BEGUILED
by Bad Bucket
Versionv0.1.11
EngineOthers
Released2026-05-05
Updated2026-05-07
LanguageEnglish, Japanese, Chinese , Spanish, Russian
2D Game
Ahegao
AI CG
Anal Sex
BDSM
Big Ass
Big Tits
Bukkake
Combat
Creampie
Fantasy
Female Domination
Female Protagonist
Futa/Trans
Masturbation
Mobile Game
Monster
Monster Girl
Spanking
Strategy
Tentacles
Turn Based Combat
Fuck your way through a Succubus' castle in a bid to reclaim your town from her wicked ways! Beguiled is a battlefuck deckbuilder roguelike, there are countless builds, synergises, upgrades, toys to play with. A dozen enemies (currently), events, unique mechanics, and a whole lot of challenge. Players take on the role of Moira, a confident swindler taking on the Succubus' castle with aims of saving the town from her wicked clutches, or perhaps she may have an ulterior motive?
Screenshots
Android
Initial demo release: v0.1.10
First update: v0.1.11
Changes
- Implemented Card Effect Tooltips. Now when a card is hovered or selected for 0.5s+, the effects within that card will be shown on the right as small tooltips (as shown in attached screenshot)
Bugfixes
- A User reported that reaching 100% Arousal from the "Spanking Wall" event led to a soft-lock, as such I've implemented a fallback orgasm screen for when an event triggers an Orgasm and said event does not already have an Orgasm state (some events have specific outcomes for if you orgasm)
- Being reduced to 0 Willpower from Events will now send you straight to the Gameover screen
- "Fold" card no longer crashes the game when discarding the player's hand
[v0.1.10] Very barebones. Needs a lot of work. +A small/decent enemy variety for demo +Decent poses -AI -Unbalance -Not Animated In its present state, it isn't that fun to play given the poor balancing mechanics. By poor balancing, I mean enemies are much stronger than you and can easily steamroll you. The boss in particular is nearly impossible and needs some nerfing and adjusting or there needs to be more or better rewards to even it out. As it stands, enemies will hit harder than you and unless you get some super god RNG, you will not win any runs. Maybe it will be better after a few updates, I will wait awhile and update after a few more roll out. But again as it stands,the balancing is horrendous and leans more to enemy favorability than player. Without any new run bonuses on lost, but hey. It is demo, so maybe future updates will address that or nerf the mobs/boss.
Just good dungeon crawler deck building the animations are awsome the setting is good it seems rather balanced its just very good more variety and its going to be awsome all it needs to be done is the dev needs to keep going
[v0.1.10] GOOD THINGS: - Although the art is AI, It is pretty good. I like it compared to other AI games - The gameplay is ok. You have to think a little bit about what cards to choose; to upgrade; and to skip. This applies to the toys as well. - It can be addictive. - It has the potential to be a 5 star game. BAD THINGS: - Missing tutorial and missing description for the card effects: There are players that are "try-hard" and that want to learn about the game and plan their deck without trial and error. - The sound effects are at 1/5 stars good; No voice acting no nothing; - The "sex" mechanic is not that good. It can look weird because characters do aprox.1 frame movements and they look jerky and weird. - The way you interact with the map is bad - A Slay the Spire map style would be better. - Not replayable - The enemies are minimal; there are no unlocks; the cards are low in number - Unbalanced: Boss seems too strong;
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