Bonfire

by Hogswild Prasetto

Uncensored Windows Linux Mac
Versionv0.83.0
EngineUnity
Released2026-02-05
Updated2026-04-09
LanguageEnglish

Bonfire is a free interactive erotic adventure with events and narrative focused on the bonding relationships that develop between the player-controlled protagonist and other characters found in the story, as he explores a realm where magic and sexual intercourse are tightly interlocked. Spoiler: Extended The game will feature a dynamic story line where the goal of the player, in the role of a male individual, will be to unlock new story sequences and discover new characters by exploring or questing around the environment. The adult scenes will not just be described, but actually delivered as interactive animations!

No more change log provided v0.82.1 N/A v0.78.0 This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt's sample request and restarting or clicking on the stopwatch icon. Other important changes include: Created a custom A-Star pathfinding system for non-playable characters , which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3 Genie drones (and by extension any NPC) can now be permanently killed and removed from online sessions. Removed uglyass shimmer around custom structures and characters. Might still show up if "character ambient colors" is enabled. Several graphics and scripts optimizations as to allow a more steady FPS above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures. Kurtar 's execution cutscene no longer soft-locks the player into and endless staring clip. Server application now autobackups session data, and features an improved and tabbed UI. v0.67.0 v.0.54.0 N/A v.0.47.2 N/A v0.46.1 N/A v0.45.0 N/A v0.44.4 N/A v0.38.1 Critical memory leak during 69 caused by infinite bone collider scaling on certain parts of the body Horns disappearing and removing part of the head after some fusion scenes Eve's curse not properly evolving the affected character into genie form after applying enabling buffs Amateur camera mode going crazy after sex scenes Bolt appearing naked and out of place after current version's alchemy quest Additions suggested by the community: Added the new wait button to the action bar: lets you quickly reload the scene in-place for events that require so (although currently, the first use will teleport you to the start circle by mistake) Oriol can give you all the grapefruits you need for Bolt , if he is next to the tree and not corrupted, allowing you to skip waiting for those lemons to drop. Inventory sorting tabs New hawkspawn command, which lets the player character spawn wherever the camera is located after using hawkvis "Genetic" keywords on interface elements changed to "Essence", in order to better suit the lore v0.38 More Bolt dating : take him for a walk around the Outback, bond some more and get him to experiment on exotic transforming magic . A vault cabinet can be found at the Inn, which will allow different player characters to store and share items across profiles. A preview of an orc's "love" sample can be seen by left-clicking on its respective inventory item. Furthermore, orc juices can be used in alchemy for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve's gift. Alchemy panel now shows more detail about items and descriptions. Eve's corruption will slowly overwrite a character's original shape memory if they indulge too much into it, or keep it for too long. Added blue grapefruits , which will attempt to restore a character's original form over time, provided Eve's curse hasn't already overwritten the former. Bo now has a more suitable hair style ( rasta bun ) and face paint. Two long dwarf-style beards added. Some more landscape improvements made to the Outback. Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki. Tips: Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol's circle. You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode. You don't need to actually pick up his glasses from the floor near the end of the new quest segment Use goel console command to skip through all the initial quests and get right away to Bolt's. Known issues: Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation. Bolt's linen robe is a WIP, as well as many animations featured in this new line of dialogues. You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways. Bolt's quest lemons are a bit hindered by their random drop rate. Mac version still suffers from Gatekeeper restrictions. v0.37 A loud and clear request that's been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features: More uncorrupted Bolt dating . Also lays the foundation for an upcoming alchemy system that's so far only missing the interface. Edible items may now appear to have slightly different duration and stacking. v0.36 Underground caves and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo's circle. Oriol can again be invited into the bathhouse , now featuring extra dialogues and interaction once he's in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of dialogue choice conditionals . Inventory QoL improvements on item deletion , scroll casting/editing and direct item color customization . Item shaders rewritten using Amplify. Z-targeting camera : lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future. AOE (Area of effect) buffs . More info on that soon on the wiki. New items: Wrestling leather mask, basic pauldrons and buckler-less gloves. Totems brought into the new Outback , with updated names and slightly modified visuals based on their tier. Amateur (or absolute trash ) camera mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu. Waypoint tracking restored: you will need to approach their respective stones in order to memorize their location. Console command alltps will grant you all of them immediately. Commands dory (full reset) and goel (all basic quests completed) now work as expected. New commands cbt and cbtrem for altering specific parts of the character (bones). More info on the wiki . Lua script iterating processes can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the wiki , for the tinkerers out there. Some important fixes: DualShock camera rotation bug solved. Genie lamp scene can be retriggered after rejecting his offer and reloading the scene. Celik will no longer loose his speech after using commands like dory. v0.35.1 >Landscaping changes made to high-rising areas of the Outback. >Added edible mushrooms and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley. >More lines added to Bolt's "good acquaintance" dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC's spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki >Chob's sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene. >Post-speech of Bo's dialogue now back in place. >Added a (temporary) map overlay to the map screen, and moved the map item to a more visible location. >More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki ( ). >Remember you can hold down Q in order to quickly skip through dialogues! v0.32.0 Introducing Levi, the 2nd genie fragment. Can be found in the also new area, the Levant Tower Library. He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also cure you of Eve's curse to some extent. Detail added to the north-western area of the Outback (outside the central crater): points of interest include the Evening Gate trail and forest areas. Eves now reveals more detail about his (and his siblings') origins. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter. Go to "Self action" and click on your character's face after having them grip their attributes. If he is large enough, self sucking happenis. Do it. Oriol will detect if the player character changed shape since last time they encountered. If cursed by the player, he will turn into a mindless incubator, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors. Genies and Ghosts are now immune to transformative buffs Waypoints brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu. Adapted all of Bolt's dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however. Inventory window now has a scrollbar. Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances. v0.16.0 This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes. NPC Editor On the main menu, click on Mods>Character editor. The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger. Character Profile View For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue. Items can be created or removed for this NPC (besides the ones they came with, if they were imported). A scene must be specified. By default, the editor uses "World1", which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene. Likewise, you must input the exact coordinates where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot! Character Dialogue View The dialogue view shows each line as nested small windows, where different settings can be made. Dialogues come in two flavours: Simple and Choice. Simple will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. Choice means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch. Actions can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner. Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view. Once you have created your fancy bab, saving will store the file to your local appdata, which you can easily open by clicking on the "Open File Location" voice in the main/mods menu. Feel free to share your creation with the player community! In order to have your new NPC appearing in game, their file must be enabled under the "Mods Manager" main/mods voice. Command Console A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by pressing F1, and the commands are as follows (make sure you type them in the exact case): dory Wipes your character's memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback. hobo Wipes character inventory. goel Gives you full quest progress on all main orcs and all waypoints. refpos Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. coord Displays your character's coordinates. save Saves your progress. rel Reloads the current scene. Can be used to unstuck the game. natty Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much. origins Simillar to natty, but returns you to the shape your character had upon creation splice Turns your character into an average fusion of every character you've created iguapify Gives Iguapi (Gorilla) features to your character purify Removes Genie's curse dorf Turns you into a cute little dwarf. Only then, you will see how animations really break. target orcname Will switch target character for most (that means not all of them) of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases. help Lists all these commands right on the console cls Clears the text in the command console exit Closes the command console There were more commands, but they are .·º*·. a well preserved secret .·*º·. Now onto other technical changes: Fixed serialisation of dialogues Profiles menu can now scroll up or down Reworked slim shape Improved teeth model (right now untextured) More armpit hair New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings Moon aubergines for temporary longer (yes, even longer) dicks Main menu can no longer be triggered while on character creation mode Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him... This time I didn't work overnight. Kind of. v0.15 This version features the works in progress of a bath house complex (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal. Bath house comes with a new interactive handjob pose for two characters. Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version. Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum. Hands can now be chunkier. Asses can now be rounder. "Drool totem" patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired. Pose mode now allows panoramic camera mode (same as on the sex poses). Press C to recenter the camera, if you go too far with it. Now onto some of the fixes: Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters. Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy. Braided beard texture now shows the right colors. Eyebrow animations have been smoothed out. "Derpy" eye occurrences reduced thanks to an all new piece of code handling it. Singlet-Fat clipping problems around the chest now solved I haven't had sleep in 30 hours. Fantasies list can now be brought up by clicking on it's buff icon on the left of the screen. F still works like before. Aubergine spawn rate increased. Known issues: Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them) Strange "full hair pants texture" bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...) v0.14.1 A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you've been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics. Things look weird without music and sound. I know. I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine. Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X. First implementations of a new dialogue system that will allow more than two participants to interact. Added toe bones to the orc's skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of) Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style. You can now quit an interaction scene by pressing Esc, after switching. v0.13 Highlights include: NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data. NPCs now notice and react to changes caused by the Genie's braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them). Genie's Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered. New animations added to Chob's quest, before and after his closure cinematic. New prototype bodyhair effect, as seen on the post's image, as well as hair tufts added to the forearms when a high coat value is in check. Cock ring, can be found in the area between Celik and the big avocado tree. Sundial stone circle now changes the time of day. Now for the fixes: More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters. Model fixes made to the orc's feet and calves. Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest. Fixes made to the camera code in order to allow smooth transitions. Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces. Known issues: Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game's processing, as two counter transformation spells battle to turn the player's shape one way or the other... hey that sounds like a nice idea for a story. Feet IK break during the stargaze minigame. Braces' "Beastly" rune doesn't work on NPCs and will make them change towards "Erotic" all the time. Chob's trinkets are disabled and hidden in your inventory right after Chob's quest is completed. Crash related to out of memory issues The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access. Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram. Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer) "Stuck on Patreon disclaimer screen" bug There is a possibility that this problem is caused by an old cache file saved on your computer's Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on: (Windows) C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire (Mac) Users/YourUserName/library/cache/prasetto/Bonfire These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process. Win (x64) Linux
KyleUnn 2024-05-30
I am sooo positively surprised by the game. Love it so far. Starting with Graphic, its really nice, rocks are buff and hot. Me having fun with them is so nice. I am intrigued by mystery and story, it's captivating and keeps me wanting to learn more. Also exploration. I can't wait to run around and discover new cool things or different doors and rooms O_O Game has exceeded my expectations
GS523523 2022-02-02
1/5 - DNF; Didn't get me off In Bonfire you'll spend most of your playtime doing fetch quests in a huge empty open world. Exploration games can be fun, but they need atmosphere, they need interesting locations to explore. You won't find much of that here. Add in the bugs and the performance issues (frequent FPS drops), and the game quickly becomes boring. Your reward for the fetch quests will be a bit of story and a porn scene. The renders and animations are ok, but they're nothing spectacular. There are no descriptions during scenes, instead you have to play a bit of a minigame by trying to find the correct speed of the animations. The devs at Hogswild Prasetto seem like they're more focused on VR and multiplayer than on creating a fun single player experience. If you enjoy VR or multiplayer, then you may have fun here, but otherwise I'd say it's a hard pass. - Very slow development speed
Porksteak 2021-07-10
One of my favorite games out there. While it's still a WIP, the creators are actively putting more contently monthly... also it's the only game out there on the top of my head where you can roleplay as an orc fucking another orc. Here's to hoping more races are added soon, like goblin. For now, I'm giving it a 10/10.
Orion0317 2020-11-28
I'm a huge fan of this game and the evolution of what the creator is bringing to life. The folks asking answering questions are super helpful too - despite slow progress in the eyes of some - most are here to celebrate an amazing game that seems of by and for Gays with distinguished/discerning tastes.
BloodyEnchanter 2020-07-20
When first i saw this game, i thought it was too good to be true. i thought it was one of those games that showed only pictures with no animation whatsoever, but i still decided to give it a chance. Imagine my surprise when i was thrown into an incredibly detailed character creation after running it. The graphics are splendid even when at there lowest, all the animations are so fluid and it's got a good story that's tied to it's sex scene so you wont get bored easily. Overall, it's a good game, the creator knows what they're doing and i think it has a lot more to offer. i for one will be bookmarking this.
