Chronicles of Corrupted Knights is a 2D adult roguelite RPG by Loquacious Rake, made with the Others engine and AI-generated CG visuals. It focuses on fantasy corruption and has moments of humor. The story says the gods once shielded the world from formless Chaos. Lilia, a goddess of love, sought to reach Chaos through intimacy, became something new, and now spreads desire as a fallen deity. The player attempts to go into the corrupted realm, reach the heart of her power, and restore her.
The current free build is v0.2.3.3, released June 30, 2026, so development continues. It runs on Windows, Linux, and Mac, in English, with no censorship. The latest update added two new bandit enemies, each with two adult scenes, plus basic ambush events that place the bandits on the map. Engine changes make transformation events require the relevant trait to exist first, swapping to dedicated replacement events when needed and adding loss events. The interface also gained a subtle animation when the event window closes.
Developer's description
Chronicles of Corrupted Knights (CoCK)
is a
transformation-focused roguelite rpg
. Sort of like if Corruption of Champions had more graphics, or if you merged FTL with Dragon Quest and made it all really lewd.
Story
Spoiler
Helia, Lady of Light... Aleroc the Warrior... Tittania the All-Mother... Urso the Hunter... Selbin the Secret-Keeper... And
Lilia the Loving
...
Since time immemorial, the gods have protected us from Chaos, the formless entity forever gnawing at the foundations of our world.
That is, until Lilia, hoping that love might succeed where violence had failed, resolved to meet Chaos.
Their erotic affair bound them together, transforming them into something else entirely.
Now Lilia the Lustful, the
Fallen Goddess
, spreads her insatiable desire across the world, seducing and corrupting everything within her reach.
One hope remains: enter her Corrupted Realm, reach the center of her power, and somehow restore her to her former self…
Free Build 0.2.3.3:
New Enemies!
Added initial build of two new bandit enemies, with 2 sex scenes each (one for win, one for loss):
The Bandit Ambusher, a hugely-endowed futa still getting used to her new anatomy
The Bandit Temptress, an impulsive, egotistical, incredibly top-heavy woman.
A few simple new ambush events (nothing fancy, just integrating the bandits into the map)
Engine
Changed it so that tf events that modify bodyparts require those bodyparts to exist first. If you, for instance, increase dick sensitivity, and don’t have a dick, it’ll now swap out for a dedicated grow-a-dick event. Also added dedicated events for loss of bodyparts, following similar logic.
UI
Added a little UI animation for when the event window is closed. Subtle, but I think it helps a lot with distinguishing between related sequences of pages.
Bugfixes (new)
Settings menu/pronouns: fixed typo
A bunch of post-combat events had their button text and tooltips switched. Oops.
Fixed animation flicker on enemy sprites (layering sprites is annoying; now I’m using a shader and it’s better)
Fixed “With each orgasm, your corruption grows” getting added multiple times… I think
Fixed soft-lock issue (clicking “close” on the inventory-full menu sometimes didn’t register properly)
Fixed it so that you shouldn’t get events modifying a bodypart before the bodypart exists
Added graphics to tf butthole scene, to account for characters with neither vag nor balls.
Fixed relatively rare crash that would happen if combat went on for too many rounds
Fixed recurrent issues with the combat text for various tease-type moves.
Bugfixes (since last major patch, in case you didn’t see the hotfixes)
Fixed sprites sometimes showing their normal/aroused/orgasm versions simultaneously, leading to third arms/legs (but not the fun kind) - I fixed this before, but as of the last hotfix it’s now extra super fixed.
Fixed equipment corruption notification layout issues
Fixed several corruption issues, including one that made you sometimes start with 5.
Numerous typos and text errors in events fixed
Fixed several weapon/echo moves that were missing targetting data (and thus unusable)
Fixed battles sometimes not ending even after you won/lost
Changed wait/delay code from events, and the events in question, so they should be more consistent and make more sense.
Fixed issue where eating thrustfruit could rarely cause a game crash
Free Build 0.2.2.3
General
Big changes to the way most transformations are handled. Mostly not player-facing themselves, but some are!
Stats
Orgasms now add +2 Corruption, up from +1. But, there are new ways to slow/reverse your corruption gain - see below
Items
Decoupled transformation stories from equipment itself. Equipment no longer changes you by default. Instead, you can find Echoes, crystalized memories of previous adventures, and use them to enchant a piece of equipment. This will give the equipment stat bonuses, a new move, and a Corruption Capacity. As long as you wield it, when you’d gain corruption, it gains it instead - but taking on corruption always has a price, and the backlash will change you in other ways.
NEW ITEM TYPE: Echoes: Crystalized memories of previous adventurers. You can use one to drain 1 corruption, or bind one to an item, giving it stat bonuses, new moves, and a Corruption Capacity. An echo-bound weapon will slow your corruption gain by absorbing some itself, but will transform you in the process.
Every single piece of equipment had its moves replaced or altered.
Food item tf changed from the previous system (eat → slow stat change → eventually your character notices) to a less-opaque, more understandable system (eat → for the next while get specific discrete tfs every so often).
Altered text for transformation events depending on their source (echoes, food, etc)
Combat
Added customized in-combat message when you orgasm
4 new post-combat scenes (including the two chosen by the Patreon poll)
Map
8 new map events
Fixed annoying bug involving events causing delays, and the way they interact with scheduled future events.
Other
Added a little UI animation for when the event window is closed. Subtle, but I think it helps a lot with distinguishing between related sequences of pages.
A bunch of miscellaneous typos and bugfixes.
Free Build 0.2.1.1
New free build! The biggest thing here is two new equipment sets - six items, doubling the total amount of transformative equipment. There are also a couple new enemy scenes, and a general rebalance that should make it easier to remove unwanted bodyparts. Full changelog below:
Changes since last free build:
Two new sets of equipment (six pieces total, with >20 events totaling >10K words):
The Patreon poll winner: a hard-edged female rogue who grows truly titanic tits.
