boobs and lay down. Fixed an issue where the aim would deviate if evaded while firing magic. Fixed an issue where repaired cracks would not crack if Noel's gauge was cracked to the maximum. Also, the cracks that have been repaired even in the climax are adjusted so that they crack slightly. Fixed some issues with enemies being too close to the player. Fixed a problem that the flight distance could be extended by hitting magic repeatedly during a dash jump. The fonts aren't embedded, and it's really crap in every sense ... It makes me feel like it's a vulgar indie game just by looking at it ... I've shown a UI made up of MS Gothic that really doesn't allow existence at all. Fixed the problem that was ... Fixed an issue where a message such as "I was struck by an insect ..." appears even though I was hit by slime. * It was a specification that the element that most pleased Noel-chan since I got it before was announced, but I limited this to the target who is currently committing Weakened the vocalization limiter when fast-forwarding in the game Other minor bug fixes 20/10/12 (ver 0.09d) Fixed a bug where item screens are duplicated Fixed the problem that the jump input changed to the direction ↑ Fixed a problem that you can go off the screen (I am trying to recover even if it falls) Added tutorials on running, bursting, and shotguns. Changed the running process when switching maps (when switching maps while running, running is stopped unless the direction input is entered all the time) Fixed an issue where you couldn't recover when jumping into a bug from a slope Fixed an issue where the lock-on would shift in the bird cage Fixed an issue where upward insect capture (currently only in the "Yutachi" area) is smooth Fixed so that MP can be recovered to the extent that MP is not exhausted when sitting on the bench (* If the MP gauge is filled with eggs, it is currently clogged. Please jump into the insect and eject the egg.) Fixed to increase HP damage when MP is exhausted and taken into insects Fixed so that you can cancel the magic that you cast by pressing Z + X at the same time (* Noel will always inflict magical power due to damage if you are casting. If you dislike it, etc.) (* Burst When fired, the chanting is automatically interrupted.) Changed the effect when holding (interrupted by punch, shield, avoidance) magic that is not fully charged. I made a shotgun (weak attack with magical power) that is not fully charged. Fixed an issue where coin relationships weren't saved at all Fixed an issue where the accumulated sound would shift to the left or right when running left or right while holding the magic. Fixed an issue where you could slide when you were absent-minded Fixed an issue where the bill was checked in the middle of the insect Fixed to reverse day and night when the game is over Added a bookshelf to the temporary general store. Enabled to reset sexual experience points Points not to fix yet If you are caught in a moving object on the map at the bottom right of the mushroom, you will continue to be caught and die (* Noel who is caught is bad.) If you run and jump into an insect when you are not in battle in the Yudachi area, you will not be able to get out (* I think that only the insects at the bottom are an elite group) In the current version, Noel-chan's final form is blank only at the top of the magic tab.
Sutorean51 2026-04-05
Its quite insane how a game like this could be free Gameplay might feel tedious but I personally dig it. Due to how spell casting works the game is more inclined towards a more defensive playstyle, also I highly recommend a controller to be used since I don't think the controls would translate well on PC (nor have I tried it on PC, lol) The art and music is amazing, artstyle still feels very amateur/indie-ish but it isn't mediocre, you can feel the passion and effort from the CGs. The game has a story but it's not lore-heavy, feels more slow-paced especially considering it's been on beta for a few years now. It also has a campaign but there are plenty of stuff to do outside of it. There's a good chunk of the game that you won't see if you only stick to the campaign, stuff like extra moves, weapons, and monsters with their own CGs Despite all that though, the game's R18 features are lacking, it does have NSFW aspects but the game doesn't really rely or revolve around it (such as there being no gallery feature), it's as if the creator wanted to create a banger Metroidvania but they have to insert their fetishes into the game
mugkon0120 2026-03-03
Great game! Everything in this game is quite new and fresh to me, and many hidden things too! have fun exploring. Anyway, what i love most about this game is how thoughtful the devs are. From fast travel, smooth system and combat. Hell even the NPC music sync with background music too! Love this game and you devs!
