Beyond the Second Wall
by beyond gamedev
2DCG
AI CG
Animated
Big Tits
Cheating
Corruption
Dating Sim
Drugs
Dystopian Setting
Exhibitionism
Groping
Male Domination
Male Protagonist
Management
Masturbation
MILF
Monster
Oral Sex
Parody
Prostitution
Romance
Slave
Teasing
Virgin
Voyeurism
Dark-themed roleplaying visual novel set in a dystopian walled city. You make choices that shape who you become, good protector, evil abuser, manipulator, or something in between. Build relationships and train characters, explore a world where people are bought and sold, and decide how far you're willing to go to survive.
Screenshots
Win/Linux
v0.3 is out — practically a full rebuild:
- Karen training arc finished. Two endings: Thrall (low bond + obedience peak, hate-leash brand) or Consort (high bond + obedience peak, willing devotion). 50+ obedience scenes, two outfits.
- Mathilda harassment system fully implemented. 300+ day/night encounter scenes across three intensity tiers.
- Mira and Kara — full bond ladders from -1 to +1, 30+ kind/harsh scenes each.
- Six per-girl end-states (Wife / Slutty Wife / Whore / Nun / Thrall / Consort) gated on bond × corruption corners.
- Penis size customization at game start (changes scene art).
- Kind / Harsh approach on every interaction — choose consensual or forced, each path tracks separately.
- Symmetric corruption (-100 to +100) with full ascetic path (prayer, convent, cross pendant).
- One major action per period — real day-planning depth.
- Tier-based outfit progression — every girl visibly changes look as corruption shifts.
- Stalker info-selling.
- 51 commits, 421 pytest tests, dozens of bug fixes.
next version will rework the progression system to add more meaningful choices and reduce the grind.
v0.2 is out with a big update:
- Added over 400 Karen images
- Basic obedience training system
- Complete stats and training system overhaul
- Inventory system rework with a lot of new items
- New Mira and Kara CG scenes
- Bad end if you fail to pay rent
- New character: Arman with multiple expressions
- New location: slave pens (day/night)
- Player now starts with 20 apples (each restores 1 AP) to reduce the grind for initial training
- Added "Go Home" button on the map so you don't have to click through every street
- Gallery system improvements
- Instructor bonding system
- Quest system overhaul
- Bug fixes and balance improvements
Next version will focus on expanding content and reworking some of the CGs into video animations.
v1.1.0 (2026-02-16)
- girl interaction system
- Multiple characters: Kara, Karen, Mira, Sandra, Rachel, Mathilda
- Moral choice tracking system
- Animated video scenes with audio(done for sandra)
- Day/night cycle with location exploration
- Original soundtrack and sound design
Solid game, had a good time. I am fairly confused and unsure how to like move forward though. But it's fine, I had fun and can brute force my way through the game I have to say, not a big fan of the ai. It's whatever, but id rather see crappy doodles or a full text game then AI Nice game :]
Absolutely boring. The gameplay is pure grinding with no meaningful progression or strategic depth. Repetitive tasks, shallow mechanics, and zero engagement make it hard to stay invested. Terrible game - save your time from it.
The graphics are really cool. I like the style. But...some things are not matching: - it seems to be an ancient time to be, but some clothes are up to date modern. That causes a strange feeling. While the slave-trader is wearing ancient clothes, some other NPCs are wearing clothes from a total different time...like I said, a bit strange and not matching - it's hard to find out, how this is working, especially how to end a day. Since some other reviews are already talking about the training system, it seems it IS possible to end the day...the question is only, how. A kind of guide could fix that or some arrows, pointing to where the actions are hidden All in all it's very promissing and I'll keep an eye of it. IF it will go on like this and if the dev will take car of the reviews...I'm considering to spend some money into that project. Would be worth it.
Pretty short right now, got through it in like 30 min. But the art quality is way better than I expected for a first release. Sprites and CGs look clean. The concept has a lot of potential with slavery and a training system that actually lets you choose how to approach it. Not enough content to fully judge yet but what's there is solid. Keeping an eye on this one
This is not version 1.1 – it feels like a 0.0.1 test build. I spent 15 minutes and experienced more bugs than actual gameplay. It plays like a very basic Ren’Py novel with AI-animated scenes that don’t even work properly. You can’t progress on the first day, and the game just suddenly ends. It’s unfinished, unstable, and not worth the price in its current state. Please fix the bugs before calling this v1.1. Click to expand...
The whole theme hits different from most VNs that just throw you into a school or whatever. The story actually pulls you in. The choices feel like they matter because you're not just picking good or bad, you're deciding what kind of person you end up being. The Sandra scenes are probably the highlight for me right now. The blowjob scene specifically was really well done - the animation is smooth and the sound design actually adds to it instead of being some generic loop. You can tell effort went into making it feel real. Characters have their own personalities which keeps things interesting. The training system with Karen gives you actual options on how to approach it. Not just click and skip. Still early in development but the foundation is strong. The dark setting with actual moral weight behind your choices is a concept I haven't seen done this well in a while. Looking forward to seeing where this goes.
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