Beat Banger
by BunFan Games
2DCG
Anal Sex
Animated
Big Ass
Big Tits
Creampie
Furry
Male Protagonist
Monster Girl
Strategy
Titfuck
Vaginal Sex
Voiced
Beat Banger is a simple NSFW rhythm game created using the Godot Engine. This is BunFan Games' first ever released project
Screenshots
v26w14
CATHY'S VOLUME 2 LEVEL IS FINALLY HERE.
We wanted to try something different this time around when it came to the animation quality. Sure enough, it paid off, but it took much longer than we expected. We were a bit overly ambitious with her level, but we wanted to try adding two cum scenes. And now that we know how long it takes to produce that sort of detail, we will take steps to maintain our quality. But... do it just a little bit faster this time.
Collectables
A while ago, we conceptualized a Gachapon machine in Jasmine Shop that lets you collect items using tokens. We scrapped the Gachapon machine idea because it was too convoluted and just gave players collectible items for doing things throughout the game.
You can gain some collectables by beating certain levels or by clicking certain things in certain menus.
Not all the collectables are available yet, but each one has a short description that ties together a couple of things related to beat bangers lore.
Calibration (BETA)
Are the music and the notes just not lining up correctly? Well, we've got a solution that's currently in beta. By going into the Escape menu and going into the Gameplay settings, you'll see a button for a calibration menu. There, you can adjust the delay in milliseconds between your audio and video so your notes line up better.
Up Next...
Up next is Makayla's level. We're taking a lot into account this time to try and get the animations done a whole lot quicker than Cathy's.
We appreciate everyone who stuck around for the development of this game. It's been super stressful getting to this point, but we're slowly but surely getting closer to being done.
Known Issues
Sometimes the theater won't load cutscenes properly.
Some collectibles are currently unachievable. We're working on putting an indicator on those.
Let me know if you guys find any bugs that aren't listed here. There's a little bug reporting button on the main menu if you find something.
v5.0
Massive UI Overhaul
It took a lot of work, but we finally made it so you can use your mouse to navigate throughout the entirety of Beat Banger!
Gone are the days of not being able to use your mouse to navigate the menu!
We've also improved the way controllers work on menus.
We've also given the main menu a new look featuring Zoe. We'll soon be adding more characters to the main menu, and we hope to have more creative and interactive interfaces in the future!
We've also completely overhauled the hot menu to be more mouse-friendly and less intrusive. A few options from the old menu are missing, such as the glyph override control; however, we'll add them back shortly.
Rank and (S)EXP
Beat Banger now includes tracked experience value
, which gives you a title for being the best Beat Banger around. This value unlocks things gradually throughout the game, as well as provides a mechanism for unlocking content in later updates, such as
secret levels
and character interactions that wouldn't be possible otherwise.
Rank Titles
You can gain (S)EXP from unlocking achievements, playing official levels, and even from playing mods!
Beating official levels ranges from 50 to 100
, depending on difficulty. It shouldn't be too difficult to unlock everything quickly. We may add more ranks for higher XP values down the line.
Fan Art Gallery
We've added a fan art section to the In-Game Gallery to allow community members to show off the fantastic fan art they've made! The images in the gallery are just the beginning, as we plan to add more in future updates.
Additions
Added ranks and experience system
Added mouse compatibility
Added in-game mod browser!
Added themed mouse cursor
Added fan art to the gallery
Added Patreon art to the gallery
Added themed hot menu border
Added credits menu scrolling
Added 2k resolution support
Added gameplay options to the hot menu
Added skip cutscene option in hot menu
Added reset settings function
Added Intiface Instructions
Added lore to character menu
Changes
Updated to v50 ✨
Updated engine to Godot 4.5 Stable
Updated locale
Updated main menu to include Zoe!
Updated options menu
Updated achievements menu
Updated scene viewer UI
Updated shop UI
Updated in-game glyphs
Improved menu sound effects
Improved level unlocking system
Improved system for finding controller type
Improved loading times on initial level load
Made some achievements easier to obtain
Removed
Removed mod folder from game directory
Fixes
Fixed crash on splash screen for new players
Fixed the mod extraction double folder issue
Fixed the scene viewer skipping Dawna
Fixed scene viewer audio desync issues
Fixed the mods folder being deleted on clear save
Fixed level editor not recognizing files with capitalized file extensions
Fixed level editor seekbar not handling Page Up / Down inputs
Fixed unintended behavior caused by multiple keybind assignments
Fixed effects not loading in-level properly
v4.9 U3
We recently updated the Godot engine to Godot 4.5 Beta 5, which should fix the issue where the game would refuse to launch and show a message saying "A CPU with SSE4.2 Instruction set support is required."
Charts have been reverted back to old conventions
v4.9 U1
Additions
Added difficulty icons to Zoe Vol 2
Added toy mode toggle in level editor
Added a button for creating audio bank nodes in level editor
Fixes
Fixed tooltip for level editor record mode
Fixed Zoe Volume 2 Game Over Graphic Missing
Fixed Vol 2 theater scenes not unlocking
Fixed toy toggle in level editor affecting main game
Fix modifier menu not working in mod levels
Fixed scene viewer spoofing levels in base game
Changes
Better hotkey instructions
FINALLY FIXED THE STUPID FUCKING UNLOCK BUG
v4.71U1
I've reworked the shop's functionality to enable players to access different sections more easily and provide for greater UI flexibility in the future.
