Bondage Arena

by Captive DreamDev

Uncensored Windows
Versionv21.0
EngineUnity
Released2025-05-03
Updated2026-05-17
LanguageEnglish

Bondage Arena is an erotic action-adventure game that combines thrilling battles with strategic gameplay. Players navigate a variety of challenges while exploring the dark and seductive world of bondage. The game features stunning visuals, interactive storylines, and diverse characters.​

Prototype v21.0 New gags and blindfolds. Added 47 new gags and 33 new blindfolds. Some models also support texture changes or custom coloring. Gag and blindfold equipment chance settings. You can configure each item separately as you wish. The higher the value, the more often it will be selected. POV mode. Watch the action directly from your character’s perspective. You can see your own body and turn your head. The default key for switching is B . In Settings – Graphics , you can also enable automatic POV mode activation in various situations. Ability to hide weapons. Separate movement animations are available for moving without a weapon. By default, AI girls will hide their weapons after battle, as well as in stealth mode and labyrinths. If necessary, they will draw them again. You can configure the percentage of girls who hide their weapons in different situations. Emotions. More than 60 emotions, gestures, and dances are available and can be used at any time. AI girls will use them during punishment mode and sometimes while patrolling. Updated AI behavior during punishment. I completely reworked the AI logic during punishment. Girls now act much more consistently instead of simply running around the map. New furniture. Added 6 variants of new furniture, 5 of which are interactive. Ability to wear a captive’s clothes or change her outfit to one of the prepared looks. New mode: Labyrinth. This is a separate mode, unrelated to the Space Pirates campaign. You can choose any girl from any team and set the number of fragments, difficulty, and other parameters. Pass through labyrinth fragments one by one and try not to get caught. New Labyrinth styles: prison and caves. New fragment maps in new styles. Saving/loading games is now available in Survival and Bondageddon modes. Saving is available through the pause menu. To load, press New Battle , then click the floppy disk icon in the upper-left corner. More teams in Bounty Hunt. On the Caves map - you can select up to 6 teams; on Pirate Island - up to 7; on and - up to 11 and 12 respectively. In Bounty Hunt mode, you can now capture enemy terminals. Rules: After a team is eliminated, its terminal becomes neutral. Neutral terminals can be captured by the player or AI. After that, the terminal changes owner. Captured terminals perform all the same functions as the main terminal. Only neutral terminals can be captured — the yellow ones. Some maps have purple terminals. These are shared terminals and cannot be captured. Improved AI behavior in Bounty Hunt. The AI now acts much more effectively. Slightly improved general AI logic during combat. Girls move more often, try to take better shooting positions, or close the distance if their weapon has poor accuracy. Many new settings. Many other, less significant changes. Old bug fixes. Prototype v20.0 Key Changes: 1. New furniture. More than 20 new furniture models have been added, including interactive ones. You will find them on punishment maps, some combat maps, and you will also be able to build them yourself. 2. Labyrinths. A major addition for the Space Pirates mode. Special maps and new mechanics. The quest will begin when you reach Crime Level 10 and at least 30 in-game days have passed since the start of the game. You will receive a starting message with instructions. Search for and complete labyrinths across the galaxy to uncover the mystery of Captain Talix Rhenn and obtain her treasures. 3. New maps: “Caves,” “Pirate Island,” and “Slave Traders Camp.” These are large, well-designed, atmospheric locations. All existing game modes are available on them. 4. Struggling against restraints. You can now free yourself from restraints without “green zones.” This works the same way as regular struggling (via the F-menu ). AI girls can also use this feature. In the settings, you can enable or disable it for the player, AI girls, and specific modes. 5. Space Pirates: Prison Escape. When you are captured and sent to prison, you can attempt to escape. You must free yourself from restraints and reach the exit (highlighted by a purple circle , and it can be found using the Enemy Detector ). At any time, you can surrender, which will start the prison timer. 6. Space Pirates: Captive Escape. Your captives on the ship may free themselves and attempt to seize your ship. If this happens, the roles will reverse and you will have to escape instead . This can be disabled or customized in Settings – Game – Other – Space Pirates . 7. Space Pirates: Mutiny on the Ship. If you fail to pay your crew or the ship runs out of food or water, the crew may start a mutiny. This feature can be disabled in the settings. 8. Space Pirates: Ancient Evil. “Ancient Evil” is a mysterious cult whose members dress like mummies and attack spaceships across the galaxy. Read more in Rewards – Historical Chronicles – Side Events . If active, cult ships will periodically attack you. 9. Many new settings for struggling and escaping. They appear in different sections and for different modes. Experiment and customize the gameplay to your liking. 10. New settings: ally aggression duration, disabling struggling in stealth mode, hairstyles, blindfold effect strength, automatic story points allocation and more. 11. Removing built furniture. Approach furniture you built and press E , or select “Settings” via the F-menu . You will be able to remove that furniture. 12. New voice. A new voice has been added for the girls. 13. Sounds for mummies and slaves. Mummies and slaves now have their own unique sounds, different from the classic “zombie” sounds. 14. V-Sync and refresh rate settings. If you experience camera shaking, stuttering or frame skipping, try enabling/disabling V-Sync or adjusting the frame rate limit in the graphics settings. 