Blood Raiders
by DarkCube
Versionv0.1.4
EngineOthers
Released2025-12-29
Updated2026-04-09
LanguageEnglish
Other games:
House of Maids
2DCG
3D Game
Adventure
AI CG
Anal Sex
BDSM
Big Ass
Big Tits
Exhibitionism
Fantasy
Group Sex
Lactation
Male Protagonist
MILF
Monster
Monster Girl
Oral Sex
Rape
RPG
Sex Toys
Slave
Tentacles
Turn Based Combat
Vaginal Sex
Voyeurism
BLOOD RAIDERS is an isometric dark fantasy JRPG. Play as a young warrior Troy, who dies in battle, gets resurrected by the Underworld queen Lilith, and returns to the world of the living. Make quests, explore dungeons, fight monsters, hunt for rare loot, enjoy sexual adventures, and gather seductive companions for your party of Blood Raiders to save the kingdom and the whole world from the forces of Eternal Evil.
Screenshots
v0.1.4
This update introduces four (!) new maps, adds new and upgraded 3D models, and starts the main game quest. It's an atmospheric game story update. Check out more details below.
New Maps:
The Rotting Bridge: the area just outside the Dark Palace;
The Dark Palace: the residence of Queen Lilith;
Forgotten Cave: the first location in the world of the living;
Forest Crossroad: green, a bit rainy, and cozy, even cats like it here!
New character:
Queen Lilith - the core character of the game, who starts the main quest; partially voiced in dialogues.
New Power weapon (*available to General and Lord tiers ):
"Stone Smasher" - a very powerful hammer weapon that can overkill any enemy; use it only if you're looking for a quick walkthrough.
New in-game videos:
Panoramic intro video;
Lilith in the blood pool;
Burning Village;
Teleportation tunnel;
"Miss May" pin-up poster.
Upgraded 3D models:
Troy
Sico
Gatekeeper
Commander Zorg
Lava Goblins
animated sinners.
New game mechanics:
Use the demonic statue to restore health and mana.
Rest by the fire to restore party health.
Improved graphics:
Enhanced ambient occlusion effect on all maps;
High-resolution fog;
New dialogue camera: an experimental feature, when the camera zooms in and slightly moves around characters.
New music tracks:
Rotting Bridge ambience;
Shadows of Purgatory;
Dark Strings;
The Forest Crossroad.
Other changes:
Improved/fixed scripts and some game events;
Updated Credits;
Updated title screen menu with direct links to Steam and Patreon.
v0.1.3C
The Burning Caves map
the biggest map of all so far;
Multiple elevators on the map for vertical/horizontal transportation;
added portal system;
new merchant on the map;
new places of interest with sexy and kinky scenes;
New party member
Inquisitor Mara is a new party member; Mara's class is "demonic wizard" with new skills; Mara has her chain of quests; Mara and Troy have multiple interactions on the new map and previous map "The Gatekeeper's Lair";
Enemies
more enemies than on any previous map;
All monsters are of a higher level than on previous maps and pose a greater threat;
new monsters: Abominations and Abomination Boss;
3D models and 2D conversation sprites have been added for new monsters.
Abominations, Abomination Boss, and Lava lurkers may use chained skills;
New items
new weapon for Mara - Inquisitor's Rod;
new potion Distilled Mucus;
Portal Shards (exchangeable items);
Portal Locket
New Skills
Defence Boost [Troy]
Fireball [Inquisitor Mara]
Paralytic Glare [Inquisitor Mara]
Restore Mana [Inquisitor Mara]
Stonefall [Abomination Boss]
Other changes
victory video with Inquisitor Mara (plays after defeating the Abomination Boss);
new ending video;
updated Credits;
improved "Game Over" screen;
fixed several spots where players could get stuck or leave the exploration zone on different maps.
v0.1.3B
Changed 2D character/NPC/monster sprites:
Troy
Gatekeeper
Commander Zorg
Lava goblin
Sex trader goblin
Female abomination
All changed characters have new 2D art for dialogues, new facial expressions and improved level of details.
