A world full of evil awaits you......... Can you save this world from being plunged into darkness, or is it already too late? Can you save those that you care about, or will they become slaves to corruption? Find out the fate of the young princess Rose, who is seeking her sister that went missing in a land far away.....
Spoiler
In Beasthunter, the first chapter of this endless and dark newly discovered world begins. Beasthunter Is an adult game with extreme content featuring many mature fetishes involving girls' domination. (Bdsm, gangbang, violation, humiliation, tentacles, monsters, sexual training, breeding, milking, blackmailing, etc. Just to name a few)
In this game, there is no death, but a really interesting defeat system is planned. Losing to some monsters.... maybe you end up in a cave, losing to slave traders....you can guess where that will lead you.
The good news is you can always fight your way back to freedom, or you can try at least. You Play the heroine Rose, trying to survive and find your missing sister in this extremely hostile world. You follow her traces until you end up in a small town. The traces end, but the people seem to know more..... The town is ruled by a strict military government. Follow their rules, pay your rent on time and work as the town Beasthunter, so you can stay in town.... and out of trouble.
v0.1.3.6
Polishing:
- bug fixes
- streamlined some code
Balancing:
- slightly reduced energy consumption
Content:
- Goblin Dice game (Prototype)
- SFW animations for the game + 1 NSFW animation
- Prototype system for Enemy/NPC text bubbles (for now only active in the dice game)
V.0.1.3+0.1.3.5
Polishing:
- many bug fixes
- fixed some camera clipping
- reworked/adjusted some of the sound and visuals effects and added more effects
- Soulless mobs scream less now, usually only to alert others, some other enemies also use different animations to enter combat
- enemy alert now with slight time delays
- adjusted some icons
- streamlined some code
- polished/adjusted some of the menus
- adjusted hair collision a little bit
- dialogue speed up and a little bit more consistent
- slightly reduced night duration
- a few more hints for new players
- fixed bone twisting for many equip/combat animations
- Milkmachine speed further increased
- edited main menu back to old form for now+fixes (selection via mouse)
Content:
- new spell: Thunder
- Goblin combat set up complete (sfw combat)
- map updated/expanded for Goblins
- Location maps + quest infos
- implementation of sex-stats, mostly invisible for now (now only the "virgin" stat impacts one scene)
- new Slaver animations (Grab+Choke+Inspection,Trap+tit-fuck)
- added slavers/thugs to the grab- and defeat system
- Slavers now have throwable traps
Balancing:
- small unarmed damage boost
- small energy attack boost
- adjusted some hit boxes for smaller enemies
- theft rate when sleeping on the streets reduced, the more money the higher the chance
- dance payment x2
- small health boost (health not connected to Roses energy
- Escape from Slavery now much easier (fights until free reduced from 10 -> 3, no more victory streak needed)
V.0.1.2.9
- bux fixes
- New equipment slot: Earring
- High Heel system
- more idle animations
- new dialogue when wearing mouth gag
- new Music system (WIP, currently very limited)
- less energy drainage
- speed up some animations
- easier sneaking in Slaver barracks
- few minor changes
- Big update to the Strip Club/Inn (still WIP)
- reduced price to pick a partner at the Strip club
- small money reward after Special Jobs
- New Outfits: 2 variants of Bunny Costume
- new dance animations
- new dance/performance system
- Dance teacher
- new special job: Pillory behind the Club
- added music to the Inn
- a helpful new Character
- Speed up / slow down H-content with the Mouse wheel (experimental)
V.0.1.2.8
Combat:
- Enemy AI updated
- 3 New enemy types
- enemy spell system
- New attacks and Combat abilities for: Guards, Breeding flies, Aracks, Scoraraneas, Krakens, Ursacetus
- Enemy weakness system updated (Fire/Bleeding/Holy)
Player Combat:
- different easier to use Controls
- New combat abilities (Dash/Power Dash)
- new Spell: Fire bolt
- Energy Mode: Rose enters a Energy-state, while active, physical actions become more powerful
(Currently works for attacks, Dash->Power dash, Struggle)
in adition while active, energy is slowly being consumed, actions drain energy, faster stamina recovery, energy leakage when pleasure is high, enemies energy draining attacks become more effective
NSFW Combat:
- System added for enemies using traps in the environment (Currently only Guards)
- Enemies can throw traps/tools at Rose (Currently only Guards)
- Enemies can now pick Rose up from the floor and carry her to a trap (Currently only Guards)
- Enemies can equip more BDSM gear now, new Gear: Blindfold, Gag (Currently only Guards)
- Player can struggle out of Bindings
- new Nsfw-Stun effects (When pleasure is high)
