Churn Vector

by Naelstrof

Uncensored Windows
Versionv419b45c5
EngineUnity
Released2024-10-03
Updated2025-11-21
LanguageEnglish, Spanish, French, Italian, German, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Romanian, Russian, Simplified Chinese, Thai, Ukrainian, Vietnamese

About Churn Vector

Churn Vector is a Unity adult game from Naelstrof. Version 419b45c5 is the newest release, published October 3, 2024. It runs on Windows. Text is in English, Spanish, French, Italian, German, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Romanian, Russian, Simplified Chinese, Thai, Ukrainian and Vietnamese, and the game is uncensored. The game uses 3D-rendered art. Its main themes are exhibitionism, furry, sandbox and voyeurism, with tags such as masturbation and sex toys.

Game description

Churn Vector is a single-player stealth action game, where instead of eliminating targets with a gun, you eliminate them with your cock! Accidentally get caught? Store your mistake in the balls. Physics simulated hefty balls, too many mistakes will drag you down! Use various environmental stations to reduce your load. Take on challenging contracts from characters trying to get vored discretely.​

Download Churn Vector v419b45c5

Changelog

419b45c5 N/A Hotfix 3f6828f Fixed poster materials that were rendering incorrectly in some maps Fixed NPC's clipping into the floor on the tower maps first floor Fixed the console prop, agents shouldn't get stuck in them now Modding docs also got some TLC on the Churn Vector SDK repository! Hotfix 9ae07df1 Updated DPG, fixing various issues with penetrator analysis for modded characters. Patch 188ab9db Added some new NPC animations for vending machines, computers and other electrical devices Fixed some existing animations not looping Corrected some NPC interaction points being offset from the floor or objects nearby Updated some breeding stations to better position the player Some minor tweaks with NPC starting positions and grouping Patch c6688e38 Fixed issue where penetrators could turn inside out. (Whoops!) Hotfix 889d3f56 Fixed issue where the Dragon on City would automatically select the player as a usable and perfectly track them. Fixed elevator on tower having overlapping navmeshes. Fixed City being too bright in general. Fixed some idle stations on Tower being misplaced. Fixed button placement on tower upper floors. Fixed SDK missing the glory hole animation assets. Patch 8d9b39de Changes: Added a new map, Tower! (Surely this will be a simple mission, right?) Added a new pred enemy, the Maned Wolf! (Find them within the new map.) Added foliage to some maps. It's spring! Added a new visibility indicator to the HUD. Visibility is now in discrete levels. From 1x to 4x. Sprinting while holding someone gives you max visibility. Having larger balls permanently increases your visibility. There is now a small buffer before NPCs begin to notice you. This prevents the audio/VFX "tickling" that happens when just briefly being visible. Minimum and maximum detection time for NPCs has been drastically shortened. To help overcome the buffer, and to make them more predictable. NPC count has been reduced for most maps because they are now much better at seeing the player Characters now face where they're sprinting rather than where they're looking. Moved the Player's spawn on City, and made the objective more obvious with some lighting. Fixed audio VFX from not spawning due to not being included in the build. Loading a level quickly renders 60 frames of various locations to reduce stutter while playing. Characters now lean into which way they're moving. This negatively affects FPS mode a bit, but overall feels worth it. Jumping no longer temporarily breaks NPC pathfinding. NPCs will now turn left and right while searching for the player. Fixed a few cases where NPCs would get softlocked trying to path to an unreachable area. (Staying at a high alert level.) Fixed issue with splurting inside of objects causing clipping. Fixed a bunch of broken NPC idle/sit stations on most maps Hotfix 61161dc5 Fixed clothing rip VFX from not appearing in build. Fixed one of the player vore animations from not having any expressions. Hotfix b4dc0622 Fixed possums not moving and being in the floor. Patch 146f3d32 Fixed characters not properly getting inflated when they're capable of vore. Added some lighting tools to assist with map development for modders (Found under Tools->ChurnVector). Patch 99517f52 Fixed shark being inflated by default. Patch d5045fcb Fixed instances where characters could rotate when they weren't supposed to. Characters that don't specify a vore container type, or a vore type, will get generic versions assigned. Characters that don't specify any penetrables will get some automatically generated when necessary. Nerfed NPC detection speed by about 15%, as it was still overtuned. Patch 2e5a24b3 Added a water shader for modded maps. Bulges are no longer configurable, and are automatically configured via math. Removed a vast amount of redundant options for both materials and penetrator inputs for modding. Added some generics for vore types and vore containers. It's not quite ready yet but technically OV is possible with modding now. Hotfix c0c69654 Fixed issue where the modding category of levels failed to display, preventing custom levels from being playable. Added logs for when mods load. Patch d948076a Fixed some animations having FootIK disabled. Fixed balls clipping through the floor due to trying to depenetrate from the player's collider on spawn. Breeding stations now analyze the model you have and attempts to place them with their penetrator aligned to the penetrable. This allows custom models to align better. You no longer need to penetrate deeper than a certain amount to get stimulated, this allows regular sized penetrators to just-- rub the outside of the hole to release. Fixed issue where you could build infinite hip velocity while using a controller, making penetration simulations feel laggy and unresponsive on the Steam Deck. Patch hotfix 07bcfc4a The main part about this is that I'm no longer a moron and removed melonloader, so the error some people got should no longer happen. Patch 1807e40f Hotfix There were two hotfixes, one pretty big one, as condoms wouldn't work meaning you couldn't unload. Patch 1807e40f Modding support and Steam Workshop integration Replaced Penetration Tech with DPG, for ease of modding. Cop animation polish, they can aim, walk, and shoot without sliding around as much. Cops now properly predict your movement and clearly display where they're thinking of shooting. Replaced Shapes addon with regular images. Level selection now has categories, allowing users to organize their levels. Fixed bug where player's balls unintentionally started at 1.5x its intended scale. Fixed bug where NPCs couldn't detect you when using a need station. Feathered NPCs vision at the edges, now that they're much less distracted by need stations. New NPC, the maroon dragon. Corrected Archival's name from "Archical" in the credits. Lots of small map adjustments Many small bug fixes, many added bugs. Patch b83ca484 Possum cook's detection circle no longer is inside their big hat. Added boobs and donut to the Dragon. NPCs falling off the navmesh no longer permanently move randomly. Added smooth damping to Camera movement. This should help with it flickering in tight spaces. Camera near clipping plane has been made smaller. This fixes the Camera thinking it's colliding with walls that the player is simply near. Fixed Buridan's donkey issue with NPCs trying to return two condoms. The player and NPCs now get flaccid over 48 seconds if nothing's going on. Fixed issue where the player would get softlocked when holding a condom that got recumbobulated. We've got full Steam Deck compatibility now. Added Model Pack. Patch 1f2310b8 Returned the Dragons hunger for any and all characters. Fixed issue where dragon didn't have jiggle physics on their wiener. Adjusted possum's jiggle physics. Fixed rat priest's tail from vanishing with their clothes. Fixed bug where using the warehouse button twice would softlock the game. Fixed bug on SteamDeck where getting CV'd by the dragon would bring the game down to 5fps. Trying to recumbobulate a map-spawned condom no longer soft-locks the player. (It still doesn't accomplish anything though! This might change later.) Fixed lighting in warehouse offices from being unintentionally dark. Sitting points for NPC's now have hip-pinning, so that the variety of characters now sit properly. Fixed various path finding issues that could cause NPC's to become stuck or pass through objects Flaccid states no longer pull shafts down so aggressively. Save slot selection menu will now immediately show Xbox controls if you have a Gamepad plugged in. Fixed Station map from displaying an old game over screen with generic "Jump" prompts. Localization update. Patch cef91e5c Buffed NPC detection rate by about 20%. (Minimum detection rate 8 -> 6.5 seconds, max detection rate 4 -> 3.5 seconds.) Non-authority NPCs still mostly ignore you if you're unladen and not being suspicious. Buffed NPC memory by 20%. It's only a few extra seconds, but it prevents them from walking out of the room and forgetting what just happened while still in sight of the player. Fixed bug where investigating NPCs would forget about you if it took more than 30 seconds to path to the search location. Fixed Navmesh bugs on City, Station, Warehouse. Should lessen the chance of NPCs becoming stuck on corners of objects. Buffed Dragon's speed by 20%. Should now have a much easier time getting around when "under load". Fixed Dragon being omniscient when deciding on a character to CV. Prevents them from just pathing to the player across the map. This is work to make pred characters more authorable, and we're not quite finished with it yet! Fixed receptionist Giraffe clothes clipping. Added Condom physics, they now wobble and splat like a real bag of fun. Fixed Npcs at glory holes thinking they are the boss of the City when freed. Added some wet floor signs. Reduced vocal volume for Possum characters by 50%. Improved animations for most character interactions (sitting, idle, vore) Fixed some chairs, and vending machines causing characters to hover when using them. Fixed light bleed on most maps' light bake. Fixed Thai fonts from having missing glyphs. Fixed smashed wine bottle fragments from lacking collision. Fixed bug where setting Hint Glyphs to Controller would disable breeding stands. Added a small cutscene to a button in the Warehouse to show what door it opens. Fixed dialogue getting stuck when leaving a glory hole station early. Fixed goop decals ignoring the giraffe. Fixed balls not teleporting to their owners on Recumbobulation. Should prevent the Dragon's balls getting stuck half-way across the map when taken to a Recumbobulator. Fixed worker Rats ignoring cumflation. Removed some generic glyphs (TAB, and JUMP) and replaced with proper controller-specific button prompts. Fixed the Game Over prompt from requiring a keyboard space bar press. It has been replaced by a "Quick Restart" prompt with the appropriate controller glyph and controls. Fixed getting multiple-game over states simultaneously from breaking menuing. Small various fixes. This patch week was very carefully crafted so things don't break (we hope!). We're gearing up for bigger updates so stay tuned!