15. Many other small improvements and bug fixes. Prototype v19.0 Story mode, new outfits, a new aiming system, lots of settings, and visual improvements… Key Changes: New outfits and teams. Added fantasy mage outfits (light and dark versions), stewardess, slave girls (or girls in primitive outfits), and mummies. Several new teams with these outfits were added. Mummies and slave girls can replace the “classic” zombies in any game mode. Story Mode (beginning). This is a separate global mode where you take on the role of the captain of a young Bondage Arena team. Go through the whole story, and remember: every choice you make, every victory, defeat, and even your actions after battles will affect the ending you get (there are expected to be at least 9 endings). Only the first part of the story is ready. New chapters will come in future updates. New aiming system. Now more realistic. Some weapons have several sight options. Switch between them with the Z key. While aiming, you move slightly slower, but your accuracy increases a bit and recoil is reduced. Many new settings. In particular: a. Zombie ratio. You can choose the percentage ratio of different “zombie” types: classic, mummies, or slave girls. This affects appearance only. b. Captives escaping during punishment. A new option that can be considered a separate mode. Now captives can free themselves after the battle (or between rounds) and try to bind the winners. They have a chance to swap roles with the winners and punish them, even if they lost the battle. There are many related settings in Settings → Game → Actions & States. This option can be completely disabled. Does not work in “Space Pirates” mode. c. Chance of the orgasm effect immediately after binding. d. Option to disable short hair. e. Allies’ reaction to friendly fire. Works only in punishment mode, except “Space Pirates.” If enabled, your allies may turn against you if you start shooting them. They will become hostile for a while and will try to bind and punish you. f. Option to shuffle custom teams so that random girls participate in battles instead of a strict order. Girls created by you personally will have priority. Facial expressions. Girls now blink periodically and can also change facial expressions while punishing someone. Clothing from different sets now combines better without clipping. In particular, most shirts now fit most pants and skirts. Almost any shirt fits the jacket from the Bunny set. An open shirt can be used with any bra. Most issues with stockings sticking out of shoes have also been fixed. All of this works automatically, without any extra settings on your side, and is visible both in the team editor and in the game. Not all clothing has been processed yet — only the pieces that are most often used together, in my opinion. Visual improvements for body restraints. Less clipping (when ropes went through clothes). The rope over the chest now looks much better in a number of punishment animations and while carrying a captive. Some restraints now adapt to certain clothing items, which looks nicer. Button-mashing struggle. Can be enabled in Settings → Game → Interface. If active, to get back on your feet you need to press the arrow keys sequentially. Prototype v18.0 Key Changes 1. New binding system Now cleaner and more visually appealing when combined with clothing. 2. Double binding You can now bind two characters together. 3. New hairstyles 25 new hairstyle models have been added, along with new color variants for both new and existing hairstyles. Including color variations, the game now offers over 550 hairstyle options. 4. Hairstyle coloring You can manually choose the color for any hairstyle when creating a character. For new hairstyles, each part can be colored separately. 5. New voices and voice lines A new voice has been added, along with many new lines that characters say depending on the situation. 6. Graphics settings You can now select screen resolution (currently limited to 16:9) and graphics quality. 7. Bug fixes and minor improvements Various old bugs have been fixed, along with other small improvements. Premium Version Benefits 1. Many exclusive, highly stylized maps. 2. Punishment map “Women’s Prison.” 3. Exclusive team uniforms and furniture models. 4. Extra stylized clothing sets for customization. Prototype v17.0 Key Changes 1. Outfits and Teams Added new uniforms — Police , Nurse , Maid , Pirate , and more. 56 unique clothing models and many texture variations. You can now customize colors for most elements, as well as adjust smoothness and metallic values in the Team Editor . Some clothing pieces can also be reshaped to better match other elements. 8 new teams using the new outfits have been added. 2. “Space Pirates” Mode A fully global mode where your progress is saved. Command your spaceship and explore the galaxy. Attack trading ships, other pirates, or planets. Earn money to expand your crew, buy better weapons, and upgrade your ship. Complete all six objectives to become the Queen of Pirates — but be warned: if you lose, you’ll have to serve your sentence for your crimes. 3. 40+ New Furniture Models New interactive furniture now appears on maps, and you can build it anywhere using the Map Editor . 4. New Maps · Canyon · Prison Complex (and smaller version Closed Prison ) · Spaceship Beautiful, detailed environments supporting most game modes. 5. Punishment Map: “Women’s Prison” A new dedicated map for punishment sequences. 6. Improved Weapon Accuracy The accuracy system has been completely reworked. Weapons now shoot more precisely. Accuracy decreases with continuous fire, but short bursts or single shots — even from low-tier guns — are quite effective at medium and long range if you stay still. Crouching improves accuracy and reduces recoil. Enemies also aim better at stationary targets. 7. Lighting Overhaul Lighting on many maps has been reworked to look more natural. 8. Expanded Command Menu You can now control specific teammates directly. Aim at a girl, press F , and open the new command menu. You can order her to defend , follow , or patrol . Mass commands for your entire team are also available via the team management menu (also accessed through the F-menu ). 9. “Bound Start” Mode Enabled in Advanced Settings on the start menu. This optional feature works with Classic , Battle Royale , and Bounty Hunt modes. You must free yourself and find weapons before combat begins. 