Wicked Island

by RawDarkness

Uncensored Windows
VersionBuild 21542839
Released2026-01-18
Updated2026-04-09
LanguageEnglish

Adult open world survival with sex defeat system. Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.​

Build 21542839 Steam Sorry for all the hotfixes, a lot more issues with this build than testing initially revealed. Doing my best to fix all of the major stuff. This one was new bugs introduced by attempting to fix old ones. Defeat minigame no longer freezes. (altough it might mess up breast physics afterwards, need a kong term solution for that.) Made item glitter effect only affect dropped items and made the effect less intense. Build 21540237 Steam Changed the sword and arrow trail VFX to not run on the gpu, as this causes AMD performance issues (and maybe some older Nvidia cards as well). This should hopefully fix the performance stutter on attack experienced on some systems. Issue where player physics changed from pause menu. Tweaked exp gain for servants to not create runaway scenarios on higher servant levels. Issue where some enemies t-posed when getting staggered Added some particle effect on items to make finding them easier. Tweaked lootbag model and draw distance Several tweaks to shadows to improve performance Changed shortbow sale price Tweaked some FSR settings to hopefully make it turn on properly. Build 21536092 Steam A few more critical issues with servants fixed, sorry for the inconvenience! Fixed Nursing station not giving a servant after raising them Fixed Morvayne trading not giving a servant on trade Fixed Servants levelling super fast when spawned from cheat menu Fixed cheat menu spawned servants not having traits Removed localization dropdown in settings, as its not finished. Build 21532685 Steam Fixed old saves not getting exp T-Posing in milking/nursing station Some performance improvements and changes to FSR to hopefully make it work better (seems to not enable properly) All previously summoned servants being set as summoned when converting (this should prevent old saves from getting duplicate servants). Build 21530921 Steam Minor hotifx to fix issue related to crafting recipes where one of the ingredients used 0 resources (like flour and in breeding station). Also fixed some weight painting and getting bronze arrows from picking up fired stone arrows. Build 21526429 Steam Servant Overhaul, Apothecary & Better Steam Deck Support The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System . I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust. Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support. Here are the highlights. Feature Highlight: The Bonding Ritual Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual . The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons . The Reward: If you survive the timer, the bond is consummated, and the servant is yours. This turns taming into a tense gameplay challenge rather than just a resource sink. New Crafting: The Apothecary Bench We are expanding the economy with the Apothecary Bench . This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build. Combat & Movement Flow Combat should feel snappier. I’ve added double-jump animations , increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety. Steam Deck & Performance FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution) . Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast. Official Controller Layout: With the new hotbar slots and UI changes, the default controls might feel off. We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup! Systems & Mechanics Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management. New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant. Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual. Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously. Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious. Combat & AI Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall. Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot). Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level. Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement. Customization & Gear Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items. Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items. Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus. New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest). Guiding Light: This item has been moved to the Accessory slot. Visuals & Immersion Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost. Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement. Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive. Low Health FX: Added a visual vignette and heartbeat audio when HP is critical. Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene. New Scene ending: Added some sound/visual effects when a scene ends. Balance & Tweaks Progression: Successful Evasions and Damage Absorption now grant Armor XP . Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion. Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring. Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle. Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes. Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots . Fixes Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map. Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact. Collision: Fixed capsule issues with Wasps and Bears to make combat consistent. Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors. Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work). Weather: Fixed a bug where snow would never trigger in starting zones. Base Building: Trees and Ores should no longer spawn inside player bases. Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them. Plus lots of stuff not covered here.. Build 21298459 Steam Player base export update Export bases between saves and share with others In this update player built homes can be saved to json files that can be loaded by anyone to load in the same build in their own game. It's available under the dev menu, the default key to access it is the num / key, it can be rebound under settings. Simply stand in the middle of your base (anything withing a 250m radius of the player will be saved) and press the "save build preset" button. Then on whatever game you want to load the save in, pres the "load build preset" and pick the preset you want to load. It will take a couple of seconds to load the pieces in. The files containing the data are stored under %LocalAppData%\WickedIsland\Saved\BuildPresets This update also has some other changes and several fixes. Added The ability to save and load buildings to json file for easier sharing. Its available in the cheat menu under save/load build preset. Json files will be saved to %LocalAppData%\WickedIsland\saved\BuildPresets Sort button added to loot containers Compost buildable (spoils food much faster) Changed Rewrote the AI perception and targeting logic to be less bug prone and more reactive to events. Tweaked servant xp gain to not be linear Tweaked some cost values for seeds Lethal fall damage increase to 30m Updated overloaded threshold to be 2x max carry weight (can move slowly up to that point) increased scroll speed on inventory/loot containers map default zoom when opened no merchants accept wheat anymore Minotaur's attack faster and are now less useless Changed the method AI use for jumping over obstacles, which should make them better at navigating the terrain Fixed Blacksteel axe/pickaxe recipes missing Description of some food items being incorrect An issue where enemies would not perform special attacks, only jump attacks Censor not working on new demon boss Servants levelling up at silly levels Damage numbers should now reflect dealt damage after armor as well as only show when hitting enemies, trees or ore. Critical hits on trees/ore should no longer spawn blood splatter Crystal recipe didn't show properly in cauldron crafting list Falling will no longer bypass encumbrance Unequipping items when inventory full will now drop the items on the ground instead of destroying them Repair kits showing charges instead of stack amount Snow/rain falling through roofs Drakes not spawning at the edge of the drake island Lines showing around legendary armor chests Performance Optimized several textures in the wildling village to improve performance and hopefully reduce crashing in that area Build 21230780 Steam ⚠ Save Compatibility Notice Because this update completely revamps progression, weapons, armors, and food , older saves may lose some weapons or armor items . I’ve tried to mitigate this as much as possible, but some edge cases may still happen. In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system . This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.” On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations , and… rumors spreading about portals and a strange flower appearing across the island. Highlights Complete progression revamp : Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption) Food system fully reworked with new ingredients, recipes, and balance changes New crafting station: Tannery for refining leather / silk / dragonhide Custom Paintings : import any PNG or GIF into the game as a buildable painting New quests (Stranger + Sylvia) New Archdemon animations Mannequin buildable Rumors : portals… and a mysterious flower with an irresistible scent… Lots of other fixes and changes.. Build 20440670 Steam N/A Build 20424231 Steam Added A few new lootable locations in the open world New mesh for firepit and both stone/wood indoor versions New enemy type Weavemother (found in caves) New resource type Silk (found in caves) A new collectible card Glowing eyes added to several enemies Free build option in cheat menu Completely new wood and stone build sets , with tons of new pieces replacing the old ones Neck and arm cuffs for slaves Tons of new decorative items for build mode (statues, clutter, paintings, wall décor, etc.) Lots of new interior furniture (also replaced older models) Message history box to track events (toggle in settings, scroll with PgUp/PgDn) Toggle to disable camera shake in settings Autosaves now keep 5 rolling saves (oldest removed automatically) High-level enemies now have prefixes (e.g. Alpha Werewolf) More unique assets and light environmental storytelling on Oak Island New loading screen tips Changed It should no longer snow or rain inside most NPC houses Tweaked player combat animation speed for heavier feel Adjusted enemy attack distances Increased trace distance for Allure Staff Godmode now applies a persistent invulnerability status across saves Enemy level scaling now depends on both area and player level Removed Deep Iron from caves — now exclusive to dungeons Added Deep Iron ore nodes and loot drops in dungeons Rebalanced early dungeons (Hollow Tunnels moved for difficulty balance) Tweaked dodge iframes to start earlier Improved navmesh generation to reduce NPCs getting stuck Smoothed cave floors to help servants follow better Enemies no longer rotate toward the player mid-attack (dodging now easier) Made blood effects more gory and detailed Doors now open on interact (no physics simulation) Reduced build costs for all building pieces to lower grind Tweaked snapping distance for more precise placement Increased map zoom-out range Increased visibility distance of enemy health widgets Reduced fall damage Adjusted Stranger’s size Renamed “Slaves” → “Freed Slaves” for lore consistency Increased weather variety Improved female skin shader for better backlight visuals Updated NPC name tag widget appearance Crafting stations with fire now cast shadows (on High settings or above) Rescaled castle build pieces to match new system — all old builds and saved bases are now incompatible Fixed Allure Staff now only works on sexable NPCs Fixed key in Labyrinth not being interactable Game now defaults to desktop resolution on first launch Fixed wall torches not attaching properly Feline mask now pickable Fixed trees, ores, and collectibles spawning inside buildings Fixed multiple build pieces breaking at once Fixed potential crash when destroying build pieces Fixed blood pools not appearing on slopes Fixed enemies spawning underground, especially in dungeons Fixed softlock when exiting pause menu