CrayonTips 2020-01-29
For what it's worth, this game is possibly the best 3d 'open world' adult game I've ever played. It's probably not as popular because it's completely focused on homosexual content, but I actually think that's a big plus because a lot of content on this site is definitely hetero-focused. I have played this game on and off and on Linux with Wine no less, feel free to DM me if you need help getting it running on Linux. The short tutorial to get it running is simply using wine's control panel and having it 'emulate a desktop browser' while running. After that the game worked very well (as much as an alpha like this could). This game has awesome character customization, in a way that I've only really seen in games that are completely broken in my experience so that's a HUGE plus in my book. Who in the right mind wouldn't prefer playing out their perverted fantasies with a character of their own design? Now the game's graphics and ideas are great and what little writing there is, does the job for sure. The problem I have with this game is that the gameplay loop is confusing, there's still a couple odd bugs that you can work around, and the game seems to be missing something integral to this formula in my opinion. Don't get me wrong, I love the dirty scenes and being able to enjoy the physics of my gargantuan cock flailing around as I travel from place to place, but the world feels eerily empty and after a while it invokes a feeling of feeling like you're wasting your time. This game almost feels like it needs 'mounts' from World of Warcraft or something. There is a LOT of walking you need to do, with very little direction and no game props to please the eye aesthetically as you move from place to place. I highly recommend trying this game, don't get me wrong. The best part of this game is when you first start it up with your character and just experiencing the amazing animation and graphics, it's after maybe an hour of in-game play (you will probably spend a while creating charcters like I did lol) that you'll start to simply get bored unfortunately. The game's story has some hints that it may be something good after some development, but for me at this time it feels almost disjointed. Marred by the extremely long treks from place to place with emptiness in-between, the story loses momentum and starts to feel very separated and non-flowing. Granted most people probably aren't looking for a shakespearean-quality story in a game like this, but to be honest/fair - the story is kind of the only gameplay mechanic that you can focus on progressing in this game. There is some cosmetic clothing options, but no combat or any meaningful other gameplay besides progressing the story and watching some great lewd scenes. I love this game, but I simply can't give a 5-star rating because the game doesn't seem to have decided/taken form upon what the true gameplay loop will be. Will there be more foliage closer to v1.0? Will there be combat? RPG elements? Better transportation/more aesthetically pleasing travel routes? I don't know, but as it stands this game is a great character designer and what content is in the game is great. I am just concerned/curious as to what direction this game is going because unfortunately I can see this losing sight of a specific direction and losing the charm that many early players saw in it's alpha stage. (I'm not allowed to mention games by name, but I want to illustrate a point. I am sure some people will understand what I am saying here) There's a game I used to love playing where you owned a farm and got to 'breed' several anthropomorphic creatures to create offspring for sale or keeping. The game died and has become something else on this site which has completely lost direction on why people fell in love with the predecessor. Hopefully the dev decides what shape the game should take and sticks to their guns. This game is far too special, unique, and amazing looking to fall to a similar fate. TL;DR - Great game to waste a couple hours. I love the character creator and I loved my first couple of hours with the game. The game lacks game props (foliage, buildings, general aesthetic objects in the world) and I am concerned for it's future direction, but what is here is a lot of fun and very sexy.
Mr.Clock 2019-02-10
The game is really good and the character customization is excellent. There are a lot of details in the body of the orcs making them look so realistic. The main map is very confusing at the beginning because it's very big and you could have some troubles trying to find the objects to finish the missions, and also there aren't many reference points since the terrain looks always the same. The other locations like the house, and the beach are very good and, due to it's smaller size, it makes the game to run even faster which always means good news for your computer. But for me, there is a big problem: The optimization in the Mac version. I always use a Mac and I found this game is almost unplayable on my computer. The thing is that I have Bootcamp with windows 10 on the same computer where the game is so slow that the frame rate rarely reaches 10 fps, but when I tried the game in the windows 10 partition, everything worked much better with the exact same hardware, reaching more than 40 fps without many problems. Also, I think this game would be much more interesting if the developers could let us change more graphics settings in order to make ir playable in slower hardware and increasing the performance, because sometimes while playing I would have preferred more performance instead of such a level of detail in the characters.
xiaogelo 2018-11-14
A great game, a good game experience, Orc character production is perfect, the game screen is also very good. If you like orcs, homosexual games, this is a game that can not be missed. Highly recommended.
Beabear 2018-08-27
Thank you. Now i know the game, love it. Nice Graphic, Love the story, the sound flop flip and urgh~ Thanks Hogswild Prasetto. Thanks everyone make the game more excellent <3. The first try, and now this my whole world Keep this greatest Thank you. Now i know the game, love it. Nice Graphic, Love the story, the sound flop flip and urgh~ Thanks Hogswild Prasetto. Thanks everyone make the game more excellent <3. The first try, and now this my whole world Keep this greatest
Padshij 2017-11-29
Super Story. gorilla ftw. nice ending. epic cinema by 3th orc. love that grafik/physik familiar to rick2. sadly i know only this 2 games familiar style setting. 1 negative - toooo short and empty gameplay. Ty for making that awesome.

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