Beast Companions

by Azla1

Uncensored Windows Linux Mac
Versionv2.4.0
EngineHTML
Released2026-08-15
Updated2026-08-15
LanguageEnglish

About Beast Companions

Beast Companions is a fantasy adventure game made by Azla1 with the HTML engine. You play as a small-town girl hoping to become an adventurer with her centaur beast friend. The game uses 2D CG artwork and includes quests, battles, and character development as you fight dangerous creatures outside town and face risky situations. Along the way, you meet new companions and possible enemies, interact with them, and gradually explore attraction and corruption.

The current build is v2.4.0, dated August 15, 2026, and development is ongoing. It runs on Windows, Linux, and Mac in English, without censorship. The latest update added v2 artwork by Ulises, including 17 world images and updated Monbourg map locations such as the guild, prison, bedroom, shop, farm, and camping areas. It also added 232 illustrated scenes for Monbourg quest follow-ups, slime quests, bandit captures, farmer tasks, fang hunts, armor purchases, and the first Morya brothel scene after in-game day 100.

Developer's description

You are a girl from a small town who wants to become an adventurer with her beast friend: a centaur. While doing different quests, you will grow and will have to fight against different monsters outside town while facing dangerous situations. On that journey to discover yourself, you might encounter new companions, perhaps ennemies, and you will have different interactions with them. You might also discover yourself becoming more and more attracted to some of them, and will slowly discover your sexuality and might succomb to corruption. ​