There are a couple of bugs and known issues regarding the camera movement and its effect on unrelated menus.
So be aware that it might happen.
The team and I have been discussing better ways to navigate menus, so that you can expect a few changes on that front in future updates.
v4.71
Added Editor Sound Loop Assets (WIP)
Added Editor Voice Loop Assets (WIP)
Improved cutscene editor audio handling
Fixed Lovense app integration
Fixed Scene Viewer UI
Fixed Scene Viewer video handling
Updated Zoe's Voice lines
Updated Dawna's Voice lines
Updated Dawna's Chart
v4.7 U3
Added scrollbar for editor timeline
Added open mod folder button
v4.7 U2
Steam achievements now sync with in-game achievements
Updated in-game achievement icons to better fit Steam
Fixed non-OGG files crashing the level editor
Fixed bug where locked volumes prevent you from going back to the main menu
Fixed game over screen not showing
Fixed score screen showing up in hands-free and test mode
Added a powerup selection menu, updated how powerups are consumed and used
v4.7 U1
Deletions
Removed unused final audio and video entries from asset configurations
Fixes
Fixed hold notes not playing animations on restart
Fixed some weird power-up bugs ( Still working on it though )
Changes
Changed toy control default to "Pump Per Beat"
v4.7
Additions
Added common file system
Added achievement unlock condition descriptions
Added shader overlay with chromatic aberration effect
Added Gramp's GodotSteam GDExtension
Added break room wallpaper
Added new level unlock animations
Added character lore extras scene (WIP)
Added new powerups! ✨
Added custom sound for nurse outfit
Added Level editor: Hotkey menu ( Press "/" to open )
Added Level editor: video asset support ( .ogv files )
Added Level editor: middle click timeline dragging
Added Level editor: UI Overlay button
Added Level editor: UI assets and enhance EditorAudioAsset functionality
Added Level editor: audio previewing,
Added Level editor: buttons for adding and deleting editor assets
Added Level editor: better zoom functionality
Added Level editor: base64 encoded patterns
Deletions
Removed purple notes from Cathy's virgin level ( wtf? )
Fixes
Fixed game defaulting to steam controller glpyhs;
Fixed joystick movement spam
Fixed VolumeManager range to improve audio control
Fixed Claire boob reveal animation on expert
Fixed reduce motion causing score calculation to fail
Fixed mod path handling: ensure mods directory exists and update path retrieval
Fixed achievement unlocking logic to ensure Steam achievements are unlocked correctly
Fixed a bug where level wouldn't load mods with mp3 files
Fixed path handling in delete_modpack function to ensure correct trash operation
Fixed level path handling in open command to ensure correct global path resolution
Fixed Double select sound on mods
Fixed restore settings button; Now restarts game window
Fixed level editor not loading assets from cache
Fixed gifs/videos not loading in image trimmer
Fixed shop text readability
Fixed a few typos
Fixed text on shop item UI
Fixed hold note stuttering
Fixed level editor crash if no shots are present
Changes
Updated bunfan splash video
Updated main menu changelog URL to point to Steam announcements
Updated .gitlab-ci.yml file to godot 4.4.1
Updated some achievement descriptions to reflect correct level names
Updated gacha images for collection scenes
Updated resonance value for LowPassFilter to enhance audio quality
Updated Locale
Updated shop outfit ui
Improved level loading on restart and fail ( Thank you Osky <3 )
v4.6
Added Reduce Motion setting for in-game pulsing/flashing
Added Intiface setup and toy control UI components for device management
Added new Gacha / Collection images (WIP)
Added Social Media links to the main menu
Added audio feedback for toy scanning and found events
Added Toy Icons for the Intiface menu
Fixed FFmpeg paths
Fixed sound test label
Fixed Toy Control Client losing connection on game pause
Updated Godot Engine version 4.4 Alpha
Updated game version to 46
Updated Settings Menu
Updated Locale
Updated Collection Scene
Updated Main Menu Layout
Updated Warning Scene for speed (WIP)
Updated ToyControl and Intiface Setup
Updated Keybinds screen for new settings menu
v4.5
Added Character object selection in cutscene editor
Added file drop image menu for importing sprite sheets
Added Effects Layer handling in Level Editor
Added achievement icon for staring at jasmines boobs
Added Collection items
Added new Collectible items
Added Camera zoom functionality and keyframe support in level editor ✨
Added file drop functionality to modpack extractor scene
Added Gspot Client for integration with more toy types
Added level selection visuals with parallax effect and refactored scene structure
Fixed tree overlapping construction Claire in Halloween theme
Fixed text superimposed in modifiers
Fixed level creator still moving when in the creation menu
Fixed Jasmine's nose boop
Fixed item removal and clear powerups on level completion
Fixed audio bus for CheeringSound to use SFX
Fixed achievement check condition for perfect level clearance
Fixed purchase dialogue message for Jasmine
Fixed various level editor bugs
Updated format in which colors are stored in cfg
Updated cutscene script configuration and improved character data handling
Updated deployment scripts to use date-based versioning for itch.io releases
Updated Linux export file extension to .x86_64 in CI configuration
v4.4
THE NEW MODS MENU IS CURRENTLY VERY BUGGY
Included with the improved mod browser, we'll also be getting ready to implement the ability for mod creators to add cutscenes. This update will allow for full storytelling experiences and custom campaigns to be played and shared amongst players.
