Gladiator Who Fucks

by Earliestbird

Uncensored Windows
Versionv0.5
EngineRen'Py
Released2026-07-21
Updated2026-07-22
LanguageEnglish

Gladiator Who Fucks is a singleplayer erotic RPG with base management. Fight battles, level up, and get loot to unlock erotic content as you progress through the regions.​

v0.5: - Added Chapter 4! A vision of a familiar face... and an erotic encounter in the forest. - Added Chapter 5! Visiting the local village, looking for clues about the white-haired girl. - Added Chapter 6! The mountains hold a surprise. I wonder if we've seen this purple material somewhere before... - Added Chapter 7! During a bath in the river, Dottore bends over. Which hole are you going to fuck? - Added Batch Battles! You can now queue up several battles in a row against a selected enemy. With a single click, you can auto-fight until you run out of Arena Points. - If you have at least 10 skillpoints, they can now be spent +10 points at a time. - Added image previews to completed story chapters. - Made the dialogue box UI slightly transparent. - Moved the World Map menu icon to the main base screen. -- Added a new optional system: VISITORS Characters from alternative worlds may visit the nearby village. You can invite them to stay in your estate as guests, where they will pay to have sex with you each day. Find the best traits, level up their skills, and spend advanced skillpoints to customize rewards and lewd content. You will need community-made visitor packs. To use them in your game, you'll have to place the packs inside Gladiator_Who_Fucks/game/characters/visitors/ If you did things correctly, you will see a quick notification saying "New Visitors detected!" when starting a new game, or loading a game. There will be a chance for a random visitor to appear in the Village location every day (indicated by a blinking exclamation mark on the Map). If you don't like the randomly rolled visitor's trait, uninvited visitors get recreated every 5 days with random stats. Note that these are NOT companions, this is a separate optional thing. Companions will come in a future update with the Hunt system. FOR PACK CREATORS: You can create your own visitor packs by making a folder with the following structure: Visitor Name/ ├── level1/ ├── level2/ └── level3/ Each level folder should contain at least one image or video for every advanced activity: breeding1.webp cumslut1.webp facefuck1.webp gangbang1.webp hardcore_anal1.webp hardcore_sex1.webp lesbian1.webp tease1.webp You can include multiple files for each activity by simply numbering them (breeding2, breeding3, etc.). The game will randomly select one whenever that activity is shown. The three level folders represent progression. Level 1 should contain your more basic content, Level 2 your better content, and Level 3 your best content, as players unlock higher skill levels. Images should use the .webp extension and videos should use .webm to keep file sizes small. The root folder should contain media for the four basic activities (sex, anal, oral, and fetish). The root folder should also contain character avatars named avatar0 through avatar10, which players unlock as the visitor levels up. Avatars should be 768×1152 for the best fit. Finally, the root folder must also contain a copy of the template.rpy file. For a more detailed explanation, read the comments in the template.rpy file. v0.4: - MAJOR SYSTEMS OVERHAUL! All idle/time-based mechanics have been removed. Instead, the game now functions similarly to my previous game, Of Devotion and Despondence When you run out of energy, you can advance to the next day, paying taxes and refilling your Arena Points. - The Garden now grows seeds every 5 ingame Days. - The Tavern now gives Contract Points every 5 ingame Days. - The Monster Pens now produce resources every 5 ingame Days. - The Medicines 1/2 base upgrades now heal the player for 5/10% HP every day. - The Hearth 2/3/4 base upgrades now give +3 Arena Points every tier, up to a maximum of 15. - Leveling up now refills 50% of Arena Points. - Smoothed out the XP requirements for levelups: Required XP for next level increases by +2 below lvl 10. Required XP for next level increases by +3 below lvl 30. Required XP for next level increases by +5 above lvl 30. - Previous saves should still work perfectly fine - but some balance changes and building descriptions may not apply until starting a new game. - Added WORK! When the day ends, your character will work based on your selection from up to 12 different jobs. Each job gives unique rewards, such as gold, resources, items, or unique effects like stopping enemies from bidding in the Auction House. Some jobs can be unlocked from Base Upgrades, while others you'll discover if you get lucky. - Added Tools: Advanced 1/2/3 base upgrades! They provide work skillpoints, allowing you to customize and upgrade your work rewards. - Added 8 special work-events, 1 for each advanced job! You may encounter these while doing any of the advanced jobs (Spying, Trading, Gardening, Trapmaking, Jeweling, Smithing, Sailing, Cartography). Most of these events contain an erotic animation. - Added daily upkeep and debt. Daily upkeep is very low for