- Downed System added (running out of health and heavy attacks throw Rose to the floor, on the floor Rose is more vulnerable to H-attacks (Currently only Guards have animations for this State)
- Logic added for enemies teaming up in H-scenarios (Currently only Guards make use of this system)
= Guards will carry Rose to a trap, if it's a pillory, other Guards in combat will follow and watch/wait for their turn
Fast travel:
- added fast travel
- Consumes Fuel (can be converted next to the Airship by gathering the right resources)
Arena:
- 1 new unique encounter
- random buffs/punishments
- less forced milking
new BDSM gear:
- Blindfold: limits the players vision
- Gag: certain spells can not be used
Other systems:
- New hit react system (works with traps + defeat system+ falling/heavy ground hit)
- breathing system prototype (Breathing becomes heavier when pleasure is high (only during combat and normal state, not in a animated scene)
- new arrest system
- improved save system (the game now saves even when not paying rent/Rose will sleep on the streets instead)
Sound System:
- new sound system implemented (not 100% complete yet) (used for playing different sounds based on Rose's state (Muffled sounds when wearing a Gag, heavy breathing when high pleasure))
- Added some more sound cues to enemy movements
UI:
- updated most of the UI to be more consistent/easier to use
- new Stats UI (Shows Rose stats in the equipment menu)
- new controls UI
- new world map
Stats system:
- Weakness/Resistence system added to the Player (Holy,Fire,Paralysis,Bleeding,Corruption,H-resist)
- works with equipment system
Equipment:
- Most equipment now needs to be crafted at the workbench (prior it was only weapons)
- added Resistence stats to armor
Items/Tools:
- New potions can be crafted/purchased (Stamina/Mana recovery potions, XP-potions)
- new resources can be found
Levels:
- Level expansion (Lost high lands)
Animations:
- Pleasure Hit stun
- Pillory animations
- Soulless grab now has animations for when Rose is tied up
- Fixed clipping issues with old Soulless animations
- Struggle out of bindings animations
- Heavy breathing on high pleasure (during combat/free movement)
Other stuff:
- dancing earns more money
- Improved 1.person camera (during H-scenes)
- added enemy POV camera (currently only Guards/Soulless during grab attacks)
- Some balancing (far from perfectly balanced tho)
- improved light spell
- shorter dusk/dawn
- new dialogues
- more LOD's
Probably missed something, it's been a while since last update
V.0.1.2.7
- 1 new animation (Milkmachine)
- 1 new enviroment damage trap
- New Damage types (Fire/Holy/Bleeding)
- Strength/weakness system for Player and enemies (for 0.1.2.7 only enemies use this system)
- New weapon and armor crafting + Upgrade system
- Storage system
- Alchemy/Potion creation system
- New crafting materials
- New animation for fall damage, short stun but less damage
- bug fixes
- night skip at home (interact with the bed)
V.0.1.2.6
- replaced 2 old placehholder levels with new maps
- 2 entirely new locations
- new AI Patrol System
- new Enemy Spawn system
- day/night prototype system for AI (limited to 1 specific area for now)
- upgrade of the skill/magic System to ease further development
- new magic spells
- homing projectiles with Enemy detection
- destructable props (prototype)
- Ore Mining/Mining system
- weapon bench (upgrade system prototype)
- new interaction with Mechanic Girl = deliver mysterious boulders (can be obtained with Mining), she will use her tools to open the boulders up, can drop rare ores for weapon upgrades
- overhaul of the quest system
- new quests
- lockpick prototype
- 2 new characters with Questlines
- 3 new enemy types (female Elf paladin with breakable armor // young scorpion// scorpion babies)
- Introduction of the Trap-system
- Introduction of the Pregnancy system
- Character customisation prototype
- 1 new armor set
- Introduction of rare/special loot items mixed with Exploration of the new levels
- new defeat scenario in deep cave
- new slavery defeat scenario (in progress)
- new scenario in dungeon (in progress)
- 1 new nsfw animation in total (spider web) ---- milkmachine/pillory is started, but will be added in 0.1.3 due to technical issues
- reworked loading screen to optimize the game
- 60 fps lock for smooth framerate
- movable camera with number-pad
- sand and water physics system (currently in 1 level)
- interactive book/note/letter system
V.0.1.2.5fix
- Day and Night cycle
- Weather + effects
- Improved SFX, added VFX
- Added 6 new enemy types
- Added Ranged / poison attacks + stun for Player character
- Added Hit reactions
- Reworked the Money System
- Added loans, Bank and Chest system
- New Movement animations (idle/walking, running sprinting)
- New Combat animations
- New attack types, Normal, Strong/Secondary, charged and Special
- added Magic System
- Added Skill System
- Added Loot System
- Added Energy/Pleasure system
- New sex system based on Values (before it was 1 montage, now animations transition based on pleasure / speed (possibly the Player can soon change animation speed, skip etc.))
