Betrayer of Mankind

by Sepoficus

Uncensored Windows
Versionv0.0.2 Tech Demo
Released2023-09-03
Updated2026-04-09

You are a Prince to the Human Empire of Mankind. Firstborn to your father - Emperor Sergerius. For hidden reasons, those of royal blood, like yourself, are superior to normal humans. Physically and magically. The Empire of your father worships Man-God Fehtle. As worshipers of said god, your nation primarily favors men whilst enslaving women. Your father has given you a city of Ornask. Second in size in the Empire, to the far North. The city is close to the mountain borders of the she-elves, who are mortal enemies to your people for worshiping Alra, goddess of women. Spoiler: Twist You find your clergy to be particularly savage in sacrificing as many she-elves as they could catch in most brutal ways. Having seen enough of it you put a stop to this and order the execution of the later rebelling clergy, sparing one remaining elf - Ashenchesa who stuck by you. This how-ever has lead to an all out uprising in the city. The ever fanatical men take arms to slay you and your "pet" You and Ashenchesa must escape the palace of the now hostile city and perhaps find you a new life among the Alra worshiping Womankind. Spoiler: Lore After a cosmic being - a god named Allfather floating in empty cosmos created a world in his head, he filled it with love and beauty. Following millennia of meditation, exploration and joyous friendships, evil and hardship began finding way into his imagination, destroying what he was creating no matter how much he tried to find sanctuary from it. Unable to bear witness to cruelty, wastelands and monsters his own thoughts were giving birth to, he ripped his own heart apart. From these pieces two new being were given form: Alra - A goddess of women, beauty, water, cold, night and a god of men - Fehtl, patron of war, day, fire, steel, and honor. These two confused beings at first tried to coexist on the remains of their predecessor, but not long after they too began clashing against one another. Each drop of their blood was creating their own beings - Fehtlari and Alranai who eventually, through the nose of the Allfather, found a way into the original god's dreamworld, appearing as 4 meeter tall winged and muscular demons and angels. A child born from Alranai and human male would create a 3 meeter tall elven race and a child born from Fehtlari and a human female created a 3 meter tall orcish race. (extremely rarely the orcs and elves are also born with wings) The demons of male form began building deep underground bastions, while female formed angels settled upon high mountaneous sanctuaries with each outworldly race taking rule over most tribes or nations inhabiting the dreamworld, spreading their respective god's dogmas, separating the world's society into two mutually hating and constantly waring camps - males and females. Thus, being a male in a female society no matter the race is to be a slave or a corpse (sometimes a walking one), while being a female in a male dominated one is to be a fully covered servant to your man or be burned in many constantly burning pyres found in males' settlements.

