Broken Eden
by BLUE SILVER
2D Game
2DCG
Animated
Big Ass
Big Tits
Blackmail
Cheating
Corruption
Creampie
Dystopian Setting
Graphic Violence
Groping
Handjob
Incest
Interracial
Male Domination
Male Protagonist
MILF
Monster
Netorare
Oral Sex
Vaginal Sex
..zombies doin their zombie things......nice black dude saves yo ass.... ...takes ur (insert relation here) fo himself......
Screenshots
v0.8
This update does not advance the main story. The initial story has been reset, and two new CGs have been added. We plan to update the story again this month. We may also add one more animated CG (however, this is not 100% guaranteed).
This update redesigns the heroine's corruption process and introduces the "Corruption Value" and "Purity Value" systems.
This allows players to choose between enjoying the NTR experience or protecting their loved one.
There is a diary in the player's room. Opening the diary allows you to check the heroine's corruption value, infection value, loyalty, and pregnancy probability.
(When the infection level reaches 100, an NTR event will occur upon returning from the next dungeon run.)
(Using an inhibitor will reset the infection level to zero.)
This update adds the Zombie Siege System (First Edition).
These numerical differences will affect the final outcome of the game.
This update also introduces the Zombie Engineering System to prevent wasted game resources.
v.0.7
Added a hospital instance (random map),
added Yorktown (fixed map),
added 2 basic CGs + N differentiable CGs for the female protagonist's wedding dress illustration.
1 animated CG performance
Graphical changes
Updated the interior art assets of the shelter.
Bug Fixes
Fixed a language bug in the initial storyline;
fixed a bug related to the female protagonist's cooking in the initial storyline ; fixed
a bug related to the female protagonist's bathing scene after map optimization; fixed a bug related to abnormal borders appearing in the female protagonist and Jimmy's events within the player; fixed a bug related to "couples' sex" within the player; fixed a bug related to "genetic modification" within the player; and fixed a bug where the sewer dungeon was inaccessible due to corpses, preventing entry into the Sea Cliff Base.
Several bugs that prevented English text from being displayed have been fixed.
About AI
1. Japanese and English translations
2. Very few walking maps
3. Game title
v0.6.1
v0.6.0
Game Changes
Added the Sewers dungeon (random map)
Added the Old Town dungeon (fixed map)
Added a new NPC companion — Yang Bingyu
3 base CGs + N variations
Modified the monster spawn pattern for fixed maps
Graphical Changes
Updated art assets for the protagonist’s room
Updated art assets for Darius’s room
Updated art assets for the Ranger’s room
Added facial expressions for the female protagonist
Bug Fixes
Fixed a bug where saving was not possible after returning to the base from the Sea Cliff Base.
Fixed a bug where multilingual text was not loaded correctly when returning to the base by vehicle from a dungeon.
About AI
1. Japanese and English translations
2. A very small number of walking animations
3. Game title
v0.5.0
Story:
1. The Rangers showed their mettle and the Iron Shovel Gang was destroyed! However, Jimmy's mother cannot be found and he is depressed. The heroine tries to go comfort him.
2. No depressants were found, but the protagonist received clues about the "Sea Cliff Base." But how do you get inside? This is the problem!
3. Ranger asks the heroine to inject another experimental drug, the side effect of which is "enhanced libido"!
Additional elements:
Basic still CG
3
Video CG
1
Bug fixes:
Fixed a bug in Farm Dungeon
Fixed an error in displaying fish and rice
Fixed a bug that caused Ifi's character illustrations to automatically flip
v0.4
System Changes:
Due to feedback from some players that resource recovery was difficult, the amount of stamina recovered through sleep has been increased to 100%. Boss difficulty has also been reduced.
-Added Recollection Feature: The wife's diary has been added to the protagonist's room. Reading it will unlock past CG recollections. (Viewable on the player screen)
-Removed character portrait CGs (planned to reappear in a different form in the future)
-Opened the dungeon "Research Lab"
Screen Changes:
-Fixed game over animation
-Fixed title screen UI
-Fixed player screen UI
-Fixed dialogue UI display during HCG playback
-Fixed bullet UI
-Added Jimmy's character portrait
Other changes:
-Added Alipay sponsorship channels in mainland China
-Fixed some name-related bugs
v0.3
-Changed NPC visuals in the shelter
-Added farm dungeon (dropped items are mainly crops)
-Implemented companion system (one companion can be selected for each adventure.