10. Historical Chronicles (Complete) The full lore of the game universe is now available, with complete English narration . You can find it under Rewards → Chronicles . Unlock new chapters with DreamCoins , earned by playing the game — or instantly unlock everything under Settings → Other . The Chronicles and Side Events offer deeper insight into the Bondage Arena universe of the late 23rd century and answer many “why is this happening?” questions. 11. Cinematic Tools A new camera toolkit for those who want to record videos with AI teams. These are the same tools I use to record my own videos. They allow smooth camera transitions between points, including relative tracking to characters. Enable them in Settings → Game → Interface . 12. NPC Team Selection You can now choose which teams will be used to generate enemies and mercenaries in Survival , Bondageddon , Head-Hunt , and the new Space Pirates mode. Both default and custom-created teams can be selected. 13. Team Selection in Battle Royale You can now specify which teams will participate in Battle Royale. 14. Team Export / Import Export your teams as files and share them on our Discord . You can also import other players’ teams into your game. New buttons are available in the Team Editor. Team files are saved in the game’s root folder — place other players’ team files there to import them. 15. Bug Fixes and Minor Improvements Numerous old bugs have been fixed and many small tweaks applied. Prototype v16.0 Fix2 Key Changes 1. Carrying Captives You can now move captives by throwing them over your shoulder. This is much faster than using a leash, but you can’t shoot while carrying. 2. New Stealth Attacks Four new stealth attacks have been added. Approach a girl from behind and activate them via the radial F-menu. 3. Tournaments You can now organize tournaments. The option is available in the main menu. Two formats are supported: single-elimination or points-based. Any number of teams can take part, including ones you create yourself. Tournaments can follow the rules of classic team battles, Assault, or Bounty Hunt. 4. Map Editor Available as a separate mode in the start menu. You can place any furniture on any map. When you select this map variant for a match, all the placed furniture will appear from the beginning. You can also remove existing furniture and adjust trap probabilities. 5. New Premium Map “Space Station” A medium-sized sci-fi map with several compartments and corridors, plus new furniture. 6. New Premium Map “Western Settlement” An expanded version of “Western Saloon,” with additional buildings you can enter and other new objects. 7. Premium Maps in the Standard Version “Western Saloon” and several other former premium maps are now available in the standard build. 8. Clothing Customization When creating a team you can choose the color of almost any stylized outfit and adjust smoothness and metallic settings. Works on most models. 9. New Settings and Improvements Tweaks and updates for the Bounty Hunt, Battle Royale, and Sweep modes. 10. Whip A new melee weapon. 11. Lighting Improvements Lighting has been improved on several maps, especially all variants of “Modern City” and “School.” Compare the difference and share your opinion. 12. Bug Fixes and Minor Changes Old bugs have been fixed and various small improvements made. Prototype v15.1 Hotfix 1. Fixed an issue with some doors not opening on certain maps, along with several other minor bugs. 2. Added dresses to the customization clothing options. For now, there’s only one model in several color variations. More will be added in the next update, and I will also be fine-tuning the cloth physics. Prototype v15.0 New outfits, an incredibly realistic map, a new team mode, and much more… Key changes: 1. New outfits. Added clothing sets in “Cowgirl” and “Spy” styles. 26 unique clothing pieces, plus over 200 color variations to build your own teams. Also added 6 new stylized teams that use the new outfits in various combinations. 2. New team game mode. A mix of classic team battle with mechanics from “Survival” and “Bondageddon.” See the game for detailed rules. 3. “Abandoned District” map (premium). An incredibly realistic map made up of abandoned garages and workshops. Lots of details, hidden passages, and alleys. You can climb some rooftops. All currently available game modes are supported on this map. 4. Mini-map. It can show indicators for enemies, bases, crates, or slave-trader terminals. By default, it’s enabled only for certain modes, but you can change this in Settings – Game – Interface. 5. Choose firing types per mode. You can configure the ammo type for different shot types. Weapons can use ammo, overheat, or have unlimited ammo without restrictions. Available in Settings – Game – Battle. 6. “Modern City” and “Modern City Mini” maps. 7. Refinements to “Survival” and “Bondageddon.” Some new settings were added. There is also a global difficulty setting for these modes that you can set from the start menu. It works alongside other settings and affects many factors at once. You can set it if you don’t want to deal with many specific options. Hover over it to learn more. 8. Other minor improvements and old bug fixes. Prototype v14.0 1. Bondageddon Mode The game’s first story-driven mode, playable on the large maps and “Steampunk City XL”. You start with basic weapons in a city overrun by the BD-virus, where zombie girls and raiders stand against you. • To win, complete one of three goals: Path of Escape, Path of Power, or Path of Healing. Each has its own conditions and difficulty. • Designed for a continuous 1–2-hour play session. A more detailed description is available in-game. 2. These maps were created for Bondageddon but also support other modes, including team battles with up to twelve teams simultaneously. 3. Furniture construction The build menu now offers nearly all furniture in the game, alongside turrets. You can build it anywhere during or after a battle. 4. Inventory Every girl now has an inventory for various items. Some give passive boosts; others are single-use activatables. Several special items exist exclusively for Bondageddon. Access the inventory through the radial F-menu . In modes with trading, items can be bought and sold. 5. Clothing management A dedicated menu lets you remove your character’s clothes or restore them using scraps . 6. Perverted Vision Activate to highlight for ten seconds the nearest piece of furniture available for interaction. 