CatWoman

by TwoHoleStudio

Uncensored Windows
Versionv0.6.9
EngineUnity
Released2025-12-18
Updated2026-04-09
LanguageEnglish, Japanese, Chinese (Traditional), Korean

She awakens in the shadows of the city. Become the fierce and elegant Cat Woman, defeat gangsters, and crush stage bosses! Unleash stylish combos with punches, kicks, dashes, and skills. A modern revival of classic belt-scroll beat ’em up action!​

Reapergod36 2026-02-05
As much as the title and the 3d animation lured me in. The game is largely a catfish of grindy, spamming enemies, bosses becoming regular enemies gameplay. Where I got almost to the end of the game and didn't feel like going back and grinding the money to level up more. There are some enemies that hit the whole screen and knock you down repeatedly with said attack. If you don't take them out first, you'll have a bad time. But it's hard to focus an enemy when most enemies play good footsies with you. As well as there can often be twenty to thirty enemies stacked on top of eachother and in different stages of staggered or getting up. The main issues is the limited combo complexity, moves, need to grind to progress and buggy gameplay. Shame too, f95 needs more beat'em up style games.
Metsu!! 2025-12-25
CatWoman has a lot of potential for a beat 'em up with RPG elements but it has glaring, almost unacceptable flaws: -Every time CatWoman gets hit, it's a guaranteed hard knockdown. This would normally be okay but all of the enemies either have advancing moves or has ways to get behind her. If she gets assaulted, she loses whatever special meter she had instantly. -Adding to this, CatWoman starts out with one defensive option that either costs one bar of meter or about 1/4 of your health. The other two moves she can randomly gain is a block and a roll. You can't switch sides while you're blocking and the roll has horrendous endlag which makes it useless for stages with a lot of enemies. -CatWoman gets stars and EXP from defeating enemies but how many stars she gains DOES NOT scale with the difficulty levels. The difference between a boxer on Normal and a boxer on Hell is how much damage he does and the sheer amount identical brothers he brings to the fray. They'll all drop the same amount of stars. -When you level up, you get one stat point and nothing else. Speed and Defense are useless and the effects are miniscule (besides, advancing attacks are a constant and everything will kill you in four interactions anyways), Attack is the best but maxes out too early, and MP regen is the only worthwhile dump stat because of the aforementioned meter loss you can suffer. Maxed out MP regen? Go for HP regen. -You use stars to play gacha. Gacha for your skills. It would be nice if not for the fact that it's 100 stars for a box. Skills can also be upgraded but it's not significant + it's also a gacha except you need to spend ~400 stars for an upgrade that has a chance to fail. The skills themselves are okay but aside from blocking and rolling, there's only one worthwhile offensive skill: V + >>. Not only is it fast, it's the only form of crowd control in this game that doesn't cost you a full bar. -There's bosses but they're not great. It boils down to blocking in the corner (because they can't sneak behind you while they get I-frames) and then hitting them while they retaliate with a move they can't hit you point blank with. They don't give you a lot of stars either, so there's no point in using them to grind. Aside from those glaring flaws, the game itself is okay. Combos feel nice and it's not a complete slog to play.

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