-Improved bullet speed
-Unified the name of Bai Lin
-Added Ifi's storyline
-Darius finally hits a "home run," but the beloved protagonist still doesn't notice...
v0.2
-Revised bullet display UI
-Added NPCs to the shelter, introducing more predatory “wolves” lurking around the protagonist, our “little lamb.”
-Unlocked the City Dungeon
-Scaled down the first dungeon's area for faster progression
-Streamlined the farming system
-Implemented the Player System
-Removed the wooden fence system based on player feedback
-Added Ifi's questline
-Added several static CGs and 1 animated CG.
v0.11
initial zone release
Broken Eden Version 7.1 Review Rating: 2/5 Gameplay : The zombie apocalypse premise is good, but the execution, especially during scavenging sections is tedious and repetitive, particularly when trying to complete a map 100%. There are many moments where all you need to do is walk from point A to point B and use a door, staircase, or marked location (randomly generated across the map) to finish a run. The first few times, this is not much of an issue, but over time it becomes extremely repetitive and boring. This was one of the main reasons why I gave up on finishing the game. Combat : I decided to give this category its own section because the combat is definitely one of the most frustrating aspects of the game. It is quite buggy, especially when using ranged weapons. You often end up wasting a significant amount of ammo simply because enemy hitboxes do not function properly, particularly during diagonal combat situations. Characters : The game follows the classic "Ugly Bastard" trope. It is not my favorite trope, but it is definitely not the worst. The FMC isn't bad, although she does not seem to fit particularly well with the MC. The game leaves their relationship somewhat ambiguous and even allows it to be altered, but the default relationship is that they are husband and wife. Even so, the MC appears noticeably younger than the FMC. This is not necessarily a negative point, but it is worth mentioning. CGs : Because many events are hidden behind long and tedious scavenging sections, I did not have many opportunities to see a large number of CGs. However, from what little I saw, they seem to be about what you would expect from a typical RPG Maker game. Conclusion : This game could definitely have been much better. In my opinion, a zombie apocalypse setting is one of the best premises for a game of this NTR style. However, the excessive grinding, tedious map progression, and frustrating combat bugs significantly hurt my experience. Because of these issues, I cannot give the game a higher score. As of the current version reviewed here (7.1), I do not recommend this game. Homever I plan to redo the review in the future, once the game is further along in development and i replay it. PS. This is my first review ever here and also english is not my first language, so I used Google Translate to help me; if there are any language errors, I will edit the review.
Its more than what it looks like. Gives both a netorare and netorase experience. So I would suggest everyone to give it a try and support the developper. A part from that it still needs a bit more optimization and lots of content as well Because the artwork is well made and its not made by an AI as well.
I'm writing this review for Broke Eden version 0.4. There are some inconsistencies in the game that caught my eye. Clearing the same arena every time is a completely pointless effort. I started playing because the visuals reminded me of Zombies Retreat, but the story felt inconsistent. The woman directly throwing herself into the arms of the large, black guy was ridiculous. If it's that simple, why do we have to endure so much in-game torture? Go to everyday arena, collect items, defeat the boss. Do it again. Apart from this cycle, there are a few quest progressions and that's it. Actually, if they could improve it, it could level up in many areas, from farming to character interaction. I'm quitting for now. If it ever gets any better later, I'll reconsider. For now, I don't recommend it.
The usual lazy game implementation, with absurd, bug-ridden combat mechanics that don't respect your time and add no value to the overall experience, they only succeed in frustrating the player. The sexual scenes consist of just a few scruffy images looped repeatedly, with zero effort put into producing decently represented sexual interactions. It's a pity, because the theme and plot look interesting to explore… but the overall game shows no love or care for the craft from this developer. Sad.
CG is great and thats a main advantage here. Unfortunately, the rest is kinda sloppy both in mechanics and the fact that you have some chinese language in game even, if you change it to english (and yes, chinese is default one - at least for MEGA downloaded version, so you have to figure out how to change it in menu ). Looking for more updates and hopefully more scenes and better content-to-time ratio, as scenes are thing that can make the game shine here...
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