- New Dungeon System
- New Combat/ Grab system / Struggle system / Cloth destruction
- Tied Up state
- New Dialogue options for tied up state
- New Dialogue for Introduction
- Added a Surrender function
- Added new functions for NPC's Events to strip Rose / tie her up etc. outside of Combat
- Added Slaver town + Arena + functions
- H-Animations for Soulless monster
- new H-Animations for Guard (tie rose up, struggle, secondary animation set for Tied up state)
- unarmed Combat
- test 1.st person camera
- 2 new armors
V.0.1.2
- Defeat system added
- Grab attacks added
- 3 new enemy types added
- work at the stripclub
- 4 new sex scenes added
- Dialogue and Quest system added
Adam21142026-03-22★★★★★
I actually enjoy the combat and skill progression, While limited the adult content and direction seems pretty good, It has a defeat system which can allow you to end up in lairs (maybe I fell down there) either way it was an enjoyable experience.
Woodnote Shaman2025-11-18★★★★★
awesome game interesting design's, combat moves, and this whole thing feels much like some old school-ish games that I really loved to play hopefully we'll see more soon and thanks to creator/developer on this gorgeous project
iwefuhwhweh2025-08-13★★★★★
Exelent without measure but there are alot of bugs that needs to be fixed so please do it or i will lose interest we have high hopes for this game specially the char design is very touching make it better than it is
notwhoiclaimtobe2025-08-08★★★★★
the game looks hot and the animation are HAWT. but the gameplay sucks, the balance is scuffed and the progress glacial. i tried subverting some of the grind with a cheat engine, but if you go down, you lose your stuff and then bars are caped at 5% of max. cant wait to see how they unfuck it, but dont play in current state
BruceSpruce2025-08-07★★★★★
good game, open world. before i downloaded it gave me wildlife vibes, but the story here is obviously better. everything else needs work but i am glad the story is atleast being focus on seemingly before any of the other parts. Potential is there for it to be a good management game, i dont mind the grind.
ChinLou2025-03-04★★★★★
I wanted to enjoy this, but I found it rather difficult to enjoy. As there are plenty of people that have made it far enough, it obviously works, I just don't want to spend the next hour restarting the game over and over learning how to do basic shit. I made my way into town, tried to cross the bridge. Undressed and tried again, got tied up. Ok, that is cool... until I realize that I'm bound on the bridge for several minutes and can't move, go into inventory, nothing, just sit there. Finally I quit and rejoin... run around town a bit, go into a tent, spike trap hits me and knocks me down. I lay there, can't move, respawn (if I'm dead... dunno), can't open inventory, etc. Quit, delete...
tuta20052025-02-11★★★★★
Honestly it sounds like a cool game but with a lot of depth to it IF i could progress to actually see said depth everything that you do makes you go to jail or lose your equipment and then you gotta grind all over for said things again at this point just add a cheat system so i can actually experience your game ffs i even thought about supporting you on patreon but for now im good ngl
Sulphyre2024-12-17★★★★★
Incomprehensible menus. Night is so dark, if I played with my monitor turned off I'd probably navigate better. There's a light spell but it illuminates less area than a $5 LED lantern from aliexpress. Getting real tired of the old "game is dark because of <insert completely made up reason here>. If this was horror, absolutely. This is porn. Why? At least put a damn brightness slider in the menu...
ucglow2024-11-29★★★★★
Can't wait to see where this goes! It has so much potential and the animations and ideas are fantastic. fun and engaging combat as well as an actual hardcore experience. would love controller support!