7. Run by default A small but handy option (disabled by default). Enable it via Settings → Game → Interface so your character runs by default; holding Shift makes her walk. Prototype v13.0 Key changes: 1. +10 New Punishment Animations. 2. Equip Additional Devices on Captives. Open the corresponding panel via the radial menu by pressing F. 3. New Map “The Monte Cristo Maze.” A large Victorian-style labyrinth. I recommend trying “Sweep” and “Zombie Assault” here. This map is available in the Premium version. 4. Improved Action Camera. During most extended animations, the game will switch to an enhanced camera. You can reposition the camera around the character using WASD. To interrupt the action (where possible), press any mouse button. 5. Copying Created Characters. By popular demand, you can now duplicate any of your created girls. You may paste the copied settings onto another created girl, either fully or partially. 6. Punishment Animation Speed Control. Use the +/– keys during a punishment animation to speed up or slow down the process. Premium version benefits: 1. Seven exclusive, elaborately designed maps: “School: Classrooms,” “Western Saloon,” “Steampunk City XL,” “Steampunk City XL: Maze,” “Haunted House”, “Count’s Manor” and “Labyrinth of Monte Cristo”. 2. Punishment maps: “Private School” and “Power Plaza” 3. Exclusive team uniforms and furniture models. 4. Stylized clothing for customization. Prototype v12.0 The main additions include zombies and several new modes featuring them, two new Victorian-style maps (with a bit of horror), and an advanced solo mode “Survival,” where you’ll fend off raider attacks and earn money. Key changes: 1. Zombies. Zombie girls appear in certain new modes. They have unique movement and attack animations, including a special rear-attack. 2. “Zombie Attack” mode. In this mode, your team starts in the center of the map. You must repel waves of zombies, each wave stronger than the last. Zombies drop loot and money, which you can spend on new weapons. 3. “Escape from Zombies” mode. Similar to “Sweep,” but the enemies are zombies. You need to collect several keys and locate the exit to win. Use the Detector to find objective points. 4. “Survival” mode. This is an advanced solo mode. You begin in a fortified area with only basic weapons. Enemies (girls or zombies) will attack you. You can earn money in various ways; with those funds, purchase new weapons, equipment, build additional furniture, and hire mercenaries. There are other features—consult the in-game description for full details on this mode. From the start menu, you can only adjust enemy difficulty; however, you can tweak additional parameters affecting overall difficulty (prices, loot, timers, etc.) under Settings → Game → Other → Survival. 5. Premium maps “Haunted House” and “Count’s Manor.” Ideal for playing with zombies, though they support other modes as well. Both offer a strong Victorian atmosphere and dedicated music. 6. Clothing menu. You can now choose which items of clothing to remove or equip on a girl. 7. Trading. In certain modes, you can now buy weapons, equipment, and armor. To open the trade window, use the radial menu (F). 8. Lighting presets for some maps. In the start menu, some maps now offer multiple lighting options. 9. Additional content per edition. In the standard version, full nudity, an orgasm-shot feature, and several new maps are now available. In the premium version, you get six extra advanced maps, new commands, and the ability to dress created girls in stylized outfits. 10. Other smaller changes and bug fixes. For more information about the game and to chat on Discord: Premium version benefits: 1. Six exclusive, elaborately designed maps: “School: Classrooms,” “Western Saloon,” “Steampunk City XL,” “Steampunk City XL: Maze,” “Haunted House,” and “Count’s Manor.” 2. Punishment maps: “Private School” and “Power Plaza” 3. Exclusive team uniforms and furniture models. 4. Stylized clothing for customization. Prototype v11.0 Key changes: 1. Stylized clothing. In addition to the standard form‑fitting outfits, stylized costumes are now available: office suits, lingerie, Egyptian armor, leather bunny suits, and more. Seven new teams have been added, whose girls wear these new outfits. In the Premium version you can also experiment yourself in the team customization menu. There are now around 150 clothing items available for customization. Expect even more new outfits in future updates. 2. New restraints and expanded binding menu. 3. Overhauled “Sweep” mode. The “Sweep” mode has been completely reworked. It’s now a solo challenge focused on stealth and tactical thinking. Enemies patrol the area along preset routes and won’t suspect your presence—until they raise the alarm by spotting you or a bound ally. Use stealth attacks and plant mines along patrol paths, or grab heavy firepower and fight your way through. The choice is yours. Your objective: neutralize all enemies on the map. Special settings for this mode are available under Settings → Game → Other. 4. Settings presets. In Settings → Other you’ll find slots for presets. You can assign different settings for various scenarios and switch between them quickly. You can also copy settings from one preset to another. Please note: since the algorithm has changed, your settings from previous versions will be reset to default values. 5. Stealth attack via F‑menu. You no longer need to switch to a stealth weapon to perform a stealth attack. Just approach an enemy from behind and activate a stealth takedown through the F‑menu. 6. Ally control via Follow mode. In Follow mode you can take control of any ally you’re currently observing—even if she’s bound. Use the F‑menu. 7. New options, bug fixes, and other minor improvements. Premium version benefits: 1. Full nudity. 2. Exclusive maps: “School,” “Western Saloon,” “Steampunk City,” and “Steampunk City XL.” 3. Punishment maps: “Private School” and “Seat of Power.” 4. Orgasm shot. 5. Exclusive team uniforms and furniture models. 