v4.3
Additions
Added shop SPOOKY Halloween theme
Added seasonal UI elements
Added seasonal music
Added game over captions
Added sound effects to KonamiComponent
Added accuracy effects on the score screen
Added `Seriously?` Achievement
Fixes
Fixed Konami code signal in theater
Fixed gallery navigation logic
Fixed gallery start timer bug
Fixed sound stopping on the GameOver screen
Changes
Updated locale
Updated achievement unlock visuals
v4.2
Additions
Added Dawna
Added Dawna gallery images to shop
Added staring achievement
Added ambient sound in the "extras" scene
Added 1.5x speed multiplier
Added No Beat Bar Modifier
Added image sequence editing to the level editor
Added playback buttons to the image trimmer
Added new cutscene music
Deletions
Removed "note_offset"
Removed unused sketches from the data folder
Removed unused XMP files
Fixes
Fixed header formatting in patch notes
Fixed Claire's name missing in the post-Gale cutscene
Fixed level editor escape menu bug
Fixed scene viewer indexing bug
Changes
Updated Cathy's level sounds
Updated Zoe's level sounds
Updated main menu wallpaper images
v4.1 Hotfix
Additions
Added new outfit for Jasmine (Beat Banger)
Added new outfit for Jasmine (Skull Bikini)
Added more general shop items
Added miss forgiveness timer to NoteDetector
Added fullscreen toggle ( F11 or Alt + Enter )
Added pattern background support
Added progress bar to level
Added 1.5x note speed modifier
Added ambient sounds in extras scene
Added `help` Command to console
Added 360 FPS to options
Deletions
Removed top border in level editor
Fixes
Fixed ghost notes in autoplay
Fixed delete key not deleting all selected notes
Fixed Dawna Face Sit missing earring
Fixed copy/paste mod link installation not working
Fixed BPM of legacy songs in sound test
Changes
Moved modifiers menu to Difficulty Select
Increased level payout x10
Improved Gallery navigation
Updated Shop Prices
Updated Reward for staring at Jasmine's Titties in the gallery
Updated modifiers menu visuals
Updated hardcore mode indicator
Updated sound test to remember chosen song on startup
Updated Cathy Forskin Animation
Updated Some Cathy Level SFX
Updated Some Zoe Level SFX
Updated Some Gale Level SFX
Updated patch notes screen
Updated extras menu background
v4.0 Hotfix
Deletions
Removed top border in level editor
Fixes
Fixed unlock condition labels for Dawna's gallery images
Fixed typo in Legacy Dinosaur title
Fixed double note in Gale's expert chart
Fixed persistent level editor preview timestamp bug
Changes
Updated Dawna's animations
v4.0
N/A
v3.9
Additions
Added ability to delete mod packs
Added collections icon to extras menu
Added `version -d` command
Added `dawna_handjob` animation color
Added `dawna_blowjob.png`
Added dev snapshot information to console logs
Deletions
Removed gradient from level editor
Fixes
Fixed game remaining paused when going back to the main menu
Fixed Volume 2 missing file warnings
Fixed crash on Cathy's export level (NEEDS MORE TESTING)
Changes
Better shop item visibility on Steamdeck
Improved loading bar visibility on Steamdeck
Changed the way the debug info menu opens (Hold Q & E)
Changed report a bug link to the canny page
Updated PauseMenu UI
Updated Collection scene
v3.7
Small Hotfix #1
Fixes
Fixed Gale's missing cowgirl animation
Fixed Gallery Z-index errors
v3.7
Additions
Added Jasmine's Outfit Menu
Added Gashapon Machine
Fixes
Fixed shop camera zoom
Fixed crash on the last level transition (By Doodle Surface)
Changes
Updated the Shop Background
Updated the Shop UI
Updated the Shop Controls (Use Q and E to change sections)
Changed powerups to be consumable
v3.531
Additions
Added x1.5 speed modifier
Added 'Clear Save' functionality
Added 'Clear Stats' functionality
Added Hold Notes ✨
Added Hold Notes support to the level editor
Added Bomb Notes
Added Bomb Notes support to the level editor
Added ESC menu to Level Editor
Added Level Editor: Save and Test mode
Added Level Editor: preview at current timestamp
Added Level Editor: Note copy (Ctrl+C) and paste (Ctrl+V) to
Added Level Editor: (Ctrl+S) Hotkey to save