during a save Iron Creed now correctly displayed on compass Possible fix for invisible body issue during scenes or armor changes Increased Steam Cloud max size and file count to ensure all saves sync Fixed weather toggle in cheat menu disabling random weather permanently Main menu character now has a default body preset Performance Optimized blood effects Tweaked engine settings for sharper visuals and better performance Added hardware benchmark at first startup for automatic settings optimization Improved texture streaming to reduce CPU/GPU overhead Updated compression to lower VRAM usage Optimized texture sizes Optimized navmesh generation for lower CPU cost Enabled actor code LODs for reduced CPU usage 2025-08-25 Added Pause Animation Toggle in character creator (great for getting that perfect pose!) Mysterious Locked Chests have appeared… what might they hold? Glow Effect added to unique items in the world to make them easier to spot (e.g. collectible cards) Skeleton Key item added (only accessible via cheat menu for now) Changed Maximus' Wrath Mask no longer uses physics — no more falling down stairs or hiding in corners Crafting Branches: 1 wood now gives 3 branches Enemy Attack Timing adjusted: longer windups to give you time to react Armor Insulation Removed — now replaced by craftable heat/cold resistance potions Isabell’s Quest Reward updated: she now gives the Fleshrend Staff instead of the Punisher Sword Fixed Links in the main menu not working properly Isabell getting the player’s tattoos (awkward) Isabell's body shape not applying correctly Presets applying tattoos when equipped with Fleshmark Staff Breast size resetting during pregnancy Enemies interrupting their own attacks prematurely Missing XP gain after birth (Birth Skill) Missing XP gain after taming servants Foliage that spawned underwater Some armor equip/unequip bugs that may have caused visual glitches Performance Optimized texture resolutions and cleaned up unused references Adjusted cull distances on several meshes Reduced ocean/lake mesh density for improved FPS v0.8.6.1 New Struggle System — Replaces grit and difficulty points. Struggle difficulty now scales with enemy level. Removed Difficulty Point System — Cleaner, level-based scaling across enemies and encounters. Custom Tattoo Support — Drop your own tattoo PNGs into the game. Full mod support with a sample included. UI Overhaul — Numerous UI improvements: hotbar fixes, better tooltips, cleaner icons, smoother sliders, and improved censorship. Improved Fog Rendering — New fog system for more realistic and atmospheric visuals with low performance cost. Smarter Enemies — Better detection, new behavior based on level, improved animations and responsiveness. Card Visual Tweaks — Updated card text and UI visuals. Temperature System Update — Armor now affects heat/cold debuffs. Fleshmark Staff (Cheat Menu) — Apply character presets to slaves instantly. Lewd Luring Minigame — New masturbation-based scene trigger tied to enemy level. Performance Boosts — Shader and texture optimizations and mesh cleanup = better performance + lower memory usage. v0.8.5.9 Performance & Gameplay Improvements! This update brings new survival mechanics, combat tweaks, major performance optimizations, and bug fixes . Here are the biggest highlights: Survival Mode (Optional) A new survival system has been added! Hunger and sleep needs now impact your gameplay, adding an extra layer of challenge. If survival mechanics aren’t your thing, don’t worry—this feature is fully optional and can be toggled in settings. Major Servant System Improvements The servant system has received a massive stability upgrade . While there may still be minor issues, the system is now far more reliable . Performance & Visual Overhaul Big FPS improvements with optimized textures, icons, and foliage. New volumetric fog effects (enabled by default, but toggleable). Upgraded water system for better visuals & performance. Expanded forests & improved landscapes for a more immersive world. Added Survival mode (hunger/sleep debuffs, optional). Physics animations for wings/tails on various enemies. New melee attacks for the Dragon when grounded. Basic controller support (movement & combat). Option to keep inventory on death in settings. A new unique spear and steel axe/pickaxe items . Clothes on slaves & 13 new tattoos . A reaper animation . Censor box added to satyr and demonic statues (when censorship is enabled). Changed Increased ogre power attack animation speed . Pregnancy effects made harsher . Night spawns and ambushes now scale dynamically based on player level . Reduced loot and collectible drops but made leather more reliable . Slowed player attack speed to feel more deliberate. Volumetric fog now enabled by default (toggleable in settings). Fixed Player sometimes staying in downed state after respawning . Dragon should no longer get stuck moving only backwards . Fixed swimming issues in lakes . Enemy duplication issue on game load (hopefully fixed for the last time now). Neutral creatures no longer prevent saving, sleeping, or trigger combat music . Power attacks now work properly . Performance Enhancements Optimized foliage & prop textures for a major FPS boost . Upgraded tree LODs for better visuals & performance. Upgraded water system (possible FPS improvement). v8.5.5 What's New? - **Evercoal**: A craftable item that never stops burning - Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items). - **Autopickup** added for wooden logs . - **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups. - **Drake Towers** : Holds a chest guarded by 3 drakes. - **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs. - **Speedlines effect** when sprinting ‍♂. Changes - Lowered sound of **footsteps** on grass and dirt. - Tweaked **cave brightness** for better visibility. - Reverted to the **old breast physics simulation** for improved visuals. - Reduced **pushback on parry**. - Deck UI can now be closed using `Esc` or `Tab` keys. - **Bow durability doubled**. - Tweaked **gold value** and **weight** of multiple items. - Increased **auto pickup range** from 800 → 2000 for better item collection. - Improved **loot lists** for chests and containers. - Adjusted **EXP gain** for harvesting and bow usage based on ammo type. - Removed **volumetric fog** option for easier lighting optimization. - Tweaked **fog density** and removed certain non-functional graphic options. Bug Fixes - Logs spawning below ground and incorrect log sizes fixed. - Collectible cards no longer spammable for duplicates. - Night spawns now reliably generate enemies. - **Servants** now spawn with the correct race from the nursery. - Containers and tables/pots are no longer lootable after being broken. - Fixed **cursor** not appearing on the death screen. - Fixed **planking animation** while riding dragons. - Ragdolls now work properly . - Numerous fixes to **building systems**, including refunding resources and preventing destruction on load. - Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**. - Improved **dialogues** to avoid abrupt endings. - Fixed **random character generation** to prevent odd abominations. Performance Enhancements - Added **billboard LODs** for many actors. - Automated instancing of static meshes to reduce draw calls. - Tweaked settings related to **hardware ray tracing** for stability. - Disabled unnecessary **network code** in movement components for reduced CPU load. - Improved performance in **building mode**. ️ v8.5.4 Added Notification whenever a follower starts or stops following the player Footstep sounds for snow and water Ability to fill milk bottle with breast milk from player (in the pie menu under player) Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower. Nursing and milking stations to crafting table Added some ruins and statues to the dragon island Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards. Changed Decreased hitstop on enemies from .5 to .3s Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier Using the radial menu to order follower to stop will stop all followers if no follower is targeted Increased range for torch and mage light lighting tweaked brightness levels of caves Reduced lens flare in caves by a lot to fix torch blinding the player Tweaked the light in caves as many of them didnt work properly take all now closes UI Take all button now rebindable under input menu Some more visual feedback for hitting trees and ore Removed vulcan as an RHI option under graphical settings Snow will now pile up on player character, enemies and armors when snowing Filling seed bottles must now be done manually from corpses Decreased actionpoint degen rate (should stay for longer) power or dash attacks grant more exp than normal attacks Changed dash attacks to using stamina, as you rarely have action points before battle Increased hit trace size for pickaxe/axe to make hitting ore/trees easier Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies Double sized of dropped coal model Enemies with broken bones/arms will now flee instead of fight Redesigned dialogue UI to be more easy to use and read Made hitting and breaking containers less unreliable Some minor tweaks to inventory UI Game will prompt an additional time when exiting and saving is not possible Tweaked loot drops (mostly reduced them) Fixed Bow draw animation as well as shooting with bow overall Blood trail from sword not showing after hitting an enemy Fade to black randomly stopped working An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam Scene widget staying after birth Player unable to walk through doors An issue making trees and collectibles disappear on Low Foliage graphics settings Boobs spazzing out with some hairstyles in character creation Made log spawning check that it is above ground Servants added from taming didn't respond to not follow commands Slaves planking after talking with them Copper ore being used as fuel in forges Skills panel not being scrollable and tooltips not showing up Fixed torch, tool and building plan animation not playing on right arm Fixed some meshes floating above the ground Misaligned axe/pickaxe as well as scaling Hitstop preventing ragdoll instantly on death shadows moving noticably coppy when sun moves over the sky Sound settings not affecting footstep sounds player skin seethrough in birth scene Building plan alignment in hand Armor bench incorrectly named Some buildings now receiving snow when snowing fertility potion not working Food duration descriptions being incorrect Energy potions not working Added interaction text to urns Slaves having 1 hp Adjusted 1h sword idle pose to not have a broken spine Enemies not reacting when attacked or hit Steel, iron and royal boots not conforming to the character morphs AI of dead enemies should now stop running completely Some boots not following their masters around properly Chests/containers that have been broken can no longer be looted, preventing a duplication exploit Sitting bypassing laden/overweighted Performance Changed some code to only running when player nearby Tweaked some lumen settings Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used. These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop) Update 0.8.5.3.1 Hotfix Lots of bugs in last release, fixed the most critical ones but some are yet to be addressed. Please report anything you find here or on Discord. v0.8.5.3.1 Added R key to take all from loot containers Fixes Character having invisible parts on death/masturbation/scene starts Iron dropping coal no collision brimstone no cursor trading with blacksmith no "e to interact" on crafting stations Pickaxe/axe giving exp for hitting non tree/mine items jizz bottles not filling Masturbation being prevented by enemies nearby Enemies sinking into ground when hit Being able to move freely when laden/overburdened Spear quest not continuing with baelin Level visually resetting to 1 on game load v0.8.5.3 Hotfix Hotfix v0.8.5.3 Added Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy) Option to enable hurting followers with player attacks (by default, player will no longer injure followers) New Baelin quest that introduces radial menu and resting Lots of new head/body shape presets for character creator Several new facial detail shapes such as ears, teeth etc Ability to customize eye glow color and intensity Revamped tattoo system with glowing tattos that can be tweaked from character creation menu A button in cheat menu to save current character preset to json as well as load a previous preset Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings Completely revamped cheat menu with search to easier find items and loads of new features Graphic options to change some major graphic features like RHI, feature level, Nanite etc. Bronze, iron and steel arrows Several new mask items placed around the world with powerful stats. Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft) Small push back when attacking enemies Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view A toggle to disable tutorials in settings menu Changed Made repairing and destroying build pieces with radial menu work Increased exp gain rate for swimming Followers teleporting to player will now teleport to a distance behind the player Text mentioning skill points on level up Made rocks and cacti in desert harvestable Changed how trees fall Rocks will now split when mined Trees will fall different (more performant, less realistic, hopefully less buggy) Ores will shrink gradually when mined Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses Coal and brimstone is much more abundant and easier to find added more iron ore to both demo and full map cutting down trees has a chance to spawn branches days are now 30minutes instead of 15, nights are 10 minutes instead of 5 Some improvements around footstep sounds, effects and such Rebalanced drop rates for wood and ores Reduced arrow headshot modifier from 2.5 to 1.5 Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345. Added torches to craftable items on character, seems to have been removed from there for some reason.. Apply/cancel in settings menus will now boot you back to the menu before when clicked Added time of day/night duration sliders to cheat menu changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed) Replaced and cleaned up player locomotion system to be smoother and work better overall Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu. Character presets will now be stored under %LocalAppData%/WickedIsland\Saved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts Fixed Drake seed to servant conversion not working Green borders around icons Drake animation dick alignment Lesbian sex leading to pregnancy Low res landscape texture in forest Trees popping in strangely An issue that sometimes lead to huge loot amounts pregnancy not going away in main menu when starting a new character npcs duplicating on game load Dialogue quest notifications popping up in incorrect style Bow aligned incorrectly for player Fixed dick poke for human male carry anim fps limit settings not working visually in options Hair color wont go from black to blond if not changed manually in customization menu an issue where the selected hotbar item didnt update properly and used a previously selected item added a system to reduce armor clipping, wont be perfect but should help a bit. Performance Some changes to distant LOD's to reduce cpu load New foliage system should be slightly more performant on cpu load Added new LOD levels to female mesh Made armors use less triangles Lots of stuff i forgot to write down to change notes, sorry v0.8.5.2 Changed Engine version updated to 5.4.2 Fixed Portal to mage tower not working as well as a few other incorrect level transitions Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore) Breast size resetting to 0 after pregnancy Carrots not being harvestable Plants remaining if their planter was destroyed Clicking exit not exiting game the first attempt Foot IK for females should work better with less quirks v0.8.5.1 Added Foot IK to all biped characters Dialogue to grant the horse horn from farmer Can now name servants through dialogue Change Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations Removed the color feedback in build mode as it was only half working anyways Changed the minimum value for trade skill to avoid things becoming free Upgraded to latest Nvidia DLSS version Fixed Player character always squatting slightly with overly bent knees No offspring for explicit birth Planted items not affected by harvest multiplier Time of day not progressing Slaves should now appear outside dungeons after being freed Made some changes that might fix hair getting put in moustache spot on first spawn An issue where quests would not save properly in some instances when saving Footstep sounds should now be more consistent and work better for Al as well Loading screen should now display until the character is loaded, instead of a black screen. Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found! v0.8.5.0 Fix1 Logs flying in the air Unable to initiate any defeat scenes broken ankles of the player initiating sex with creatures without animation resulting in black screen permanently enemies continuing attacks after becoming servants creatures misaligning a second after scene started v0.8.5.0 **Changed** tweaked lighting on landscape material to make it look better NPC's are now less rude and will face you when talking to them and also wont walk away The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically. changed some settings related to loading that might fix issues experienced with progress not loading properly reduced volumetric fog effect optimized loading player items to make loading quicker followers should get their taming bar filled automatically when becoming servants (summons for example) **Fixed** Fixed door being only a beam Conservation box not placing correctly bed textures being broken wolf animations not working wolf textures looking strange waypoints and landmarks should now work sleeping removing pregnancy status effect texture on royal blade not working defeat points not being spent when used wereboar moving like a retard collectin sand not respecting cheat menu clouds being in a rush getting somewhere an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc game loading when dismounting dragon baby not visible during birth followers despawning on game load (they wont follow into dungeons, they will be waiting outside) pregnancy father data being overriden by each new encounter during pregnancy wildlings not stripping properly for sex wildling male and female not playing animations properly reaper/other enemies lacking animation should no longer softlock the game with a black screen sex with dead enemies potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller. castle archway being the incorrect model (stone door) **Performance** potentially fixed several collision checks causing lots of cpu load **Known issue:** game does not exit when pressing exit, need to press alt + f4 to exit the game. v0.8.4.9 Reduced amount of data being saved to speed up saving/loading (this will only affect future saves, old saves will still have the actors that no longer are being saved) Made spawning enemies happen sequencuencially to avoid framedrops on characters being spawned in Converted archdemon and reaper to new ai (that everyone else uses) and added some new attacks for reaper moved a few spawnpoints in dungeons around leveling up will no longer att a percentage increase to damage and health (was 10% before, leading to exponentional values). Now uses a curve to give a set value based on level. This applies to enemies as well as all enemies level up based on their attacks. please be aware this will not affect past levelups, only future levelups, which means savefiles will keep the effects of old levelups. Masturbating will grant the satisfied status effect added back the hotkey to masturbate blocking animation should now be tied to actual blocking duration to make blocks more precise reduced werebear damage slightly Significantly increased the duration of all foods Added a new sesne for ai, they should react better to being damaged Fixed Isabells drake quest not starting when picking the dialogue options some issues with items duplicating on game load potentially fixed player loosing head on death and not regrowing it on respawn sliders in cheat menu not updating to set values Visual randomization not working on enemies Cum visual effect not working bears unable to damage player when to close picking incorrect animation for the enemy type animations sometimes not aligning properly heavy and light armor not gainging skill exp heavy and light armor not being detected as such and giving correct bonuses (absorbtion and evasion) fixed multiple enemy attacks not detecting hits properly save thumbnails less dark v0.8.4.8 Hotfix Fixed Textures on wooden buildings reduced volume on some enemy moans fixed isabells werewolf quest being impossible to turn in fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu fixed jumping granting exp even if energy is too low changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points v0.8.4.8 Added: Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc. All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill). Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses. For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level). The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will. Preservation box, prevents food spoiling while stored in this container Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it. Also added wheat seeds as an item that drops from wheat. Castle building pieces for building large stone structures A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring. Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress. A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open). 19 new makeup masks in character customization 11 new hairstyles Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU's, not just Nvidia 4xxx series. Health and energy potions can now be crafted from the cauldron Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate. Added crystals as an item, can be found in dungeons. Will be used for upgrading gear Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil Added color grading to open world post processing for a slightly different look Changed: Reworked the save/load system from the ground up. Respawning on death will no longer reload the level, which means shorter load times when dying Reworked the layout for the main menu, this was necessary due to save system change Increased max stack size for spoiled food to 500 Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring. Inflations can now stack, but they only last for 2 minutes so better be quick about it! Changed formatting of sex journal Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add. Reworked graphical settings menu options and added a few new ones New custom mouse cursor icon Sleep buff will disappear faster than before, the more well rested, the longer it lasts Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build Removed non-working items from cheat menu Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5 Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options Added cinematic graphical preset (please be aware this will run slow on pretty much any system) Enemy arrows will now stick to player Changed branches model to make it easier to pick Changed carrot model Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this) Increased density of grass in leaf tree biome Added cooked meat/feral meat/fish into cauldron recipes Increased stamina cost for all actions and added stamina cost for normal attacks back Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type Doubled the stamina buff from food Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles) Tweaked lighting in dungeons Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera Fixed: Kerangor tweaked some locomotions anims to have less leg cross Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore) Equipped weapon will now drop in loot chest Added collisions to all items, preventing some items from dropping through the ground Fixed textures on some drop items Potentially fixed player place in strange places after scenes, especially indoor or in dungeons AI will no longer loose track off you when outside of their vision range and just next to them. AI should now properly react to sounds and