6. Stylized clothing for customization. Prototype 10.2 Added two new maps: “Boarding!” and “Ship Graveyard” These deliver fast yet dynamic battles across the decks of vessels. Added three new variants of bondage furniture tailored to these maps. Fixed several minor issues. Prototype 10.0 Grenades and mines. Each girl receives them at the start according to your settings. Turret construction. Select “Tool” as your weapon and press the fire button to open the build menu. You can construct various turrets for Parts. Turrets will automatically attack enemies and can be destroyed. New binding animations. Stealth weapons. Melee weapons that work only from behind. Sneak up on an opponent from behind and press the fire button to activate. Weapon-selection menu. Hold Q to open a radial weapon-selection menu—more convenient than the mouse wheel, since there’s more gear. An extended weapon menu is also available via the Action menu (F). Six new furniture options. New punishment maps “Private School” and “Power Plaza,” featuring drones and lots of furniture, including the new variants. Orders. Use the Action menu (F) to issue orders to your allies (set their behavior in battle). At the start of each fight, orders are assigned randomly, but you can change them. Advanced pre-battle settings. More customization options: disable certain fire modes, firearms, or melee weapons; set the number of grenades, mines, and Parts. Rewards. Now you earn DreamCoins for victories. Spend them in the “Rewards” section to unlock world lore and other content. Stories include text and AI voiceover in English. Player statistics. View your stats in the “Rewards” section. Only actions from version 10.0 onward are counted (except total play time). Control settings. Remap keys for certain actions via the settings menu. New map: “Steampunk City XL: Maze.” Nearly identical to “Steampunk City XL” but with extra obstacles. Designed for six teams—first paired matchups, then a free-for-all among the remaining three. Various other minor changes, new options, and bug fixes. Prototype 9.0: New weapon models. I replaced the rifle models (which haven’t been updated since version 1.0) with higher-quality ones. Ammunition and reloading. Now, firearms consume ammunition, just like in most classic shooters. The overheating system remains only for certain firing modes. Three weapon modes. In addition to the standard binding mode, sleep and arousal modes are available. Any weapon can switch between these modes. Melee weapons. Seven models of melee weapons have been added, including: a knife, swords of various lengths, a mace, a war hammer, and a battle axe. Melee weapons work the same way as rifles (binding, sleep, or arousal modes are available), only at a shorter range. By default, melee weapons are issued along with firearms, but you can start a battle using only melee weapons or equip only specific teams with them. New sounds and animations. The sounds of gunshots have been completely updated. Sounds and animations for reloading, as well as for melee strikes, have been added. New Premium maps: “Steampunk City” and “Steampunk City XL”. Incredibly atmospheric maps for battles with 2-4 teams. On the spacious streets, a weapon with a good optical sight will be very useful. Team mode, battle royale, clearance, and all variants of twisted battles are available. Atmospheric music will play during the fights. Five new models of bondage furniture for “Steampunk City.” Updated controls. The R key now is used for reloading. To untie yourself – press T, or use the circular F-menu. Q – switch the weapon mode (binding, sleep, arousal). To choose one of the special shots (rope, levitation, orgasm) – use keys 1-7. The mouse wheel switches your weapon (rifle, knife). Struggle. If you are bound – you can try to stand up using the F-menu. To completely free yourself, you need to find one of the green key zones that will periodically appear during the battle. The struggle does not work if your character is unconscious or tied to furniture. The AI can do this too. You can surrender to your opponent using the F-menu. Safe saves. Now the game makes separate saves for each version. If you launch a new version of the game, the save will be updated. But now you can safely run previous versions without risking corrupting the save file (they will use the old files). The game also periodically makes backup saves in case something goes wrong and you want to roll back. The save folder is located at: System Drive/Users/Your Username/AppData/Local/Bondage Arena. Backup saves end with a date. For the game to use one, rename the file by removing the date. For version 9.0 the working save file should be named “save Prototype 9.0.” Redesigned animations for movement when a girl's legs are bound. Now she moves faster. Other minor changes, new settings, and fixes for old bugs. UPD: Updated to version 9.1 - Fixed bugs of version 9.0 - Added “School: Classrooms” map Prototype 8.0: Key changes: Team customization. Now you can create your own teams and individual girls within them. Customize clothing, skin tones, body markings, proportions, personality, voices, and more. Voices of the girls. The girls will utter short phrases depending on the situation and their personality. The frequency of their conversations can be adjusted. New punishment options. Provocation. If you're tired of waiting for someone to notice you, use this function. And be prepared for strict punishment. The “Two-Story Building ” map. This is a simple map without detailed elements, but it's big enough. Suitable for battle royale, perverse modes, and mass battles of up to 4 teams. The ability to change poses for captives. Switching to an ally. Stands on maps where appropriate. Can be disabled in settings. The revenge system. Now the girls will remember all the actions that were taken against them. If roles are reversed, the girl will try to take revenge on her offenders, depending on her vengefulness. New settings, improved animations and physics, and other minor changes. Full nudity. Exclusive maps: “School” and “Western Saloon.” Orgasm Shot. Exclusive team uniforms and furniture. Prototype 7.0: Key Changes: New interactions with captives. Through the radial menu (F), you can choose different interactions. The AI also uses these. You can put a full mask on your captive. Updated female voices. Each girl now has her own voice. Soon, I will add short phrases they will say depending on the situation. New modes for Team Battle and Battle Royale: Deathmatch and Perverted Battle. In Perverted Battle, you earn points by punishing opponents during combat. Added tattoos