Added Level Editor: (Alt+H) Hotkey for Hold Notes
Added Level Editor: (Alt+B) Hotkey for Bomb Notes
Added Level Editor: Save notification to level editor
Fixes
Fixed Jasmine's voice not getting muffled when hitting ESC
Fixed Cutscene not resetting when exiting through the hot menu
Fixed Scene viewer combining different levels when spamming
Fixed button icons not flashing when input is pressed
Fixed confirmation overlay not showing buttons
Fixed hot menu settings menu change not playing sound
Fixed Claire's animations having incorrect loop SFX
Fixed difficulty node not playing sound when selected
Fixed Scene Viewer Mismatching SFX
Fixed double press bug on the mods menu
Fixed level editor not disabling lowpass filter
Fixed level editor not starting test at correct timestamp
Fixed level editor switching to the last animation at the start
Fixed gradient still showing when the beat bar is turned off
Fixed animation errors on Claire's level
Changes
Better note-detection methods
Changed version number location to console command
Changed Lowpass bus layout
Updated Shop UI
Updated Cathy's Chart
Updated Zoe's Chart
Updated Gale's Chart
Updated Claire's Chart
v3.512
Additions
Added default note speed mods to levels
Added Mac Export Preset
Fixes
Fixed Jasmine's "Skill Issue" line not showing up
Fixed Achievements scene crashing on exit
Fixed scene viewer stopping extras music
Fixed custom music not fading correctly with extras menu options
Fixed Icon override description typo
Changes
Changed ghost notes to look normal
Updated Locale
v3.51
Additions
Added Scene Viewer UI + Sounds
Added Scene viewer to the extras menu
Added Climax Button to scene viewer
Added TSEvents + Sound Loop to scene viewer
Added speed modifiers to level difficulties
Added quit to title screen button to hot menu
Fixes
Fixed a bug where the level creator would not make the temp files
Fixed theater not loading images and audio
Fixed music studio layering issue
Fixed mod packs on bbooru crashing browser if no title
Fixed button icon scaling error
Fixed prompt overlay layering issues
Fixed parse error on `getlevel` and `getact` console commands
Changes
Updated the Sound Test (Music) menu
Updated Locale
Updated Cathy's level icon
Better HotMenu button layout
2024-04-04
Added zip file deletion after mod extraction
Added tracking for "Best Combo" stat
Fixed mod browser sorting not working
Fixed black line appearing in 2k windowed mode
Fixed circle shader hint_range graphic issue
Fixed level select not going back on construction vols
Fixed level editor music not conforming to music slider
Fixed Menu-music and track-preview playing at the same time
Fixed custom music stopping when returning from the mod menu too quickly
Fixed glyph textures not loading with icon override
Fixed ZIPReader not closing on error
Fixed right-click in the editor is not working properly
Fixed open command not working for `res://` directories
v3.5
Additions
Added note speed multiplier command
Added mod browser
Added player stats framework
Added player stats icon
Added data-clearing functions to the settings menu
Added new controller glyphs + keybinds
Added icon override + New Default Keybinds
Added level selection song previews + functionality
Fixes
Fixed Wip Label Typo
Fixed crash on a volume with no levels
Fixed ghost notes playing loop sound
Fixed construction graphic bug
Fixed Settings receiving input while not visible
Fixed Settings options not maintaining highlight
Changes
Improve legacy level detection
v3.49
We're finally adding the ability to drag and drop levels from the legacy version into the most up-to-date version of Beat Banger.
This feature is still in beta
, so bear with us while we work out all the bugs! You should be able to drag and drop zip file versions of legacy levels directly into your mods menu to load them. But remember that this may only work for some legacy mods, as we're still working on this feature.
Menu Reworks
Menus are getting updated! No longer will you have to navigate in a black void. We'll soon be reworking the extras menus And maybe even touching up some other ones along the way.