now. I'm testing the waters here - numbers will be balanced based on player feedback. When you cannot pay the upkeep, you go in debt. Until debt is paid off, you cannot access Training and the Auction House. - UI adjustments to the World Map icon (blinks when a new story chapter is unlocked). - Added flower icons to Garden seeds. - Other small UI adjustments v0.3: - Added the first 3 chapters of the story! This includes 2 new erotic scenes (handjob, deepthroat). - Added the world map. You can select story chapters from here. - Several visual overhauls (new base screen, new UI elements, etc) - Removed CHEAT mode. You can now fight enemies even when your Arena Points are zero! Fighting without Arena Points will not give you any Experience Points, Gold, or Resources. However, you can still gain Loot, Seeds, unlock Enemy Bonuses, advance Shop and Auction Time, complete Contracts, and farm unlocked enemy bonuses (such as Rose The Queen's '5% chance to gain Legendary Amulet' and other powerful effects) - Added the Tunnels (Lvl 35) location! It comes with 4 new enemies, each with their own NSFW animation. - Added sex for Monster Girls! Each time you feed a hungry monster girl, they gain +1 Affection. Monster girls with 5 Affection can be bred, permanently gaining a +1 bonus to their daily resource production. Each monster girl skin has a unique fucking animation. - Added unique sounds effects for burn, chill, and zap statuses. The slash sound effect will now only play if either the player or the enemy scores a hit. BALANCE CHANGES: - Slightly nerfed the gold rewards from contracts. - After levelup, the additional experience needed to reach the next level is now 5 (previously 3). - Royal Fencer has a new bonus: Gain +1 XP on Defeat or Victory - The Tavern is now unlocked once you finish story Chapter 2. v0.2 - When starting a new game, you can now select CHEAT mode. CHEAT mode lets you play with infinite Arena Points. If you don't enjoy idle mechanics, you can now quickly beat the game at your own pace. - Erotic content for defeated enemies has been remade with new sounds and animations! After defeating an enemy, you can now fuck them to raise their affection. Once the affection bar is filled, the enemy becomes permanently weakened, reducing all their stats by 10%. This not only helps reduce battle randomness after you’ve defeated an enemy at least once, but also brings the quality of XXX content closer to the standards of Monster Pens. - Added the Tavern! Visit the shady figure offering jobs at the bar. Choose from a selection of 5 objectives each day, complete them at your own pace, and reap the rewards. For saved games, you may need to wait until the daily reset for contracts to appear. - Added a SPEED option to the Auto Battle feature (1x, 2x, 3x). - Added clearer descriptions to real life day-based mechanics (Gardens, Monster Pens) - Greatly improved the visibility of the Arena Point timer. The bar now always shows full when you have at least 1 Arena Point. - Pressing ESCAPE now navigates back to the main base (RMB still works). You can disable this setting in the preferences. - Weapons now always show their crit multiplier. - Small UI improvements. BALANCE CHANGES: - STRENGTH has been buffed, now gives 1 damage for every 5 STR (previously 10 STR) - INTELLIGENCE now increases player Threat instead of CHARISMA. - Hearth 1 to 4 camp upgrades now all cost significantly less (roughly 50% cheaper resource costs across the board), allowing players to reach 24 max Arena Points much easier. - Auction House has been nerfed: Increased the chance of enemies bidding on items to 50% after each battle (previously 20%). Maximum level of items appearing in the Auction House has been reduced to 3 levels higher than the player (previously 5 levels higher). - Royal Fencer's bonus to give double experience has been nerfed to 10% chance (previously 50%). - Enemy bonuses that give extra gold (Bandit Leader, Half-Drake) have been reduced to 25% (previously 50%). - Tonic of Focus has been buffed to give 2 Arena Points (For saved games, the item description might not update correctly). - You now start the game with 2 Tonics of Focus instead of 1 Pack of Materials. - Added a pity mechanic where each time you fail to unlock a Monster Girl, the chances of getting her increases by 1%. - Increased the crit multiplier of the following legendary weapons to 3: Toothpick, Coldpoint Steel (already owned items remain unchanged). STATUS EFFECT CHANGES: - Improved visibility of applied status effects. - CRUSH (Phys status effect) has been nerfed to reduce armor by 5 times the dealt damage (previously 10). - CHILL (Cold status effect) has been buffed to reduce both enemy DEX and AGI (previously DEX only). - SHOCK (Lightning status effect) has been reworked and renamed ZAP. When you land a status effect on an enemy, ZAP deals 30% of your lightning damage. This damage ALWAYS crits, increased by your crit multiplier. For example, if you have a Noble Dagger equipped and 56 Lightning Damage, and the enemy Armor is 6, the damage formula is: 56 - 6, reduced to 0.3 which is 15, multiplied by 2.5 for CRIT multi, and the final damage is 37. Note: Still extremely early build. Despite my efforts, there's a chance saved games may break between versions. v0.1 (Hotfix 2) Reuploaded v0.1, fixing a bug where stored offline time didn't recharge Arena Points on load. v0.1 (Hotfix) Reuploaded v0.1, fixing two instances of game crashes. v0.1 Initial release