and war paint for girls. You can set in the settings what percentage of girls will have body paint. The designs and tattoos vary depending on the team. Added new skin tones, including "alien" ones. Most "earthly" teams now have nine skin tone options. There are also a few special colors (red, blue, green) for alien teams. You can disable certain tones in the settings as you prefer. Ability to adjust breast and butt size. Excessive changes may distort the model. By default, small variations are applied. The team selection menu now includes detailed team information (click the "i" icon). Here you will find a description of the team, the available skin tones for its girls, and other characteristicNew girl attributes: Skill (difficulty), Aggressiveness, Cooperation, Depravity, and Vengefulness. Skill affects combat ability. If you enable "Use Team Skill," this will be used instead of the standard difficulty setting. Otherwise, the chosen difficulty level applies. The other attributes define the girl's personality. More details can be found in the in-game tooltips. Many new teams, including alien factions. New effects, including clothing tearing, transferring to furniture, respawning, and more. Pause function added (works only in Free Mode, Cinematic Camera, or Follow Camera). Press P to toggle pause. New settings related to both new and existing features. Various minor updates and bug fixes. Bondage songs are now available for Sponsor-level supporters and higher. Prototype 4.5 Key Updates: New Fire Modes: Five special shot types have been added, designed specifically for fully restrained captives. They are intended for use in punishment mode or post-battle scenarios, but you may find them useful during combat too. The rope-shot from the previous version is now one of the fire modes. New additions include: Levitation (2 types): Gravity will no longer affect the captive, causing her to float in the air for a time. Two variations are available: simple levitation and magnetic levitation. Magnetic Shot: Shoot a captive, then shoot any solid surface to magnetically attach her to it for a period of time. Electroshock: Causes the body to writhe, not inflicting pain but inducing a strong reaction. Orgasm Shot (premium version only): Give your captive unforgettable pleasure, leaving her unable to resist. All these fire modes integrate with ragdoll physics. Electroshock and orgasm shots can be combined with each other or other shots, stacking their effects. Feel free to experiment. Captive AI will also use these abilities on each other and on you. Prototype 4.1 Team names. Each team now has a team name. AI get random names, for your team you can write your own. In the main menu added songs with lyrics. When there will be a section with settings (I think soon), it will be possible to enable/disable any song for the main menu or during the battle, as well as customize the probability. Other small fixes. Prototype 4.0 1. Punishment Mode This will likely become a fan favorite. After a battle, the winning team can punish the defeated girls on a specially designed punishment map. The map is filled with bondage furniture and flying drones that can suspend and transport bound girls. And this is just the beginning! Over time, more features will be added to this mode, but it’s already playable. Punishments can be done solo or with your team. But be careful—if you lose, you’ll be the one getting punished. 2. Tournament Mode Battles no longer end after the first round. You can now set the number of rounds, and the winning team is determined by the overall score. Afterward, the punishment begins! 3. Girls Now Have Names You can name your own girl. During battles, you’ll see who tied up whom, and a scoreboard will be displayed at the end of the fight. A player leaderboard and round-end animations have also been added. 4. New Action Menu Hold Tab to bring up the menu and select the desired action. 5. Leashes You now have multiple ways to move your captives. o A classic leash can be attached to a bound girl, making her follow you. o You can tether her to furniture or let her go. o Your weapon can shoot a grappling leash to drag a captive along. o And the most exciting addition: drones! Control two types of drones via terminals. They can pick up bound girls using tethers or magnets, suspend them, and carry them through the air. Premium Version Exclusive Features Full undressing option for all girls (standard version only allows down to underwear). “Wizard’s Tower” Map with effects and experimental lighting. High-tech bondage equipment, including gags, blindfolds, cuffs, and body restraints. Three exclusive bondage furniture models: a horse, a roosting cage, and a "spit" device. Three exclusive outfit sets for the teams. Prototype 3.0 New bondage furniture with unique animations. Improved AI and ragdoll physics. Combat traps and better interactions. More restraint types (leather, metal, hi-tech). Enhanced leash & physics mechanics for dragging captives. Prototype 2.0 New Features : Addition of new game mechanics, characters, or special abilities to enhance gameplay. Balance Changes : Tweaks to the stats or abilities of characters, including nerfs and buffs, aiming to refine the play experience and keep things balanced. Bug Fixes and Stability : Addressing known issues such as crashes, glitches, or exploits to ensure a smoother experience. Quality of Life Improvements : Updates to improve UI/UX, adding helpful features or streamlining processes to make the game more user-friendly. Content Updates : New levels, skins, or in-game events that keep the player base engaged. Prototype 1.0 - Initial Release Gameplay Mechanics : Introduced core gameplay features such as combat, strategic bindings, and puzzle-solving. Character Controls : Basic character movement and interaction systems for both protagonists. Initial Restraints : Early versions of restraint devices, including ropes and basic bondage mechanics. AI Behavior : Basic AI for enemy interactions and challenges, with some level of difficulty scaling. Visuals & Animations : Launched with initial character models, environments, and basic animations for binding and combat. Menus & UI : First iteration of user interface with action menus and basic gameplay options. Bug Fixes & Stability : Initial fixes for common crashes and performance issues.