Additions
Added Hidden Notes to Cathy Expert
Added Legacy music to the sound test ( Not yet Unlockable )
Added "Clear" command to console
Added Settings Menu Sub-categories ( BETA )
Added Legacy Level Conversion framework ( BETA )
Fixes
Fixed Lovense crash on connect
Fixed crash on image null (By DoodleSurface)
Fixed a Typo + Zoe / Gale's Achievement indicators
Fixed Ghost note glyphs
Fixed Input Prompt not moving to music
Fixed mod extractor getting the wrong root directory
Changes
Updated German Locale (Added by Stefan)
Updated Sound Test Menu ( BETA )
Updated Extras Menu ( BETA )
v3.48
Additions
Added beatbanger_console.exe to game files for debugging
Added Achievements
Added Achievement concept art
Added Achievement Unlocking UI Sounds and Graphics
Added Stat tracking for achievements
Added Menu Background
Added support for snapping to 1/3 and 1/6 beat in the editor (addition by SockHungryClutz)
Added `open mods` command to console
Added Mod Export Button in the level editor
Added Controller Bumper Input
Added more Gale moans to her voicebank
Fixes
Fixed Controller Ghost Note Bug
Fixed sound test music persisting in Level Editor
Fixed Some of Claire's Animation Errors
Fixed Rasterization of the BunFan logo (Fix By KirbyKidJ)
Fixed mod extraction soft locks after errors
Fixed Visual Error on Jasmine Hotmenu_Keybinds
Fixed faulty window bug in start-up
Fixed a bug where connecting your Lovense device would cause the game to crash
Changes
Improved developer commands
Moved the version label to the hot menu
Modifiers are now locked during gameplay
v3.455
Additions
Added Cathy Act / Level IDs
Added Zoe Act / Level IDs
Added Gale Act / Level IDs
Added Claire Act / Level IDs
Added Dawna Act / Level IDs
Fixes
Fixed modpack level index desync
Fixed cutscenes not unlocking after beating a level
Fixed crash when no difficulties are valid
v3.454
Additions
Added a "Save and Exit" button to the level creator
Fixes
Fixed Hands-free mode/difficulty screen missing from mods
Fixed menu manager allowing movement input on single items
Fixed Vignette shader bug, blocking level splash screens
Fixed extra hearts not turning gold
Changes
Changed level editor settings field fonts
v3.452
Additions
Added Random Act Record Color
Added Cutscene Creation in Level Editor (Not Yet Accessible)
Added Inserting + Deleting Cutscene shots
Added Drag And Drop to Cutscene Editor
Added Hot Menu Exit Sticker
Added Template song to level creator
Added Konami Code to the Theater
Added level editor audio importing and automatic conversion
Added Level editor loop previews
Added editor asset cache manager
Added Level Creator wizard
Added context menus to level editor assets
Added asset deletion in the level editor
Added Editor Note Selection
Added Editor Multi Note Selection
Added Spritesheet from GIF
Added BPM control and Note shifting in the level editor
Added Level editor note modifiers
Added level editor hotkeys for note modifiers
Added Level Settings menu for Level Creator
Added ESC to unbindable keys
Added Drag and Drop Mod Loading
Added Modpack Loading Validation
Added Mod Name Character Limit
Added WIP label for prompt overlays
Fixes:
Fixed export build not getting template assets for newly created mods
Fixed Music Override, causing Some Scenes To Crash
Fixed Max Combo saving
Fixed Score Screen Blocking Mouse Inputs
Fixed Mop's Attack ( Mop Coming Soon )
Fixed Mod Music Preview Bus
Fixed Mods Not Loading Difficulties Properly
Fixed non-existing asset bugs when creating levels
Fixed Lovense UI elements
Fixed hot menu manager UI indexing problem
FIXED THE FUCKING STUPID NULL STRING THING!!! (don't ask)
Fixed level editor negative selection area bug
Fixed Gallery Vignette bug
Fixed null reference crash in level editor
Changes:
Changed discord link when no mods present
Changed "Acts" Naming convention to "Volumes"
Changed konami code to be exclusive to dev mode
Updated a few of Claire's Level animations
Updated a few of Zoe's Level animations
Updated a few of Gale's Level animations
Updated Mod Menu Visuals
v3.441
Additions:
Added Level editor hotkeys for note modifiers
Added Level Settings menu for Level Creator
Added ESC to unbindable keys
Added Drag and Drop Mod Loading
Added Modpack Loading Validation
Fixes:
Fixed Gallery Vignette bug
Fixed null reference crash in level editor
Fixed level editor hotkeys not working on selection
Changes:
Updated a few of Claire's Level animations
Updated a few of Zoe's Level animations
Updated a few of Gale's Level animations
Updated look of mod menu
v3.33
N/A
v3.31
I originally wanted to wait until we found more bugs to push out any patch. But some of these minor pesky issues get in the way of enjoying the game, so we're just pushing a few of these small bug fixes and will probably do quite a bit more of these small patches in the future.
Fixes:
Fixed error in Jasmine's Hot Menu sticker
Fixed muffled song audio on restart
Fixed Autoplay difficulty de-syncing with selection
Additions:
Added Lovense Support for Thrust and Depth Commands
Changes:
Changed loading screen text when converting files.
3.3.0 Patreon
Fixes:
Fixed Small Claire animation errors
Fixed Animation durations for smoother loops
Fixed Flashing Line when selecting Locked Disk
Fixed Ambient audio error on Gale's Cutscene
Removed White Dot on Cathy's game_over screen
Additions:
Added Level Editor
Added Claire's Level
Added Claire's Pre-Cutscenes
Added Hot Menu
Added Hot Menu Icons
Added FFmpeg for file conversions
Added support for webm,mp4, and mov videos
Added NEW debug Menu
Added glyphs for Steam Deck and Nintendo Switch
Added NEW Gallery Images
Added verbose logging option to Console
Added Lowpass effect on note missed
Added 16:10 aspect ratio
Added the ability to report bugs in-game
Added dynamic patch notes
Added PS5 controller support
Changes:
Upgrade to Godot 4 Engine
Updated readme
Updated warning screen graphic
Updated Keybind screen
Updated Developer console
Updated background shader
Updated censor shader for gallery
Updated Placeholder Album Cover
Updated Jasmine's outfit
Updated Shop UI (Has Categories Now) ✨
Updated level data management system
Updated Score Screen
Updated Theater Menu
Updated Modifiers Menu
Updated Game Settings (Adding more settings soon)
Changed Combo Meter Location
Changed how menu indexes are caches
Changed how save data is read and used (it's better)
Changed how levels are graded
Changed how video settings are applied
v3.1.5
N/A
v3.1.3
N/A
v3.1.1
Fixes
Fixed accuracy calculation
Fixed cutscenes leaking into mods
Fixed Claire's missing moans
Fixed Claire's carrot photo blur and accessibility
Fixed end of levels freezing if no cum video was present
Fixed save data, not overwriting lower scores/grades
Game data properly resets when leaving a level
Changes
There's a small debug indicator that will go away next update
Added a slight input delay when a game over occurs
The Keybinds menu warns the user when a controller is plugged in
Mods play preview music on the level selection screen.