go to investigate, this did not work as expected previously Nightmare sometimes inverting during animations Satyr animations not working Icons in map not rendering Character widget displaying momentarily in distance when AI are spawned Quest progress saving/loading fixed Added a check to prevent sleeping in dungeons to prevent a locked game state Performance: Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference) Enabled nanite on several meshes Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations. Disabled grass/foliage wind at a certain distance to save shadow calculation costs Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems Known Issues: map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it journal displays message for all previous entries when loading a save Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better. v0.8.4.7 **Added** Option to reset quests in cheat menu sand as a harvestable resource glass as a craftable resource in furnace glass bottles as cratable resource in workbench killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st ) buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage 1 new troll animation (made by Gu3st ) 1 new werewolf animation (made by Gu3st ) **Changed** added power attack description in help text for attacking Updated some tutorial texts to match current game features Tutorial notes will now be separated by topic for easier sorting Disabled console access in demo Split the fishermans quest into separate quests and added more steps to each quest increased max stack size to 500 for all components made name input box less tiny sleeping in bed will make the player extra well rested, giving the most powerful rested buff **Fixed** Presets not being loaded in char customization Daytime sometimes getting stuck after loading tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though) unsummoning horse breaking the game Blacksmith dialogue (again, lets hope it doesnt break again) enemies randomly despawning added back the function of followers to teleport to player when too far away wound decals will disappear after a while instead of being permanent Iron pants recipie missing improved collision precision on desert rocks strange wolf jumps some enemies giving 100exp when they where supposed to give much more respawning on beds should no longer be inside the bed NPC's not getting morphs applied (Isabell, slaves, male wildlings etc) cloth simulation not working on npc's defeat points not updating properly on HP bar on level up **Performance** Added a function to despawn npcs too far from the player v0.8.4.6 Added falling through the map should now teleport you back to start of map. Preferably you shouldn't be able to fall through the world, but shit happens torches codex input mapping under inputs menu ability to change building height (shift + scroll) added black birds circling overhead of most points of interests (dungeon entrances, camps etc) All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling. added some more coal to palces missing it stun as a status effect power attacks that will stun enemies but cost stamina (attack + ctrl) dash attack will stun enemies in its path 2 troll animations that for some reason wasnt added before Quest descriptions for each stage of quests ability to spawn specific item in cheat menu Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats Changed Removed stamina cost of normal weapon attacks Interaction text to be in the middle of the screen reduced size of some text widgets increased out of combat stamina regen nightly spawns should no longer appear near buildings hid pubic hair options in menu as they don't currently work replaced all ruins with new meshes and made them much bigger (and added a new one as well) replaced graycott village with a much larger and more detailed village replaced stonhelm castle with a much larger and more detailed castle disabled several unused plugins changed so that the mouse should always be locked to viewport, even after alt tabbing replaced the model of coal ore and the item description increased respawn duration all ores increased size of iron ore increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor) added a delay between an item drops and before it is auto picked up removed mallet from crafting list as its not used for anything currently changed the model of branches to make them easier to spot changed the model for wheat Reworked UI design across the game Journal and codex are now in the same UI, also changed the look of how quests are tracked naming the character will now prompt you before starting a new game, to prevent players missing it enemies with weapons will have the weapons hidden during scenes changed face light to be rectangular for better eye reflections changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f) tweaked jumping to feel better overall and made jump height higher quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth made limbs harder to cut off enemies and made feet cuttable before death tweaked AI to be better at detecting the player and not getting random blackouts mid fight Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland Renamed weregoat baby to satyr horse is now summoned by a warhorn (item) rather than a key Changed horse model and mount system completely to be more fluid in movement and nicer to control Disabled enemies/POIs on compass/map until i get it sorted properly removed skillpoint gain from discovering landmarks until load/save of them can be fixed Fixed Unable to eat cooked meat Can now repair bows unable to build after closing build menu using the close button instead of right mouse button You should no longer be able to randomly end up on top of dungeons after scenes load button sometimes now spawning in main menu even when a save game exists NPCs walking away during dialogue (RUDE!) unable to sleep unless jumping building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs cancelling sleep blocking inputs trees turning completely invisible at large distances presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..) enemies/npcs sometimes not spawning correctly after level transitions blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well) name of mayors quest missing fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity items should be refunded when placing a building that instantly breaks Isabell quest should now be able to turn in rabbit and pig ragdoll item auto pickup covering entire map when loading a game some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player) being able to sit while swimming Minotaur offspring Mount point dragon build placed sound now playing where building placed, not in a distant galaxy Performance refactored code running on tick to running event based in multiple places enabled nanite on more meshes tweaked grass for better performance optimized sky for medium or lower settings, should add some performance boost removed several unoptimized prop meshes that could tank performance for non-nanite systems optimized a few shaders to be more performant optimized some code for the dragon to make it run in a separate thread v0.8.4.5 **Added** Dialogue to the blacksmith allowing you to trade with him Dialogue to the mayor as well as a quest A young farmer named Jacob, along with dialogue horse snow/rain material effect for several building pieces missing it **Changed** Converted pets over to new AI Dash attack is now normal attack while sprinting to trigger instead of dedicated input Field of View will change dynamically based on speed (only when sprinting or faster) reduced sprint stamina cost reduced dash attack stamina cost decreased acceleration speed for player to make moving feel more weighty Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables) tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to changed scorpion to new ai increased size of sky planet color overlay when placing buildings to show their stability added outline to more UI texts to make them more clearly visible changed movement of pigs to be less wonky AI faction should now correctly determine compass color of AI **Fixed** Bed respawning put you in the middle of the ocean Bed in the ground at main menu Isabell dialogue never progressing from the first type of interaction doors sending you to space followers rotating the player instead of themselves when following slave dialogue not progressing and not being freed properly fixed followers walking slowly when following player Female NPC's can now run and not only walk incredibly fast slaves captured animations not working properly (should no longer stand around looking happy) huge bronze pickaxe/axe No mouse input when naming follower some animations making enemies scale strangely Indifferent skill now requires determination v0.8.4.4 Added Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current "flock". This will be used more in the future for other systems. Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons. Stranger wandering around the island that might randomly appear in a few different areas Several NPC's to village, dialogue/personalities will be added in the future birds enemy dismemberment Enemies spawned during night will disappear come morning bronze axe/pickaxe outline to notify texts for better visibility greatswords as craftables as well as legendary armor New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other. Pigs rabbits water interaction some ambient sounds in confier forest Changed Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up. Attributes (endurance/determination) no longer increase stamina and stamina regen Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs) Slaves and female NPC's will now maintain the same customizations across loading/saving Slaves and female NPC's random appearances will now include random hair, haircolor, skin color and makeup reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more Repair kits will now repair 100% Removed Futa option from menu as well as in game as they need a rework if they should be brought back Fisherman appearance upgraded bread now also bakeble in cauldron tweaked cauldron fire look and made it so its only active while crafting daytime is now 15minutes, night time 5 minutes Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful Dialogue UI to match rest of other UI in style Tweaked (increased) energy use of several actions increased sprint speed from 600 to 800 changed dash into a dash attack tweaked damage/durability values of all axe/pickaxes tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item Background music should now change according to day or night time reordered workbench crafting items to make it easier to find stuff player will now gain exp from crafting even when not at crafting station increased animation speed of mining and wood cutting autosaves will now save with a time suffix, also fixed auto saves not working changed icon for spoiled food and dragon scales reduced drop rate for collectibles/ore text of sex journal tweaked hit reactions to look less borked tweaked physics assets of all enemies to work better for ragdoll/hit reactions removed fog of war from map Changed AI to anew AI system for several enemies (RIP kung fu werewolf!) Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur Changed mesh of boars changed mesh of bears Drakes will breath fire on you new water system at lake made caves brighter added minotaurs guarding all cave entrances increased dragon max flight speed increased horse max speed required resources when building will show red if requirements not met disabled automatic penetration detection as it is not ready yet Fixed Sitting no longer bugs out attacking Bed not acting as respawn point Mouse cursor not visible when sleep dialogue appeared Toggle clothes button not working in main menu ocean sounds respecting audio settings potentially fixed baby items falling through the world Sky/weather not loading properly on level transitions resulting in permanent night time green dragon not mountable through dialogue slaves not starting dialogue Vampires spawning as cubes in caves after loading a save spawns not being disabled when close to buildings (foundations) Some foods not giving correct buffs removed all metal robot characters from the map Auto pickup after killing enemies autopickup now works hp widget no longer shows when mounted male wildling armor without texture censor boxes scaling and being applied properly to all creatures mounting horse should work better Vampires should work this time around and not be werewolves. Shadows "skipping" during sunset/sunrise game locking when pressing start in main menu Auto targeting now works again unsummoning horse while mounted no longer possible to prevent bugging out the game Fixed multiple enemy kill exp being incorrect "Enemies approach" text appearing even when none where spawned An issue where building piece locations would be offset at a distance on older GPU's Fixed snapping on some crafting stations that was off Items dropped at death being capped at 15 items Minor adjustment on cloth loincloth rotten food no longer turns into spoiled meat after a while potions will no longer decompose over time dealing damage twice of first hit on trees/mines babies never spawned after birth quick saving not working ragdolls only simulating half the body collisions in steneby lods of locked chests and tent that was sunken into the ground vampires in caves are no longer small boxes running around on the floor riding anim on dragon spawning dragon from console will now spawn the correct character music not playing properly constantly being counted as in combat (preventing saving in some isntances) horse tooltip staying after dismounting fixed tattoos not working as well as not being saved across save/loads fixed multiple hairstyles to have the same material Performance Further tweaked some underbrush shadow performance Tweaked max distance lights are visible to increase performance Optimized some texture sizes Added LOD's for many items lacking them as well as adding more LODS for existing models for better performance Enabled nanite on lots of meshes lacking it optimized landscape texture consolidated and removed multiple spawnpoints optimized some code to not run on tick optimized UI performance to not calculate hidden widgets v0.8.4.3 **Added** Sound when placing/destroying building piece A new drake quest given by Isabell Aeron the mage, a new NPC found wandering the island A bunch of props around fisherman house Added a prompt before sleeping to prevent accidental sleep Tooltips for multiple graphic setting options to explain what they do Added back tent, interact to sleep safely wherever it is placed Penis collisions for all monsters, this should make the penetration simulations run for all enemies alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest names and descriptions to quests Input mapping for console widget **Changed** Completely reworked Isabells dialogue lines Changed the reward for Isabells werewolf quest Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update) Changed position of tutorial hints to top middle of screen removed prompt window after saving Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping Nightly ambushes will now happen less often Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier. Tweaked multiple options in graphics settings to work better and be set based on current setting Updated description of pregnancy duration multipler in settings to avoid confusion Replaced and added several loading screen images Bed can now set spawn point again Levelling up now grants 1 skill point rather than 2 Changed icon for grilled fish Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved Console commands and widget now works properly Replaced the water of the ocean, removed the options to switch between low and high quality ocean. rested buffs are now percentage based updated multiple status effects with different values and fixed some bugged ones that did nothing changed some fonts and colors in dialogue/journal UI changed default unstuck button as it used the same default key as codex Added a check if partner is female, to prevent wildling females to impregnate player Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning Changed location of text notifications tweaked campfire to not go above ground as much changed torch fire particle effect doubled burn time from 60 to 120s per piece of wood in torches removed some input mappings for stuff no longer in use **Fixed** Fisherman quest should work again Finally fixed player name (for the last time?) Wereboar summon item not getting consumed on use Chairs falling through floor Ceilings not sheltering player properly DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled Continued pregnancy after birth issue Weather sounds should respect sounds settings properly Fixed incorrect name of some items Flat ass during sex syndrome the player sometimes suffered from Several dialogues that didn't work after a plugin update an issue where hp regen from sitting stayed after standing up Some foliage disappearing when close to player Unable to spawn wildlings from cheat menu Unable to initiate dialogue with wildlings Wildlings unable to have sex scenes triggered black screen not covering entire screen NPC's can no longer walk away when talking to player Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them) Character randomly rotating in creation menu after rotating v0.8.4.2 Hotfix Added 2 new Werebear animations made by @Kerangor added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings. Changed disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth) tweaked light radius of placeable torches/furnace/campfire updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace) Fixed Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing Pieces built before loading a save should now be considered for snapping when building Frame rate limit should now be saved between sessions properly Walls should no longer break when placed Can now turn on/off campfire/furnace added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue) Fixed time of day stopping when loading a game fixed red flowers not dropping red flower seeds ogre pregnancy now gives a baby, not an ogre summon item quest task progress should save properly Performance optimized shadows for foliage, many foliage's no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost Further optimized shadow performance on trees v0.8.4.1 Full release Added added option in cheat menu to spawn debug items added 2 new satyr animations made by @Kerangor <3 Changed made masturbation only work outside of combat masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies) updated engine version to 5.3.2 reduced length of days to 10 minutes from 20 tweaked colors of dead leafs and branches to not be too bright Fixed tweaked campfire and cauldron placing fixed being able to craft before placing a crafting station fixed unable to turn on campfire/furnace Fisherman quest should now recognise when new type of crafting stations/buildings has been built having sex with werewolf quest should now progress properly All loot should be dropped on player death (some items disappeared earlier) Death loot box should no longer hover over the ground giving birth should no longer loop infinitely belly should reset after giving birth fixed spawn creatures in debug menu not working replaced a few metal characters with boars Performance rolled back tree shadow performance fix due to shadow bug resulting from it stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix) v0.8.4 Full release This update replaces the building system with a completely new one as well as overhauls the pregnancy system to make it divided into trimesters as well as work better with loading and saving progress between levels or game loading. The new building system now has everything buildable in one menu, hence all placeable items has been removed and put in this menu. Summons are now instead consumable items that spawns a summon rather than placeable buildings. Changelog Added New building system, now has furniture, new building pieces, different system for snapping (more free to be creative but might also be a bit harder to control compared to the old system). Beams/pillars allow for much more creativity. Snapping should work for all pieces. Snapping can now also be toggled on or off. Blood pools spawn under dead enemies Enemies will now go flying when dying, based on damage dealt (this never worked before but should work as intended now) Simulated penetrations (only vag for now). Haven't tested how this looks on any animations so could look wonky. If you find strange stuff, please report it! Projectiles and melee attacks will now make noise which AI might perceive and react t Changed Refactored much of the internal workings of the pregnancy system, hopefully works more reliably now Changed pregnancy text to pick a random text for each trimester, pregnancy is now divided into 3 trimesters with different effects on the player for each one Navbar tips should now reflect available commands when mounted Removed 8 old hairstyles, added 23 new ones for a total of 30 hairstyles to pick from Repairkit now requires bronze nails instead of iron ore lactation visuals will only play in trimester 3 (if enabled in settings) player model should deform/bend more realistically Fixed Shelter should now work properly when indoor or covered from rain Ambushes should only happen during night Sleeping in tent should now be safe, no ambushes bronze sword now requires copper instead of iron chest on beach can now be opened with key (again >.<) Fixed black arms issue tattoos should now work everywhere on the body (not sure at what point that broke..) Foot rotation on player Performance Increased start-up speed and memory use of the game (potentially) Optimized tree shadows, this should result in mucho fps! Known issues (in addition to previously reported things that has not been marked as fixed) Placing painting/wall items with snapping turned off places items at an offset from the wall, making it fall down. Paintings are basically not useful currently due to this since the snapping is not made for wall items. Wall torches work but are fairly limited to where they can be placed. Game freezes for a bit when pressing single player in main menu, this is due to a bunch of stuff loading into memory that shouldn't. Just wait for a second or two and it should go back to normal. 0.8.2 27 new morphs, mainly for face shaping Character Customization preset saving/loading to json files, values can be tweaked in files easily as well Lipstick color and opacity sliders 3 new eye colors Pubic hair options 1 New skin texture Grass/foliage interaction for player and npc's Automatic resolution scaling option under graphical settings New water material (not the one posted earlier, it was too heavy on performance ) Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying) Added more idle animations for all enemies Added tattoo system Added pickable rocks and branches Grass will be hidden below player during scenes added water interaction for lakes (not for ocean as of yet) added censor option in settings, enables for posting to youtube/streaming Added ink station as craftable object, used to add tattoos Caves are now inhabited by a new enemy, vampires/bats! Added wereboar enemies Added tutorial messages based on what the player is doing Temperature system depending on weather/location with corresponding debuffs Added tutorial messages for rage, pregnancy, birth World coordinates as an option to toggle (settings) Masturbating close to enemies will now trigger sex scenes Changed Removed 10 hairstyles that was of lower quality Changed hair material to work better with hair tip/root color options Enabling Nvidia DLSS will not automatically set the resolution scaling to the recommended percentage Heavily optimized NPC code and disabled most code from running when far from player/outside of player view Player wont move around as much when zooming in during character creation Lots of optimization of foliage and environment Improved werewolf ragdolling on death Rescaled some smaller enemies to make them easier to hit Tools/spears now use branches instead of wood for crafting Grass will be hidden around/under building pieces (some pieces might still poke through but most should dissapear) Tweaked animations for running with tools reduced blood decal brightness Added bigger stat