Makaron222024-11-28★★★★★
Promising game, no doubts. There is plenty of efforts, many things to be done within the game. The problem is, that these things are in best case, not that obvious and in worst Player can never imagine them. Some playthroughs are written within the thread and can be readed. Game itself is pretty stable at revision 1.2.9.1 No issues here. World is big enough, without been unnecessary large. Even so, it is a bit empty. Combat mechanic is average to good, depending on play style. Crafting is a bit weird and habits have to be made, how it works. Skills are pretty simple as well. Can be upgraded within first city flame fountain. Quests also have no big vary, but for this release it is expected. MC model is not bad, but customization is pretty abismal. H scenes are just 2 or 3 mainly in jail or in Inn. No variations and no H related skills. Outside MC is either kicked by or kicks monsters. It depends on monster amount. Monsters themselves respawn quite frequently and MC can come to fight 6-7 at once, which is highly unbalanced. One big problem with this game is, that everything inside is related to taxes, enslavement, going to jail, been robbed and so on. Everything I have no idea why is it or whatsoever, but it is pretty much irritating and annoying. It is understandable that this can be somebody kink, but should be mentioned on the game info. - two stars just because of that. It ruines otherwise very promising and full of efforts game.
JackingItJackingIt2024-10-28★★★★★
Nothing to see here, project all over the place, it really feels like the developer jerks off while implementing features, cums in the mid of it, and leaves said feature unfinished until a new bright idea crosses his mind, instantly rushing to implement it while falling in the same pattern mentioned before. Pretty MC but not quite, astonishing world but not really, cool fight mechanics but pointless. I mean, this is pretty much a waste of time trying to figure out how to play and where to go just to realise there's nothing to do and there won't be. Animations are so bad that makes them funny, but what most fun will be it's to watch them for 5 minutes because you can't skip them.
maske00012024-07-19★★★★★
The save system is very bad, most of the mechanics do not work. The scenes are not satisfactory, the mission and dialogue systems are also of poor quality. 14 GB but it's an empty game. First of all, they must make sure that the mechanics are working properly. Craft, loot, fight, level up, location mechanics are awful.
ScrowtumusMaximus2024-07-19★★★★★
This game has potential. The world is pretty. The premise behind the game is cool. It has all the things I love in an adult game. But it is not good yet. The controls make absolutely no sense. The animations are lack luster with no penetration actually occurring in some. The quest system is horrendous, with little to no indication of what you are to do. The combat is stiff and not fun in the sense that it is either way too easy or ridiculously hard. Overall, I am waiting for an update before committing support for this project.
dickhead9142024-07-18★★★★★
I'm giving this a slightly higher rating than I think it deserves at the moment because I think it's promising. Right now, it's very 'all over the place' as far as what is available and what is not. I think the focus right now should be making the quest system more functional (I didn't know where I was going half the time) and making the controls make a little more sense. Overall, has the workings of something that could be good.
Alex_Horn2023-12-25★★★★★
Okay, Beasthunter... From the very beginning of development, it was clear that the developer lacks the necessary knowledge to finish what he started or make it playable. However, it was evident how hard he was trying. I believe the lack of progress and the absence of the developer are more than understandable, but most likely, he couldn't handle his task, and that's sad. The project has a huge number of bugs, quite poor dialogues, and many solutions that are incomprehensible to human understanding. However, it does have gameplay mechanics. Now it's a mess, and fixing this mess in the future will be very challenging. I've been following the development, and there are more problems than solutions. Unfortunately, I can't recommend this project except as an example of what not to do. However, I must admit he tried, but he couldn't Okay I downloaded and played it again. Honestly, many people laugh at developers who try, who are doing something, who want to do it, who insist on their vision, and go to the end like Spartans. I thought the project would die soon, that it would be abandoned, but no, the game is still in development, and I’m glad, I’m really glad the project is alive and continuing to develop. Undoubtedly, this is a big learning experience for the developer, and I can’t ignore his effort and creativity. If you think he’s not worthy of your support, at the very least, he deserves a shoulder to lean on in this difficult task. Good developers aren’t born, they are made, and I will continue to watch the development of this project with great interest.