A note for my Mac users
: I understand the previous Mac build didn't work, so I have tried distributing it differently this time. Please let me know if there are any problems running the game on your device.
v3.1.0
This build contains Claire's level and an all-new engine update.
We've implemented many performance optimizations and UI improvements, and the transition from Godot 3 to Godot 4 has allowed us to add features we couldn't add previously.
We've re-written the Beat Banger engine from scratch,
so remember that a few bugs may appear here and there. So you, our patrons, are the first wave of beta testers.
v2.9.2
Added Lovense Instruction UI
Added Lovense instruction images
Added Lovense battery indication
Added Lovense toy icons for Domi and Hush
Updated Game Particles (Patched By Doodlesurface)
Updated missing lovense request headers (Patched By Doodlesurface)
v2.9.0
(2023-06-15)
Added Gale's difficulty icons and fixed the double note on Gale's Virgin level.
v2.9.0
Added Gale Animations
Added Gale SFX
Added Gale Chart
Added Gale wallpaper
Added New Gallery images (Gale / Zoe)
Fixed joystick spazzing
Fixed dialogue bug in cutscenes
Updated Gale configuration files
v2.893 Patreon
(2023-06-11)
- Gale has 2nd tit variation
- All animation's have been some shade(refined?) on them now
- Sound & Voice effects
- and finally Gale has a climax scene
v2.8.93
N/A
v2.8.0
N/A
v2.72
This one is the first Zoe level fully colored. JUST the Zoe level. The other levels aren't in this build of the game.
So, thread has been active since June 2021, in five years we only have 7 levels. I repeat, 5 years AND ONLY 7 SCENES. It's more than being disappointed, the idea was simple and engaging and it was paired up with a story that was interesting, light and fun. Seemed like the game knew what it was and what it wanted to be. Instead now we have useless shop, collectibles, achievements and even hints of gacha machine in future development. Why the fuck would I care about any of this if I can see everything the game has to offer in less than half an hour? Why the fuck would I care about collectibles in a game that has less gameplay than a visual novel? The only reason why I'm giving two stars is because the art is good and the animations are too. I'm not even THAT into furry but this shit is good, I can't lie. But it can't justify the fact that they made 7 levels in 5 years. How hard it is to just finish the game, make it stable and only then adding filler content? Too bad cause this truly was a small gem that will inevitably be forgotten before it's even finished
I've been with this project since the very beginning. I gotta say over the years it really shaped up into something nice and then eventually morphed into an endless development hell cycle built to milk funds out of fans. The whole concept of the game started out so simple and straight forward. Very beat heavy music you can play a simple rhythm game to that the porn reacts to. It was very interactive and unique since no other game was really trying to implement porn into a rhythm game like this. And then it expanded, got better, rebranded, built up this roadmap where they wanted to make it into a franchise and eventually make other games set in the same universe. Needless to say that never fucking happened. At some point the game just entered development hell where a ton of the time spent on the project was purely stuff under the hood. Foundational updates that were important as well as cosmetic updates that served no purpose. However as the foundation became more stable, there became less and less reason as to why the levels kept coming out so slowly. For all intents and purposes, the levels aren't that complicated all things considered. Still, the milking happened either way. Development is painfully slow and progress is at a glacial pace, but don't worry we'll probably get more UI adjustments. Rhythm gamers keep asking for the game to be harder which kinda ruins it for casuals because charts are getting harder and more complicated. The difficulty starts to distract from the porn and some collectables are tied to the expert difficulties so in a way you're not expected to do them but also you kinda have to if you want everything. The game feels like a mess now with a lot of good pieces in it, but I just don't see it getting better. The quality of the content is fine but it's just not good enough to justify the cost in both time and money. They really need to step back and reassess their priorities. If you want the game to be a serious rhythm game then a lot of the updates should support that by updating the accuracy of the notes themselves as well as making the gameplay actually good instead of adjusting it here and there and hoping it sticks. If the porn is the main theme of the game then I really don't know why you would bother making overly difficult charts that the game can hardly handle half the time with how easily it has consistently been befuddled by too many different notes too close to each other.
This game has the best bones of any porn game on this gooner ass platform. Unfortunately it's limited by the quantity of good quality content, but when you find a good mod or something it's like finding a BANGER song.