Changed art with sinners:
lactating sinner (Purgatory Promenade map)
whipped sinner (Purgatory Promenade map)
sinner & tentacle monster (Purgatory Promenade map)
cheated wife (The Gatekeeper's Lair map)
deadly twin sisters (The Gatekeeper's Lair map)
horny nun (The Gatekeeper's Lair map)
Changed disturbing scenes:
sinner and three goblins (Purgatory Promenade map)
three punished sinners (Purgatory Promenade map)
three punished sinners (The Gatekeeper's Lair map)
Changed sex scenes:
sex with a blonde sinner;
sex with a brunette sinner.
Other changes:
improved art of the "Slime Hunter" achievement splash video;
improved Title screen art;
updated Credits.
v0.1.3A
Gameplay:
new map for exploration - The Gatekeeper's Lair
new NPC: Gatekeeper, item trader, sex trader
new monster: Lava Lurker
Graphics:
This update introduces more 3D assets and improved character models, better lighting, and high-resolution shadows.
Changed objects:
new 3D model for Troy (protagonist)
new 3D model for Gatekeeper (NPC)
new 3D model for Sin Collector (NPC)
new 3D models for sinners: kneeling, on all fours, standing, crucified.
All changed characters have new animations, better textures, and improved level of detail.
New objects:
demonic stone portal;
demonic altars;
demonic statues;
stone arcs, walls and columns;
lava stones;
ruined stone floor.
All 3D models have been resized and enhanced for low-poly environment, and optimized for quality/performance balance.
More light sources have been added on both available maps for a more immersive atmosphere, and high-resolution shadows can be chosen in the settings.
v0.1.1
bigger map for exploration and questing
redesigned characters and monsters
new art for sexual and kinky scenes
better sound effects and music
improved Player's menu with map and Picture Book
Version 0.1.4 I'll give this a 2 Star for effort But really aside of the 2D CGs when interacting with sinners there isn't much to tell here... and that's only voyarism. Very basic RPGM combat with terrible balance and probably as bad decissions for Mechanics, Enemies missing MC causes the game to freeze up for a minute or two before contiuning to the next move. Heavy attack only grants guaranteed 100% damage attack while normal attacks are somwhere in 90-100 % appaently. World exploration is 3D with a stationary camera... I suspect the, by background obstacles, "hidden" chests and interactable areas are meant as reward for exploration. Most of these things have been mentioned early in development, so the fact it wasn't adressed makes it clear no improvement is to be expacted I gues.
Very bad gameplay, absolutely zero of animations, freacking slideshow, stupid movement and fighting system. Another game from guy that dont play games. Setting and tags where very promising, i was wating something like the dead end or sometnig like that, but i got that slideshow..
There are some interesting ideas here, but the gameplay is very boring fetch quest style "collect 10 bones", the battles are slow and boring, and the first 3 scenes where you have to punish sinners don't make sense at all, because the way they're written are like you're not doing anything at all, but only observing something taking place. And finally the art is interesting and the ideas with which they are made have potential at being fairly original, but often something is quite wrong with the perspectives or logic of the image that ruins it. As a whole I wouldn't expect too much from this game.
Setting : Quasi-Hell, Female-only(!) Sinners, various Demons, and all that stuff. Story : Blatant -- your character has lost his memory (except name) and tries to figure out what to do next. Gameplay : The same as in any RPGMaker: talk to NPCs, kill enemies, loot items. 3D : Totally not my cup of tea; rather inconvenient to control. CG : BDSM-oriented, pretty. Combat : Dull and unbalanced. The first enemies crit 1/5 of your health, and they do it with every 4th attack. Replenishment is limited. Level progression is very slow. There are encounters where you can't win by design, even if you cheat the game for unlimited health.
At first the only reason I checked it out was because of the Hell-theme but after playing it I do have to say that everything about it is great. The combat is alot of fun and you actually need to explore the small stages to find everything that you need. The quests are short but different each time. The Artstyle is amazing and fits the theme very well. I hope the dev continues his work like he started and makes something amazing out of this.
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