v0.0.1 Pre-Alpha - August A 1/4th of a tutorial dungeon (skippable in the future) with basic groundwork for RPG/RTS/LifeSim/Survival/Adventure laid out. Work started on music and models. (though for some reason couldn't move models texture or decent hair into this version so had to severely downgrade it for this version) There are bugs that were not present in the editor - starter text appears again later, first follower cannot leave elevator, and I had a case of a pressure plate not opening the escape gate once. This version is released in such bare-bones state because my head could not bear with working on something without any feedback or spotlight for it for so long in fear it could turn into endless development hell in my mancave of solitude. (8 months dev learning out of which 3 months on this game in particular) I anticipate second update in the end of September that will focus on improving this part of the dungeon, visuals/models and mechanics while laying out the second of four parts of the dungeon.) Youtube video discussing this month's (August) release is coming soon in a day or two. v0.0.2 Pre-Alpha - September This month has been a hard one for development. I am surprised I could accomplish anything, considering how many obstacles appeared before me. I will not list them, but it took a chip out of 3/4 of my possible work time. You can find more details in September's development log on my discord. In any case, the good thing is that I managed to remove a few of the most glaring issues in a bit of a dirty way for now, but there is always a first step. PRIMARILY: -Male protagonist. -Spells now work as intended. - Death upon falling from heights or hitting lava. -Death from enemy hits after 0 HP -Fixing weapon pickup from one's own hand. -Added sprinting/walking. -New story for the main character to raise the stakes. SECONDLY: -Fix weapon swing freezing your character. (you need to click attack button couple times now though) -New level, (palace). -New music (sad/militaristic). -Hidden action tracers. -Added overhead Healthbars. -Improved NPC pathfinding. -Converted all models to Nanite for performance. - Added passive regenerations. -Floating damage indication. -Enemies fighting each other is fixed (don't fight your ally atm though) -XP system is revived. -Player stats are improved upon. -Bind companion to you so it won't disappear if it goes too far away from the original spawn location. NOT DONE: -Could not give Ashenchesa textures. (Not enough Blender to Unreal experience). -Could not give Ashenchesa animations (simply could not find time this version). -Could not add more enemy variety/item variety (simply could not find time this version) -Could not continue or improve the underground level (the surface "little" training area turned into a whole-out palace+city) -Could not improve camera rotation (Tried, made it worse, returned to original click and drag) -Could not improve lore feed, (could not find time) -Did not not fix selection icons for allies to display health and needs stats. (Cant find how to reference them) -Could not finish the Palace sufficiently, not enough time. -Could not add main menu of some sort, not enough time. -Could not fix quest system, not enough time -Could not fix the jitter in the enemy movement, what I tried had no effect, etc... Work is moving on. Mind that the city outside the palace is not for gameplay purpuse, I left it accessable for those with exploration itch. BUGS: -Game crashes for me two to three times when I start it (error message different each time, but generally goes OK after the third launch). Idk what is the issue there yet. I find that killing the enemy NPCs instead of running past them tends to delay the crash a bit, so I cut the enemy amount by 2/3rds just in case. Let me know if you have it too. Will target this bug in the next version. -The underground level's lighting and postprocess is unfortunately broken as of v0.0.2 and it's completely my fault because I could have fixed it, but after trying to release a new version for 10 days and packaging the ne .w version over 20 times, I could not find strength to fix it after it was just working fine a version ago and I didn't do anything to break it. I was too depleeted, and left it for the next version 2 weeks later.
Mano_Muerta 2023-09-05
DISCLAIMER: I am judging this game from the point of view of a technical demo and above all of what it can be in the future, all games start their development at some point and if what interests you is to know if the game is playable then NO, THE GAME IS NOT PLAYABLE IN THIS STATE , with that said I'm going to start 1.- GRAPHICS At the moment the graphics of the game are made about free assets of all kind (this models should be placeholders and are going to be replaced in a future I believe), but beyond that the art style looks interesting and at the moment he seems to want to use a dark fantasy grimdark atmosphere, with the right direction it can be something memorable. 2.- PLOT/STORY At the moment we only have the plot, the plot is something interesting that can bring us something very relatable in the future (a war between sexes is something that you don't see every day) 3.- CONTROLS/GAMEPLAY This is far away (at the moment) the worst thing of this game, the cursor is not locked, the movement is weird, the attack button doesn`t work and some other shit but is completely understandable taking into consideration that is the prototype version of the game 4.- DESING I literally can't say anything about this, the game only have one level that is more like a test room so there is not much to say 5.- BUGS/PERFORMANCE The performance is fine, surprisingly I haven't found any bugs at the moment and the game is decently optimized to be a prototype (I don't have a graphic card and the game runs at 15 - 20 fps so its ok), the only bad thing is the fact that I can see the colyders and other technical things but again "technical demo" FINAL WORDS The game is a prototype and is not playable at the moment but with enough dedication this will be a great game, the concept is interesting and original so I hope this game goes ahead and becomes something memorable
El Presidente 2023-09-04
It's a wonderful homework in Unreal, but it's not a game. Literally you can count the multiple lines, arrows and unfinish models with no color or animation, sliding on you (only the enemy are good, maybe because they are pre-coded assets) You can walk on lava, asking how the combat work and see all the cool feature you can experience in future version. Overall, pass.

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