Chronicles of Corrupted Knights

by Loquacious Rake

Uncensored Windows Linux Mac
Versionv0.2.0.5
EngineOthers
Released2026-06-30
Updated2026-07-11
LanguageEnglish

Chronicles of Corrupted Knights (CoCK) is a transformation-focused roguelite rpg . Sort of like if Corruption of Champions had more graphics, or if you merged FTL/Slay the Spire with Final Fantasy and made it all really lewd. Story Spoiler Helia, Lady of Light... Aleroc the Warrior... Tittania the All-Mother... Urso the Hunter... Selbin the Secret-Keeper... And Lilia the Loving ... Since time immemorial, the gods have protected us from Chaos, the formless entity forever gnawing at the foundations of our world. That is, until Lilia, hoping that love might succeed where violence had failed, resolved to meet Chaos. Their erotic affair bound them together, transforming them into something else entirely. Now Lilia the Lustful, the Fallen Goddess , spreads her insatiable desire across the world, seducing and corrupting everything within her reach. One hope remains: enter her Corrupted Realm, reach the center of her power, and somehow restore her to her former self…

Free Build 0.2.0.5 New free build! This one's mostly mechanics, bugfixes, and combat rebalancing, but it also includes two new consumables. Major Changes: Save support! Autosaves only during a run, though, because it’s a roguelite. You can switch between three profiles, which will be more relevant once I start on the metagame layer with between-run upgrades, companions, etc. (As usual, I fixed all the bugs I could find but expect some will have slipped through. Send in reports and I’ll fix them as fast as I can). Also, the game saves your settings now between all profiles. No more resetting volume every time. Cheat menu (Patrons only): As a side effect of the changes I made for save support, this loads much faster now. Added “Actions” panel. Only has a couple options right now (add shards, advance storm), but expect more in the future Items: Slightly increased how long it takes a given piece of equipment to become fully corrupted Most food adds a bit more to the hunger meter than it used to. Purified rations are about twice as filling as other foods. Most food now heals more - about a third as much as a health potion, so useful in a pinch. Changed the loot tables so you should see resolve potions more often (at least, when a potion is drawn). Rebalanced the transformation effects on a number of foods (most are at least a little more potent than before, and many that grow one part will at least slightly shrink an opposite part) Combat: Now, when you surrender, you can choose a specific character and get a random scene with them (if available) “Usable” items are now instant, and don’t take up your turn. Should make things like potions a lot more useful. The default “Catch Breath” move no longer fully fills your bars. (That was left over from testing by accident). It fills them some, but the recovery moves from Accessories are generally better. When stunned, the game no longer makes you choose a move just to continue being stunned. Instead, combat continues until you’re not. Weather effects now apply to everyone, all at once, at the end of a round, instead of per person at the end of their turn (should make combat in the storm fell a bit faster) Added support for battles vs anywhere between 1 and 4 enemies (as opposed to just the 1v3 that existed before). Later releases will have some difficulty ramping, with more dangerous encounters the deeper you travel into the Goddess’s Realm… but for now, I just mixed some 1v2s in with the 1v3s. Removed most cooldowns from combat moves. I think I left a few on enemies to stop them from spamming especially annoying ones, like the Imp Rogue’s trip. Tightened up the combat camera code. It should feel smoother/faster now. Fixed some issues with speech bubbles, so they should no longer get stuck when the camera moves. Enemies should raise their own lust a little faster, when they decide to do so. Map: Map movement is now one space at a time, even if you visited the previous space. No more accidentally committing to a three day sojourn into the storm. Settings: Added setting to toggle the combat head-bob camera animation (sorry to anyone who was nauseous) Misc Bugfixes: During combat, effect tooltips should now display number of turns, not seconds Fixed in-combat resolve drain from hunger/starvation. Fixed issue where sometimes orgasming enemies kept their original sprite layer, making it look like they had three arms Fixed an issue with effect tooltips not correctly registering your character’s gender. Fixed the buttons in the settings menu’s fixed gender options. (Male and female were accidentally set to their opposites. Oops.) Fixed issue where the player’s stats were titled “Player” for the first