Download Beast Companions v2.4.0

Changelog

Version 2.4.0 - 2026/08/15 New content v2 Artwork (by Ulises) World (17 images) Monbourg's map are now all implemented in v2 Guild Prison Bedroom Shop Farm Farm fields Farm stables with layer The forest, with camping layer The mountains, with camping layer The sea borders, with camping layer The plains, with camping layer Scenes (finally! 232 images) All Monbourg's quest follow-up scenes are now illustrated, before the quest asking to go to Morya During second slime quest, in the tent During rabbit meat hunt, noticing your companion During capturing bandits, in the tent During farmer's quest During third slime quest, in the tent During fang hunt, in the tent After buying a new armor During second farmer's quest Scenes First scene at Morya's brothel (available after ingame day 100 and more than 1000 corruptions). Available in the Gallery. Fixes Multiple typos and a few bugs Version 2.3.0 - 2026/03/07 Dev notes I was finally able to get a one-week vacation after a few months to work on the game. I integrated the new 40+ images/layers drawn for v2, fixed some issues, and added one new scene for this release. Meanwhile, our artist is finalizing the new game banners, which I hope you will like and will share really, really soon! The focus will be on some changes and fixes to the pregnancy system, the quest to open Boloyam on which I still have some issue reports, and other things before moving forward with the continuity of the quests with the new continent. Another thing I will try to focus on would be the companion quests, and maybe giving the player the choice to not have any "adventures" with the first two companions (which kinda happen whatever you do for now). I even had the idea of giving the choice of companion to begin with, but that would break the lore and overall story I'm writing for this game. Regarding artworks, the next focus should be scenes and locations. We are getting there! So please keep up, and once again, sorry for the time it took between the two releases! My real work has been quite time-consuming lately... But our artist is working hard in the meanwhile! New content v2 Artwork (by Ulises) Enemies portraits: 19 new portraits displayed in fights and their layers (all existing ennemies but one now have their portrait available!) Scenes Companions One new scene with one of the octopog companion when discussing at night at the tavern (edging, sex games, ...) Fixes Sidebar Fixed the issue with the panties clipping when pregnant, by adding three new layers Other small fixes Version 2.2.1 - 2025/12/07 Fixes Alchemist Fixed an issue generating a money glitch when selling herbs to the alchemist Version 2.2.0 - 2025/11/28 New content v2 Artwork (by Ulises) Enemies portraits: 9 new portraits displayed in fights and their layers v1 Artwork (by Diealot) Scenes Masturbation New illustration when giving in your urges with vegetables (DP only for now) Fixes Monbourg's cave Fixed the bottom buttons links and icons that were wrongly set up for few of the maps (although clicking on the map itself worked properly in both v1 and v2) Fight loss scenes Fixed the issue where some scenes that should appear only after loosing some specific fights were displayed again whenever loosing a fight Pregnancy Retouched the sidebar in v2 for the underwear clipping issue when the MC is pregnant. But it is still present, we will have to rework the layered images, sorry for that Scenes Fixed an issue when seducing a slime with your breasts: the scene does not have an include error anymore Version 2.1.0 - 2025/11/01 New content Illustrations v2 (default) Mirror: new illustrations for the main character while checking herself in the mirror (front, back, legs spread...), with the different layers (hair color, elf/human, pregnancy stages...) 20 portraits added for the different characters in game and their dialogue boxes Changes Bedroom Mirror: changed the code to display the appropriate images in v1/v2 Version 2.0.2 - 2025/10/04 New content Illustrations Five new portraits in v2 by Ulises (Emily, Fred, Guillaume, August, Elisa) Fixes Camping A last group of scenes that were not adjusting the arousal and other variables anymore are adjusting them again Pregnancy You now can't wear back your armors when your character is pregnant Fast forwarding pregnancy through the cheat menu makes your character change her armor for casual clothes Your character is not asked to take "contraceptive" when already pregnant Version 2.0.1 - 2025/10/04 Fixes Shops Fixed the issue with the alchemist, blacksmith and the toy shops where actual prices were all the same (and not the ones written) Sidebar The wooden sword and wooden staff are not inverted anymore in the display Camping The sleeping option let you actually sleep Few scenes that were not adjusting the arousal anymore are adjusting them again One scene were generating an include error, which is now fixed Monbourg to Morya cave Direction keys for north/west/east/south are not fixed, to prevent it from being annoying Quests Cleaning the stables after the quest now consume time to prevent infinite money glitch Cave dungeon quest is now giving 2 adventurer points (which it should) instead of one when handing over the quest to Morya or Monbourg receptionist (Boloyam receptionist was fine) Version 2.0.0 - 2025/10/04 After two months and dozens of hours spent to make a complete rework of the game, here we are, with version 2.0.0! It has been a long road, a little more than one year since the first release of the game. The changes are huge, mostly of visuals and UI. I will let you read the changelog for all the details, but they are all a huge step moving forward and being able to deliver a visually appealing game, which was lacking before. In the early days, I was just getting to grips with the technology behind HTML games, and the AI illustrations were not the best (to not say really bad). However, with Diealot coming to help me on the artwork and my growing proficiency with Sugarcube, the game has come a long way. Your support and various contributions (like cheat codes and early releases) have made it possible for me to hire a seasoned artist to create high-quality, polished illustrations, which was a long-term goal for BC. It won't be perfect. I might have missed a few passages for the UI rework (among more than 1500), and many illustrations still need to be added, which takes time. The plan is to continue commissioning the artist (and possibly more) to add dedicated illustrations to each scene and have them refined along the way. When I look at the story plan, I see that we are still a long way from the end of the game in terms of content. I will continue working on it in my free time. In the end, BC v2.0 holds great promise for the future and introduces many changes right now. You can find all the details about these changes in the changelog below. Once again, thank you very much for all your support. Without it, I wouldn't have been able to commission artists, and I hope we can continue, or even accelerate, the production! Changelog Old save are not compatible. You will get many errors if doing so. I strongly recommand starting anew. New content New image management system The player in now able to choose between different illustration styles (currently only v1, v2 and custom) v1 : it is the style of the game in its first version v2 (default) : the new illustration style were all illustration will be drawn by artists (100% AI-free). All v1 illustrations have been removed for this style and will be added gradually, with each updates. AI : not available for now, but will be dedicated for a 100% AI style. Custom : a style where you can freely replace all images with your own (though you will have to respect the names) Illustrations v1 v2 (default): New illustrations for the main character and all her companions, including the different layers (clothes, armors, weapons, ...) New portraits for the dialogues for the MC and her companions New portraits for some NPCs (the other NPCs have a default portrait for now) New illustrations, layers and portraits for some monsters Scenes The values given when doing most of the scenes have been increased to reduce the grind needed Fight system Ennemy arousal can now be displayable depending of illustration layers Sidebar Added new options in the sidebar (discord link and donation link) Removed the "load last data patch" option Gallery Created all the JS & CSS code for the gallery Listed all the scenes in the appropriate categories Linked all scenes variations to their item in the gallery Cheat menu Added more items to redo the customisation of companions that were not in it yet Added fast forward to unlock two more companions that could not be unlocked yet through the cheats Giving the monthly cheat code give access during one week to the cheat panel without having to enter it again Some new cheat codes can now be enter: Gallery monthly cheat code : It will unlock all scenes in the gallery for a week. It will be available on Patreon and SubscribeStar for people supporting the game with the appropriate tiers.

Player reviews

Player rating 2.5 / 5 · 20 ratings
Written reviews 20 · avg 2.8★
Positive (4–5★) 35%
Latest review 2026-03-09

What players say

Reviews are mostly negative, citing heavy grinding, bugs, and limited content.

5★ 5
4★ 2
3★ 3
2★ 4
1★ 6

Players like

  • Sex scenes and story are praised
  • Premise feels promising
  • Some artwork is appreciated

Common complaints

  • Heavy grinding and repetitive combat
  • Frequent bugs and unfinished progression
  • Limited content and sparse artwork

Best for players who like adult text games and tolerate grindy, buggy builds.

Summarised from 20 written player reviews.

kingbily 2026-03-09 ★★★★★
Uninteresting fight, stupid and mean farm, too slow start, nonexistant story, not worth the effort. I don't know what else to say since I got bored after 20 minutes. It's a shame, the artwork looked nice.
Red246 2026-03-09 ★★★★★
There is no content in this game, not at all. Full gameplay description here: get a new quest to kill 5 monsters, kill 5 monsters, get usless money . That is it the whole game. I have no clue what…
lanouy 2025-10-04 ★★★★★
It started off great, but got way too grindy later on. Also, not a lot of images. Honestly, ditching AI art was a bad move in my opinion. Not enough content vs development time as well. I hope though they…

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