PootisPenser76 2026-02-13
This game is amazingly fun. It is like country strike but femdom. Also non-lethal, you can create teams and customize the characters which is amazing. A variety of game modes and stilll developing. My favourites are Zombie Survival and Bondagegeddon.
Quality_chemistry 2026-01-20
V18 btw Its such an interesting concept! A FPS/TPS with bondage shooting guns! It has the potential to be a really good game. It also REALLY needs the AI tag. While it is just unity assest store assests boning, all the menu items that are a image are AI. All the voice cast is AI. The MUSIC is AI??? Like holy crap. Parsing out the AI for the rest of the review, the shooting feels really wonky, like no feedback at all. Scoping also just lays a cluttered JPEG over your screen that acts as a scope. Hit feedback also isnt great as you will not know how much rope you have on until you start hopping. None of the guns feel fun to use. Same with the melee. Melee just plays this animation that feels weightless and the bam theyre on the ground. The ragdoll can be funny but it just feels very unsatisfying to play. Because of this, I mostly bounced off the other game modes that were present outside of the TDM and a few FFA modes. The customisation is... something. It has your standard unity store fair of bunny suits and nurses. The menu for selecting everything is really weird however and making a uniform is oddly complex and makes no sense. And then sometimes the custom outfit you made just isnt applied and you wear your teams default uniform? I feel like there is so much needless messing around just so you arent running around in the limited selection of team uniform shapes (With AI textures! And no flat colours?? Just let me make latex! Its a BDSM game after all!). I felt like I spent way too much time messing around trying to get this to work rather than playing the game. And now for the Bondage! Its alright. It has your basic bindings around arms and legs with different materials. It also has the basic arrangement of vibrator, gags (love the shoe crammed in the mouth), blindfolds and such. Nothing crazy to write home about. Now Im sure theyll add more binds and such but as it stands, its just variations of rope. No yokes or binders or anything particularly interesting. The furniture however is interesting! Love some of the hangs and wracks that they can be bound to (Like the chandelier tie!) but once they are attached to the furniture, you cant do anything but shoot them. No spanking, no fucking, nothing. Bit of a letdown. Also the lack of fucking machines that arent the dildo pole is a tad bit of a letdown. The backend customisation for preferences is also really good. Not quite a Mr Zed game level customisation but an excellent beginning. The menus are a bit cluttered though. Overall the BDSM experience of this game feels a tad... light? Overall this game has the concept and the bones of a great game. Just let down by copious AI usage, wonky menus, mediocre gunplay at best and lacking any fun bondage situations that arnt strung up to various furniture. Also 30gb????
the shing shong who 2025-11-24
Every game is a good game... if you ignore all the issues. jokes aside, this is pretty rad, I didn't expect much fun and ehm..hardness from this, I hardly like bondage content but this made a change of mind for me at an increased rate, especially when you witness yourself or the opponent actively being tied up. if we're talking issues, team AI never uses the bullets that I assign them to use, they always use sleep when I prompted for arousal. I wish there was futa tbh.
RossoX 2025-06-23
A deathmatch 3D shooter where you can switch between FPS or third person view. You spawn teams of bots into an arena to shoot at each other. The gimmick is that the bullets are actually rope, that wrap around the girls as you hit them, or make them sleep or get aroused. Once tied up, other girls can toy around with the bound one. The team that bounds all of the other one wins the match, rinse-and-repeat. There are different gameplay modes, but that's the gist of the game. So right off, that's already impressively unconventional for a porn game in terms of the gameplay and the exclusive focus on the niche of lesbian bondage play. Which by the way, if you're not into seeing lesbians kissing, fingering, or tying each other up, then you can skip this one because that's all the content here. The real time 3D graphics are decent and the girls look ok and there is also a decent amount of ways to customize the girls, gameplay mechanics and rules of the matches. The developers had a vision and made something quite unique, managing to pull it off decently well. I just wish the shooting felt better, and there were more lewd/sex options and interactions. But seeing as the game is still under development (right now I played build v12), I feel like most issues will be addressed in the future. And on the topic of criticisms, the player movement and shooting mechanics are wonky and floaty most of the time, which makes 90% of matches to quickly devolve into a confusing mess of tied up bodies, with little regard to player skill or strategy. Mostly because if you get hit just once, the characters legs become bound making you move at a snails pace, which essentially guarantees that your character will be defeated, ultimately resulting in this game being essentially a 1-hit K.O. type of deal. The hitboxes for things like melee, traps and auto-tying are also janky as hell, and are literally 1-hit K.O. too.
CATO_KA3yMA 2025-03-05
This is a great game! I really enjoyed it! Thank you so much to the author for his hard work to everyone else involved in making this game! I hope there will be a sequel! This game has a lot of potential!
jamin3062 2025-03-03
Combat felt quite dull - usually just devolved into spam firing and peaking around corners. Although i understand the concept, once your legs get tied, moving around becomes genuinely painful which can make modes like battle royale go on for way too long. It'd be nice to have an escape feature after a certain duration of being tied. Animations in the punishment mode weren't particularly enthralling. Nice jiggle physics.