gdrocker2023-08-16★★★★★
REVIEW VERSION: 0.1.2.6* ( version off MEGA lists 0.1.2.4 on title screen? ) ________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'm going to be clear from the forefront—as the game stands, I can't rate it any higher than one star . I came into this really, really, really hoping to like it, but between the polish and spit-shine of the game's gorgeous graphics ( when you can even see them when it's not pitch black, and which will lag even higher-end computers ), you get the following: Spoiler: Molasses-slow text crawls! Imagine talking to your friend. Spoiler: Hey, pal, how's it been? But every time you respond to them... Spoiler: Wait, what's happening? ...they need five to ten seconds to just... sit there and mentally process what was just said to them. Spoiler: You're kinda zoning out there, bud. Everything okay? Oh, hi, <PROTAGONIST NAME HERE>. I'm doing just peachy! Spoiler: I asked that three text prompts ago. Also, who says 'peachy' anymore? Don't worry! I just installed a Bitcoin miner in my frontal lobe. Spoiler: That sounds... painful. Should I call an ambulance? Oh, it's fine. I wasn't using that for any—fishsticks unlimited. Table hockey under Milwaukee? Spoiler: Oh, lord, is this Hell? Am I dead? Sorry, it glitches out sometimes. You want I should get you in touch with my supplier? You got a mighty plump memory center just primed to be mining Bitcoin for Somali pirates. Spoiler: Leave. LEAVE. L E A V E. .............. This is, of course, a grossly over-dramatic generalization— there's no fear of Bitcoin miners here, probably —but there are points in certain dialogue chains where you wish you could just... walk away and be done. The time it takes me to read their response and immediately choose a fitting retort should be all I need when going through a conversation, mandatory or otherwise. Text-based dialogue should be quick, snappy, and allow me to read at my own pace, not the snail-like pace the game dictates for me. Spoiler: Questionable collision! Being somewhat of a glitch hunter, one of the first things I did when booting up the game, besides looking for the controls in-game ( more on that two sections down ), was quite literally go off the beaten path. To the left side of the first road, there's a cliff that you can just barely scale up to reach a slightly out-of-bounds area; you can traipse across the map-adjacent hilltops to skip otherwise mandatory dialogue triggers that advance a quest. It also has the effect, when you pass through the loading zone at the very end of the road, of changing the first guard's dialogue to just asking why he's standing there. Riveting. Oh, and it makes all the guards hostile toward you for some reason, but that's neither here nor there. There are other instances where you can clip somewhat out-of-bounds. Following the river through the city, you get to a dead end where the water cuts through a canyon in the mountains. You can't cross the river without paying the guards, and you can't scale the mountains... or can you?! No, you can't... but what you can do is jump and immediately use your 'Jump' spell while mid-air. Except you won't. You'll fall at a regular rate and "land" with a loud thud a second or so later. But if, after landing, you jump into the crevasse where the river and mountains meet, you can bunny-hop up the side of the mountain to a small degree and land on a rectangular bounding box that goes over the entire river. Then just walk straight across to the market section of town; just keep in mind that doing this will never let you back on the side of the river with the inn ever again. There are surely other places this could be done, but in all the places I tested, it usually only ever resulted in me wiggling on the spot after I got lodged into a corner and the game didn't know which direction to shoot me out of the wall-slash-floor, so it just... didn't. Yeah, one thing you'll find if you brave this seemingly insurmountable trial is that the 'Jump' spell is kinda broken, both as in 'overpowered' and also as in 'occasionally does nothing'. Sometimes it'll knock down every hostile creature in a five-meter radius; sometimes it'll just nudge them a little with no real detriment to them. Sometimes it'll send you careening into the air and throw you ten meters forward; sometimes you'll pop into the air and just plummet straight back down like a rock. Sometimes it'll get you over an invisible wall in the prison section by hopping on a guard's head, ricocheting off of them like their name was Monkey D. Luffy, and just let you wander where you absolutely shouldn't be allowed to wander; and sometimes it'll just GH GH GH G H— Spoiler: Flailing combat! — GH GH G H GH GH GH— [Alt+F4!] Christ. How long was I like that? I feel like I just took a spin in the DQ Blizzard mixing machine. Right, combat and gameplay next, and it's... serviceable? Four different types of swordplay is very ambitious for a first pass—shortsword, greatsword, twin daggers, and a glaive, and unarmed combat if you technically want to count a fifth—but the enemies rarely show any reaction to attacks in the form of hitstun. You slash a bandit, or a corrupted guard, or one