AsheChronicles 2026-02-16
It's hard to describe this game if I'm being honest. But if I can narrow it down to a simple senctence to rather or not to play this game. Buy it. That's right. Not just down load this for free, not ignore it. Go out of your way to buy it (if you can that is.) Let's go over the reasons why. This game, like many other H style games, usually is made because it's a hobby project. It's a style of game that begins off small and for the most part, stays small. But this game turned into one of the biggest passion projects I've ever seen from a dev. It's clearly full of love, and time put into it over the time it's been deveoped. IF you want to read another TLRD about my thoughts on the game, skip to the bottom. ---- The Story (no major spoilers): The game follows a young girl we dubbed, Noel. A witch in training. A few weeks before the game begins, her school is attacked. while she does her best to defend her friends, she in turns gets assulted by monsters. After the attack, she spends a few weeks at home to recover, suffering mentally. After enough time, she's been given the ok to go back to school, where our story truly begins. --- Game play: The gameplay is that of an action metriodvina with light rpg like mechanics. You run around casting spells to attack, dodging and using your shields to defend, and move around trying not to get grabbed. Now, Please note that The combat, AT FIRST, feels stiff and hard to control, please note that it becomes very smooth and fun to engage in once you learn the mechanics and unlock more skills, like in any metroidvina. Your main form of attacking is using spells. When you cast a spell, you have two main options. FIrst: Distance casting. You can send out your spells (or place them down like mines) after a short window of time. These allow you to set up areas to stay safe in or even lay down traps. Second: Shotgun spells. These takes the form of casting your normal spells, but instead, channeling your spell into your melee attack! The longer the spell cost to use, the more powerful the shotgun spell becomes. NOTE: shotgun doesn't mean like a actual shotgun, think of it like making your melee basic hit into a powerful war hammer. The combat over all, due to this system, allows for very fast game play as well that feels very rewarding once you master it. The world itself also have a number of puzzle rooms where you need to think on what order of spells or how to approach it in order to get a prize. Some of the puzzle solutions left me stumped for a bit, but was never impossible to solve. --- The Characters: I won't go into depth here because this is something you should experience for your self, But the characters in the game, if I had to describe it, does the best with what they are given in a world like this. Our main character hersel, Noel, is someone you come to root for. ___ The Art and music. How? I mean how can a game be so well designed and well drawn? the pixel art, and the character portraits are amazing and each character has their own uniqe look to them. But I want to focus on the music. The music has this wild mix of jazz, rock, and over all sounds like a modern magical adventure that I've already downloaded the full soundtrack. ____ Extra Stuff: Cooking, alchemy, and minigames!?: In this game, as you fight monsters and explore the world, you can collect items and ingredients to help you on your way, by cooking, and making things with alchemy. The cooking and eating system has some depth to it. When ever you make food, everything you put into it is taken into account. What ingredients, the quality, and more. The best part is, an 'sandwich' isn't just sandwich. it takes into account what kind of bred you use, the type of vegitables for example. Use tomatos? carrots? even something else, and it will effect the outcome. This leads to each dish raising or effecting your stats in many ways. Alchamy is the same as well, making potions, or items to use on your journy. MINIGAMES: Ok so this is what really sold me on this game, but the minigames you unlock after the first area is not only very well made, but actually fun. It's not your typical rock, paper, what ever, or black jack. no. it's a fully developed minigames with there own rules, guides, and music that is honestly very fun to play, and i can see being developed into it's on game later on. H-stuff: This is a hit and miss for me, But not in a bad way. The game itself, at the end of the day, is an H-game. BUT, only if you wish it to be. the game itself has options to turn off the h-content all together, and that's great for those who wish to stream this if they like with out causing issues with what ever. But more important, the H-scenes and content doesn't effect the main game (from what I seen or played). Regardless if you take part in it or not, it doesn't effect the story, it doesn't give you a 'bad ending', and the most it will effect is some minor game play effects like statis effects. The H-stuff is very well made I might add. . . But still, for those who are worried about the idea of getting a 'bad ending' or something along those lines if you don't do an 'virgin' run... worry not, no such thing is here. The main character knows what sex is, is not ignorant to what it is, and (because of story reasons, not even a spoiler, this is literally told in the opening cutscene. ) is not a virgin. ______ TLDR: Ok so regardless if you read my poorly written review or not, The game over all is a work made with clear love and attention to detail. It has fun combat as you develop your skills, the extra content is well made and surprisingly deep, and the extra content is a cherry on top. The icing for me is the music. AND as stated before, There is not 'pure' or 'virgin' rout issues here to worry about (as far as I know and as of this vison of the game so far). if you want to engage in H-scenes and stuff like that, you can. If you are looking for a GOOD h-game with deep systems, keep your eye on this, but know I'll be supporting this game by buying it when I can.
