Blessings for the Chosen

by Tonari-kun

Uncensored Windows Linux Mac
Versionv0.1.0
EngineRPGM
Released2026-07-18
Updated2026-09-02
LanguageEnglish

Play as Caelan, a mediocre isekai protagonist just failed his grand quest to defeat the Demon Lord. Fortunately, the Goddess, in her infinite mercy, decides to give him a second chance and sends him off to save another world. This time, however, there's a catch...​

v0.1.1 - Main plot continuation, new item slot, and post-mission camp events. - 2 new short Sequences: for Agate and Elke - Added toggle to hide m/m and bestiality. - Mechanics for the next level. - Campgrounds slightly changed. - Only one new CG Bugs: - Fixed a bug with wrong panties equipment. - Fixed bug where zombie removed night. - Added clarification to male/female choice. - Fixed some broken tiles and walls. - Fixed bug with repeated 2nd boss fight. v0.1.0 1 1) Long text from the elemental note was replaced with an AI-generated but easy-to-understand image (on the shelf it's still text, but later on - an actual note.). 2) There are now warnings about the boss fight. 3) I replaced the orb puzzle with a very simple and generic one. I don't necessarily agree it was that bad, but the colorblindness issue seals it for me. I'll think about what I can do about the second one as well. 4) Added a lots of fruits to the secret room on the level 2, now it's very hard to softlock. 5) Bugfixes: - Damaging floor in the sandbox in Rieke's scene. - Returning to the inn from the city bug - Some broken tiles - Bug with Rieke's skill - Fixed some typos. v0.1.0 Initial Release
96flo 2026-08-02
Disgusting game, the only pros is storyline which was pretty deep and unusual game style. As biggest cons i would like to say that game is BORING. Like boring in both ways - gameplay and world, stock rpgm assets and alot ALOT of WIP zones. For those who wonder, there's 5 r18 scenes at all game. Totally not worth it time
Etla 2026-07-30
It's true this game is not as refined as many others in its genre, such as in..well..most of the ways an RPG could be developed gameplay wise. However, the character writing, the plans/motivations each character holds, the integration of the fetishes in the casual group settings, the adorable art, the thorough dialogue integration of outfits, the first(?) gameover with the beastmen, and the attention to detail given to all these things is excellent! I wish the game the best and I believe it can be exemplary of what it is setting out to accomplish. And I really hope the developer sticks with it!
Gigaham 2026-07-18
In it's current state it's only barely playable. I like the premise and world building, and the artwork is great, especially since it's not AI, but as a rpgmaker game, it is a real struggle. Apart from the general jank that comes from rpgmaker, there's a whole laundry list of issues: there is a large number of spelling errors, please chuck it through a spellchecker at least, there are multiple locations that don't have clear paths forward, the puzzles, are pretty basic, but are poorly explained. The solutions require reading a note in the bag that has scrolling text that you have to read as it goes by. Why? The bossfights seem to pop up by accident as you walk through a door without warning. I also didn't get a chance to enjoy the downtime system. I spoke to one npc and chose "spend time" and got a small side story which was nice, but then I spoke to another and chose the same option, but got sucked into the main story without warning - which of course, lead to the "end of content" message and straight back to the title. Save lots, save often, there are many times I got stuck in cutscenes just by holding enter, I even softlocked by reentering the tavern after the first night because it doesn't spawn you in the right spot. As for combat, it is woefully unbalanced, and as there's no xp system, you're incentivised to fight as few enemies as possible to avoid wearing yourself out for the boss. If you're worried about missing the bad ends, don't worry, you'll see them. I think beyond the worldbuilding aspects I mentioned, I do like how the magic is setup where you combine elements into big effects to control the fights. I think with some tuning to let players play within it more will really help it shine. Other than that, my install had no music for about 50% of the playthough so that's a bummer. I'll keep an eye on it and try it out as the patches progress though. I won't rate it for "potential", but I'll re-rate it if it improves. GL dev.
Lucid97 2026-07-17
4 stars feels generous but 3 stars feels too harsh, hence I'm erring on the side of generosity here because I do think this game is worth checking out. I've played up to the end of current content. The previous review mapped out the current problems with the game very well. The puzzles can be tedious and the cart riding minigame has incredibly finicky controls. I groaned when I saw how the orb moving minigame worked because even with the solution quite obvious it still takes far too much time to complete due to each orb movement having to be made one by one (you have to take and place the orb down on every pedastal you need to move across even if there are plenty of gaps between the starting and final destination). The combat has far more thought put into it than most rpgm games and, as of the current version, it's based around synergising different elements across different attacks to inflict various effects on enemies. Fire and the 'moonstone' element will inflict an even more powerful burn on an enemy when combined for example. Synergising elements is key to beating the bosses which are actually quite brutal to fight against. It felt very trial and error until I worked out some of the more overpowered combinations. (mainly anything combined with moonstone). You can end up comboing some pretty wild stuff on top of large groups of enemies once you inflict multiple debuffs on them. It's fun, but the system is a little confusing to work out mainly because the in game handbook that tells you is frustratingly slow to navigate. One fear I had during the game was that I might softlock myself. I ended up buying a lot of healing items and I really needed them for each boss. With no way to back out of a dungeon, you need to be very careful as of now with managing your saves/money. Fortunately I realised this quickly and never actually softlocked. The kinks themselves look really interesting and appear to be both integrated into combat in interesting ways whilst also affected dialogue. The NSFW content looks good too. I get the sense there will be multiple character paths depending on the choices made, but with the way it's integrated I don't think that this project will spiral out of control with too many diverging paths like so many development cycles suffer which is good to see. I have high hopes for this game and it's a decent first release.
Madodev 2026-07-17
Having played up to the end of the current content after the spider boss, I like the concept and the general way to H-content is delivered. It has great interactivity with the different starting "classes", and is narratively strong, but it has some major flaws. The narrative part of the game is great though, I like how the starting classes have a lot of impact on the dialogue as well as the scenes in general. It is worth doing multiple playthroughs, skipping through the combat/puzzles to see the small interaction changes. The combat system seems interesting, but there isn't any reason to engage with it. Combats have no rewards and consume a lot of resources. This also has the problem that you don't learn how combat works, since avoiding combat is best and actually fighting is extremely punishing. Dungeons and areas suffer of the RPG maker syndrome of having too big, too empty areas with little to do. The puzzles are also bad, the cart riding minigame was atrocious, and the swap the orbs puzzle a time waster. A single puzzle would have been enough for the first mission, and the cart part could be shortened greatly (or removed completely). Fortunately the puzzles can currently be skipped. The cursed gear is narratively interesting but underwhelming in combat. They don't really have any upsides to make the protagonist more than a liability (it's fine if he dies in combat fortunately). The maid panties seemed interesting, but there's not really a noticeable difference to attacking marked targets, nor does booty slap do anything, and encourage also seems pointless. I've spoken to the developer and he seems aware of the flaws above, and has shows detailed plans for finishing the game (at least as far as the amount of dungeons, character events, and finalization of the cursed gear sets). Thisgives at least some hope that this won't end up like other similar games (Magical Camp). In short, this is another of those "it's too early to give an actual review so I just give 5 stars since it's better than most new games on this site, so you should try it out, but I will change the review to 1 star if it the game doesn't get periodically updated or is abandoned" -review.

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