Bound Armaments
by Devomon
2DCG
BDSM
Big Ass
Big Tits
Fantasy
Female Protagonist
Monster Girl
RPG
Sandbox
Stripping
Teasing
Turn Based Combat
A game about Monster Girls and Bondage. This game is currently in its early stages of development. Bound Armaments is a turn-based dungeon crawler where combat mostly revolves around the mechanics of restriction. Enemies will bind, gag, and lock down your party to strip away your skills. However, your characters are able to equip cursed, restrictive equipment that seals some skills in exchange for other powers.
Screenshots
Linux
Others
v0.2.0
Hub Overhaul: The hub now has artwork to it. Hub functions are now divided into buildings and buttons to the top left of the UI
Updated skills descriptions. Now it should tell everything you need to know about the item, including stat changes, if it's cursed, and what actions are blocked by it
Added action category icons to all actions to help with clarity.
Minimap changes: Minimap will now auto-center whenever the player moves to a new room. The red arrow has been changed to a pink, opaque box for a bit more clarity
Added Right Click/Escape Button functionality. You can now use the right mouse button or the escape button to cancel out of menus or targeting in the dungeon. You can use escape to close the menu in the hub, but currently, you cannot use the right click mouse button
Added new UI for Shop and Forge, including NPC sprites
Added new Potions and Equipment into the shops.
Changed the sliders in the shop to buttons
Added experimental character loading: Currently trying out different ways to load in character appearances. As it is highly experimental, it can be slower or faster then what it was previously.
Character and Enemy names are now displayed on top of their sprites
Changed Sera's name to Seris
Balance Changes
As Dungeons are currently too easy, I am aiming to slowly ramp up the difficulty until the game reaches the sweet spot of challenge for early game experience.
ENCOUNTERS
Each encounter will now have 3 enemies instead of 2 in normal dungeons
WHIP BANDIT
Whip Crack damage multiplier: 0.7 > 1.1
Thrash damage multiplier: 0.6 > 0.8
SWORD BANDIT
Base Physical Attack: 10-15 > 15-18
Bug Fixes
Fixed the game crashing when the entire party is defeated
Fixed being able to recruit multiples of a character (Kelra and Effie) by escaping the encounter and redoing it.
Fixed the action “Remove Blindfold” not decreasing Blindfolded stacks
Fixed party members being able to go into combat when their HP is 0
The trap room that asks players to “Pull the lever” is now non-repeatable
v0.1.0
initial zone release
As for the version 0.1.0 it is really nice beginning, yet it has 2 main issues: - there is no "fun" stuff going on - sandbox like expereince that will make you bored after 30 minutes Balance is also pretty bad (game is too easy), other than that I love the concept and I hope to see more soon!
10/10 for a demo. Though, be warned, it's just a tech demo. A lot of systems are simply placeholder. There's only one level. And there's a bug or two (like armbinder becoming rope when unequipped) It's a solid foundation to work off on. However, it'll require a lot of work to be fun to play. The bondage mechanism is simple, but fun.
It's basically just a demo at this point, but a fairly promising one at that. Having the ability to preemptively bind your heroines with certain equipment, ones that could potentially offer unique bonuses while cutting off a part of your abilities, is an interesting concept, something that no doubt will be elaborated upon further. Also, the art and character design is nice, especially paired with the restraints (obviously). So yeah, definitely going to keep an eye on this. Heaven knows more games about cute girls being tied up never hurt anyone. Hopefully the development process goes smoothly. Also, probably too early to say, but the difficulty could use a bump. You have to put in a concerted (and lengthy) effort in order to lose as of now. Probably will be fixed with future additions of tougher enemy units and more dangerous traps.
Interesting concept. Basic turn based RPG combat and dungeon crawling, but with a (cursed) bondage equipment system. It has quite some bugs (sound settings not saving, crash on defeat) and the balance is lacking (the best moves are available even when fully bound), but it looks like a good foundation. Sprites are very nice and dynamic as well. We'll be able to see whether it's actually good when next versions of the game come out. If the programming foundations are solid we should see some progress in a month or two, if not, the project will likely stagnate like many others on this site. As always with these early prototypes it's hard to put a review rating on it, so I'm giving it five stars to get other people to try it out.
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