second of the game Made it so it’s somewhat less likely that map icons generate overlapping each other. (I’ll try to fix it fully next time) Fixed an issue where sometimes, on a combat loss, the game would soft-lock with an invalid sex scene. Fixed some memory leaks in map code and in loot tables. Hoping this fixes some of the odder crashes I’ve heard about? Fixed issue where stat transferring/draining moves weren’t working right (turns out I’d left a very dumb placeholder in, so had to actually code a new system for it) Fixed issue where, rarely, an event about noticing your changing body would show a “null” in the middle of the text. Some bugs remain - ran out of time on this update, but I’ll try to get to them in the next. v0.1.0 Initial Release 4 sexy enemies, each with 2-4 NSFW scenes that change with your body. 11 types of corrupted food that's as filling as it is transformative. 6 pieces of transformative equipment, and more than 20 scenes of their previous owners' raunchy, doomed memories. >20,000 words of fun, sexy writing.
Truou3t 2026-06-02
Pretty good game. There are a few bugs. For example, if you max your stats after 19 (19 is a limit, and this limit doesn't work), it still increases the health/mana/stamina bars, but 19 remains unchanged. There are also only 2 items for each item type (which is a small amount). Thirdly, stats didn't increase the damage (which is very bad), and a map (boss fight) is unfinished/absent. Fourthly, TFs don't influence stats. However, despite all the problems, the UI is good, the realization is good, and the text is good. Definitely waiting for updates.
amnatoris 2026-05-30
This is a good start to a game. The game runs well, though there are still some minor hiccups related to the usability of the interface and the way the battle system is structured. With some tweaking, it has a lot of promise. The dev also seems responsive. I will update the review once the dev has a chance to do more with their framework.
ConeEnjoyer69 2026-05-30
(0.1.0 review) seems good so far with the content available - obviously its pretty minimal right now, but if its an indication of how the game will be fully developed and realised this is something worth definitely keep an eye on. I think probably the most notable thing here is the concept and its presentation, I think a lot of games really struggle with what they want to be and communicating that - here it's very clear, there's not much that makes me wonder why did the dev put this here? and the overall presentation of the game - it just not looking like absolute bullshit which is another big problem with a lot of games on the zone as it were tf options are nice, the equipment memory and equipment transformations are great and relatively robust for a 0.1.0 - particularly the equipment transformation mechanics seem like a really nice and creative way of combining gameplay elements and "gameplay" elements which feels really fresh and unique. art is good and consistent relatively standard ai stuff going on - obviously a bit of a turn off to some, but again I think it's thoughtfully enough executed here that I actually liked it. I do think that the femaleMC is a bit strange looking by default - maybe that changes or is planned to change with tf mechanics but I didn't see it while I played maybe a couple of initial ui and balancing issues, specifically a lack of options menu which will presumably be down the pipeline at some point
AbobaAbaba 2026-05-30
So, here’s what I’d like to say It’s a pretty good start The use of AI-generated images doesn’t detract from the game; they’re all done in the same style, harmonious, colorful and pleasing to the eye As for the gameplay, everything’s pretty good too. Maybe the combat system is a little unbalanced and drawn-out. Also it would be great to have different character progression paths in the future There are some inaccuracies with the display of the character’s current status and events on the map, but I believe this will be fixed in the future Transformation in this game is well-implemented and offers variety. It would be great to expand on this variety Overall, I’d currently rate this game a 5 out of 10 (0.1.0b Hotfix). And that’s not a bad score - it’s actually quite good. I would recommend waiting a couple of months and playing the more polished version - say, version 0.5. The game has great potential. The main thing is that the developer doesn’t lose interest
BlackMamba21 2026-05-30
combat is unbalanced, healing is nonexistent save for the fruits you may or may not be able to get, at worst you'll be stuck in a constant lose loop overr and over again. i dont give a shit if thats the intended idea from the devs, but seeing the ai generated images doesnt exactly paint a good image of them.

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