of those dinosaur things outside of town, and they just... trudge on through like they're barely even bothered by you, gnat that you are. Damage is middling for most weapons, unless you wait five seconds to fully charge a "heavy attack", and trying to block with a shield is a mere suggestion at best. I will credit the developer with this, however: they made it possible to fight with your arms bound in a 3D space, which is everything I ever could've wanted from a game, and predictably it locks off your item usage... and, either thankfully or unfortunately, depending on how you feel about bondage as a fetish genre, not your spells , of which there are three: the 'Jump' spell, which I promise to touch on in a later segment; the 'Light' spell, which does illuminate your immediate surroundings... at the cost of darkening the rest of the world ( do not use this spell in the open world, but in the caves and ore mines in town ); and the 'Vita' spell, which is a handy healing spell that's relatively light on mana usage, actually. This is probably for the best because without a struggle mechanic to free yourself, you're never accessing your inventory, changing equipment or picking up loose items ever again. No one's gonna help you; no one's gonna take it easy on you despite your obvious impediment; if you get tied up, you're stuck that way for the rest of the game with a set of kicks that do as much damage as a feather duster. If normal gameplay is akin to original DOOM's "Hey, Not Too Rough" difficulty setting, getting bound is a one-way ticket past "Hurt Me Plenty", beyond "Ultra-Violence" and straight into the bosom of "NIGHTMARE!" I described this section of the game as "flailing combat", and... yeah. It is, or at least that was my general impression of it. None of the standard array of moves really felt like they had any impact or weight behind them. Charging up a heavy attack with one of the purchasable greatswords is basically a OHKO to a guard or one of the fish things in the mines... provided the enemy doesn't nudge you with the tip of their blade and knock you out of the charge animation. While your running and jumping all seems to have good weight behind the motions, the attack animations just seem to fling you in any given direction with the ability to turn on a dime. This game would absolutely benefit from a lock-on system at some point, just to make it easier to focus on an enemy and not completely zip past them when you're doing your charged shortsword move. And there's no god that will come to save you if you somehow mistakenly attack an interactable NPC while trying to talk to them, because you're just stun-locked in place for the better part of thirty seconds, most assuredly leading to your death. And on that cheery note, it's time we started to talk more about the... Spoiler: Awkward controls! ...which, by the way, you may never get to see them when you start the game... because ten minutes into the game, after you've gotten past the first two Skyrim-style dialogue prompts and instinctively and aggressively clicked the boxes and barrels at the start of the map into a state of non-existence, you get the following prompt across your entire screen: PRESS ' * ' TO SHOW CONTROLS Yep. They're that insistent about it. And yep. They're bound to the asterisk key. No-no-no, let me clarify. Not the asterisk key on the number bar, 'Shift + 8', like you may be thinking. No, it's the NumPad asterisk key ... requiring someone like me, with his ASUS G512LI laptop and its mini ( read: 87-key ) keyboard, to have to unplug their dust-caked full-length ( 104-key ) USB keyboard from an aged desktop tower in his basement to access a fundamental bit of knowledge in-game... after which I took a screenshot of the controls, unplugged the keyboard, and threw it halfway across the room with a frustration that would only grow more and more steadily. Ignoring the fact that you can't rebind the player control scheme, you couldn't just... I don't know, have a dedicated menu slot to view the controls? You've got an inventory button in there, which has a dedicated key in 'I'; you've got equipment management bound to the 'U' key; but a separate window for controls on the title screen, or the Settings page, or even the pause screen never crossed your mind. Sorry, my mistake, it's not a " pause " key, per se, it's an " obscure your screen with giant buttons " key, because it takes up the whole of your screen and pauses nothing. Main takeaway: never hit Escape in the middle of a combat scene—either Alt+F4 or suffer. What was I talking about? Oh, right. So combat controls—LMB to swing your starting staff, RMB to block. Simple enough. As convention would dictate, Space is probably your jump button, but... oh, you dodged instead. Well, that's not too terrible, I suppose. That's the default in Dark Souls, no? And you have a set of icons in the bottom that you don't know what they do. One's a potion, obviously, but the other is... a foot? Is that a sprint button? It would feel weird to have an icon for jumping of all things, right? And you bet it would! Would you like to know how to jump in this game? HOLD SHIFT, AND TAP SPACE. No, dear adventurer, what