The Patreon poll runner-up: a bold male adventurer becomes a big-butted femboy (restyled to a grizzled mercenary as I wrote it, but the tf is what's important, right?)
Two new post-combat scenes! One for the imp seductress, and one for the Imp warrior.
Two new chest-focused consumables: Budberries and Pecnuts. (I added these as a freebie to the last free version as well, but technically they're supposed to be here.
Changes to existing consumables that should make it easier to remove unwanted bodyparts (in general, things that ex. grow your cock will shrink any existing vaginas by about half as much - and vise versa).
Various bugfixes
Free Build 0.2.0.5
Major Changes:
Save support! Autosaves only during a run, though, because it’s a roguelite. You can switch between three profiles, which will be more relevant once I start on the metagame layer with between-run upgrades, companions, etc. (As usual, I fixed all the bugs I could find but expect some will have slipped through. Send in reports and I’ll fix them as fast as I can).
Also, the game saves your settings now between all profiles. No more resetting volume every time.
Cheat menu (Patrons only):
As a side effect of the changes I made for save support, this loads much faster now.
Added “Actions” panel. Only has a couple options right now (add shards, advance storm), but expect more in the future
Items:
Slightly increased how long it takes a given piece of equipment to become fully corrupted
Most food adds a bit more to the hunger meter than it used to. Purified rations are about twice as filling as other foods.
Most food now heals more - about a third as much as a health potion, so useful in a pinch.
Changed the loot tables so you should see resolve potions more often (at least, when a potion is drawn).
Rebalanced the transformation effects on a number of foods (most are at least a little more potent than before, and many that grow one part will at least slightly shrink an opposite part)
Combat:
Now, when you surrender, you can choose a specific character and get a random scene with them (if available)
“Usable” items are now instant, and don’t take up your turn. Should make things like potions a lot more useful.
The default “Catch Breath” move no longer fully fills your bars. (That was left over from testing by accident). It fills them some, but the recovery moves from Accessories are generally better.
When stunned, the game no longer makes you choose a move just to continue being stunned. Instead, combat continues until you’re not.
Weather effects now apply to everyone, all at once, at the end of a round, instead of per person at the end of their turn (should make combat in the storm fell a bit faster)
Added support for battles vs anywhere between 1 and 4 enemies (as opposed to just the 1v3 that existed before). Later releases will have some difficulty ramping, with more dangerous encounters the deeper you travel into the Goddess’s Realm… but for now, I just mixed some 1v2s in with the 1v3s.
Removed most cooldowns from combat moves. I think I left a few on enemies to stop them from spamming especially annoying ones, like the Imp Rogue’s trip.
Tightened up the combat camera code. It should feel smoother/faster now.
Fixed some issues with speech bubbles, so they should no longer get stuck when the camera moves.
Enemies should raise their own lust a little faster, when they decide to do so.
Map:
Map movement is now one space at a time, even if you visited the previous space. No more accidentally committing to a three day sojourn into the storm.
Settings:
Added setting to toggle the combat head-bob camera animation (sorry to anyone who was nauseous)
Misc Bugfixes:
During combat, effect tooltips should now display number of turns, not seconds
Fixed in-combat resolve drain from hunger/starvation.
Fixed issue where sometimes orgasming enemies kept their original sprite layer, making it look like they had three arms
Fixed an issue with effect tooltips not correctly registering your character’s gender.
Fixed the buttons in the settings menu’s fixed gender options. (Male and female were accidentally set to their opposites. Oops.)
Fixed issue where the player’s stats were titled “Player” for the first second of the game
Made it so it’s somewhat less likely that map icons generate overlapping each other. (I’ll try to fix it fully next time)
Fixed an issue where sometimes, on a combat loss, the game would soft-lock with an invalid sex scene.
Fixed some memory leaks in map code and in loot tables. Hoping this fixes some of the odder crashes I’ve heard about?
Fixed issue where stat transferring/draining moves weren’t working right (turns out I’d left a very dumb placeholder in, so had to actually code a new system for it)
Fixed issue where, rarely, an event about noticing your changing body would show a “null” in the middle of the text.
Some bugs remain - ran out of time on this update, but I’ll try to get to them in the next.
Player reviews
Player rating4.0 / 5 · 10 ratings
Written reviews10 · avg 3.9★
Positive (4–5★)80%
Latest review2026-09-02
What players say
Most players rate it positively for concept and transformation content, while noting limited variety and balance issues.
5★3
4★5
3★1
2★0
1★1
Players like
Transformation theme and body effects are frequently praised.
The game concept and early foundation feel promising.
AI-generated art is usually consistent and acceptable.
Common complaints
Limited enemy and encounter variety reduces replay value.
Combat balance and stat effects need improvement.
Bugs and unfinished map features remain present.
Best for players who enjoy transformation themes and simple adult gameplay.
Summarised from 10 written player reviews.
Aurora_Void2026-09-02★★★★★
I really like the transformation theme, and the specific body parts involved—like growing or shrinking—are rarely seen in other hentai; as for the game concept itself, it's a 10/10, but you should look into hiring an artist later on to…
OrangePeel2026-08-09★★★★★
Great premise but execution falls flat primarily due to extreme repetitiveness and subsequent lack of immersive progression. There is only 3 types of enemies, each very similar to each other and only 2 types of scenes for each (win vs…
deserterblue2026-08-09★★★★★
This is a great proof of concept in terms of setting up the foundation of hte gameplay loop. Simple enough that you can play with just the mouse and decent replayabili8ty for an early version. Pros: - Short and sweet…