boost for food Reduced camera lag when dashing forward Tweaked skin shaders for all humanoid creatures Optimized shadow distance of the sun/moon Loot containers now simulate physics Added mage light to starter chest at the beach Increased time before AI turns aggressive after scene to 30s from 10s Increased size of grass hidden during scenes replaced compass and aligned it correctly towards north/south Replaced carrot model Changed distance some foliage appears at to prevent it easily fading in Increased Pet max move speed Added branches to Conifer biome Added dragon input remapping Replaced all ore models Fixed Dying twice in a row sometimes don't display "you died" menu Fixed hair not having materials Isabell's quest should now work Making steel and black steel should now work Tents can be placed Death sounds of some enemies not respecting volume sliders Bronze armor no longer hide nipples Breast vounce disabled for metal armors Music in main menu now respect volume sliders Fixed interaction text too far to the left Clock/compass now starts as hidden by default like they should and can be toggled in settings Wolf no longer rubberbands when moving Cum no longer in incorrect spot Durability of weapon should not go down for unarmed attacks Critical attacks on non organics should no longer lead to blood splashes Character morphs transferring over from previous characters hopefully fixed for the 5th time.. Buffs/debuffs not giving the proper effect Dash not always moving the same distance Ground pound now working Player character showing up randomly in the world as "Survivor" Buildings should no longer disable spawning of NPC's/friendlies/wildlings Werewolf painting reference issue (painting 3 resulted in painting 2) Grit potion now adds 1 grit point Regret potion now terminates pregnancy Demons should no longer slaughter all other factions/eachother Sex journal now works correctly Status effects not being removed Ability to crawl super fast after scenes end Wereboars dropping incorrect dicks Enemy should turn aggressive more quickly when approached Loading preset morphs Desert material now sounds like sand and produce footprints Iron now spawns on conifer biome as intended Leaving the mage tower will now put the player next to the portal Line going through lake No longer needs to go through finish quest before mounting dragon Should no longer fall through ground in cellar below castle Lockpicks should now be craftable at workbench Points of interest should no longer trigger multiple times Waystone discoveries should be kept on game load Foundations can now be stacked again (as in v0.7), same for triangle foundations Followers turning aggressive after load Known issues Mining stone works inconsistently, sometimes damage numbers show but no rocks are given to player/damage not applied to rock. Try hitting from a different angle as a workaround (for now) Swimming animation is dorky Swimming in the ocean does not use the waves height to determine player location/water level Leather skirt clips a lot steel loin cloth physics not working Sharp stone not working to equip attacks register multiple times (spear is way OP) red marks sometimes appear above enemies briefly Softlock not working Fiber/flowers/plants might not respawn properly Pubic hair color picker not working Teleporting bears? v0.7.1 Added Added several new location to demo map (can you find the hidden cave?) Changed Slightly increased fibre drop amount Fixed Dof toggle not updating Some spawns only showing as "character" and a hp bar Fixed scene instruction text not disappearing Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders Dialogue duplication for sex summons as well as removed consensual option (no animations for it currently) Problems opening/closing containers with interact key Drake giving incorrect offspring demons respawning after 5 seconds All paintings crafted giving the same item fixed double loot from humanoid enemies fixed unable to move after birth tweaked breast milk effect location and duration Drake not dropping loot Music stopping suddenly Can no longer talk with dead summons Setting player name is now saved v0.4 Beta Newly added Added distance Depth of Field Added player eye tracking when camera close to face Added character customization rotation buttons Added zoom toggle and scroll bar in character creation menu Added credits in main menu Added birth animation at end of pregnancy with some text Added sound to level up effect Added evasion attribute + text popup when dodging Added stagger attribute for chance to interrupt enemy Added bleeding attribute for DoT chance on enemy Added absorption attribute for chance to absorb 50% incoming damage Added several abilities to unlock new attributes under skill tree Added ability to customize eye color Added ability to customize skin color Added ability to customize skin texture Added defeat debuff after getting defeated Added logic to prevent further defeats until debuff has expired, incentives player to crawl away after being defeated or else be killed Added check for player level versus monster level. Monsters too strong compared to the player will simply kill the player rather than breed them. Added new injured and downed states with animations and debuffs. When hp reach 0 (injured), -50 (downed), -100 defeat will be evaluated according to new system Added rain/snow debuffs Added pregnant buff Added mother buff after birth Created Drake enemy as well as initial animation (non polished) Added player masturbation key and animation (remappable) Added ability to change key for ending sex scenes Added a help dialogue that provides some info to the player, will trigger on beach automatically where player spawns. Introduced a new bug that causes clipping on leather and iron pants (sorry) Changed Made fibre more visually distinct and added more to landscape Smooth belly expansion for pregnancy/inflation Renamed and reworked attributes, Instead of 5 there are now 4, Might, Endurance, Determination and Grace. Each promoting a specific playstyle and tying in with the skill tree Renamed project (folders, executables etc) Disabled using 9 to initiate sex since this was broken Updated key mapping to include all shortcut keys Enabled toggle for enemy health bar in settings Optimized landscape/environment texture size (should make the game run slightly better and smaller disk footprint) Optimized armor material count as well as some texture sizes and mesh resolutions (should make the game run slightly better and smaller disk footprint) Optimized Player character draw calls and GPU memory load Tweaked belly bulges for all animations to better fit with the corresponding monster Fixed Disabled another VR plugin. Should no longer launch VR when starting game Fixed potentially being put outside walls when cancelling animations Fixed some barrels physics making them fly around starting area Hopefully fixed hair colors/styles randomly changing Fixed settings slider not activating initially when loading settings Clean up a bunch of referenses that might prevent crashing errors for some users (assertation failed) Fixed being able to use items during animations Fixed some chests and lootbag not being closed by interact button Fixed sword position in hand Fixed some text messages showing too often v0.3 Beta Mostly bug fixes and quality of life improvements but some new stuff as well. As always all feedback and all found bugs are extremely valuable. Thank you for helping me make this game a reality! Change notes: Newly added * Added cheat menu (num +) * Added sliders for inflation and pregnancy chance * Made items dropping be picked up automatically * Added logic to scale beast physics according to morphs (bigger bewbs = more jiggle) * Added message when enemies get erection due to low health * Added distance limit for free camera from player during animations * Added wasp to desert * Added delay and fade to black at start and end of animation * Added wind to hair simulation * Added text message at start of animation * Added toggle for rotating camera (caps lock) Changed * Changed starting location to island instead of dungeon * Altered several spawns in dungeon/on island * Defeat/pregnancy/inflation toggles now affect game and are persistent * Increased butt physics visibility * Changed respawn time for monsters in dungeon * Altered durability values to reflect quality of gear (better = more durability) * Containers now close using the same key as opening them * Unlocked loot chests Fixed * Fixed cover face during rain to not break animations * Fixed some clothing items to not adjust to body morphs * Fixed ability to build on ground * Fixed animations not playing for harder version of enemies * Fixed collisions on desert rocks * Fixed loot bags rolling away too easily * Fixed some floating trees and a hole in the cave * Fixed cum inflation not working properly * Fixed hair style changes not being persistent * Fixed free camera initial rotation to always face player v0.2 * Changed armor styles to no longer include cloth physics (skirt changed to panties) * Replaced several armorstyles and added new ones * Changed hair to use a different system, performance should be better and several hairstyles available * Changed spoil rate on meat * Changed breakage rate of equipment * Added repair kit to repair broken equipment (craft, then drag to broken item) * Added new Island area (can be accessed behind the door where you start, just turn around) * Increased attack speed for all enemies * Increased attack speed for player * Removed hit reaction on enemies for every attack (resulted in stunlocking them) * Character customization is now persistent in game * Added sound effects to some animations missing them * Fixed directional sprinting * Removed thirst mechanic * Disabled hunger during sex scenes * Prevented attacking during sex scenes to stop animation * Increased sprint stamina cost * Preq installer should be included Probably forgot something... Known bugs * Waypoint system only partially works * Some texture issues on objects in general (black on top etc) * Incorrect rotation for passive creatures in dungeon * Bows not working * Lantern not equipping * Sex animations sometimes break/does not start properly * Game options for pregnancy/defeat etc does nothing (everything enabled by default) * Pokethrough on cloth chest armor * Smoke sometimes apearing at player character feet * Insects legs does not move when moving * Neutral animals (deer) are extremly simpleminded v0.1 Initial Release
extrabenjerry 2026-04-11
Gameplay:4 /10 CG/H-Content Art Quality: 7/10 CG/H-Content Itself: 2/10 Story: 1/10 The Good: Beautiful graphics, landscape and a large sandbox to explore with a wide variety of enemies to see, attempt to work towards taming, and more. The Bad: Terrible save system, terrible accessibility to the H-scenes being that you have to either get caught masturbaiting without being murdered by the creature you want to seduce or you have to progress so far late game (which WILL take a long time) to unlock the apothecary table and then you need to breed the specific taming potion or whatever scent to get them to mate with you. I wanted to like this game so bad and appreciate the detail in all of the animations, etc. but the route you take to achieve them is so counter intuitive that it genuinely just means theres no point in playing if you dont intend to play for literal hours on hours on hours on end. The tutorial is just as bad my first playthrough I spent half the game trying to understand just how to gather stone because your character is unable to collect the many forest stones lying around but only the ones along the shore. Doing all of this without a dedicated guide or wiki was hell and opening the only one they have sort of helped but even then its really just not worth all the hassle. Overall Take: Wouldn't waste your time with this one, animations are nice, but they take so long to achieve or by bugging the game which happens alot can be gathered but feel so hollow and pointless. Final Score: 1.5/5 needs a lot of quality of life, better H scene integration rather than enemies just murdering you outright, and a better save file system I lost so much progress after just one death and me accidentally hitting the main menu button.
