Collector

by SneakyShadyLurker

Uncensored Windows Linux Mac
Versionv0.1.0 Alpha4
EngineHTML
Released2026-07-29
Updated2026-07-29
LanguageEnglish

You inherit a house with a bad reputation and nothing else. It has been standing empty, and empty costs the same as full. So you go out into the city: the outskirts, the slums, and the towers above them. You come back with people. You put them to work. You learn what they want. You decide how much of that you are willing to give. Some of them come to prefer you. Some never stop counting the doors. Then you die, and someone you raised inherits everything you built. Spoiler Nobody here is written. Everyone is generated. Every character is assembled from more than forty connected attributes: history, temperament, body, appetites, and heritable genetics that pass to their children. Two residents with the same job will not behave the same way, and the reason is always legible if you look for it. The house pushes back. Every person you take is another mouth, another grudge, another way for the city to notice you. Heat rises. Unrest spreads. Illness moves through a crowded household, and rivals send people to find out what you have. There is no point where you can hold down "advance day" and stop paying attention. Consequences are slow, and they are honest. The simulation is deterministic. The same seed gives the same outcome, so results stay consistent rather than arbitrary. Every attempt shows its arithmetic: base chance, your skill, her disposition, the environment, and the roll that decided it. A decision made on day twelve arrives on day sixty in a shape you did not predict but could have.

0.1 Alpha (2026-07-29) First public release. Everything is new, so rather than list it all: Procedural characters. Background, personality, body, preferences and inheritable genetics, all connected rather than rolled independently. Capture and conditioning. Six approaches, and a long game of obedience, corruption and resistance afterwards. A household economy. Work assignments, facilities, production, trade, contracts, and a market that moves whether or not you are watching. Dynasties. Pregnancy, bloodlines, education, consorts, inheritance, and eventually handing everything to an heir. Pressure from every direction. Heat, unrest and disease inside the house; rival lords, factions, espionage and raids outside it. Local saves. Six slots, no account, nothing leaving your machine, plus export and import. Balance is unfinished, and saves made now may not survive future updates.

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