Player reviews

Player rating 4.0 / 5 · 15 ratings
Written reviews 15 · avg 3.7★
Positive (4–5★) 73%
Latest review 2025-12-15

What players say

Mostly positive reviews praise niche stealth vore gameplay, while bugs, short content, and repetition draw criticism.

5★ 6
4★ 5
3★ 0
2★ 2
1★ 2

Players like

  • Engaging stealth gameplay built around cock vore
  • Niche cock vore fetish content is focused
  • 3D stealth game with actual gameplay
  • Absurd humor and unexpected mechanics

Common complaints

  • Bugs and awkward animation issues
  • Short length and limited maps reduce replay value
  • Repetitive simple gameplay loop

Best for players who enjoy niche furry cock vore stealth games

Summarised from 15 written player reviews.

kenshimain 2025-12-15 ★★★★★
A 3D furry fetish game that’s surprisingly well done While I don’t seek out cock vore content the game hones in and caters to it in a way that likely never will be replicated. It’s a bizarre and novel experience…
Lamp856 2025-11-29 ★★★★★
This is a surprisingly high effort game. I typically like have my adult games also be "games" and not just a VN. This game does meet the criteria of being a sort of stealth vore game, two tags that work…
TheNov 2025-09-17 ★★★★★
It aight. Disappointed as always that these devs don't tink outside the box with games like this. A pred Sandbox game is a dream game of mine. This nearly was the game. The thing is that like one person says…

More games by Naelstrof

Similar games