One of the only games that does sex + music right, also the modding scene is absolutely insane and has my respect. You can get a lot of different different characters into this game and plow them to some beats, a lot of fun.
The art and music is great BUT even though the concept is an interesting blend of a rhythm and porn because of that both aspect doesn't feel special as if they're missing a core fundamental that makes each genre good if you understand what im trying to say. Only one chapter is available to play at the moment, maybe the game dev will refine the gameplay and add more content later on. Overall the game is still a great experience diversifying your palate
Honestly a blast. A rhythm game with some spicy furry stuff, but the gameplay is super tight and nailing the beats feels so good. The art’s clean, characters are charming, and the story’s has it's own unique charm too. There are only a few levels so far, but they’re pretty good, and the modding scene keeps the game fresh. The devs are also pretty good with updates too, always tweaking things to make the game even smoother. The difficulty ramps up just right to challenge your timing without being unfair. You can tell they poured a lot of love into the game, especially the animations. The community’s awesome too, players share mods constantly, making it feel like you’re part of something. If you love rhythm games, this is definitely for you. I can’t wait to see where they take it next.
Massively over rated game. Not sure why this has such high scores. I am suspicious its been vote boosted. Did this get a shout out somewhere lame and all the normies came to help get it to the front page? There are plenty of games with rhythm elements that are NOT jarring to look at. The jump out effect is far too heavy. First recent one that jumps to mind - Spunkstock - superior in every way. The thing about timing games is they work well when the concentration is focused on the buttons you gotta press, It doesn't work so well when there is something distracting in the background. You gotta choose to play a game or watch an animation and you cant get the animation without playing the game. Other negative points: - Fuck all content - Some of the animations jump between each segment too quickly and arnt timed consistently. - Opening the floor for anyone to create levels means the games download section is cluttered with a lot of garbage. - Lazy developer said 'Levels? art? nah ill get a community to do that part for me.' Positives: Some of the OG personalities were actually entertaining. Nice to see more furry art.
Excellent game with very simple, yet addictive gameplay. I love that this game has a story as well and it is not just button clicking to animation. For me personally this game would be perfect if it didn't have furies, just my preference though I still enjoyed them.
Yeah, these kinds of things aren't the usual games you find on the site, and I mean, let's be honest, BB has a lot of potential, but it's just too soon to really talk about the real impact this game could have, not only in the furry community but also in the creation of adult western games. Before talking about some pros, cons and keys, i want to talk abt something that caught my attention in the first place: Beat Banger is an adult rhythm game, which is not the first one in the field. I mean, we already have the concept of Fap/Cock Hero for years, but I’m sure most of the people who found this game got interested not only by the furry content, but also by its similarities to Fap Hero, or the mere interest in rhythm-based adult games involving actual controls, which is still something different compared to the standard in the industry (VNs, platformers, RPGs). So, keeping that in mind, let’s talk about my thoughts on this game: Pros: Good Models! The characters are quite simple but unique enough to let you find a favorite one based on their model and appearance. Quite Good Scenes. They work well. You shouldn't expect something full of motion, but they're not so simple either—they still work effectively. I think the main potential here is also watching how modders use VA inside the scenes Huge Potential. And this is the main thing about the game: you can clearly see that there are still plenty of mechanics and ways to present the game that can be explored. As long as the devs don't get too greedy (I'll cover this in the cons), learn from the modding community, and make a genuine effort to deliver something good, then this game could be considered a truly great attempt at bringing something different. Cons: The relationship between the development time and the original content of the game is simply terrible. Let's be honest—are you really telling me that this game has been in development for almost 5 years and we only have 1 chapter completed? They showed some development and art for the second chapter last week, but the pace of development is just too slow. They know they have a great income for a development team of approximately 8 people (according to their main site), and they've spent good money on their socials (like that Twitter golden check), which shows they have enough revenue to hire outsourced or additional team members for development, art, and animation. So, what are we waiting for? Let’s focus on making more chapters and less holiday-based content, or even add some extra chapters if the goal is to maximize revenue while still delivering quality content. Don't expect an outstanding plot or anything deep. This isn't a visual novel, so it's reasonable that the game focuses on having the quickest possible plot while still giving the characters a bit of personality. If you're looking for deep relationships and a slow build-up to the actual events, this isn't the game for you, buddy. It's still a rhythm game. Unless you're using a Lovense or something similar, you'll find it quite hard to focus on everything. That's exactly why I think having voice acting during the scenes would be an interesting idea. Finally, some key things to keep in mind The most popular mod at the moment gives a glimpse of the direction this game could take . I found it better executed and with better results compared to some levels in the original game. Early Access, I recommend waiting to play it until it's fully completed—unless you're interested in mods. The base game lasts about 35 minutes at most. There's still quite a lot of work to be done on this game. I actually like the concept and the scenes, but I think users and patrons should demand more in order to see what this game could truly achieve.