jun998 2026-02-13
abysmal controls, barely any nsfw, hitboxes don't match the enemy sprites, what more do you want me to say? music is alright, no gallery from what I can tell, jumps drop like lead in water the moment you let go of the button
lxasjvsoaijg 2025-12-18
I fell in love with the game. The gorgeous pixel art, the music, the adorable characters. It has a promising story and worldbuilding. Pacing is good I was never bored, (2-6 hours). The exploration, platforming, and puzzles give you new skills and upgrades. Combat skill curve is medium-hard. Sexual content is the icing on cake(high quality, low quantity). I will buy the full release
Mahe0 2025-12-07
Polished and optimized UI and menu. Animation is smooth and detailed. Arstyle is cute and arousing. Control is responsive, although the projectile aiming could be better. Smooth and responsive movement. Definitely will be anticipating for full release.
Ikkoru 2025-11-30
This seems to be shaping up to be a great MetroidVania game. The story is painful (in a good way), the characters are loveable (and some - despicable), the art is cute, and the combat - crisp. Hopefully it will keep improving all the way until release.
yuuno117 2025-11-02
Came for the hentai, stayed for the game Cute protagonist, good story and nice gameplay, i found myself trying to protect the mc from harm more than i was willing to let sexy things happen to her. This is not a gaming front which you need to sludge through to get to the sexy stuff, this is a true game in which you can also see sexy stuff
Nice Kitty 2025-10-31
The game has a lot of monsters, puzzles, and running around, but very little 18+ content. It's as if the developer is embarrassed to make the very hardcore 18+ content of LOLLY. There's a lot of crafting, and the combat mechanics are a 3, but you can get used to them. Visuals - 4, Gameplay - 3. Atmosphere - 2.
AnotherExpi 2025-08-19
The game is amazing in every regard, from animations to sounds to graphics... And then you get to actually use the controls I am not into hardcore BDSM but alas this is exactly what it feels to try and play this game and you are NOT dom in this scenario
E03mlnn 2025-08-03
A lot of fun, greatly eye catching, exciting gameplay and awesome music. Even if this game isn't complete yet, it has a lot of content and entertaining gameplay mechanics. Let's appreciate this project and support the author/team, definitively one of my favorites. - Has a short and simple but fun and catching main story and worldbuilding. - Visually appealing and smoothly animated pixel art and cgi of great quality. - This game can run greatly in low end devices and the settings are complete. - There isn't a lot of sexual content, not considered the main focus. - Change your keyboard configuration in the game (mainly "jump" button), to fix a bug that lets the character jump when running to the right, but not to the left. Definitively would buy.
Dler123 2025-07-21
I hate how I love this game the most. It is the only game I look forward to staying alive in order to enjoying the kawaiisou of Noel. But it is in development. What makes this different from most 2d sidescroller is the fluid motion and well-animated sprite beside your UI, seeing Noel getting bullied over and over again with many different reactions with wholesome Iofi music blasting in the background. Its definitely what I want most sidescroller to be in regards to its gameplay, difficult, diverse build-variety, cute characters, SWARM/horde mode, very RNG punishing from stages to rewards. The game incorporates Loot Survival Extraction element where you can drag out your exploration and raise danger level higher and further boost your reward under limited inventory when you return to home, this part of the game aspects made me wanting for more different approaches (atm theres over 20 enemies, 4 weather, 50+ food buffs, 5 weapons, and upgrade slots just for 1 region* ). There are certain hidden settings to allow players to adjust seggs/sfw as well as options such as how often the mc gets teased or wet herself, though still doesn't have any Yuri/Vanilla and entirely just based on mob rape and npc tease. Music: 8 Gameplay: 9 Story: 6 Sex: 8 Replayability: 7
SiGa7 2025-04-09
Magnificent animations combined with a beautiful artstyle and really fun gameplay makes it a game that is destined to become a classic for the fans of the genre. Can't say much about the story of the game, since it is still a demo, but the characters shown so far have personality and look interesting. The main character looks really nice. Exploration is fun. The map and stages are are all very detailed and the puzzle design is smart and enjoyable. There are many upgrades and abilities for the player to find, making backtracking fun and meaningful. There are not many available attacks yet, but combat is very fun already. Lots of different enemies to discover, and enjoy all of their fantastic grab animations. Looks VERY promising, and I will be waiting for future updates.