PheareBern 2026-06-10
Terrific game. If it was on Android and mac a lot of players would love to play it while out on the town. Hopefully this game will have at least more than one platform that's actually better than the movie Gladiator II.
Gerben02 2026-06-02
The core concept is of a really simple game where you got to manage your stats and the gear you're wearing vs opponents. Simple enough and decent in what it does. The CGI's are fine, AI but that the standard nowadays. However when you defeat an opponent you can get to 'fuck' them. The animation for this is generally lacking and it tends to come really quickly with the lady in question vomitting cum or in a certain case it comes out of her bellybutton. I got to about level 12 when i called it quits. Since the gameplay loop wasn't engaging and the rewards lackluster.
TEmpo98918812 2026-03-30
Review for 0.2 Pretty good game that tangentially hits the combat fetish. The basic concept is like a mixture RPG and idle game: there is equipment and stats that influence the combat of your MC. The battle is automatic and there is a resource that is used on doing combat. Not much gameplay on this regard, so most of it is on configuring your equipment and stats (and consumables) to progress through enemies. Defeating an enemy makes it easier to defeat her again, but there's a lot of variance on how fights can go anyway. Art is GenAI of reasonable quality, which may put off some people, I personally don't mind since I'm currently enjoying it for free. I would say I view this game more positively since it fits my preferences quite well, but there are some flaws or things that the game would strongly benefit from fixing: 1. I beat the game without cheating nor waiting. Improving the Hearth ASAP (which increases the maximum stamina points) is an overpowered strategy, since every level up resets your points to maximum. You can fight indefinitely by increasing the Hearth early, and it is not difficult to reach a new level before using all your stamina points. 2. The game is... too easy. I was able to defeat the Champion in the >30 level area while being level 21. The game is also unbalanced: maximising Dex, Agi and Cha is enough to beat most enemies. More so, there are items that allow switching a stat's usage. An item was allowing the to-hit stat (Dex) to be scaled with Int instead. That's cool! But also a bit broken and RNG depended (it was an auction item). 3. I am not against the auction like other comments. It's just a task you do between fights from time to time, like free lootboxes. 4. There is no story. I would normally not complain much about this, but the dev's other games shine because of its story, so it'd be nice. 5. The sexual content is only a single looping animation per enemy. More so, there is audio (the same for all characters), but only when you are 'weakening them', which can be done only once per character. It would be nice if that could be done multiple times. Opinions and suggestions: * Obviously more content would be great, but I don't doubt the dev is planning it, . Instead I leave some of the less obvious or unplanned improvements. * Having some battle damage images as the fight progresses for the character sprites (both her and us) would be very nice. It gives some motivation to do more damage and receive less if the results of the fight are visible in more than the hp bar going down. Some would like some bruising or blood, but just having cloth-stripping and exposure without physical damage would be great already. * It would be great if the defeat animations/events after the fight included more variety in the sound department. Even if not all girls could be voiced by different sounds, having the bosses and regular enemies be different (2 voicepacks), having 5 voicepacks which alternate across enemies, or something similar could greatly improve diversity. And please, make the voicelines repeatable after beating the boss, seeing the animation without sound is bland. I am giving it 4/5 stars considering that this is a 0.2. With some of these errors fixed, I would give it 5/5, to be reviewed as the game progresses with more content. I am looking forward to future updates.
Grentz 2026-03-29
I thought it was okay. Wound up playing longer than I expected, although I did wind up cheesing my computers date/time because who wants artificial time limits on play time. Rating higher to offset the 1 star because I think this does have some potential.
Cedo0099 2026-03-28
Who wants to play a game every 20 min? Not me... The idle game, the game explain is this, I agree we disagree. Idle game is mostly about incremental game with a lot of actions to do all along... Sure there is some time you must wait but most idle game let you wait doing things not just closing the game and wait 20 min.... Ai pics, no story and VOILA this is 1 star territory.

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