BansheeHand 2025-01-24
This review pertains version 0.14.0 (or Prototype 14.0). This must be the best eroge I have played, which can double as a vanilla game as well. On the pornographic front, it fulfills four of my criteria for perfection: ✔ Sex (or at least domination) must be a reward for winning, not losing. The best player mustn't be a virgin. ✔ Interactive sex and domination, static "scenes" ✔ Appropriate sound effects, especially erotic moaning ✔ Music (this game even has kinky songs, even though the lyrics are probably an AI's work) On the vanilla front, it easily gives Counter-Strike a run for its money. The game takes place in a kinky world in which gynoids engage in kinky, non-lethal battles in an arena, for the pleasure of their audience. The combat is fluid, and maps are cheery — at least mostly. Since Prototype 10, the game has introduced Zombies and some sombre settings, but they can be disabled or avoided. Seven game types are available, depending on the map: Team battle : This is your favorite team v. team mode. Some maps support more than two teams. Megapolis supports 11 teams! The victory condition could be elimination (tie up all opposing fighters), score attack (gain score by tying up opposing fighters, which respawn), or exhibitionism (have sex with tied up girls to gain score). Battle royale : This is a last-woman-standing mode in which many girls enter but one emerges victorious. The victory conditions are similar to the team battle. Single-player stealth (one v. team) : You play as a sole fighter against a whole patrolling team, but you have the advantage of stealth. You can creep up on the enemy and subdue them. Survival : Maybe playing against a preset number of enemy is too easy for you. How about against a non-ending waves? You're alone in this one. You can sell subdued opponents for more money. You can train them to increase their sale value. Yes, I mean sex and domination. Zombie assault : Your team must withstand an endless waves of zombies. Capture the fortress (even though it's called "Capture the flag"): You must occupy the fortress or prevent the enemy from occupying your fortress to win. Tied up girls respawn. Bondagedon : This one could take hours. You play as a lone girl in an abandoned city ravaged by marauders and zombies. You have three avenues of winning: Escape, conquest, or curing the pandemic. It takes hours to collect the necessary component for each one. After the match, the overall winner can have fun with others in the punishment circle . At any time, an unbond girl may engage in sex or BSDM acts with a bound girl, including: Breast massage Clit stimulation Oral sex Vaginal sex Anal sex Face-sitting Tickling Spanking Cropping But only in certain modes (see above) these acts yield score. The nature of this game is different from every other FPS game. Most projectiles are slow-flying. If your target is far away, she can dodge. You must pick between ammo-based or heat-based guns. Ammo-based guns run out of ammo. Heat-based guns might overheat. Victory is never a factor of skill alone. Sometimes you lose because you're unlucky. Experiencing frustration over it is a common theme in BDSM. You don't rage-quit. You enjoy helplessness instead—that is, if you're a switch. You can customize the heck out of the game. You can: Go with each team's inherent prowess or adjust the prowess yourself. In the case of former you can still adjust a multiplier. Restrict the category of weapons given (melee or range) and their quality. Perhaps you might wish to fight a numerically superior team that only carries melee weapons. Enable the cloth armor mode. Incoming shots remove clothes before tying up. Specify allowed weapon effect modes (tying, knockout, arousing). Enable or disable mines and grenades. Adjust traps to fire more often. Forbid freeing captives from traps. Adjust the overall gun damage and accuracy. Disable overheating. Enable infinite ammo (guns still need to be reloaded). The gameplay is nonetheless fun. You learn to bait the numerically superior enemy. Sometimes, you don't have a good gun. So, instead, you rescue your tied up allies via the magnetic gun. In the same way, you use the same magnetic gun to deny the enemy a chance to untie their bound allies. The amount of development work that goes into each Prototype release is staggering—at least until Prototype 15. The developer is now complaining about four hours of compile time, despite having purchased a new development rig. Newer Prototypes won't come as often.
4utep_777 2024-11-30
If you take this game with a focus on fetish, then there are enough ties, the game is not bad, quite a funny fps shooter. But seriously, it looks more like a sandbox, it is quite difficult to shoot and the project is too raw for now, it is difficult to say anything about it
sinph 2024-11-24
Preface: seems like this is a 3.0 demo which normally wouldn't rate and the description is completely wrong but since this is the only review atm I'll leave it. Gameplay is a straight up death match shooter at the moment. Premise is simple, you shoot the other team it applies a layer of bondage item on them until they get incapacitated. Downed teammates can then be rescued sorta like jail tag. There's a few maps and the standard tdm, battle royale, and sweep modes. That's pretty much it, no H content. The gunplay is mediocre at best, though leaning towards pretty bad since guns sound like crap and shoot just as bad with little variance between guns. Movement is fluid enough though. Level design is straight out of some 1990s intro to 3d graphics. Entertaining enough if you want to hold down left click for some bot on bot action, the AI while not the worst is quite partially braindead, though admittedly tdm is more fun than it has any right to be. Add a customizable persistent player character, some match stat screens, unlockables, some debuff items beyond just bunny hopping, actual weapons that aren't just varying fire rates of lasers, maybe a persistent tournament styled game mode, maybe some actual h content while you're waiting to be rescued or end of match, and this game could actually be half decent.

You might also like