The overall experience was terrible, the game is half-baked but has potential. Clearly in very early access since there are a lot of placeholders chapters (only 1 available on 4 planned). And also a lot of missing content and functions, for example the built-in "scene editor" that supposedly lets you create mods for the game instantly crashes when opened on my lower end laptop. The loading time are also very long (maybe unless you have an SSD) which shouldn't be necessary for such simple animations. Speaking of animations, they are so basic we will definitely get lots of new content soon... right?
Art and music are both good but I just don't really get this kind of game being a porn game, rhythm games can be fun but it isn't exactly the kind of thing that is well-suited to h content. Still this game is well made overall.
It's litterally a beat banger, the game is very cool, polished, the UI/UX are awesome, menues are very polished. Art is also very well drawn and animated, the humor/gimmicks in them is adorable I'm not a fan of the base game musics tho, i hope they will explore others styles in the other tracks. Also, good luck if you want to fap to this game while playing, i don't think you will succed (without taking into account the autoplay) And in top of that there is a track editor for the people to make and uploads customs traks, very well executed 5/5, hope to see more content soon
An unexpected BANGER when I played it. I thought I would beat it in 30 or so minutes, however the modifiers had me replaying levels until I beat them. I never got annoyed by any song which is surprising since I had to replay songs multiple times in order to get 100% accuracy on harder difficulties. The songs were different enough from each other to not sound the same when playing a different level. The story isn't over the top which I like since that shouldn't be the main focus of the game.
The game is quite rhythmic, the music is gorgeous, and most importantly, there is animated hentai! What else is needed for happiness!? Especially if the drawing is very good! In general, the toy is extremely pleasant to the touch and you can simply have fun with the music, of which there is a lot, and no one has abandoned the game and step by step it gets bigger and better
Good but short. Happy to see where this one goes. I don't really have any downsides for this one besides the fact that you can probably finish it relatively quickly. I think it only took me like 30-45 minutes maybe? Of course that was just the one play through without earning any extra rewards but those were relatively limited since it's early development.
Beat Banger [v4.1 Hotfix] [BunFan Games] Shittiest rhythm game I have ever seen, plus if we look at how much of content was added while it existed is LAUGHABLE. Save yourself time and nerves, do not play this cashgrab. Just download gifs if you like images that much. Story - 0,5/10 Dumbest, cheapest furry-like porn story. Writing - 0/10 Gameplay - 3/10 Characters - 2/10 MC - 0/10 Models - 6/10 The only GOOD thing about this game.
Delightfully simple porn game. Most of the time now we get porn games that are either unengaging to the point of tedium or are too engaging and requires full focus and both hands to play. Great to have a game where the sex is incorporated into the gameplay and not just a tacked on addition.
the game has huge potential. It's still in development and there is real monitoring and frequent updates. having added a level editor this early is a good idea, This helps the community wait between updates. a banger for furry fans. the story is very cool and the characters well written (for a porn game XD) I highly recommend <3
How Long To Beat: 3+ Hours to unlock all content This game is excellent. The presentation is off the charts: -Awesome character designs -Full voice-acting -Awesome art direction -Awesome animations -Polished gameplay -Solid music choices -Incredible user interface and menus -Great Story Mode and a lot of extra content This game could make you a furry! Rhythym games are well-suited for Adult Games, and this game fully delivers. As of this writing, there are 4 playable levels with 3 options for difficulty. The difficulty progresses fluidly song-to-song, making replayability high. The timing and design on the songs are great, meaning any failures are on the player and not bad design. As evidence in the mod community, not everyone knows how to design a rhythm level based on a song. More on that below. Besides the levels, there is a gallery of images you can unlock through in-game currency (earned by beating levels) or by completing certain criteria or by finding secrets, an interactive scene-viewer where you can watch the animations from the levels without having to play them, a music player, a level designer, achievements, and an in-game fan-made levels downloader. The in-game currency is balanced. By the time you've played every level on every difficulty, you can have purchased a majority of the content. There are also difficulty modifiers that can be purchased, making the game easier or more difficult. There's no real need for grinding, unless you just want to replay a level for your own satisfaction or are achievement hunting. The in-game fan-created level system is intuitive, easy, and convenient. A handful of these are as good as the main game's levels. However, the quality isn't across the board. There are some fan-created levels that are unplayable due to the designer having bad rhythm. Once you get into the game's rhythm, there is a lot of thought put into button input sequences. The fan-levels don't have as much experience or intuition or undersatnding of good input sequences, and you get some baffling choices or straight-up off-rhythm inputs. Nonetheless, I appreciate the attempts, and the fan community shows the quality of the game's structure and design. My biggest issue is one inherent to rhythm games in general. The scroll of button inputs gets mesmerizing, leading to visual sensory overload, and it becomes harder to focus on the barrage of icons on more difficult levels. There were times when I had to pause and take a break from the screen to let my eyes and brain readjust. One of the best adult games you can play on this site. Let's hope the designer continues to give us top-quality content. The menu implies something like 12+ levels across 3 more chapters. I can't wait.
A really, really good engine for a simply lewd game, however for a game that seems so oriented towards it's not safe for work approach, it lacks a little bit in terms of depth, immersion and content. It is pretty much a mini-game exclusive.
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