you found is the game's aptly-named "Jump" spell... except it doesn't "jump", per se. I never did clarify on this in prior sections, did I? You wanna know what it does? It's a fully automated dive kick. Which you activate with the 'X' key, and cycle to your other spells with 'Q'. That means you have to adopt an awkward 'claw' grip to activate your skills and spells instead of, say, being conventional and binding them to the number bar or something, or using 'Q' as the action key and, say... the 'Tab' key beside it to cycle your list of abilities. " But G.D., the Tab key does cycle! " Oh, really? Weapon styles? A target lock, surely! " No! It cycles through restorative items that you first have to pre-select in your equipment menu! " Beg pardon? I-I must've misheard. Or had a mini-stroke. " Which you then use with 'F', taking your fingers off the crucial WASD keys during tense fights or escapes! " For the love of god, you're only making it worse. " Also, remember that 'Vita' spell from the last section? It heals almost as much as a minor health potion for no monetary cost and a pittance of your mana gauge! Guess what purchasable items just became completely trivial! " I am going to maim you if you speak again. " ...please don't. I have a wife and two kids. " And the thing is... all of these things are, so far as I can see right now, completely optional. Attacking enemies with your weak-ass staff takes too long, and unless you take out a loan from the slavers for newer and more powerful weapons, your best option is just gonna be running away from any given conflict. Leveling up off kills takes too damn long since the enemies give next to no experience ( yeah, there's a leveling system—you can find it at that totally-not-a-Dark-Souls-bonfire in the middle of town across the bridge ), so the only reason you're attacking anything at all is self-preservation when you've literally backed yourself into a corner because you can't see anything. And even in such a hopeless situation... don't use the 'Light' spell. I want this game to succeed. I so very earnestly do. It has elements within it that I've been begging for the last several years, and for those reasons, I want this game to blossom into its best self. And I know that I'm probably coming off as exceedingly harsh in my review, but I feel like I'd be doing you a disservice if it wasn't also a somewhat fair critic. I could review this game for what it could be, and maybe someday I will, but this is the game I'm reviewing at this point in time, and this game needs a severe overhaul in its control scheme most of all, because it is clunky as all hell right now and I am not comfortable with how many times I've accidentally drank a potion while trying to circle-strafe the apparently unkillable enemy at the bottom of the mines. By the way, did you know there's an unkillable scorpion enemy at the bottom of the mines? Because I didn't until I started whacking the thing for ten minutes and still didn't see a health bar, even with the strongest sword in the game. I have no qualms about unburdening my hard drive of nearly 30 GB of wasted space ( ZIP file and extracted data combined ).
k2ren2023-08-05★★★★★
0.1.2.6 hard to rate this fair. on one hand the animations and movement and fighting is extremely well done. on the second hand, nothing else work. this game needs like 5 years to be a good game. right now it's 1/5 complete waste of time and space (14gb). but the movement being so polished, and the rare sex scenes like blowjob scene is so well done that to rate it for potential then it would be the easiest 5/5 to give. but then again. rating purely for potential is a bad idea with so many abandoned games. so currently nearly unplayable, shitton of no-content walls and when i say nothing, work, literally nothing works aside from fighting and the couple of sex scenes. this is a 5min game still. total garbage. you cannot even sleep in the 2 places you can unlock. no explanation for many things, it's just so bad right now as a game it's insane. that dev made all these polished movement nowhere else to be seen in any porn game, yet falters at basic stuff. TLDR: wait a couple of years and if the game is not abandoned but frequently worked upon then this will be a godlike game. currently it's less than garbage.
guiness2023-01-09★★★★★
Great demo of game. Correct player movement. but it's difficult to win money. lack corruption and arousal system, so buggy for interraction PNJ We can't re-start a new game. I think to become a great game
abao2022-10-12★★★★★
About 10 mins of content for a 12 gb file. Not ideal. Pretty decent but not amazing animations. There's clippings alirght, but significantly less than the average unity game on this site. Mechanics is essentially just enough for you to walk around and attack. Not a lot going on here. That said, it's a tech demo right now, AND all of those problems are easily fixed. Looking forward to when it's actually done.
yysky2022-10-09★★★★★
there's potential, and I've been waiting for a game like this for a while. A few advice, other than the obvious "MOAR animations" and whatever, it'll be nice to have a free camera function and a zoom in and out function.