Kayane Kuribayashi 2026-02-28
It has Potential but at one point the Dev should really take care of the Bugs . Like the one at the Starting Quest (Balin won´t react to you) where you cant Finish it unless you Start a New Game and Pray so the Bug doesn'd show up again. Writting: **** From what is there its good but to little for the time being. Grafic: **** Needs a little fresh up Animations: *** Sometimes they Glitch so it doesn´make sense Character Design: ***** Top Editor with option to Save some Models Survival+Crafting: ***** Really well Done so Far Cheating Tool: **** Usefull if you have to Restart the Game and dont have to Stat @ the button Sound: ***** For me Absolutely OK , it does what its surposed todo. World: *** Medium Sized World but to Empty . Some Filled Places still Feel Empty , but its a Game in Progress so i won´t complain and give 3 Stars Monsters: ***** A good amount of Variation´s so far with different Level Cap Combat: *** A bit Janky sometimes and no Variation in Terms of Combos
kadarisk 2026-02-03
an astounding amount of bugs, boring sex animation loops, a huge empty map, frustrating scuffed combat, unnecessarily grindy resources, bad ai art (ai art is not a turn off for me but it's ghibli piss tainted levels of bad ai art) i had first played it 6-8 months ago and reinstalled it to see if anything improved. nothing really did except now even taming beasts is a huge unnecessary grind. other than that, the game is as buggy and bland as ever. cool. only good thing about this game is the character creator. even that is scuffed due to sliders being named "body preset 16" instead of actually saying what it does.
Coaxmetal 2026-01-30
Very promising start! TL;DR Conan Exiles meets monster porn. Much jankiness but much ambition too. Great character customisation and graphics. Some of the sex animations are a bit rough but on the whole they are serviceable. Would've loved finishing scenes and gangbangs. Will definitely follow how this develops.
salaciane 2026-01-27
Game doesn't crash, UE looks good... I think that's all I can say that's positive for this game It is riddled with bugs, fighting is unsatisfying, animations are barebone, gameplay loop is not refined and very rough, map has countless floating rocks... not worth it's price
Shad0wB 2026-01-25
I might play it, but... the game won't launch at all. Strange, a decent laptop with an RTX 4050 is more than the game requires according to Steam. I'm giving it the lowest rating and recommending against anyone downloading or — God forbid — purchasing it. It's a disaster.
DeroVon 2026-01-16
It pains me greatly to give only 3 stars to this game considering the beautiful 3D open world setting, customizable MC, base building and general premise. I love sandbox games with pregnancy mechanics so I should love Wicked Island. Moreover, I have a high tolerance for jank and glitches (I'm a huge Elder Scrolls and Fallout fan), and this game is still only in Early Access. But... Wicked Island has some fundamental flaws that likely will never be resolved satisfactorily: Character progression mechanics (levelling and skills) are very dull and underdeveloped There is no tech progression and research There are almost no quests in the game and the ones that are implemented are very amateurish. The same goes for the cast of NPCs you can talk to. No humor, no personality, no complexity. The beautiful pregnancy system is utterly wasted because it is pointless: You can't breed better monsters and you can't raise babies without getting slave collars for them. This feels very off thematically, and you can't even manufacture the collars; you have to find them in dungeons. You're better off just having sex three times with a powerful monster to make them your servant. You can find and "rescue" slaves to put them to work, but you cannot enslave anyone yourself. There are wolves, boars, deer and other beasts on the island but you cannot domesticate them. Worse; you cannot breed with them. What a waste. As for bugs and glitches, the worst one for me was that "snapping" didn't seem to work. I had to meticulously align all the parts of my house when building it. Even so, I ended up with some unsightly gaps in the construction. Note: I reviewed Build 21298459 in Early Access
BreadSlice 2025-12-29
Played this one a little bit a few years ago and the premise was good but the game was still raw then. Playing now was a refreshing experience, and it's comforting to see a developer continue to pour time and heart into a creation. This could have easily remained a shallow adult animation showcase, but no. The gameplay here is fleshed-out. The mechanics are sound. There are genuinely thoughtful and enjoyable gameplay aspects to explore. Still needs a little polish and balance tweaking here and there, but overall the devs have made great progess and this is one of the more enjoyable titles I've found on F95.
fondleless 2025-12-27
Now imagine this, 6 months I played valheim, of which I severely despised it's retarded weight/inventory system, something that I didn't know but over 80% of it's playerbase installs a mod for it, even for the number of items on your hotbar. Then I reached the swampaids, a place most people give up, where you have to grind tons of iron while dodging one-shot enemies, going back and forth with the slowest vehicle imaginable. So why the fck am I talking about valhiem's worst aspects on a review for a h-game on f95? Well ladies and gentlemen wicked island is just that, it took the most cancerous aspects of valheim/enshrouded(you nameit) and apply beastiality monster porn into it... that's it. There is literally nothing else, unless I was minning ethereum while playing this, all I got to experience was running around, barely making out what I was picking off the floor, scuffly fighting off enemies of which 90% of them will one-shot you, after which you enter "Defeat mode" where you are presenting with the most avoidable mini-game to dodged being raped, wow... You are also motivated by the dev to explore the world, trying to find a set of cards produce by AI-slop most of which are women getting raped by a monster-beast. I don't know the dev-progression of this game, but I don't think this is going anywhere over this point, there aint going to a refinment process or significant improvement, the entire projects premise is way over it's head and It gets 1 extra star from me for even reaching this stage right here. If it didn't have the most annoying of mechanics other games in its genre had, I might have given it a 3/5 but we can't have everything. 2/5 - If you have valheim or enshrouded just play that instead and jerk off to animated monster-sex later on.
biggiemac 2025-12-25
so so so many bugs in this one...can't even progress through the tutorial because some spawns at night killed him... that's righ, an essential NPC killed by random spawns at night... and this essential NPC does not respawn and the game does not recognise it and still forces me to do the same quest. What's worse, I get the idea behind foraging etc, its cute, but the grind is just horrible. The idea of playing a game is so you don't enact 1:1 the time spent mining or chopping wood. It gets worse - there are some things like trees that you seem to be able to damage with a whole random assortment of things, like spears and bare hands. There's a 'damage' count thats shown with every hit...BUT...there's a hidden code that says trees are only really damaged by axes... that's just stupid and things like that waste SO much time it literally makes this game unplayable
alan4 2025-12-22
This game is disappointing. It has way too many bugs and errors, and it still doesn’t clearly show what comes next. Confusing, frustrating, and far from enjoyable. Feels unfinished and poorly designed.
fakeass66 2025-12-10
TL;DR do not get fooled with the cover/screenshots this dev has the audacity charging a game so expensive on steam when even it barely playble, just for a figure the asking price of this game is 65% of elden ring globally doesn't matter where your region is and a game that have AAA size, yet everything works but not for this scam of sht. debuff timer is BROKEN, omfg the radgdoll is so bad, stamina implementation is dumb/bad, even after those facts yet YOU have the audacity to think after 3 years of development it would decently playbable? ofc no, worse for a hentai game with animation , it is so shit it made yandere dev blush if anyone even rating this game as "good" on steam or anywhere i have theory that these people either got scammed and having buyer remorse hoping somehow it was worth it or even worse...these are clones rating from the dev..."allegedly"
atf.cosmos 2025-12-02
Pretty good game, the loop isn't too hard unless you die way away from a waypoint. Currently, the horse is bugged and monsters aren't loading properly (maybe due to my setting? but it shouldn't affect it tbh). The initial tutorial is good, but the quests just tell you what to do without telling in objective if something special is needed to be constructed. And the only way to initiate sex that I know of at the moment isjust being defeated. Wish there was a button to do it or quest gave you the skill (skill tree? what am I levelling for if I get smacked to have sex?)