NuuRaa 2025-03-21
v0.26 - school thing story Love the game, the story and the character, especially the fox teacher (give her more scene please ). The movement is good, and the battle is fun, but a defense mechanic is rarely used. The minus is there is still no weapon item and other, so the buff only from food and rune-thing.
Lordbsw 2025-03-17
Really wasn't impressed with any of the h content I came across, and the combat is tedious imo. selecting and aiming the spells feels awkward, at least on controller, I really wish they'd just cast in default ways unless you held the cast button to aim, and have a cycling button or button combinations for them instead of selecting being on the cast button.
ngulinv 2025-03-02
combat is great , perfect and animation cool , i dont think h game can be great like that incredible damn boy . some time combat is too hard but if u have tricks , everything willbe easy ( nomark attack with magic ) .
Temper57 2024-10-28
Stopped looking at the pornographic side and actually began rooting for the heroine overcoming her ptsd. Lotta character are so damn expressive as well making you quietly fall in love with them, highly recommend.
Stal64 2024-10-04
Really good game. Spoiler: Personal Thoughts on Difficulty If you can't get to double overflow danger level or kill the boss on normal difficulty, that's just a huge skill issue (I did so with no food and one-handed controls on keyboard laying down with my laptop on my chest, peak gaming experience). I swear people don't know about the charge spell cancel melee attack thing even though it's basically taught to you and is OP as long as you have any slight ability to space enemies (or use a certain and very fun midair spinny attack augment). The boss fight was a bit hard to figure out at first (took me three tries), but once you realize how it works it becomes manageable, albeit a little long and campy. The hardest part of the game for me was dodging the full-screen wave attacks in the tutorial. I can't speak for the hard difficulty, but overall the game was pretty easy on Normal. Other than combat, I like the puzzles and the environment, although a few places have hazards that are very hard to avoid (mainly vines). One thing that I do agree with is the kinda poor balance of game to h-game, but the game is just too good for me to not give it 5 stars. Anything 3+ stars would be reasonable, and anything below is just bad skill or people who just come for only h-scenes (which is fine, but this likely isn't the game for you unless you treat it as a lewd regular game instead of a pure h-game).
Mirai_Hikari 2024-10-03
as a porn game this game is ass, but as a normal game its pretty alright. my only major complaints are the difficulty and learning curves are WAY to high, the default controls are also a mess but since u can rebind everything i wont count that against it. zwz id give it a try if your a hardcore platform lover but if your in it for the horni just download a full save or use cheats lol
Snak108 2024-09-30
Excellent game. Very hard. I haven't beat the tree boss yet, and not sure if I'll try again. He just one shots me every time. Despite that, the game itself is actually really impressive. Plenty (almost excessive) depth, challenging combat and good exploration (like Metroid). Edit: I managed to beat the tree boss. The Rock, Paper, Scissors game in town is really hard too. Good menu, engrossing gameplay. I have high hopes for it, but it does have some issues. One thing is the difficulty. The other issue is using the Up Arrow key for everything (talk, jump, pick up), which means if your inventory is full, and you are standing in a hole on an item, you can't jump and you can't pick it up. You're stuck in the hole. You'll have to use one row of items (like apples or something) in order to clear space so that you can pick up the item so that you can jump to get out of the hole. Because everything uses the Up Arrow key. I'm hoping the devs discover more buttons later.

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