Sulphyre 2025-11-08
So I've played a couple of versions of this, and I cannot say I've felt (or seen) any progress being made, of any considerable value. Additionally, I see this game is now on Steam for a whopping 34EUR, which, to me, is an insane price point, considering just how absolutely jank the game is, and how unfinished it feels. While there are positives - decent graphics, runs reasonably well on Ultra for me (so it's decently optimized I guess, hard to tell on a i9-14900k & 3080ti), looks decent (but not pretty, the textures are way too low-res for that), and some elements of gamplay seem good - like the building and crafting, overall the negatives I encountered are more than the positives. Here's a list: Animations are jank - from chopping trees & mining stone to combat anims and even idle/action (sitting) - rough, twitchy, and bug-ridden. The biggest thing I noticed is that my legs slowly disappear after sitting down or even engaging in sexy times with the beasties - the only solution I've found is re-equipping boots. Additionally, my character would begin to experience what I can only describe as upright-convulsions, where her body at boob-level would bend back-and-forth every 0.1sec as if she was either possessed or trying to throw up. Combat is rough - no lock-on, hit registration is just... what? I've killed hundreds of beasties and I cannot count the times where damage numbers would pop up but nothing would happen to anyone's health bar - doesn't help that both my damage and theirs is red. Blocks fail to register as well, and sometimes "damage absorbed" or some kind of evasion status would appear - no clue as to why. Defeat sex is underwhelming, but so is masturbation-triggered sex. 1 position, on loop, that's it. No states or progression, just watch my character get fucked or gobble some werewolf dick and hit "B" to end. The quests are equally as jank, but they're based on the rest of the game so they can't be anything more than that. No sleep animation, just fade-to-black and boom, new day. The defeat mechanic confuses me - you can either die, get fucked, or escape, however in the past it was the simple "hp gone, get fucked" which worked well and is core to such games. Why change it? The enemies aren't what I'd call challenging, me getting fucked is pretty much always my choice. If I see a dragon-guy at 2k+ hp I just skidaddle away at a leisurely pace. Same for masturbation - why do newer versions have a minigame of "hit space in middle to receive monstercock"? What was wrong with just flicking the bean and attracting sexy times? Debuffs, specifically the defeat debuff, run out... and keep running out, so much so, so hard, that I had the defeat debuff at - 1400 seconds, yes MINUS 1400+ seconds. Still not sure if it still debuffed me or was just yet another piece of jank that worked fine but broke the UI. But my overall biggest disappointment is that I don't get a sense of progression or, I can't describe it well, apologies, sense of cozy-home-building supplemented by phat loot and tamed beast-friends. The game's ambitious and the dev's building wide, not tall. I'm unsure as to why, with some polish and attention he could have the animations & combat nailed and can expand his focus to quests and collectibles - as I said, the building and crafting are good and easy to get into at this point (the game has corner roofs and shingles, for fucks sake, there are other open world survival craft games that don't even have those!). I hope the dev can focus more attention at polishing what's here and form a solid plan, as the game's very promising, but very rough.
VeryHuhYe 2025-11-03
cute character customizer even if the limits are a bit too high for each slider (you can make your character a fucking mutant) and some sliders don't make sense to exist with each other (i.e. voluptuous, body fat, body slim???) game is barebones, buggy as hell... tutorial barely gives you any information. within 5 minutes i got my character trapped in a building, that i couldn't even save as a preset so i had to restart as if i never made a character. if only the graphics were as good as the transition screens you also can't make your character have long legs or a long waist like in the title screen for this game's page sooo yeah. i wouldn't even bother. it's barely playable. even if there's animations to discover, this is barely a game at all.
Ace Rodgers 2025-11-03
Early Access 18+ Ark Survival I'm going to try to be as charitable as possible since this game is still in development. However early access games have a reputation of never being finished and being jank at the "end" of their development. I'll begin at the easiest thing to point out about a minute into this game. It's essentially just a mixture of Ark Survival and Palworld with some lewd elements to it. It's got a decent-ish character creator to it but there is a confusingly large amount of preset sliders and the hair floats a bit up off of the character model's head. So I've never been the biggest fan of the whole survival crafting style game where you build a base and harvest resources and tame animals. I find them to get boring and stale very quickly. But I still wanted to give Wicked Island a chance since it does market itself as an adult game as well. So how is it? Well it's about as boring as I thought it'd be. running around harvesting resources and building a base became old and tiresome real quick. The combat is also a head scratcher because there is really no method to it's madness so, for example, enemies and their levels are just vomited out at random around the map. There is no like "new player area" that most games of this style have. Just 60 meters away from where I spawned there was a level 56 wasp that just kept one shotting me over and over. Maybe this is the point since this is a very sandboxy feeling state of the games development, I say this because you have access to a dev console in which you can spawn and grant whatever you want to your character. But trying to play the game without cheating I was just running away from enemies more than I was actually fighting them. Since there isn't any rhyme or reason to enemy spawning and levelling, every low level enemy was accompanied by some super high level enemy just making combat impossible. Animations in this game are also very rough. Werewolves have this animation where they get real low to the ground to be less conspicuous and ambush you. This would be cool if there was a proper animation queue and they didn't just slide on their face towards you because they can still move in this state. Half the time enemies have their animations break and just slide around like they're all on ice not to mention every combat move the player makes stops you dead in your tacks allowing enemies to constantly slide around you and gang up on you. Now for the thing everyone on F95 cares about. The adult content. How is it? I mean...it's there. But it's not great. All of the sex animations are just one scene and that's it. The sex defeat system feels pretty incomplete and the animations are pretty lackluster. The pregnancy system is cool albeit a bit primitive. It's nothing unique since I've seen similar systems in games like Breeders of the Nephelym. The only unique part of it is the stat modifiers that are applied through the different stages. And as of now toggling the explicit birth scene, your character always gives birth to a human fetus no matter what creature it belongs to. All in all it's a pretty average early access game. You can really feel the jank and the lack of polish. If the developers actually stick with it and finish it, I'd say wait to try it out then. But as of now? It's' still too primitive feeling and there just isn't a lot to do in it.
ybola 2025-10-11
The product is vaguely influenced by Conan Exiles, but without any fun and on earliest stage of development. System of slave collars, used to summon them is especially confusing. Many systems of the game must be remade to achieve any success.
Red_knight 2025-10-09
A dubious survivor. The fights are not interesting. There aren't really many enemies, the animations are bad, and there's nothing to compensate for them in gameplay. H-scenes as an option. The editor is not bad, but it's like he's not needed here.
Anon21 2025-10-09
TL;DR: There's more to this game than you'd think, but it remains flawed. Pro: Graphics, animations and situation are all good. Gameplay is surprisingly decent. Tutorial quests exist. Con: There is this big gap between 'Just starting' and 'Decent equipment available'. The tutorial and help holds your hand through the start then you are basically thrown in the deep end with a "You got it, bro". Each defeat give you one sex scene (depending on how fast you click), not always the same one, but there is no progression. So, no 'jam it in->fucking->cum' just a single animation. After losing a battle and not dying, you have a very slow crawl away where you will be inevitably be attacked and beaten again. Which may be realistic, but is quite frustrating gameplay wise. Death+respawn makes your pregnancy state disappear.
ilovesmokingevenifitkills 2025-10-08
Pros ​ - The game offers very good character customization -The devs really put the work in this game -Very good graphics -Game-play is really creative and new -The game has very big map -The combat needs some improvement but it is better than most games -Finally a game that has fast travel and a horse -The game is not boring at all -The game mechanics is great -The crafting system is great and not easy -The game requires skill -Very fun game -The cloths is very great -NPCS have real quests and there are a lot of interactive NPCs in the big map -New type of games and really done good -The game has very little glitches even tho it is on Unreal Engine 5 Cons ​ -The game has a glitch with only the horse -The adult content needs improvement and to be added more to it -game is not beginner friendly -Not a " Sex only game" Notes ​ From my game-play (I did not finish the 100% of the game) the game is offering a very unique game-play and a very big competition, you may wonder why is that? it is simply because there are very rare good adult content def, and the not a lot of dev know how to use Unreal Engine 5 even if the game is out there will be numerous of glitches. The game's idea is excellent and even more surprising is the outcome of this game. I have played various of adult games I like the game to be 3d and function well, for you it might seem that my request is simple but unfortunately this simple request is hard. The game is really fun I wish to live to see the rest of it or if the devs decides whether to add more adult content or no. As always thank you for reading my comment and I sincerely wish that you find a great game to Jerk off to ​

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